/* * Copyright (C) 2011 Igalia S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GraphicsContext3DPrivate_h #define GraphicsContext3DPrivate_h #include "GLContext.h" #include "GraphicsContext3D.h" #include "PlatformLayer.h" #include "TextureMapperPlatformLayer.h" #include "TextureMapperPlatformLayerProxy.h" namespace WebCore { class BitmapTextureGL; class GraphicsContext3DPrivate #if USE(TEXTURE_MAPPER) : public PlatformLayer #endif { public: GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle); ~GraphicsContext3DPrivate(); bool makeContextCurrent(); PlatformGraphicsContext3D platformContext(); GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; } #if USE(COORDINATED_GRAPHICS_THREADED) virtual RefPtr proxy() const override; virtual void swapBuffersIfNeeded() override; #elif USE(TEXTURE_MAPPER) virtual void paintToTextureMapper(TextureMapper&, const FloatRect& target, const TransformationMatrix&, float opacity); #endif private: GraphicsContext3D* m_context; std::unique_ptr m_glContext; GraphicsContext3D::RenderStyle m_renderStyle; #if USE(COORDINATED_GRAPHICS_THREADED) RefPtr m_platformLayerProxy; RefPtr m_compositorTexture; #endif }; } #endif // GraphicsContext3DPrivate_h