/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderBlock.h" #include "AXObjectCache.h" #include "Document.h" #include "Editor.h" #include "Element.h" #include "FloatQuad.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "HitTestLocation.h" #include "HitTestResult.h" #include "InlineElementBox.h" #include "InlineIterator.h" #include "InlineTextBox.h" #include "LayoutRepainter.h" #include "LogicalSelectionOffsetCaches.h" #include "OverflowEvent.h" #include "Page.h" #include "PaintInfo.h" #include "RenderBlockFlow.h" #include "RenderBoxRegionInfo.h" #include "RenderButton.h" #include "RenderCombineText.h" #include "RenderDeprecatedFlexibleBox.h" #include "RenderFlexibleBox.h" #include "RenderInline.h" #include "RenderIterator.h" #include "RenderLayer.h" #include "RenderListMarker.h" #include "RenderMenuList.h" #include "RenderNamedFlowFragment.h" #include "RenderNamedFlowThread.h" #include "RenderRegion.h" #include "RenderSVGResourceClipper.h" #include "RenderTableCell.h" #include "RenderTextFragment.h" #include "RenderTheme.h" #include "RenderTreePosition.h" #include "RenderView.h" #include "SVGTextRunRenderingContext.h" #include "Settings.h" #include "ShadowRoot.h" #include "TextBreakIterator.h" #include "TransformState.h" #include #include #include #include #if ENABLE(CSS_SHAPES) #include "ShapeOutsideInfo.h" #endif using namespace WTF; using namespace Unicode; namespace WebCore { using namespace HTMLNames; struct SameSizeAsRenderBlock : public RenderBox { }; COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small); static TrackedDescendantsMap* gPositionedDescendantsMap; static TrackedDescendantsMap* gPercentHeightDescendantsMap; static TrackedContainerMap* gPositionedContainerMap; static TrackedContainerMap* gPercentHeightContainerMap; typedef HashMap>> ContinuationOutlineTableMap; struct UpdateScrollInfoAfterLayoutTransaction { UpdateScrollInfoAfterLayoutTransaction(const RenderView& view) : nestedCount(0) , view(&view) { } int nestedCount; const RenderView* view; HashSet blocks; }; typedef Vector DelayedUpdateScrollInfoStack; static std::unique_ptr& updateScrollInfoAfterLayoutTransactionStack() { static NeverDestroyed> delayedUpdatedScrollInfoStack; return delayedUpdatedScrollInfoStack; } // Allocated only when some of these fields have non-default values struct RenderBlockRareData { WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED; public: RenderBlockRareData() : m_paginationStrut(0) , m_pageLogicalOffset(0) , m_flowThreadContainingBlock(Nullopt) { } LayoutUnit m_paginationStrut; LayoutUnit m_pageLogicalOffset; Optional m_flowThreadContainingBlock; }; typedef HashMap> RenderBlockRareDataMap; static RenderBlockRareDataMap* gRareDataMap = 0; // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code // only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes. class OverflowEventDispatcher { WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher); public: OverflowEventDispatcher(const RenderBlock* block) : m_block(block) , m_hadHorizontalLayoutOverflow(false) , m_hadVerticalLayoutOverflow(false) { m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER); if (m_shouldDispatchEvent) { m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); } } ~OverflowEventDispatcher() { if (!m_shouldDispatchEvent) return; bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow; bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow; if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged) return; Ref overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow); overflowEvent->setTarget(m_block->element()); m_block->document().enqueueOverflowEvent(WTFMove(overflowEvent)); } private: const RenderBlock* m_block; bool m_shouldDispatchEvent; bool m_hadHorizontalLayoutOverflow; bool m_hadVerticalLayoutOverflow; }; RenderBlock::RenderBlock(Element& element, Ref&& style, BaseTypeFlags baseTypeFlags) : RenderBox(element, WTFMove(style), baseTypeFlags | RenderBlockFlag) { } RenderBlock::RenderBlock(Document& document, Ref&& style, BaseTypeFlags baseTypeFlags) : RenderBox(document, WTFMove(style), baseTypeFlags | RenderBlockFlag) { } static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap) { if (std::unique_ptr descendantSet = descendantMap->take(block)) { TrackedRendererListHashSet::iterator end = descendantSet->end(); for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) { TrackedContainerMap::iterator it = containerMap->find(*descendant); ASSERT(it != containerMap->end()); if (it == containerMap->end()) continue; HashSet* containerSet = it->value.get(); ASSERT(containerSet->contains(block)); containerSet->remove(block); if (containerSet->isEmpty()) containerMap->remove(it); } } } RenderBlock::~RenderBlock() { removeFromUpdateScrollInfoAfterLayoutTransaction(); if (gRareDataMap) gRareDataMap->remove(this); if (gPercentHeightDescendantsMap) removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap); if (gPositionedDescendantsMap) removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap); } void RenderBlock::willBeDestroyed() { if (!documentBeingDestroyed()) { if (parent()) parent()->dirtyLinesFromChangedChild(*this); } RenderBox::willBeDestroyed(); } bool RenderBlock::hasRareData() const { return gRareDataMap ? gRareDataMap->contains(this) : false; } void RenderBlock::removePositionedObjectsIfNeeded(const RenderStyle& oldStyle, const RenderStyle& newStyle) { bool hadTransform = oldStyle.hasTransformRelatedProperty(); bool willHaveTransform = newStyle.hasTransformRelatedProperty(); if (oldStyle.position() == newStyle.position() && hadTransform == willHaveTransform) return; // We are no longer a containing block. if (newStyle.position() == StaticPosition && !willHaveTransform) { // Clear our positioned objects list. Our absolutely positioned descendants will be // inserted into our containing block's positioned objects list during layout. removePositionedObjects(nullptr, NewContainingBlock); return; } // We are a new containing block. if (oldStyle.position() == StaticPosition && !hadTransform) { // Remove our absolutely positioned descendants from their current containing block. // They will be inserted into our positioned objects list during layout. auto* containingBlock = parent(); while (containingBlock && !is(*containingBlock) && (containingBlock->style().position() == StaticPosition || (containingBlock->isInline() && !containingBlock->isReplaced()))) { if (containingBlock->style().position() == RelativePosition && containingBlock->isInline() && !containingBlock->isReplaced()) { containingBlock = containingBlock->containingBlock(); break; } containingBlock = containingBlock->parent(); } if (containingBlock && is(*containingBlock)) downcast(*containingBlock).removePositionedObjects(this, NewContainingBlock); } } void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) { const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; setReplaced(newStyle.isDisplayInlineType()); if (oldStyle) removePositionedObjectsIfNeeded(*oldStyle, newStyle); RenderBox::styleWillChange(diff, newStyle); } static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle) { if (newStyle->isHorizontalWritingMode()) return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth() || oldStyle->borderRightWidth() != newStyle->borderRightWidth() || oldStyle->paddingLeft() != newStyle->paddingLeft() || oldStyle->paddingRight() != newStyle->paddingRight(); return oldStyle->borderTopWidth() != newStyle->borderTopWidth() || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth() || oldStyle->paddingTop() != newStyle->paddingTop() || oldStyle->paddingBottom() != newStyle->paddingBottom(); } void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderStyle& newStyle = style(); bool hadTransform = hasTransform(); bool flowThreadContainingBlockInvalidated = false; if (oldStyle && oldStyle->position() != newStyle.position()) { invalidateFlowThreadContainingBlockIncludingDescendants(); flowThreadContainingBlockInvalidated = true; } RenderBox::styleDidChange(diff, oldStyle); if (hadTransform != hasTransform() && !flowThreadContainingBlockInvalidated) invalidateFlowThreadContainingBlockIncludingDescendants(); if (!isAnonymousBlock()) { // Ensure that all of our continuation blocks pick up the new style. for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) { RenderBoxModelObject* nextCont = currCont->continuation(); currCont->setContinuation(0); currCont->setStyle(newStyle); currCont->setContinuation(nextCont); } } propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly); // It's possible for our border/padding to change, but for the overall logical width of the block to // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true. setHasBorderOrPaddingLogicalWidthChanged(oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, &newStyle)); } RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) { if (beforeChild && beforeChild->parent() == this) return this; RenderBlock* nextToLast = this; RenderBlock* last = this; for (auto* current = downcast(continuation()); current; current = downcast(current->continuation())) { if (beforeChild && beforeChild->parent() == current) { if (current->firstChild() == beforeChild) return last; return current; } nextToLast = last; last = current; } if (!beforeChild && !last->firstChild()) return nextToLast; return last; } void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) { RenderBlock* flow = continuationBefore(beforeChild); ASSERT(!beforeChild || is(*beforeChild->parent())); RenderBoxModelObject* beforeChildParent = nullptr; if (beforeChild) beforeChildParent = downcast(beforeChild->parent()); else { RenderBoxModelObject* continuation = flow->continuation(); if (continuation) beforeChildParent = continuation; else beforeChildParent = flow; } if (newChild->isFloatingOrOutOfFlowPositioned()) { beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); return; } bool childIsNormal = newChild->isInline() || !newChild->style().columnSpan(); bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style().columnSpan(); bool flowIsNormal = flow->isInline() || !flow->style().columnSpan(); if (flow == beforeChildParent) { flow->addChildIgnoringContinuation(newChild, beforeChild); return; } // The goal here is to match up if we can, so that we can coalesce and create the // minimal # of continuations needed for the inline. if (childIsNormal == bcpIsNormal) { beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); return; } if (flowIsNormal == childIsNormal) { flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append. return; } beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); } RenderPtr RenderBlock::clone() const { RenderPtr cloneBlock; if (isAnonymousBlock()) { cloneBlock = RenderPtr(createAnonymousBlock()); cloneBlock->setChildrenInline(childrenInline()); } else { RenderTreePosition insertionPosition(*parent()); cloneBlock = static_pointer_cast(element()->createElementRenderer(style(), insertionPosition)); cloneBlock->initializeStyle(); // This takes care of setting the right value of childrenInline in case // generated content is added to cloneBlock and 'this' does not have // generated content added yet. cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline()); } cloneBlock->setFlowThreadState(flowThreadState()); return cloneBlock; } void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild) { if (continuation() && !isAnonymousBlock()) addChildToContinuation(newChild, beforeChild); else addChildIgnoringContinuation(newChild, beforeChild); } void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) { if (beforeChild && beforeChild->parent() != this) { RenderElement* beforeChildContainer = beforeChild->parent(); while (beforeChildContainer->parent() != this) beforeChildContainer = beforeChildContainer->parent(); ASSERT(beforeChildContainer); if (beforeChildContainer->isAnonymous()) { // If the requested beforeChild is not one of our children, then this is because // there is an anonymous container within this object that contains the beforeChild. RenderElement* beforeChildAnonymousContainer = beforeChildContainer; if (beforeChildAnonymousContainer->isAnonymousBlock() #if ENABLE(FULLSCREEN_API) // Full screen renderers and full screen placeholders act as anonymous blocks, not tables: || beforeChildAnonymousContainer->isRenderFullScreen() || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder() #endif ) { // Insert the child into the anonymous block box instead of here. if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild) beforeChild->parent()->addChild(newChild, beforeChild); else addChild(newChild, beforeChild->parent()); return; } ASSERT(beforeChildAnonymousContainer->isTable()); if (newChild->isTablePart()) { // Insert into the anonymous table. beforeChildAnonymousContainer->addChild(newChild, beforeChild); return; } beforeChild = splitAnonymousBoxesAroundChild(beforeChild); ASSERT(beforeChild->parent() == this); if (beforeChild->parent() != this) { // We should never reach here. If we do, we need to use the // safe fallback to use the topmost beforeChild container. beforeChild = beforeChildContainer; } } } bool madeBoxesNonInline = false; // A block has to either have all of its children inline, or all of its children as blocks. // So, if our children are currently inline and a block child has to be inserted, we move all our // inline children into anonymous block boxes. if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) { // This is a block with inline content. Wrap the inline content in anonymous blocks. makeChildrenNonInline(beforeChild); madeBoxesNonInline = true; if (beforeChild && beforeChild->parent() != this) { beforeChild = beforeChild->parent(); ASSERT(beforeChild->isAnonymousBlock()); ASSERT(beforeChild->parent() == this); } } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) { // If we're inserting an inline child but all of our children are blocks, then we have to make sure // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise // a new one is created and inserted into our list of children in the appropriate position. RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild(); if (afterChild && afterChild->isAnonymousBlock()) { downcast(*afterChild).addChild(newChild); return; } if (newChild->isInline()) { // No suitable existing anonymous box - create a new one. RenderBlock* newBox = createAnonymousBlock(); RenderBox::addChild(newBox, beforeChild); newBox->addChild(newChild); return; } } invalidateLineLayoutPath(); RenderBox::addChild(newChild, beforeChild); if (madeBoxesNonInline && is(parent()) && isAnonymousBlock()) downcast(*parent()).removeLeftoverAnonymousBlock(this); // this object may be dead here } static void getInlineRun(RenderObject* start, RenderObject* boundary, RenderObject*& inlineRunStart, RenderObject*& inlineRunEnd) { // Beginning