/* * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RoundedRect_h #define RoundedRect_h #include "FloatQuad.h" #include "LayoutRect.h" #include "LayoutSize.h" namespace WebCore { class FloatRoundedRect; class LayoutUnit; class RoundedRect { public: class Radii { public: Radii() {} Radii(const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight) : m_topLeft(topLeft) , m_topRight(topRight) , m_bottomLeft(bottomLeft) , m_bottomRight(bottomRight) { } void setTopLeft(const LayoutSize& size) { m_topLeft = size; } void setTopRight(const LayoutSize& size) { m_topRight = size; } void setBottomLeft(const LayoutSize& size) { m_bottomLeft = size; } void setBottomRight(const LayoutSize& size) { m_bottomRight = size; } const LayoutSize& topLeft() const { return m_topLeft; } const LayoutSize& topRight() const { return m_topRight; } const LayoutSize& bottomLeft() const { return m_bottomLeft; } const LayoutSize& bottomRight() const { return m_bottomRight; } bool isZero() const; void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge); void scale(float factor); void expand(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth); void expand(const LayoutUnit& size) { expand(size, size, size, size); } void shrink(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); } void shrink(const LayoutUnit& size) { shrink(size, size, size, size); } Radii transposedRadii() const { return Radii(m_topLeft.transposedSize(), m_topRight.transposedSize(), m_bottomLeft.transposedSize(), m_bottomRight.transposedSize()); } private: LayoutSize m_topLeft; LayoutSize m_topRight; LayoutSize m_bottomLeft; LayoutSize m_bottomRight; }; explicit RoundedRect(const LayoutRect&, const Radii& = Radii()); RoundedRect(const LayoutUnit&, const LayoutUnit&, const LayoutUnit& width, const LayoutUnit& height); RoundedRect(const LayoutRect&, const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight); const LayoutRect& rect() const { return m_rect; } const Radii& radii() const { return m_radii; } bool isRounded() const { return !m_radii.isZero(); } bool isEmpty() const { return m_rect.isEmpty(); } void setRect(const LayoutRect& rect) { m_rect = rect; } void setRadii(const Radii& radii) { m_radii = radii; } void move(const LayoutSize& size) { m_rect.move(size); } void moveBy(const LayoutPoint& offset) { m_rect.moveBy(offset); } void inflate(const LayoutUnit& size) { m_rect.inflate(size); } void inflateWithRadii(const LayoutUnit& size); void expandRadii(const LayoutUnit& size) { m_radii.expand(size); } void shrinkRadii(const LayoutUnit& size) { m_radii.shrink(size); } void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge); bool isRenderable() const; void adjustRadii(); // Tests whether the quad intersects any part of this rounded rectangle. // This only works for convex quads. bool intersectsQuad(const FloatQuad&) const; FloatRoundedRect pixelSnappedRoundedRectForPainting(float deviceScaleFactor) const; RoundedRect transposedRect() const { return RoundedRect(m_rect.transposedRect(), m_radii.transposedRadii()); } private: LayoutRect m_rect; Radii m_radii; }; inline bool operator==(const RoundedRect::Radii& a, const RoundedRect::Radii& b) { return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); } inline bool operator==(const RoundedRect& a, const RoundedRect& b) { return a.rect() == b.rect() && a.radii() == b.radii(); } } // namespace WebCore #endif // RoundedRect_h