/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ImageBuffer_h #define ImageBuffer_h #include "AffineTransform.h" #include "ColorSpace.h" #include "GraphicsTypes.h" #include "GraphicsTypes3D.h" #include "IntSize.h" #include "ImageBufferData.h" #include "PlatformLayer.h" #include #include #include #include namespace WebCore { class FloatRect; class GraphicsContext; class GraphicsContext3D; class Image; class ImageData; class IntPoint; class IntRect; enum Multiply { Premultiplied, Unmultiplied }; enum BackingStoreCopy { CopyBackingStore, // Guarantee subsequent draws don't affect the copy. DontCopyBackingStore // Subsequent draws may affect the copy. }; enum ScaleBehavior { Scaled, Unscaled }; class ImageBuffer { WTF_MAKE_NONCOPYABLE(ImageBuffer); WTF_MAKE_FAST_ALLOCATED; friend class IOSurface; public: // Will return a null pointer on allocation failure. static std::unique_ptr create(const FloatSize& size, RenderingMode renderingMode, float resolutionScale = 1, ColorSpace colorSpace = ColorSpaceSRGB) { bool success = false; std::unique_ptr buffer(new ImageBuffer(size, resolutionScale, colorSpace, renderingMode, success)); if (!success) return nullptr; return buffer; } static std::unique_ptr createCompatibleBuffer(const FloatSize&, float resolutionScale, ColorSpace, const GraphicsContext&, bool hasAlpha); WEBCORE_EXPORT ~ImageBuffer(); // The actual resolution of the backing store const IntSize& internalSize() const { return m_size; } const IntSize& logicalSize() const { return m_logicalSize; } FloatSize sizeForDestinationSize(FloatSize) const; float resolutionScale() const { return m_resolutionScale; } WEBCORE_EXPORT GraphicsContext& context() const; WEBCORE_EXPORT RefPtr copyImage(BackingStoreCopy = CopyBackingStore, ScaleBehavior = Scaled) const; WEBCORE_EXPORT static RefPtr sinkIntoImage(std::unique_ptr, ScaleBehavior = Scaled); // Give hints on the faster copyImage Mode, return DontCopyBackingStore if it supports the DontCopyBackingStore behavior // or return CopyBackingStore if it doesn't. static BackingStoreCopy fastCopyImageMode(); enum CoordinateSystem { LogicalCoordinateSystem, BackingStoreCoordinateSystem }; PassRefPtr getUnmultipliedImageData(const IntRect&, CoordinateSystem = LogicalCoordinateSystem) const; PassRefPtr getPremultipliedImageData(const IntRect&, CoordinateSystem = LogicalCoordinateSystem) const; void putByteArray(Multiply multiplied, Uint8ClampedArray*, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem = LogicalCoordinateSystem); void convertToLuminanceMask(); String toDataURL(const String& mimeType, const double* quality = 0, CoordinateSystem = LogicalCoordinateSystem) const; #if !USE(CG) AffineTransform baseTransform() const { return AffineTransform(); } void transformColorSpace(ColorSpace srcColorSpace, ColorSpace dstColorSpace); void platformTransformColorSpace(const Vector&); #else AffineTransform baseTransform() const { return AffineTransform(1, 0, 0, -1, 0, m_data.backingStoreSize.height()); } #endif PlatformLayer* platformLayer() const; #if USE(CAIRO) NativeImagePtr nativeImage() const; #endif // FIXME: current implementations of this method have the restriction that they only work // with textures that are RGB or RGBA format, and UNSIGNED_BYTE type. bool copyToPlatformTexture(GraphicsContext3D&, GC3Denum, Platform3DObject, GC3Denum, bool, bool); // These functions are used when clamping the ImageBuffer which is created for filter, masker or clipper. static bool sizeNeedsClamping(const FloatSize&); static bool sizeNeedsClamping(const FloatSize&, FloatSize& scale); static FloatSize clampedSize(const FloatSize&); static FloatSize clampedSize(const FloatSize&, FloatSize& scale); static FloatRect clampedRect(const FloatRect&); private: #if USE(CG) // The returned image might be larger than the internalSize(). If you want the smaller // image, crop the result. RetainPtr copyNativeImage(BackingStoreCopy = CopyBackingStore) const; static RetainPtr sinkIntoNativeImage(std::unique_ptr); void flushContext() const; #endif void draw(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal); void drawPattern(GraphicsContext&, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, CompositeOperator, const FloatRect& destRect, BlendMode = BlendModeNormal); static void drawConsuming(std::unique_ptr, GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal); inline void genericConvertToLuminanceMask(); friend class GraphicsContext; friend class GeneratedImage; friend class CrossfadeGeneratedImage; friend class NamedImageGeneratedImage; friend class GradientImage; private: ImageBufferData m_data; IntSize m_size; IntSize m_logicalSize; float m_resolutionScale; // This constructor will place its success into the given out-variable // so that create() knows when it should return failure. WEBCORE_EXPORT ImageBuffer(const FloatSize&, float resolutionScale, ColorSpace, RenderingMode, bool& success); }; #if USE(CG) String ImageDataToDataURL(const ImageData&, const String& mimeType, const double* quality); #endif } // namespace WebCore #endif // ImageBuffer_h