at |start| we find the largest contiguous run of inlines that // we can. We denote the run with start and end points, |inlineRunStart| // and |inlineRunEnd|. Note that these two values may be the same if // we encounter only one inline. // // We skip any non-inlines we encounter as long as we haven't found any // inlines yet. // // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary| // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered // a non-inline. // Start by skipping as many non-inlines as we can. RenderObject * curr = start; bool sawInline; do { while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned())) curr = curr->nextSibling(); inlineRunStart = inlineRunEnd = curr; if (!curr) return; // No more inline children to be found. sawInline = curr->isInline(); curr = curr->nextSibling(); while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) { inlineRunEnd = curr; if (curr->isInline()) sawInline = true; curr = curr->nextSibling(); } } while (!sawInline); } void RenderBlock::deleteLines() { if (AXObjectCache* cache = document().existingAXObjectCache()) cache->recomputeIsIgnored(this); } void RenderBlock::makeChildrenNonInline(RenderObject* insertionPoint) { // makeChildrenNonInline takes a block whose children are *all* inline and it // makes sure that inline children are coalesced under anonymous // blocks. If |insertionPoint| is defined, then it represents the insertion point for // the new block child that is causing us to have to wrap all the inlines. This // means that we cannot coalesce inlines before |insertionPoint| with inlines following // |insertionPoint|, because the new child is going to be inserted in between the inlines, // splitting them. ASSERT(isInlineBlockOrInlineTable() || !isInline()); ASSERT(!insertionPoint || insertionPoint->parent() == this); setChildrenInline(false); RenderObject* child = firstChild(); if (!child) return; deleteLines(); while (child) { RenderObject* inlineRunStart; RenderObject* inlineRunEnd; getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); if (!inlineRunStart) break; child = inlineRunEnd->nextSibling(); RenderBlock* block = createAnonymousBlock(); insertChildInternal(block, inlineRunStart, NotifyChildren); moveChildrenTo(block, inlineRunStart, child); } #ifndef NDEBUG for (RenderObject* c = firstChild(); c; c = c->nextSibling()) ASSERT(!c->isInline()); #endif repaint(); } void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child) { ASSERT(child->isAnonymousBlock()); ASSERT(!child->childrenInline()); if (child->continuation()) return; RenderObject* firstAnChild = child->firstChild(); RenderObject* lastAnChild = child->lastChild(); if (firstAnChild) { RenderObject* o = firstAnChild; while (o) { o->setParent(this); o = o->nextSibling(); } firstAnChild->setPreviousSibling(child->previousSibling()); lastAnChild->setNextSibling(child->nextSibling()); if (child->previousSibling()) child->previousSibling()->setNextSibling(firstAnChild); if (child->nextSibling()) child->nextSibling()->setPreviousSibling(lastAnChild); if (child == firstChild()) setFirstChild(firstAnChild); if (child == lastChild()) setLastChild(lastAnChild); } else { if (child == firstChild()) setFirstChild(child->nextSibling()); if (child == lastChild()) setLastChild(child->previousSibling()); if (child->previousSibling()) child->previousSibling()->setNextSibling(child->nextSibling()); if (child->nextSibling()) child->nextSibling()->setPreviousSibling(child->previousSibling()); } child->setFirstChild(0); child->m_next = 0; // Remove all the information in the flow thread associated with the leftover anonymous block. child->removeFromRenderFlowThread(); child->setParent(0); child->setPreviousSibling(0); child->setNextSibling(0); child->destroy(); } static bool canDropAnonymousBlock(const RenderBlock& anonymousBlock) { if (anonymousBlock.beingDestroyed() || anonymousBlock.continuation()) return false; if (anonymousBlock.isRubyRun() || anonymousBlock.isRubyBase()) return false; return true; } static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next) { if (oldChild.documentBeingDestroyed() || oldChild.isInline() || oldChild.virtualContinuation()) return false; if (previous) { if (!previous->isAnonymousBlock()) return false; RenderBlock& previousAnonymousBlock = downcast(*previous); if (!canDropAnonymousBlock(previousAnonymousBlock)) return false; } if (next) { if (!next->isAnonymousBlock()) return false; RenderBlock& nextAnonymousBlock = downcast(*next); if (!canDropAnonymousBlock(nextAnonymousBlock)) return false; } return true; } void RenderBlock::dropAnonymousBoxChild(RenderBlock& parent, RenderBlock& child) { parent.setNeedsLayoutAndPrefWidthsRecalc(); parent.setChildrenInline(child.childrenInline()); if (auto* childFlowThread = child.flowThreadContainingBlock()) childFlowThread->removeFlowChildInfo(&child); RenderObject* nextSibling = child.nextSibling(); parent.removeChildInternal(child, child.hasLayer() ? NotifyChildren : DontNotifyChildren); child.moveAllChildrenTo(&parent, nextSibling, child.hasLayer()); // Delete the now-empty block's lines and nuke it. child.deleteLines(); child.destroy(); } void RenderBlock::removeChild(RenderObject& oldChild) { // No need to waste time in merging or removing empty anonymous blocks. // We can just bail out if our document is getting destroyed. if (documentBeingDestroyed()) { RenderBox::removeChild(oldChild); return; } // If this child is a block, and if our previous and next siblings are both anonymous blocks // with inline content, then we can fold the inline content back together. RenderObject* prev = oldChild.previousSibling(); RenderObject* next = oldChild.nextSibling(); bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next); if (canMergeAnonymousBlocks && prev && next) { prev->setNeedsLayoutAndPrefWidthsRecalc(); RenderBlock& nextBlock = downcast(*next); RenderBlock& prevBlock = downcast(*prev); if (prev->childrenInline() != next->childrenInline()) { RenderBlock& inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; RenderBlock& blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; // Place the inline children block inside of the block children block instead of deleting it. // In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure // to clear out inherited column properties by just making a new style, and to also clear the // column span flag if it is set. ASSERT(!inlineChildrenBlock.continuation()); // Cache this value as it might get changed in setStyle() call. bool inlineChildrenBlockHasLayer = inlineChildrenBlock.hasLayer(); inlineChildrenBlock.setStyle(RenderStyle::createAnonymousStyleWithDisplay(&style(), BLOCK)); removeChildInternal(inlineChildrenBlock, inlineChildrenBlockHasLayer ? NotifyChildren : DontNotifyChildren); // Now just put the inlineChildrenBlock inside the blockChildrenBlock. RenderObject* beforeChild = prev == &inlineChildrenBlock ? blockChildrenBlock.firstChild() : nullptr; blockChildrenBlock.insertChildInternal(&inlineChildrenBlock, beforeChild, (inlineChildrenBlockHasLayer || blockChildrenBlock.hasLayer()) ? NotifyChildren : DontNotifyChildren); next->setNeedsLayoutAndPrefWidthsRecalc(); // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child // of "this". we null out prev or next so that is not used later in the function. if (&inlineChildrenBlock == &prevBlock) prev = nullptr; else next = nullptr; } else { // Take all the children out of the |next| block and put them in // the |prev| block. nextBlock.moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock.hasLayer() || prevBlock.hasLayer()); // Delete the now-empty block's lines and nuke it. nextBlock.deleteLines(); nextBlock.destroy(); next = nullptr; } } invalidateLineLayoutPath(); RenderBox::removeChild(oldChild); RenderObject* child = prev ? prev : next; if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canDropAnonymousBlockChild()) { // The removal has knocked us down to containing only a single anonymous // box. We can pull the content right back up into our box. dropAnonymousBoxChild(*this, downcast(*child)); } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canDropAnonymousBlockChild()) { // It's possible that the removal has knocked us down to a single anonymous // block with floating siblings. RenderBlock& anonBlock = downcast((prev && prev->isAnonymousBlock()) ? *prev : *next); if (canDropAnonymousBlock(anonBlock)) { bool dropAnonymousBlock = true; for (auto& sibling : childrenOfType(*this)) { if (&sibling == &anonBlock) continue; if (!sibling.isFloating()) { dropAnonymousBlock = false; break; } } if (dropAnonymousBlock) dropAnonymousBoxChild(*this, anonBlock); } } if (!firstChild()) { // If this was our last child be sure to clear out our line boxes. if (childrenInline()) deleteLines(); // If we are an empty anonymous block in the continuation chain, // we need to remove ourself and fix the continuation chain. if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild.isListMarker()) { auto containingBlockIgnoringAnonymous = containingBlock(); while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock()) containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock(); for (RenderObject* current = this; current; current = current->previousInPreOrder(containingBlockIgnoringAnonymous)) { if (current->virtualContinuation() != this) continue; // Found our previous continuation. We just need to point it to // |this|'s next continuation. RenderBoxModelObject* nextContinuation = continuation(); if (is(*current)) downcast(*current).setContinuation(nextContinuation); else if (is(*current)) downcast(*current).setContinuation(nextContinuation); else ASSERT_NOT_REACHED(); break; } setContinuation(nullptr); destroy(); } } } bool RenderBlock::childrenPreventSelfCollapsing() const { // Whether or not we collapse is dependent on whether all our normal flow children // are also self-collapsing. for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { if (child->isFloatingOrOutOfFlowPositioned()) continue; if (!child->isSelfCollapsingBlock()) return true; } return false; } bool RenderBlock::isSelfCollapsingBlock() const { // We are not self-collapsing if we // (a) have a non-zero height according to layout (an optimization to avoid wasting time) // (b) are a table, // (c) have border/padding, // (d) have a min-height // (e) have specified that one of our margins can't collapse using a CSS extension if (logicalHeight() > 0 || isTable() || borderAndPaddingLogicalHeight() || style().logicalMinHeight().isPositive() || style().marginBeforeCollapse() == MSEPARATE || style().marginAfterCollapse() == MSEPARATE) return false; Length logicalHeightLength = style().logicalHeight(); bool hasAutoHeight = logicalHeightLength.isAuto(); if (logicalHeightLength.isPercentOrCalculated() && !document().inQuirksMode()) { hasAutoHeight = true; for (RenderBlock* cb = containingBlock(); cb && !is(*cb); cb = cb->containingBlock()) { if (cb->style().logicalHeight().isFixed() || cb->isTableCell()) hasAutoHeight = false; } } // If the height is 0 or auto, then whether or not we are a self-collapsing block depends // on whether we have content that is all self-collapsing or not. if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercentOrCalculated()) && logicalHeightLength.isZero())) return !childrenPreventSelfCollapsing(); return false; } static inline UpdateScrollInfoAfterLayoutTransaction* currentUpdateScrollInfoAfterLayoutTransaction() { if (!updateScrollInfoAfterLayoutTransactionStack()) return nullptr; return &updateScrollInfoAfterLayoutTransactionStack()->last(); } void RenderBlock::beginUpdateScrollInfoAfterLayoutTransaction() { if (!updateScrollInfoAfterLayoutTransactionStack()) updateScrollInfoAfterLayoutTransactionStack() = std::make_unique(); if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty() || currentUpdateScrollInfoAfterLayoutTransaction()->view != &view()) updateScrollInfoAfterLayoutTransactionStack()->append(UpdateScrollInfoAfterLayoutTransaction(view())); ++currentUpdateScrollInfoAfterLayoutTransaction()->nestedCount; } void RenderBlock::endAndCommitUpdateScrollInfoAfterLayoutTransaction() { UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); ASSERT(transaction); ASSERT(transaction->view == &view()); if (--transaction->nestedCount) return; // Calling RenderLayer::updateScrollInfoAfterLayout() may cause its associated block to layout again and // updates its scroll info (i.e. call RenderBlock::updateScrollInfoAfterLayout()). We remove |transaction| // from the transaction stack to ensure that all subsequent calls to RenderBlock::updateScrollInfoAfterLayout() // are dispatched immediately. That is, to ensure that such subsequent calls aren't added to |transaction| // while we are processing it. Vector blocksToUpdate; copyToVector(transaction->blocks, blocksToUpdate); updateScrollInfoAfterLayoutTransactionStack()->removeLast(); if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty()) updateScrollInfoAfterLayoutTransactionStack() = nullptr; for (auto* block : blocksToUpdate) { ASSERT(block->hasOverflowClip()); block->layer()->updateScrollInfoAfterLayout(); block->clearLayoutOverflow(); } } void RenderBlock::removeFromUpdateScrollInfoAfterLayoutTransaction() { if (UNLIKELY(updateScrollInfoAfterLayoutTransactionStack().get() != 0)) { UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); ASSERT(transaction); if (transaction->view == &view()) transaction->blocks.remove(this); } } void RenderBlock::updateScrollInfoAfterLayout() { if (!hasOverflowClip()) return; // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937 // Workaround for now. We cannot delay the scroll info for overflow // for items with opposite writing directions, as the contents needs // to overflow in that direction if (!style().isFlippedBlocksWritingMode()) { UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); if (transaction && transaction->view == &view()) { transaction->blocks.add(this); return; } } if (layer()) layer()->updateScrollInfoAfterLayout(); } void RenderBlock::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; OverflowEventDispatcher dispatcher(this); // Update our first letter info now. updateFirstLetter(); // Table cells call layoutBlock directly, so don't add any logic here. Put code into // layoutBlock(). layoutBlock(false); // It's safe to check for control clip here, since controls can never be table cells. // If we have a lightweight clip, there can never be any overflow from children. UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); bool isDelayingUpdateScrollInfoAfterLayoutInView = transaction && transaction->view == &view(); if (hasControlClip() && m_overflow && !isDelayingUpdateScrollInfoAfterLayoutInView) clearLayoutOverflow(); invalidateBackgroundObscurationStatus(); } static