/* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TextureMapperImageBuffer_h #define TextureMapperImageBuffer_h #include "BitmapTextureImageBuffer.h" #include "ImageBuffer.h" #include "TextureMapper.h" #if USE(TEXTURE_MAPPER) namespace WebCore { class TextureMapperImageBuffer final : public TextureMapper { WTF_MAKE_FAST_ALLOCATED; public: TextureMapperImageBuffer(); // TextureMapper implementation void drawBorder(const Color&, float borderWidth, const FloatRect&, const TransformationMatrix&) final; void drawNumber(int number, const Color&, const FloatPoint&, const TransformationMatrix&) final; void drawTexture(const BitmapTexture&, const FloatRect& targetRect, const TransformationMatrix&, float opacity, unsigned exposedEdges) final; void drawSolidColor(const FloatRect&, const TransformationMatrix&, const Color&) final; void beginClip(const TransformationMatrix&, const FloatRect&) final; void bindSurface(BitmapTexture* surface) final { m_currentSurface = surface;} void endClip() final { graphicsContext()->restore(); } IntRect clipBounds() final { return currentContext()->clipBounds(); } IntSize maxTextureSize() const final; PassRefPtr createTexture() final { return BitmapTextureImageBuffer::create(); } inline GraphicsContext* currentContext() { return m_currentSurface ? static_cast(m_currentSurface.get())->graphicsContext() : graphicsContext(); } private: RefPtr m_currentSurface; }; } #endif // USE(TEXTURE_MAPPER) #endif // TextureMapperImageBuffer_h