RenderBlockRareData* getBlockRareData(const RenderBlock* block) { return gRareDataMap ? gRareDataMap->get(block) : nullptr; } static RenderBlockRareData& ensureBlockRareData(const RenderBlock* block) { if (!gRareDataMap) gRareDataMap = new RenderBlockRareDataMap; auto& rareData = gRareDataMap->add(block, nullptr).iterator->value; if (!rareData) rareData = std::make_unique(); return *rareData.get(); } void RenderBlock::preparePaginationBeforeBlockLayout(bool& relayoutChildren) { // Regions changing widths can force us to relayout our children. RenderFlowThread* flowThread = flowThreadContainingBlock(); if (flowThread) flowThread->logicalWidthChangedInRegionsForBlock(this, relayoutChildren); } bool RenderBlock::recomputeLogicalWidth() { LayoutUnit oldWidth = logicalWidth(); updateLogicalWidth(); bool hasBorderOrPaddingLogicalWidthChanged = this->hasBorderOrPaddingLogicalWidthChanged(); setHasBorderOrPaddingLogicalWidthChanged(false); return oldWidth != logicalWidth() || hasBorderOrPaddingLogicalWidthChanged; } void RenderBlock::layoutBlock(bool, LayoutUnit) { ASSERT_NOT_REACHED(); clearNeedsLayout(); } void RenderBlock::addOverflowFromChildren() { if (childrenInline()) addOverflowFromInlineChildren(); else addOverflowFromBlockChildren(); // If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing regions. if (m_overflow) { if (RenderFlowThread* containingFlowThread = flowThreadContainingBlock()) containingFlowThread->addRegionsVisualOverflow(this, m_overflow->visualOverflowRect()); } } void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool) { clearOverflow(); // Add overflow from children. addOverflowFromChildren(); // Add in the overflow from positioned objects. addOverflowFromPositionedObjects(); if (hasOverflowClip()) { // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins // and bottom padding. Set the axis we don't care about to be 1, since we want this overflow to always // be considered reachable. LayoutRect clientRect(flippedClientBoxRect()); LayoutRect rectToApply; if (isHorizontalWritingMode()) rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, std::max(0, oldClientAfterEdge - clientRect.y())); else rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max(0, oldClientAfterEdge - clientRect.x()), 1); addLayoutOverflow(rectToApply); if (hasRenderOverflow()) m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge); } // Add visual overflow from box-shadow, border-image-outset and outline. addVisualEffectOverflow(); // Add visual overflow from theme. addVisualOverflowFromTheme(); } void RenderBlock::clearLayoutOverflow() { if (!m_overflow) return; if (visualOverflowRect() == borderBoxRect()) { // FIXME: Implement complete solution for regions overflow. clearOverflow(); return; } m_overflow->setLayoutOverflow(borderBoxRect()); } void RenderBlock::addOverflowFromBlockChildren() { for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { if (!child->isFloatingOrOutOfFlowPositioned()) addOverflowFromChild(child); } } void RenderBlock::addOverflowFromPositionedObjects() { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { RenderBox* positionedObject = *it; // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content. if (positionedObject->style().position() != FixedPosition) { LayoutUnit x = positionedObject->x(); if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) x -= verticalScrollbarWidth(); addOverflowFromChild(positionedObject, LayoutSize(x, positionedObject->y())); } } } void RenderBlock::addVisualOverflowFromTheme() { if (!style().hasAppearance()) return; FloatRect inflatedRect = borderBoxRect(); theme().adjustRepaintRect(*this, inflatedRect); addVisualOverflow(snappedIntRect(LayoutRect(inflatedRect))); if (RenderFlowThread* flowThread = flowThreadContainingBlock()) flowThread->addRegionsVisualOverflowFromTheme(this); } LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderRegion* region) { LayoutUnit startPosition = startOffsetForContent(region); // Add in our start margin. LayoutUnit oldPosition = startPosition + childMarginStart; LayoutUnit newPosition = oldPosition; LayoutUnit blockOffset = logicalTopForChild(child); if (region) blockOffset = std::max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage())); LayoutUnit startOff = startOffsetForLineInRegion(blockOffset, DoNotIndentText, region, logicalHeightForChild(child)); if (style().textAlign() != WEBKIT_CENTER && !child.style().marginStartUsing(&style()).isAuto()) { if (childMarginStart < 0) startOff += childMarginStart; newPosition = std::max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. } else if (startOff != startPosition) newPosition = startOff + childMarginStart; return newPosition - oldPosition; } void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta) { if (isHorizontalWritingMode()) { if (applyDelta == ApplyLayoutDelta) view().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0)); child.setX(logicalLeft); } else { if (applyDelta == ApplyLayoutDelta) view().addLayoutDelta(LayoutSize(0, child.y() - logicalLeft)); child.setY(logicalLeft); } } void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta) { if (isHorizontalWritingMode()) { if (applyDelta == ApplyLayoutDelta) view().addLayoutDelta(LayoutSize(0, child.y() - logicalTop)); child.setY(logicalTop); } else { if (applyDelta == ApplyLayoutDelta) view().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0)); child.setX(logicalTop); } } void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child) { // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into // an auto value. Add a method to determine this, so that we can avoid the relayout. if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView())) child.setChildNeedsLayout(MarkOnlyThis); // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. if (relayoutChildren && child.needsPreferredWidthsRecalculation()) child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); } void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants() { if (!gPercentHeightDescendantsMap) return; TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this); if (!descendants) return; for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) { RenderBox* box = *it; while (box != this) { if (box->normalChildNeedsLayout()) break; box->setChildNeedsLayout(MarkOnlyThis); // If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio), // then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result. // (A horizontal flexbox that contains an inline image wrapped in an anonymous block for example.) if (box->hasAspectRatio()) box->setPreferredLogicalWidthsDirty(true); box = box->containingBlock(); ASSERT(box); if (!box) break; } } } void RenderBlock::simplifiedNormalFlowLayout() { if (childrenInline()) { ListHashSet lineBoxes; for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) { RenderObject& renderer = *walker.current(); if (!renderer.isOutOfFlowPositioned() && (renderer.isReplaced() || renderer.isFloating())) { RenderBox& box = downcast(renderer); box.layoutIfNeeded(); if (box.inlineBoxWrapper()) lineBoxes.add(&box.inlineBoxWrapper()->root()); } else if (is(renderer) || (is(renderer) && !walker.atEndOfInline())) renderer.clearNeedsLayout(); } // FIXME: Glyph overflow will get lost in this case, but not really a big deal. // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes. GlyphOverflowAndFallbackFontsMap textBoxDataMap; for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) { RootInlineBox* box = *it; box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap); } } else { for (auto* box = firstChildBox(); box; box = box->nextSiblingBox()) { if (!box->isOutOfFlowPositioned()) box->layoutIfNeeded(); } } } bool RenderBlock::simplifiedLayout() { if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout()) return false; LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) { statePusher.pop(); return false; } // Lay out positioned descendants or objects that just need to recompute overflow. if (needsSimplifiedNormalFlowLayout()) simplifiedNormalFlowLayout(); // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout. // This ensures the size information is correctly computed for the last auto-height region receiving content. if (is(*this)) downcast(*this).applyBreakAfterContent(clientLogicalBottom()); // Lay out our positioned objects if our positioned child bit is set. // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them // are statically positioned and thus need to move with their absolute ancestors. bool canContainFixedPosObjects = canContainFixedPositionObjects(); if (posChildNeedsLayout() || canContainFixedPosObjects) layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects); // Recompute our overflow information. // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only // updating our overflow if we either used to have overflow or if the new temporary object has overflow. // For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and // lowestPosition on every relayout so it's not a regression. // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during // simplifiedLayout, we cache the value in m_overflow. LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom(); computeOverflow(oldClientAfterEdge, true); statePusher.pop(); updateLayerTransform(); updateScrollInfoAfterLayout(); clearNeedsLayout(); return true; } void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject& child) { if (child.style().position() != FixedPosition) return; bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontalWritingMode()); bool hasStaticInlinePosition = child.style().hasStaticInlinePosition(isHorizontalWritingMode()); if (!hasStaticBlockPosition && !hasStaticInlinePosition) return; auto o = child.parent(); while (o && !is(*o) && o->style().position() != AbsolutePosition) o = o->parent(); if (o->style().position() != AbsolutePosition) return; auto& box = downcast(child); if (hasStaticInlinePosition) { LogicalExtentComputedValues computedValues; box.computeLogicalWidthInRegion(computedValues); LayoutUnit newLeft = computedValues.m_position; if (newLeft != box.logicalLeft()) box.setChildNeedsLayout(MarkOnlyThis); } else if (hasStaticBlockPosition) { LayoutUnit oldTop = box.logicalTop(); box.updateLogicalHeight(); if (box.logicalTop() != oldTop) box.setChildNeedsLayout(MarkOnlyThis); } } LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const { // A margin has three types: fixed, percentage, and auto (variable). // Auto and percentage margins become 0 when computing min/max width. // Fixed margins can be added in as is. Length marginLeft = child.style().marginStartUsing(&style()); Length marginRight = child.style().marginEndUsing(&style()); LayoutUnit margin = 0; if (marginLeft.isFixed()) margin += marginLeft.value(); if (marginRight.isFixed()) margin += marginRight.value(); return margin; } void RenderBlock::layoutPositionedObject(RenderBox& r, bool relayoutChildren, bool fixedPositionObjectsOnly) { estimateRegionRangeForBoxChild(r); // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. // it has static position. markFixedPositionObjectForLayoutIfNeeded(r); if (fixedPositionObjectsOnly) { r.layoutIfNeeded(); return; } // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is // positioned explicitly) this should not incur a performance penalty. if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this)) r.setChildNeedsLayout(MarkOnlyThis); // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. if (relayoutChildren && r.needsPreferredWidthsRecalculation()) r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); r.markForPaginationRelayoutIfNeeded(); // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout. if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly()) r.clearNeedsLayout(); // If we are paginated or in a line grid, compute a vertical position for our object now. // If it's wrong we'll lay out again. LayoutUnit oldLogicalTop = 0; bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); if (needsBlockDirectionLocationSetBeforeLayout) { if (isHorizontalWritingMode() == r.isHorizontalWritingMode()) r.updateLogicalHeight(); else r.updateLogicalWidth(); oldLogicalTop = logicalTopForChild(r); } r.layoutIfNeeded(); // Lay out again if our estimate was wrong. if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) { r.setChildNeedsLayout(MarkOnlyThis); r.layoutIfNeeded(); } if (updateRegionRangeForBoxChild(r)) { r.setNeedsLayout(MarkOnlyThis); r.layoutIfNeeded(); } } void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly) { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; // Do not cache positionedDescendants->end() in a local variable, since |positionedDescendants| can be mutated // as it is walked. We always need to fetch the new end() value dynamically. for (auto it = positionedDescendants->begin(); it != positionedDescendants->end(); ++it) layoutPositionedObject(**it, relayoutChildren, fixedPositionObjectsOnly); } void RenderBlock::markPositionedObjectsForLayout() { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { RenderBox* r = *it; r->setChildNeedsLayout(); } } void RenderBlock::markForPaginationRelayoutIfNeeded() { if (needsLayout() || !view().layoutState()->isPaginated()) return; if (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset())) setChildNeedsLayout(MarkOnlyThis); } void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); // Check our region range to make sure we need to be painting in this region. if (namedFlowFragment && !namedFlowFragment->flowThread()->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); PaintPhase phase = paintInfo.phase; // Check if we need to do anything at all. // FIXME: Could eliminate the isDocumentElementRenderer() check if we fix background painting so that the RenderView // paints the root's background. if (!isDocumentElementRenderer()) { LayoutRect overflowBox = overflowRectForPaintRejection(namedFlowFragment); flipForWritingMode(overflowBox); overflowBox.moveBy(adjustedPaintOffset); if (!overflowBox.intersects(paintInfo.rect) #if PLATFORM(IOS) // FIXME: This may be applicable to non-iOS ports. && (!hasLayer() || !layer()->isComposited()) #endif ) return; } bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); paintObject(paintInfo, adjustedPaintOffset); if (pushedClip) popContentsClip(paintInfo, phase, adjustedPaintOffset); // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with // z-index. We paint after we painted the background/border, so that the scrollbars will // sit above the background/border. if ((phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && hasOverflowClip() && layer() && style().visibility() == VISIBLE && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly()) layer()->paintOverflowControls(paintInfo.context(), roundedIntPoint(adjustedPaintOffset), snappedIntRect(paintInfo.rect)); } void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC. // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document // will do a full repaint. if (document().didLayoutWithPendingStylesheets() && !isRenderView()) return; if (childrenInline()) paintInlineChildren(paintInfo, paintOffset); else { PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase; newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase; // We don't paint our own background, but we do let the kids paint their backgrounds. PaintInfo paintInfoForChild(paintInfo); paintInfoForChild.phase = newPhase; paintInfoForChild.updateSubtreePaintRootForChildren(this); // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit // NSViews. Do not add any more code for this. bool usePrintRect = !view().printRect().isEmpty(); paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); } } void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) { for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) return; } } bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect, PaintBlockType paintType) { // Check for page-break-before: always, and if it's set, break and bail. bool checkBeforeAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakBefore())); LayoutUnit absoluteChildY = paintOffset.y() + child.y(); if (checkBeforeAlways && absoluteChildY > paintInfo.rect.y() && absoluteChildY < paintInfo.rect.maxY()) { view().setBestTruncatedAt(absoluteChildY, this, true); return false; } if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) { // Paginate block-level replaced elements. if (absoluteChildY + child.height() > view().printRect().maxY()) { if (absoluteChildY < view().truncatedAt()) view().setBestTruncatedAt(absoluteChildY, &child); // If we were able to truncate, don't paint. if (absoluteChildY >= view().truncatedAt()) return false; } } LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset); if (!child.hasSelfPaintingLayer() && !child.isFloating()) { if (paintType == PaintAsInlineBlock) child.paintAsInlineBlock(paintInfoForChild, childPoint); else child.paint(paintInfoForChild, childPoint); } // Check for page-break-after: always, and if it's set, break and bail. bool checkAfterAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakAfter())); if (checkAfterAlways && (absoluteChildY + child.height()) > paintInfo.rect.y() && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) { view().setBestTruncatedAt(absoluteChildY + child.height() + std::max(0, child.collapsedMarginAfter()), this, true); return false; } return true; } void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type) { // Paint the caret if the FrameSelection says so or if caret browsing is enabled bool caretBrowsing = frame().settings().caretBrowsingEnabled(); RenderBlock* caretPainter; bool isContentEditable; if (type == CursorCaret) { caretPainter = frame().selection().caretRendererWithoutUpdatingLayout(); isContentEditable = frame().selection().selection().hasEditableStyle(); } else { caretPainter = frame().page()->dragCaretController().caretRenderer(); isContentEditable = frame().page()->dragCaretController().isContentEditable(); } if (caretPainter == this && (isContentEditable || caretBrowsing)) { if (type == CursorCaret) frame().selection().paintCaret(paintInfo.context(), paintOffset, paintInfo.rect); else frame().page()->dragCaretController().paintDragCaret(&frame(), paintInfo.context(), paintOffset, paintInfo.rect); } } void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { PaintPhase paintPhase = paintInfo.phase; // 1. paint background, borders etc if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) { if (hasBoxDecorations()) { bool didClipToRegion = false; RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); if (namedFlowFragment && is(paintInfo.paintContainer)) { // If this box goes beyond the current region, then make sure not to overflow the region. // This (overflowing region X altough also fragmented to region X+1) could happen when one of this box's children // overflows region X and is an unsplittable element (like an image). // The same applies for a box overflowing the top of region X when that box is also fragmented in region X-1. paintInfo.context().save(); didClipToRegion = true; paintInfo.context().clip(downcast(*paintInfo.paintContainer).decorationsClipRectForBoxInNamedFlowFragment(*this, *namedFlowFragment)); } paintBoxDecorations(paintInfo, paintOffset); if (didClipToRegion) paintInfo.context().restore(); } } if (paintPhase == PaintPhaseMask && style().visibility() == VISIBLE) { paintMask(paintInfo, paintOffset); return; } if (paintPhase == PaintPhaseClippingMask && style().visibility() == VISIBLE) { paintClippingMask(paintInfo, paintOffset); return; } // If just painting the root background, then return. if (paintInfo.paintRootBackgroundOnly()) return; // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div). LayoutPoint scrolledOffset = paintOffset; scrolledOffset.move(-scrolledContentOffset()); // Column rules need to account for scrolling and clipping. // FIXME: Clipping of column rules does not work. We will need a separate paint phase for column rules I suspect in order to get // clipping correct (since it has to paint as background but is still considered "contents"). if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) paintColumnRules(paintInfo, scrolledOffset); // Done with backgrounds, borders and column rules. if (paintPhase == PaintPhaseBlockBackground) return; // 2. paint contents if (paintPhase != PaintPhaseSelfOutline) paintContents(paintInfo, scrolledOffset); // 3. paint selection // FIXME: Make this work with multi column layouts. For now don't fill gaps. bool isPrinting = document().printing(); if (!isPrinting) paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. // 4. paint floats. if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip); // 5. paint outline. if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style().visibility() == VISIBLE) paintOutline(paintInfo, LayoutRect(paintOffset, size())); // 6. paint continuation outlines. if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) { RenderInline* inlineCont = inlineElementContinuation(); if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == VISIBLE) { RenderInline* inlineRenderer = downcast(inlineCont->element()->renderer()); RenderBlock* containingBlock = this->containingBlock(); bool inlineEnclosedInSelfPaintingLayer = false; for (RenderBoxModelObject* box = inlineRenderer; box != containingBlock; box = &box->parent()->enclosingBoxModelObject()) { if (box->hasSelfPaintingLayer()) { inlineEnclosedInSelfPaintingLayer = true; break; } } // Do not add continuations for outline painting by our containing block if we are a relative positioned // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being // in the same layer. if (!inlineEnclosedInSelfPaintingLayer && !hasLayer()) containingBlock->addContinuationWithOutline(inlineRenderer); else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer())) inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location()); } paintContinuationOutlines(paintInfo, paintOffset); } // 7. paint caret. // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground, // then paint the caret. if (paintPhase == PaintPhaseForeground) { paintCaret(paintInfo, paintOffset, CursorCaret); paintCaret(paintInfo, paintOffset, DragCaret); } } RenderInline* RenderBlock::inlineElementContinuation() const { RenderBoxModelObject* continuation = this->continuation(); return is(continuation) ? downcast(continuation) : nullptr; } RenderBlock* RenderBlock::blockElementContinuation() const { RenderBoxModelObject* currentContinuation = continuation(); if (!currentContinuation || currentContinuation->isInline()) return nullptr; RenderBlock& nextContinuation = downcast(*currentContinuation); if (nextContinuation.isAnonymousBlock()) return nextContinuation.blockElementContinuation(); return &nextContinuation; } static ContinuationOutlineTableMap* continuationOutlineTable() { static NeverDestroyed table; return &table.get(); } void RenderBlock::addContinuationWithOutline(RenderInline* flow) { // We can't make this work if the inline is in a layer. We'll just rely on the broken // way of painting. ASSERT(!flow->layer() && !flow->isInlineElementContinuation()); ContinuationOutlineTableMap* table = continuationOutlineTable(); ListHashSet* continuations = table->get(this); if (!continuations) { continuations = new ListHashSet; table->set(this, std::unique_ptr>(continuations)); } continuations->add(flow); } bool RenderBlock::paintsContinuationOutline(RenderInline* flow) { ContinuationOutlineTableMap* table = continuationOutlineTable(); if (table->isEmpty()) return false; ListHashSet* continuations = table->get(this); if (!continuations) return false; return continuations->contains(flow); } void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) { ContinuationOutlineTableMap* table = continuationOutlineTable(); if (table->isEmpty()) return; std::unique_ptr> continuations = table->take(this); if (!continuations) return; LayoutPoint accumulatedPaintOffset = paintOffset; // Paint each continuation outline. ListHashSet::iterator end = continuations->end(); for (ListHashSet::iterator it = continuations->begin(); it != end; ++it) { // Need to add in the coordinates of the intervening blocks. RenderInline* flow = *it; RenderBlock* block = flow->containingBlock(); for ( ; block && block != this; block = block->containingBlock()) accumulatedPaintOffset.moveBy(block->location()); ASSERT(block); flow->paintOutline(info, accumulatedPaintOffset); } } bool RenderBlock::shouldPaintSelectionGaps() const { return selectionState() != SelectionNone && style().visibility() == VISIBLE && isSelectionRoot(); } bool RenderBlock::isSelectionRoot() const { if (isPseudoElement()) return false; ASSERT(element() || isAnonymous()); // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases. if (isTable()) return false; if (isBody() || isDocumentElementRenderer() || hasOverflowClip() || isPositioned() || isFloating() || isTableCell() || isInlineBlockOrInlineTable() || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot() || isRenderFlowThread() || style().columnSpan() == ColumnSpanAll) return true; if (view().selectionUnsplitStart()) { Node* startElement = view().selectionUnsplitStart()->node(); if (startElement && startElement->rootEditableElement() == element()) return true; } return false; } GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer) { ASSERT(!needsLayout()); if (!shouldPaintSelectionGaps()) return GapRects(); FloatPoint containerPoint = localToContainerPoint(FloatPoint(), repaintContainer, UseTransforms); LayoutPoint offsetFromRepaintContainer(containerPoint - scrolledContentOffset()); LogicalSelectionOffsetCaches cache(*this); LayoutUnit lastTop = 0; LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache); } void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { #if ENABLE(TEXT_SELECTION) if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) { LogicalSelectionOffsetCaches cache(*this); LayoutUnit lastTop = 0; LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); GraphicsContextStateSaver stateSaver(paintInfo.context()); LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo); if (!gapRectsBounds.isEmpty()) { if (RenderLayer* layer = enclosingLayer()) { gapRectsBounds.moveBy(-paintOffset); if (!hasLayer()) { LayoutRect localBounds(gapRectsBounds); flipForWritingMode(localBounds); gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox(); if (layer->renderer().isBox()) gapRectsBounds.move(layer->renderBox()->scrolledContentOffset()); } layer->addBlockSelectionGapsBounds(gapRectsBounds); } } } #else UNUSED_PARAM(paintInfo); UNUSED_PARAM(paintOffset); #endif } static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects) { if (!positionedObjects) return; TrackedRendererListHashSet::const_iterator end = positionedObjects->end(); for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { RenderBox* r = *it; paintInfo->context().clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height())); } } LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) { return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width(); } LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) { return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height(); } LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) { LayoutRect result; if (isHorizontalWritingMode()) result = logicalRect; else result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width()); flipForWritingMode(result); result.moveBy(rootBlockPhysicalPosition); return result; } GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore. // Clip out floating and positioned objects when painting selection gaps. if (paintInfo) { // Note that we don't clip out overflow for positioned objects. We just stick to the border box. LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); rootBlock.flipForWritingMode(flippedBlockRect); flippedBlockRect.moveBy(rootBlockPhysicalPosition); clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects()); if (isBody() || isDocumentElementRenderer()) { // The must make sure to examine its containingBlock's positioned objects. for (RenderBlock* cb = containingBlock(); cb && !is(*cb); cb = cb->containingBlock()) clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes. } clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); } // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is // fixed). GapRects result; if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday. return result; if (hasTransform() || style().columnSpan() == ColumnSpanAll || isInFlowRenderFlowThread()) { // FIXME: We should learn how to gap fill multiple columns and transforms eventually. lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); return result; } RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); if (paintInfo && namedFlowFragment && is(*paintInfo->paintContainer)) { // Make sure the current object is actually flowed into the region being painted. if (!downcast(*paintInfo->paintContainer).objectShouldFragmentInFlowRegion(this, namedFlowFragment)) return result; } if (childrenInline()) result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); else result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); // Fill the vertical gap all the way to the bottom of our block if the selection extends past our block. if (&rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd) && !isRubyBase() && !isRubyText()) { result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo)); } return result; } GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*) { ASSERT_NOT_REACHED(); return GapRects(); } GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { GapRects result; // Jump right to the first block child that contains some selected objects. RenderBox* curr; for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { } if (!curr) return result; LogicalSelectionOffsetCaches childCache(*this, cache); for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) { SelectionState childState = curr->selectionState(); if (childState == SelectionBoth || childState == SelectionEnd) sawSelectionEnd = true; if (curr->isFloatingOrOutOfFlowPositioned()) continue; // We must be a normal flow object in order to even be considered. if (curr->isInFlowPositioned() && curr->hasLayer()) { // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element. // Just disregard it completely. LayoutSize relOffset = curr->layer()->offsetForInFlowPosition(); if (relOffset.width() || relOffset.height()) continue; } bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this. bool fillBlockGaps = (paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone)) && !isRubyBase() && !isRubyText(); if (fillBlockGaps) { // We need to fill the vertical gap above this object. if (childState == SelectionEnd || childState == SelectionInside) { // Fill the gap above the object. result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo)); } // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past* // our object. We know this if the selection did not end inside our object. if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) childState = SelectionNone; // Fill side gaps on this object based off its state. bool leftGap, rightGap; getSelectionGapInfo(childState, leftGap, rightGap); if (leftGap) result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); if (rightGap) result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); // Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as // they can without bumping into floating or positioned objects. Ideally they will go right up // to the border of the root selection block. lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom(); lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache); lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache); } else if (childState != SelectionNone && is(*curr)) { // We must be a block that has some selected object inside it, so recur. result.unite(downcast(*curr).selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo)); } } return result; } LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { LayoutUnit logicalTop = lastLogicalTop; LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop; if (logicalHeight <= 0) return LayoutRect(); // Get the selection offsets for the bottom of the gap LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache)); LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache)); LayoutUnit logicalWidth = logicalRight - logicalLeft; if (logicalWidth <= 0) return LayoutRect(); LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight)); if (paintInfo) paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selectionBackgroundColor()); return gapRect; } LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderBoxModelObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalLeft, std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; if (rootBlockLogicalWidth <= 0) return LayoutRect(); LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); if (paintInfo) paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor()); return gapRect; } LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderBoxModelObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalRight, std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; if (rootBlockLogicalWidth <= 0) return LayoutRect(); LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); if (paintInfo) paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor()); return gapRect; } void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap) { bool ltr = style().isLeftToRightDirection(); leftGap = (state == RenderObject::SelectionInside) || (state == RenderObject::SelectionEnd && ltr) || (state == RenderObject::SelectionStart && !ltr); rightGap = (state == RenderObject::SelectionInside) || (state == RenderObject::SelectionStart && ltr) || (state == RenderObject::SelectionEnd && !ltr); } LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) { LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, DoNotIndentText); if (logicalLeft == logicalLeftOffsetForContent()) { if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop()); return logicalLeft; } RenderBlock* cb = this; const LogicalSelectionOffsetCaches* currentCache = &cache; while (cb != &rootBlock) { logicalLeft += cb->logicalLeft(); ASSERT(currentCache); auto info = currentCache->containingBlockInfo(*cb); cb = info.block(); currentCache = info.cache(); } return logicalLeft; } LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) { LayoutUnit logicalRight = logicalRightOffsetForLine(position, DoNotIndentText); if (logicalRight == logicalRightOffsetForContent()) { if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop()); return logicalRight; } RenderBlock* cb = this; const LogicalSelectionOffsetCaches* currentCache = &cache; while (cb != &rootBlock) { logicalRight += cb->logicalLeft(); ASSERT(currentCache); auto info = currentCache->containingBlockInfo(*cb); cb = info.block(); currentCache = info.cache(); } return logicalRight; } RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const { if (isSelectionRoot()) return nullptr; const RenderElement* object = this; RenderObject* sibling; do { sibling = object->previousSibling(); while (sibling && (!is(*sibling) || downcast(*sibling).isSelectionRoot())) sibling = sibling->previousSibling(); offset -= LayoutSize(downcast(*object).logicalLeft(), downcast(*object).logicalTop()); object = object->parent(); } while (!sibling && is(object) && !downcast(*object).isSelectionRoot()); if (!sibling) return nullptr; RenderBlock* beforeBlock = downcast(sibling); offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); RenderObject* child = beforeBlock->lastChild(); while (is(child)) { beforeBlock = downcast(child); offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); child = beforeBlock->lastChild(); } return beforeBlock; } void RenderBlock::insertIntoTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap, bool forceNewEntry) { if (!descendantsMap) { descendantsMap = new TrackedDescendantsMap; containerMap = new TrackedContainerMap; } TrackedRendererListHashSet* descendantSet = descendantsMap->get(this); if (!descendantSet) { descendantSet = new TrackedRendererListHashSet; descendantsMap->set(this, std::unique_ptr(descendantSet)); } if (forceNewEntry) { descendantSet->remove(&descendant); containerMap->remove(&descendant); } bool added = descendantSet->add(&descendant).isNewEntry; if (!added) { ASSERT(containerMap->get(&descendant)); ASSERT(containerMap->get(&descendant)->contains(this)); return; } HashSet* containerSet = containerMap->get(&descendant); if (!containerSet) { containerSet = new HashSet; containerMap->set(&descendant, std::unique_ptr>(containerSet)); } ASSERT(!containerSet->contains(this)); containerSet->add(this); } void RenderBlock::removeFromTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) { if (!descendantsMap) return; std::unique_ptr> containerSet = containerMap->take(&descendant); if (!containerSet) return; for (auto it = containerSet->begin(), end = containerSet->end(); it != end; ++it) { RenderBlock* container = *it; // FIXME: Disabling this assert temporarily until we fix the layout // bugs associated with positioned objects not properly cleared from // their ancestor chain before being moved. See webkit bug 93766. // ASSERT(descendant->isDescendantOf(container)); TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container); ASSERT(descendantsMapIterator != descendantsMap->end()); if (descendantsMapIterator == descendantsMap->end()) continue; TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get(); ASSERT(descendantSet->contains(&descendant)); descendantSet->remove(&descendant); if (descendantSet->isEmpty()) descendantsMap->remove(descendantsMapIterator); } } TrackedRendererListHashSet* RenderBlock::positionedObjects() const { if (gPositionedDescendantsMap) return gPositionedDescendantsMap->get(this); return nullptr; } void RenderBlock::insertPositionedObject(RenderBox& o) { ASSERT(!isAnonymousBlock()); if (o.isRenderFlowThread()) return; insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap, isRenderView()); } void RenderBlock::removePositionedObject(RenderBox& o) { removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); } void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState) { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; Vector deadObjects; for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { RenderBox* r = *it; if (!o || r->isDescendantOf(o)) { if (containingBlockState == NewContainingBlock) r->setChildNeedsLayout(MarkOnlyThis); // It is parent blocks job to add positioned child to positioned objects list of its containing block // Parent layout needs to be invalidated to ensure this happens. RenderElement* p = r->parent(); while (p && !p->isRenderBlock()) p = p->parent(); if (p) p->setChildNeedsLayout(); deadObjects.append(r); } } for (unsigned i = 0; i < deadObjects.size(); i++) removePositionedObject(*deadObjects.at(i)); } void RenderBlock::addPercentHeightDescendant(RenderBox& descendant) { insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); } void RenderBlock::removePercentHeightDescendant(RenderBox& descendant) { removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); } TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const { return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0; } bool RenderBlock::hasPercentHeightContainerMap() { return gPercentHeightContainerMap; } bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant) { // We don't null check gPercentHeightContainerMap since the caller // already ensures this and we need to call this function on every // descendant in clearPercentHeightDescendantsFrom(). ASSERT(gPercentHeightContainerMap); return gPercentHeightContainerMap->contains(&descendant); } void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant) { // We query the map directly, rather than looking at style's // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those // can change with writing mode/directional changes. if (!hasPercentHeightContainerMap()) return; if (!hasPercentHeightDescendant(descendant)) return; removePercentHeightDescendant(descendant); } void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent) { ASSERT(gPercentHeightContainerMap); for (RenderObject* child = parent.firstChild(); child; child = child->nextInPreOrder(&parent)) { if (!is(*child)) continue; auto& box = downcast(*child); if (!hasPercentHeightDescendant(box)) continue; removePercentHeightDescendant(box); } } LayoutUnit RenderBlock::textIndentOffset() const { LayoutUnit cw = 0; if (style().textIndent().isPercentOrCalculated()) cw = containingBlock()->availableLogicalWidth(); return minimumValueForLength(style().textIndent(), cw); } LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const { LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); if (!region) return logicalLeftOffset; LayoutRect boxRect = borderBoxRectInRegion(region); return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y()); } LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const { LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); logicalRightOffset += availableLogicalWidth(); if (!region) return logicalRightOffset; LayoutRect boxRect = borderBoxRectInRegion(region); return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); } LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const { LayoutUnit left = offsetFromFloats; if (applyTextIndent && style().isLeftToRightDirection()) left += textIndentOffset(); if (style().lineAlign() == LineAlignNone) return left; // Push in our left offset so that it is aligned with the character grid. LayoutState* layoutState = view().layoutState(); if (!layoutState) return left; RenderBlock* lineGrid = layoutState->lineGrid(); if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) return left; // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); if (!maxCharWidth) return left; LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); // Push in to the nearest character width (truncated so that we pixel snap left). // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. // (https://bugs.webkit.org/show_bug.cgi?id=79944) float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); left += remainder; return left; } LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const { LayoutUnit right = offsetFromFloats; if (applyTextIndent && !style().isLeftToRightDirection()) right -= textIndentOffset(); if (style().lineAlign() == LineAlignNone) return right; // Push in our right offset so that it is aligned with the character grid. LayoutState* layoutState = view().layoutState(); if (!layoutState) return right; RenderBlock* lineGrid = layoutState->lineGrid(); if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) return right; // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); if (!maxCharWidth) return right; LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); // Push in to the nearest character width (truncated so that we pixel snap right). // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. // (https://bugs.webkit.org/show_bug.cgi?id=79944) float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); right -= ceilf(remainder); return right; } bool RenderBlock::avoidsFloats() const { // Floats can't intrude into our box if we have a non-auto column count or width. return RenderBox::avoidsFloats() || style().hasFlowFrom(); } bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) { if (!scrollsOverflow()) return false; return layer()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset))); } Node* RenderBlock::nodeForHitTest() const { // If we are in the margins of block elements that are part of a // continuation we're actually still inside the enclosing element // that was split. Use the appropriate inner node. if (isRenderView()) return &document(); return isAnonymousBlockContinuation() ? continuation()->element() : element(); } bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { LayoutPoint adjustedLocation(accumulatedOffset + location()); LayoutSize localOffset = toLayoutSize(adjustedLocation); RenderFlowThread* flowThread = flowThreadContainingBlock(); RenderNamedFlowFragment* namedFlowFragment = flowThread ? downcast(flowThread->currentRegion()) : nullptr; // If we are now searching inside a region, make sure this element // is being fragmented into this region. if (namedFlowFragment && !flowThread->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) return false; if (!isRenderView()) { // Check if we need to do anything at all. LayoutRect overflowBox = visualOverflowRect(); flipForWritingMode(overflowBox); overflowBox.moveBy(adjustedLocation); if (!locationInContainer.intersects(overflowBox)) return false; } if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) { updateHitTestResult(result, locationInContainer.point() - localOffset); // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet. if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer)) return true; } if (style().clipPath()) { switch (style().clipPath()->type()) { case ClipPathOperation::Shape: { auto& clipPath = downcast(*style().clipPath()); LayoutRect referenceBoxRect; switch (clipPath.referenceBox()) { case CSSBoxType::MarginBox: referenceBoxRect = marginBoxRect(); break; case CSSBoxType::BorderBox: referenceBoxRect = borderBoxRect(); break; case CSSBoxType::PaddingBox: referenceBoxRect = paddingBoxRect(); break; case CSSBoxType::ContentBox: referenceBoxRect = contentBoxRect(); break; case CSSBoxType::BoxMissing: case CSSBoxType::Fill: case CSSBoxType::Stroke: case CSSBoxType::ViewBox: referenceBoxRect = borderBoxRect(); } if (!clipPath.pathForReferenceRect(referenceBoxRect).contains(locationInContainer.point() - localOffset, clipPath.windRule())) return false; break; } case ClipPathOperation::Reference: { const auto& referenceClipPathOperation = downcast(*style().clipPath()); auto* element = document().getElementById(referenceClipPathOperation.fragment()); if (!element || !element->renderer()) break; if (!is(*element)) break; auto& clipper = downcast(*element->renderer()); if (!clipper.hitTestClipContent(FloatRect(borderBoxRect()), FloatPoint(locationInContainer.point() - localOffset))) return false; break; } case ClipPathOperation::Box: break; } } // If we have clipping, then we can't have any spillout. bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer(); bool useClip = (hasControlClip() || useOverflowClip); bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, namedFlowFragment, IncludeOverlayScrollbarSize))); if (checkChildren) { // Hit test descendants first. LayoutSize scrolledOffset(localOffset - scrolledContentOffset()); if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset))) return true; if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); return true; } } // Check if the point is outside radii. if (!isRenderView() && style().hasBorderRadius()) { LayoutRect borderRect = borderBoxRect(); borderRect.moveBy(adjustedLocation); RoundedRect border = style().getRoundedBorderFor(borderRect); if (!locationInContainer.intersects(border)) return false; } // Now hit test our background if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) { LayoutRect boundsRect(adjustedLocation, size()); if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) { updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect)) return true; } } return false; } bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (childrenInline() && !isTable()) return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction); // Hit test our children. HitTestAction childHitTest = hitTestAction; if (hitTestAction == HitTestChildBlockBackgrounds) childHitTest = HitTestChildBlockBackground; for (auto* child = lastChildBox(); child; child = child->previousSiblingBox()) { LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset); if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest)) return true; } return false; } static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child) { ASSERT(!ancestor || ancestor->nonPseudoElement()); ASSERT(child.nonPseudoNode()); return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView()) || ancestor->nonPseudoElement()->hasEditableStyle() == child.nonPseudoNode()->hasEditableStyle(); } // FIXME: This function should go on RenderObject as an instance method. Then // all cases in which positionForPoint recurs could call this instead to // prevent crossing editable boundaries. This would require many tests. VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates) { LayoutPoint childLocation = child.location(); if (child.isInFlowPositioned()) childLocation += child.offsetForInFlowPosition(); // FIXME: This is wrong if the child's writing-mode is different from the parent's. LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation)); // If this is an anonymous renderer, we just recur normally Element* childElement= child.nonPseudoElement(); if (!childElement) return child.positionForPoint(pointInChildCoordinates, nullptr); // Otherwise, first make sure that the editability of the parent and child agree. // If they don't agree, then we return a visible position just before or after the child RenderElement* ancestor = &parent; while (ancestor && !ancestor->nonPseudoElement()) ancestor = ancestor->parent(); // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal if (isEditingBoundary(ancestor, child)) return child.positionForPoint(pointInChildCoordinates, nullptr); // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2; LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y(); if (logicalLeft < childMiddle) return ancestor->createVisiblePosition(childElement->computeNodeIndex(), DOWNSTREAM); return ancestor->createVisiblePosition(childElement->computeNodeIndex() + 1, UPSTREAM); } VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&, const RenderRegion*) { ASSERT_NOT_REACHED(); return VisiblePosition(); } static inline bool isChildHitTestCandidate(const RenderBox& box) { return box.height() && box.style().visibility() == VISIBLE && !box.isFloatingOrOutOfFlowPositioned() && !box.isInFlowRenderFlowThread(); } // Valid candidates in a FlowThread must be rendered by the region. static inline bool isChildHitTestCandidate(const RenderBox& box, const RenderRegion* region, const LayoutPoint& point) { if (!isChildHitTestCandidate(box)) return false; if (!region) return true; const RenderBlock& block = is(box) ? downcast(box) : *box.containingBlock(); return block.regionAtBlockOffset(point.y()) == region; } VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point, const RenderRegion* region) { if (isTable()) return RenderBox::positionForPoint(point, region); if (isReplaced()) { // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode. LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y(); LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x(); if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0)) return createVisiblePosition(caretMinOffset(), DOWNSTREAM); if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth())) return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); } LayoutPoint pointInContents = point; offsetForContents(pointInContents); LayoutPoint pointInLogicalContents(pointInContents); if (!isHorizontalWritingMode()) pointInLogicalContents = pointInLogicalContents.transposedPoint(); if (childrenInline()) return positionForPointWithInlineChildren(pointInLogicalContents, region); RenderBox* lastCandidateBox = lastChildBox(); if (!region) region = regionAtBlockOffset(pointInLogicalContents.y()); while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, region, pointInLogicalContents)) lastCandidateBox = lastCandidateBox->previousSiblingBox(); bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); if (lastCandidateBox) { if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox) || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox))) return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents); for (auto* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) { if (!isChildHitTestCandidate(*childBox, region, pointInLogicalContents)) continue; LayoutUnit childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox); // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3). if (isChildHitTestCandidate(*childBox, region, pointInLogicalContents) && (pointInLogicalContents.y() < childLogicalBottom || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom))) return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents); } } // We only get here if there are no hit test candidate children below the click. return RenderBox::positionForPoint(point, region); } void RenderBlock::offsetForContents(LayoutPoint& offset) const { offset = flipForWritingMode(offset); offset += scrolledContentOffset(); offset = flipForWritingMode(offset); } void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const { ASSERT(!childrenInline()); computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth); int scrollbarWidth = intrinsicScrollbarLogicalWidth(); maxLogicalWidth += scrollbarWidth; minLogicalWidth += scrollbarWidth; } void RenderBlock::computePreferredLogicalWidths() { ASSERT(preferredLogicalWidthsDirty()); updateFirstLetter(); m_minPreferredLogicalWidth = 0; m_maxPreferredLogicalWidth = 0; const RenderStyle& styleToUse = style(); if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0 && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue())) m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value()); else computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) { m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); } if (styleToUse.logicalMaxWidth().isFixed()) { m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); } LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth(); m_minPreferredLogicalWidth += borderAndPadding; m_maxPreferredLogicalWidth += borderAndPadding; setPreferredLogicalWidthsDirty(false); } void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const { const RenderStyle& styleToUse = style(); bool nowrap = styleToUse.whiteSpace() == NOWRAP; RenderObject* child = firstChild(); RenderBlock* containingBlock = this->containingBlock(); LayoutUnit floatLeftWidth = 0, floatRightWidth = 0; while (child) { // Positioned children don't affect the min/max width if (child->isOutOfFlowPositioned()) { child = child->nextSibling(); continue; } const RenderStyle& childStyle = child->style(); if (child->isFloating() || (is(*child) && downcast(*child).avoidsFloats())) { LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth; if (childStyle.clear() & CLEFT) { maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); floatLeftWidth = 0; } if (childStyle.clear() & CRIGHT) { maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); floatRightWidth = 0; } } // A margin basically has three types: fixed, percentage, and auto (variable). // Auto and percentage margins simply become 0 when computing min/max width. // Fixed margins can be added in as is. Length startMarginLength = childStyle.marginStartUsing(&styleToUse); Length endMarginLength = childStyle.marginEndUsing(&styleToUse); LayoutUnit margin = 0; LayoutUnit marginStart = 0; LayoutUnit marginEnd = 0; if (startMarginLength.isFixed()) marginStart += startMarginLength.value(); if (endMarginLength.isFixed()) marginEnd += endMarginLength.value(); margin = marginStart + marginEnd; LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; if (is(*child) && child->isHorizontalWritingMode() != isHorizontalWritingMode()) { auto& childBox = downcast(*child); LogicalExtentComputedValues computedValues; childBox.computeLogicalHeight(childBox.borderAndPaddingLogicalHeight(), 0, computedValues); childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent; } else { childMinPreferredLogicalWidth = child->minPreferredLogicalWidth(); childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth(); if (is(*child)) { const Length& computedInlineSize = child->style().logicalWidth(); if (computedInlineSize.isMaxContent()) childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth; else if (computedInlineSize.isMinContent()) childMaxPreferredLogicalWidth = childMinPreferredLogicalWidth; } } LayoutUnit w = childMinPreferredLogicalWidth + margin; minLogicalWidth = std::max(w, minLogicalWidth); // IE ignores tables for calculation of nowrap. Makes some sense. if (nowrap && !child->isTable()) maxLogicalWidth = std::max(w, maxLogicalWidth); w = childMaxPreferredLogicalWidth + margin; if (!child->isFloating()) { if (is(*child) && downcast(*child).avoidsFloats()) { // Determine a left and right max value based off whether or not the floats can fit in the // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin // is smaller than the float width. bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection(); LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd; LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart; LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft; LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight; w = childMaxPreferredLogicalWidth + maxLeft + maxRight; w = std::max(w, floatLeftWidth + floatRightWidth); } else maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); floatLeftWidth = floatRightWidth = 0; } if (child->isFloating()) { if (childStyle.floating() == LeftFloat) floatLeftWidth += w; else floatRightWidth += w; } else maxLogicalWidth = std::max(w, maxLogicalWidth); child = child->nextSibling(); } // Always make sure these values are non-negative. minLogicalWidth = std::max(0, minLogicalWidth); maxLogicalWidth = std::max(0, maxLogicalWidth); maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); } bool RenderBlock::hasLineIfEmpty() const { if (!element()) return false; if (element()->isRootEditableElement()) return true; return false; } LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const { // Anonymous inline blocks don't include margins or any real line height. if (isAnonymousInlineBlock() && linePositionMode == PositionOnContainingLine) return direction == HorizontalLine ? height() : width(); // Inline blocks are replaced elements. Otherwise, just pass off to // the base class. If we're being queried as though we're the root line // box, then the fact that we're an inline-block is irrelevant, and we behave // just like a block. if (isReplaced() && linePositionMode == PositionOnContainingLine) return RenderBox::lineHeight(firstLine, direction, linePositionMode); if (firstLine && view().usesFirstLineRules()) { RenderStyle& s = firstLine ? firstLineStyle() : style(); if (&s != &style()) return s.computedLineHeight(); } return style().computedLineHeight(); } int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const { // Inline blocks are replaced elements. Otherwise, just pass off to // the base class. If we're being queried as though we're the root line // box, then the fact that we're an inline-block is irrelevant, and we behave // just like a block. if (isReplaced() && linePositionMode == PositionOnContainingLine) { if (isAnonymousInlineBlock()) return direction == HorizontalLine ? height() : width(); // For "leaf" theme objects, let the theme decide what the baseline position is. // FIXME: Might be better to have a custom CSS property instead, so that if the theme // is turned off, checkboxes/radios will still have decent baselines. // FIXME: Need to patch form controls to deal with vertical lines. if (style().hasAppearance() && !theme().isControlContainer(style().appearance())) return theme().baselinePosition(*this); // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in // the normal flow. We make an exception for marquees, since their baselines are meaningless // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them. // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled // vertically (e.g., an overflow:hidden block that has had scrollTop moved). bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollOffset().y() != 0) : (layer()->horizontalScrollbar() || layer()->scrollOffset().x() != 0)))) || (isWritingModeRoot() && !isRubyRun()); Optional baselinePos = ignoreBaseline ? Optional() : inlineBlockBaseline(direction); if (isDeprecatedFlexibleBox()) { // Historically, we did this check for all baselines. But we can't // remove this code from deprecated flexbox, because it effectively // breaks -webkit-line-clamp, which is used in the wild -- we would // calculate the baseline as if -webkit-line-clamp wasn't used. // For simplicity, we use this for all uses of deprecated flexbox. LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth(); if (baselinePos && baselinePos.value() > bottomOfContent) baselinePos = Optional(); } if (baselinePos) return direction == HorizontalLine ? marginTop() + baselinePos.value() : marginRight() + baselinePos.value(); return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); } const RenderStyle& style = firstLine ? firstLineStyle() : this->style(); const FontMetrics& fontMetrics = style.fontMetrics(); return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2; } LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const { if (!document().inNoQuirksMode() && replacedHeight) return replacedHeight; const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style(); if (!(style.lineBoxContain() & LineBoxContainBlock)) return 0; return std::max(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); } Optional RenderBlock::firstLineBaseline() const { if (isWritingModeRoot() && !isRubyRun()) return Optional(); for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) { if (!curr->isFloatingOrOutOfFlowPositioned()) { if (Optional result = curr->firstLineBaseline()) return Optional(curr->logicalTop() + result.value()); // Translate to our coordinate space. } } return Optional(); } Optional RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const { if (isWritingModeRoot() && !isRubyRun()) return Optional(); bool haveNormalFlowChild = false; for (auto* box = lastChildBox(); box; box = box->previousSiblingBox()) { if (box->isFloatingOrOutOfFlowPositioned()) continue; haveNormalFlowChild = true; if (Optional result = box->inlineBlockBaseline(lineDirection)) return Optional(box->logicalTop() + result.value()); // Translate to our coordinate space. } if (!haveNormalFlowChild && hasLineIfEmpty()) { auto& fontMetrics = firstLineStyle().fontMetrics(); return Optional(fontMetrics.ascent() + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight())); } return Optional(); } static inline bool isRenderBlockFlowOrRenderButton(RenderElement& renderElement) { // We include isRenderButton in this check because buttons are implemented // using flex box but should still support first-line|first-letter. // The flex box and specs require that flex box and grid do not support // first-line|first-letter, though. // FIXME: Remove when buttons are implemented with align-items instead of // flex box. return renderElement.isRenderBlockFlow() || renderElement.isRenderButton(); } RenderBlock* RenderBlock::firstLineBlock() const { RenderBlock* firstLineBlock = const_cast(this); bool hasPseudo = false; while (true) { hasPseudo = firstLineBlock->style().hasPseudoStyle(FIRST_LINE); if (hasPseudo) break; RenderElement* parentBlock = firstLineBlock->parent(); if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() || !parentBlock || parentBlock->firstChild() != firstLineBlock || !isRenderBlockFlowOrRenderButton(*parentBlock)) break; firstLineBlock = downcast(parentBlock); } if (!hasPseudo) return nullptr; return firstLineBlock; } static RenderStyle& styleForFirstLetter(RenderElement* firstLetterBlock, RenderObject* firstLetterContainer) { RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, &firstLetterContainer->firstLineStyle()); // If we have an initial letter drop that is >= 1, then we need to force floating to be on. if (pseudoStyle->initialLetterDrop() >= 1 && !pseudoStyle->isFloating()) pseudoStyle->setFloating(pseudoStyle->isLeftToRightDirection() ? LeftFloat : RightFloat); // We have to compute the correct font-size for the first-letter if it has an initial letter height set. RenderObject* paragraph = firstLetterContainer->isRenderBlockFlow() ? firstLetterContainer : firstLetterContainer->containingBlock(); if (pseudoStyle->initialLetterHeight() >= 1 && pseudoStyle->fontMetrics().hasCapHeight() && paragraph->style().fontMetrics().hasCapHeight()) { // FIXME: For ideographic baselines, we want to go from line edge to line edge. This is equivalent to (N-1)*line-height + the font height. // We don't yet support ideographic baselines. // For an N-line first-letter and for alphabetic baselines, the cap-height of the first letter needs to equal (N-1)*line-height of paragraph lines + cap-height of the paragraph // Mathematically we can't rely on font-size, since font().height() doesn't necessarily match. For reliability, the best approach is simply to // compare the final measured cap-heights of the two fonts in order to get to the closest possible value. pseudoStyle->setLineBoxContain(LineBoxContainInitialLetter); int lineHeight = paragraph->style().computedLineHeight(); // Set the font to be one line too big and then ratchet back to get to a precise fit. We can't just set the desired font size based off font height metrics // because many fonts bake ascent into the font metrics. Therefore we have to look at actual measured cap height values in order to know when we have a good fit. auto newFontDescription = pseudoStyle->fontDescription(); float capRatio = pseudoStyle->fontMetrics().floatCapHeight() / pseudoStyle->fontSize(); float startingFontSize = ((pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight()) / capRatio; newFontDescription.setSpecifiedSize(startingFontSize); newFontDescription.setComputedSize(startingFontSize); pseudoStyle->setFontDescription(newFontDescription); pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector()); int desiredCapHeight = (pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight(); int actualCapHeight = pseudoStyle->fontMetrics().capHeight(); while (actualCapHeight > desiredCapHeight) { auto newFontDescription = pseudoStyle->fontDescription(); newFontDescription.setSpecifiedSize(newFontDescription.specifiedSize() - 1); newFontDescription.setComputedSize(newFontDescription.computedSize() -1); pseudoStyle->setFontDescription(newFontDescription); pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector()); actualCapHeight = pseudoStyle->fontMetrics().capHeight(); } } // Force inline display (except for floating first-letters). pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE); // CSS2 says first-letter can't be positioned. pseudoStyle->setPosition(StaticPosition); return *pseudoStyle; } // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe), // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included" static inline bool isPunctuationForFirstLetter(UChar c) { return U_GET_GC_MASK(c) & (U_GC_PS_MASK | U_GC_PE_MASK | U_GC_PI_MASK | U_GC_PF_MASK | U_GC_PO_MASK); } static inline bool shouldSkipForFirstLetter(UChar c) { return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c); } static inline RenderBlock* findFirstLetterBlock(RenderBlock* start) { RenderBlock* firstLetterBlock = start; while (true) { bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(FIRST_LETTER) && firstLetterBlock->canHaveGeneratedChildren() && isRenderBlockFlowOrRenderButton(*firstLetterBlock); if (canHaveFirstLetterRenderer) return firstLetterBlock; RenderElement* parentBlock = firstLetterBlock->parent(); if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock || !isRenderBlockFlowOrRenderButton(*parentBlock)) return nullptr; firstLetterBlock = downcast(parentBlock); } return nullptr; } void RenderBlock::updateFirstLetterStyle(RenderElement* firstLetterBlock, RenderObject* currentChild) { RenderElement* firstLetter = currentChild->parent(); RenderElement* firstLetterContainer = firstLetter->parent(); RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); ASSERT(firstLetter->isFloating() || firstLetter->isInline()); if (Style::determineChange(firstLetter->style(), pseudoStyle) == Style::Detach) { // The first-letter renderer needs to be replaced. Create a new renderer of the right type. RenderBoxModelObject* newFirstLetter; if (pseudoStyle.display() == INLINE) newFirstLetter = new RenderInline(document(), pseudoStyle); else newFirstLetter = new RenderBlockFlow(document(), pseudoStyle); newFirstLetter->initializeStyle(); // Move the first letter into the new renderer. LayoutStateDisabler layoutStateDisabler(view()); while (RenderObject* child = firstLetter->firstChild()) { if (is(*child)) downcast(*child).removeAndDestroyTextBoxes(); firstLetter->removeChild(*child); newFirstLetter->addChild(child, nullptr); } RenderObject* nextSibling = firstLetter->nextSibling(); if (RenderTextFragment* remainingText = downcast(*firstLetter).firstLetterRemainingText()) { ASSERT(remainingText->isAnonymous() || remainingText->textNode()->renderer() == remainingText); // Replace the old renderer with the new one. remainingText->setFirstLetter(*newFirstLetter); newFirstLetter->setFirstLetterRemainingText(remainingText); } // To prevent removal of single anonymous block in RenderBlock::removeChild and causing // |nextSibling| to go stale, we remove the old first letter using removeChildNode first. firstLetterContainer->removeChildInternal(*firstLetter, NotifyChildren); firstLetter->destroy(); firstLetter = newFirstLetter; firstLetterContainer->addChild(firstLetter, nextSibling); } else firstLetter->setStyle(pseudoStyle); } void RenderBlock::createFirstLetterRenderer(RenderElement* firstLetterBlock, RenderText* currentTextChild) { RenderElement* firstLetterContainer = currentTextChild->parent(); RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); RenderBoxModelObject* firstLetter = nullptr; if (pseudoStyle.display() == INLINE) firstLetter = new RenderInline(document(), pseudoStyle); else firstLetter = new RenderBlockFlow(document(), pseudoStyle); firstLetter->initializeStyle(); firstLetterContainer->addChild(firstLetter, currentTextChild); // The original string is going to be either a generated content string or a DOM node's // string. We want the original string before it got transformed in case first-letter has // no text-transform or a different text-transform applied to it. String oldText = currentTextChild->originalText(); ASSERT(!oldText.isNull()); if (!oldText.isEmpty()) { unsigned length = 0; // Account for leading spaces and punctuation. while (length < oldText.length() && shouldSkipForFirstLetter(oldText[length])) length++; // Account for first grapheme cluster. length += numCharactersInGraphemeClusters(StringView(oldText).substring(length), 1); // Keep looking for whitespace and allowed punctuation, but avoid // accumulating just whitespace into the :first-letter. for (unsigned scanLength = length; scanLength < oldText.length(); ++scanLength) { UChar c = oldText[scanLength]; if (!shouldSkipForFirstLetter(c)) break; if (isPunctuationForFirstLetter(c)) length = scanLength + 1; } // Construct a text fragment for the text after the first letter. // This text fragment might be empty. RenderTextFragment* remainingText; if (currentTextChild->textNode()) remainingText = new RenderTextFragment(*currentTextChild->textNode(), oldText, length, oldText.length() - length); else remainingText = new RenderTextFragment(document(), oldText, length, oldText.length() - length); if (remainingText->textNode()) remainingText->textNode()->setRenderer(remainingText); firstLetterContainer->addChild(remainingText, currentTextChild); firstLetterContainer->removeChild(*currentTextChild); remainingText->setFirstLetter(*firstLetter); firstLetter->setFirstLetterRemainingText(remainingText); // construct text fragment for the first letter RenderTextFragment* letter; if (remainingText->textNode()) letter = new RenderTextFragment(*remainingText->textNode(), oldText, 0, length); else letter = new RenderTextFragment(document(), oldText, 0, length); firstLetter->addChild(letter); currentTextChild->destroy(); } } void RenderBlock::getFirstLetter(RenderObject*& firstLetter, RenderElement*& firstLetterContainer, RenderObject* skipObject) { firstLetter = nullptr; firstLetterContainer = nullptr; if (!view().usesFirstLetterRules()) return; // Don't recur if (style().styleType() == FIRST_LETTER) return; // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find // an efficient way to check for that situation though before implementing anything. firstLetterContainer = findFirstLetterBlock(this); if (!firstLetterContainer) return; // Drill into inlines looking for our first text descendant. firstLetter = firstLetterContainer->firstChild(); while (firstLetter) { if (is(*firstLetter)) { if (firstLetter == skipObject) { firstLetter = firstLetter->nextSibling(); continue; } break; } RenderElement& current = downcast(*firstLetter); if (is(current)) firstLetter = current.nextSibling(); else if (current.isFloatingOrOutOfFlowPositioned()) { if (current.style().styleType() == FIRST_LETTER) { firstLetter = current.firstChild(); break; } firstLetter = current.nextSibling(); } else if (current.isReplaced() || is(current) || is(current)) break; else if (current.isFlexibleBoxIncludingDeprecated() #if ENABLE(CSS_GRID_LAYOUT) || current.isRenderGrid() #endif ) firstLetter = current.nextSibling(); else if (current.style().hasPseudoStyle(FIRST_LETTER) && current.canHaveGeneratedChildren()) { // We found a lower-level node with first-letter, which supersedes the higher-level style firstLetterContainer = ¤t; firstLetter = current.firstChild(); } else firstLetter = current.firstChild(); } if (!firstLetter) firstLetterContainer = nullptr; } void RenderBlock::updateFirstLetter() { RenderObject* firstLetterObj; RenderElement* firstLetterContainer; // FIXME: The first letter might be composed of a variety of code units, and therefore might // be contained within multiple RenderElements. getFirstLetter(firstLetterObj, firstLetterContainer); if (!firstLetterObj || !firstLetterContainer) return; // If the child already has style, then it has already been created, so we just want // to update it. if (firstLetterObj->parent()->style().styleType() == FIRST_LETTER) { updateFirstLetterStyle(firstLetterContainer, firstLetterObj); return; } if (!is(*firstLetterObj)) return; // Our layout state is not valid for the repaints we are going to trigger by // adding and removing children of firstLetterContainer. LayoutStateDisabler layoutStateDisabler(view()); createFirstLetterRenderer(firstLetterContainer, downcast(firstLetterObj)); } RenderFlowThread* RenderBlock::cachedFlowThreadContainingBlock() const { RenderBlockRareData* rareData = getBlockRareData(this); if (!rareData || !rareData->m_flowThreadContainingBlock) return nullptr; return rareData->m_flowThreadContainingBlock.value(); } bool RenderBlock::cachedFlowThreadContainingBlockNeedsUpdate() const { RenderBlockRareData* rareData = getBlockRareData(this); if (!rareData || !rareData->m_flowThreadContainingBlock) return true; return false; } void RenderBlock::setCachedFlowThreadContainingBlockNeedsUpdate() { RenderBlockRareData& rareData = ensureBlockRareData(this); rareData.m_flowThreadContainingBlock = Nullopt; } RenderFlowThread* RenderBlock::updateCachedFlowThreadContainingBlock(RenderFlowThread* flowThread) const { RenderBlockRareData& rareData = ensureBlockRareData(this); rareData.m_flowThreadContainingBlock = flowThread; return flowThread; } RenderFlowThread* RenderBlock::locateFlowThreadContainingBlock() const { RenderBlockRareData* rareData = getBlockRareData(this); if (!rareData || !rareData->m_flowThreadContainingBlock) return updateCachedFlowThreadContainingBlock(RenderBox::locateFlowThreadContainingBlock()); ASSERT(rareData->m_flowThreadContainingBlock.value() == RenderBox::locateFlowThreadContainingBlock()); return rareData->m_flowThreadContainingBlock.value(); } LayoutUnit RenderBlock::paginationStrut() const { RenderBlockRareData* rareData = getBlockRareData(this); return rareData ? rareData->m_paginationStrut : LayoutUnit(); } LayoutUnit RenderBlock::pageLogicalOffset() const { RenderBlockRareData* rareData = getBlockRareData(this); return rareData ? rareData->m_pageLogicalOffset : LayoutUnit(); } void RenderBlock::setPaginationStrut(LayoutUnit strut) { RenderBlockRareData* rareData = getBlockRareData(this); if (!rareData) { if (!strut) return; rareData = &ensureBlockRareData(this); } rareData->m_paginationStrut = strut; } void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset) { RenderBlockRareData* rareData = getBlockRareData(this); if (!rareData) { if (!logicalOffset) return; rareData = &ensureBlockRareData(this); } rareData->m_pageLogicalOffset = logicalOffset; } void RenderBlock::absoluteRects(Vector& rects, const LayoutPoint& accumulatedOffset) const { // For blocks inside inlines, we include margins so that we run right up to the inline boxes // above and below us (thus getting merged with them to form a single irregular shape). if (isAnonymousBlockContinuation()) { // FIXME: This is wrong for block-flows that are horizontal. // https://bugs.webkit.org/show_bug.cgi?id=46781 rects.append(snappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter())); continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() + inlineElementContinuation()->containingBlock()->location())); } else rects.append(snappedIntRect(accumulatedOffset, size())); } void RenderBlock::absoluteQuads(Vector& quads, bool* wasFixed) const { // For blocks inside inlines, we include margins so that we run right up to the inline boxes // above and below us (thus getting merged with them to form a single irregular shape). FloatRect localRect = isAnonymousBlockContinuation() ? FloatRect(0, -collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter()) : FloatRect(0, 0, width(), height()); // FIXME: This is wrong for block-flows that are horizontal. // https://bugs.webkit.org/show_bug.cgi?id=46781 RenderFlowThread* flowThread = flowThreadContainingBlock(); if (!flowThread || !flowThread->absoluteQuadsForBox(quads, wasFixed, this, localRect.y(), localRect.maxY())) quads.append(localToAbsoluteQuad(localRect, UseTransforms, wasFixed)); if (isAnonymousBlockContinuation()) continuation()->absoluteQuads(quads, wasFixed); } LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const { LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); if (isAnonymousBlockContinuation()) r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal. return r; } RenderElement* RenderBlock::hoverAncestor() const { return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor(); } void RenderBlock::updateDragState(bool dragOn) { RenderBox::updateDragState(dragOn); if (RenderBoxModelObject* continuation = this->continuation()) continuation->updateDragState(dragOn); } const RenderStyle& RenderBlock::outlineStyleForRepaint() const { return isAnonymousBlockContinuation() ? continuation()->style() : RenderElement::outlineStyleForRepaint(); } void RenderBlock::childBecameNonInline(RenderElement&) { makeChildrenNonInline(); if (isAnonymousBlock() && is(parent())) downcast(*parent()).removeLeftoverAnonymousBlock(this); // |this| may be dead here } void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) { if (result.innerNode()) return; if (Node* n = nodeForHitTest()) { result.setInnerNode(n); if (!result.innerNonSharedNode()) result.setInnerNonSharedNode(n); result.setLocalPoint(point); } } LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine) { // Do the normal calculation in most cases. if (firstChild()) return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine); LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset()); // FIXME: Does this need to adjust for vertical orientation? if (extraWidthToEndOfLine) *extraWidthToEndOfLine = width() - caretRect.maxX(); return caretRect; } void RenderBlock::addFocusRingRectsForInlineChildren(Vector&, const LayoutPoint&, const RenderLayerModelObject*) { ASSERT_NOT_REACHED(); } void RenderBlock::addFocusRingRects(Vector& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) { // For blocks inside inlines, we include margins so that we run right up to the inline boxes // above and below us (thus getting merged with them to form a single irregular shape). if (inlineElementContinuation()) { // FIXME: This check really isn't accurate. bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox(); // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block. // FIXME: This is wrong for block-flows that are horizontal. // https://bugs.webkit.org/show_bug.cgi?id=46781 bool prevInlineHasLineBox = downcast(*inlineElementContinuation()->element()->renderer()).firstLineBox(); float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit(); float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit(); LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); if (!rect.isEmpty()) rects.append(rect); } else if (width() && height()) rects.append(LayoutRect(additionalOffset, size())); if (!hasOverflowClip() && !hasControlClip()) { if (childrenInline()) addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (!is(*child) && !is(*child) && is(*child)) { auto& box = downcast(*child); FloatPoint pos; // FIXME: This doesn't work correctly with transforms. if (box.layer()) pos = child->localToContainerPoint(FloatPoint(), paintContainer); else pos = FloatPoint(additionalOffset.x() + box.x(), additionalOffset.y() + box.y()); box.addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer); } } } if (inlineElementContinuation()) inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(LayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location())), paintContainer); } RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const { return createAnonymousWithParentRendererAndDisplay(parent, style().display()); } LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const { LayoutState* layoutState = view().layoutState(); if (layoutState && !layoutState->isPaginated()) return 0; RenderFlowThread* flowThread = flowThreadContainingBlock(); if (flowThread) return flowThread->offsetFromLogicalTopOfFirstRegion(this); if (layoutState) { ASSERT(layoutState->m_renderer == this); LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); } ASSERT_NOT_REACHED(); return 0; } RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const { RenderFlowThread* flowThread = flowThreadContainingBlock(); if (!flowThread || !flowThread->hasValidRegionInfo()) return 0; return flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true); } static bool canComputeRegionRangeForBox(const RenderBlock* parentBlock, const RenderBox& childBox, const RenderFlowThread* flowThreadContainingBlock) { ASSERT(parentBlock); ASSERT(!childBox.isRenderNamedFlowThread()); if (!flowThreadContainingBlock) return false; if (!flowThreadContainingBlock->hasRegions()) return false; if (!childBox.canHaveOutsideRegionRange()) return false; return flowThreadContainingBlock->hasCachedRegionRangeForBox(parentBlock); } bool RenderBlock::childBoxIsUnsplittableForFragmentation(const RenderBox& child) const { RenderFlowThread* flowThread = flowThreadContainingBlock(); bool checkColumnBreaks = flowThread && flowThread->shouldCheckColumnBreaks(); bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight; bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); return child.isUnsplittableForPagination() || child.style().breakInside() == AvoidBreakInside || (checkColumnBreaks && child.style().breakInside() == AvoidColumnBreakInside) || (checkPageBreaks && child.style().breakInside() == AvoidPageBreakInside) || (checkRegionBreaks && child.style().breakInside() == AvoidRegionBreakInside); } void RenderBlock::computeRegionRangeForBoxChild(const RenderBox& box) const { RenderFlowThread* flowThread = flowThreadContainingBlock(); ASSERT(canComputeRegionRangeForBox(this, box, flowThread)); RenderRegion* startRegion; RenderRegion* endRegion; LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); if (childBoxIsUnsplittableForFragmentation(box)) startRegion = endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); else { startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + logicalHeightForChild(box), true); } flowThread->setRegionRangeForBox(&box, startRegion, endRegion); } void RenderBlock::estimateRegionRangeForBoxChild(const RenderBox& box) const { RenderFlowThread* flowThread = flowThreadContainingBlock(); if (!canComputeRegionRangeForBox(this, box, flowThread)) return; if (childBoxIsUnsplittableForFragmentation(box)) { computeRegionRangeForBoxChild(box); return; } LogicalExtentComputedValues estimatedValues; box.computeLogicalHeight(RenderFlowThread::maxLogicalHeight(), logicalTopForChild(box), estimatedValues); LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); RenderRegion* startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); RenderRegion* endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + estimatedValues.m_extent, true); flowThread->setRegionRangeForBox(&box, startRegion, endRegion); } bool RenderBlock::updateRegionRangeForBoxChild(const RenderBox& box) const { RenderFlowThread* flowThread = flowThreadContainingBlock(); if (!canComputeRegionRangeForBox(this, box, flowThread)) return false; RenderRegion* startRegion = nullptr; RenderRegion* endRegion = nullptr; flowThread->getRegionRangeForBox(&box, startRegion, endRegion); computeRegionRangeForBoxChild(box); RenderRegion* newStartRegion = nullptr; RenderRegion* newEndRegion = nullptr; flowThread->getRegionRangeForBox(&box, newStartRegion, newEndRegion); // Changing the start region means we shift everything and a relayout is needed. if (newStartRegion != startRegion) return true; // The region range of the box has changed. Some boxes (e.g floats) may have been positioned assuming // a different range. if (box.needsLayoutAfterRegionRangeChange() && newEndRegion != endRegion) return true; return false; } LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // collapsed margin. if (!child.isWritingModeRoot()) return child.collapsedMarginBefore(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the collapsed margin for the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return child.collapsedMarginAfter(); // The child is perpendicular to us, which means its margins don't collapse but are on the // "logical left/right" sides of the child box. We can just return the raw margin in this case. return marginBeforeForChild(child); } LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // collapsed margin. if (!child.isWritingModeRoot()) return child.collapsedMarginAfter(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the collapsed margin for the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return child.collapsedMarginBefore(); // The child is perpendicular to us, which means its margins don't collapse but are on the // "logical left/right" side of the child box. We can just return the raw margin in this case. return marginAfterForChild(child); } bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // margin quirk. if (!child.isWritingModeRoot()) return is(child) ? downcast(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return is(child) ? downcast(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about // whether or not authors specified quirky ems, since they're an implementation detail. return false; } bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // margin quirk. if (!child.isWritingModeRoot()) return is(child) ? downcast(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return is(child) ? downcast(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about // whether or not authors specified quirky ems, since they're an implementation detail. return false; } const char* RenderBlock::renderName() const { if (isBody()) return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass. if (isFloating()) return "RenderBlock (floating)"; if (isOutOfFlowPositioned()) return "RenderBlock (positioned)"; if (isAnonymousBlock()) return "RenderBlock (anonymous)"; if (isAnonymousInlineBlock()) return "RenderBlock (anonymous inline-block)"; // FIXME: Temporary hack while the new generated content system is being implemented. if (isPseudoElement()) return "RenderBlock (generated)"; if (isAnonymous()) return "RenderBlock (generated)"; if (isRelPositioned()) return "RenderBlock (relative positioned)"; if (isStickyPositioned()) return "RenderBlock (sticky positioned)"; return "RenderBlock"; } TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, StringView stringView, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) { TextDirection textDirection = LTR; bool directionalOverride = style.rtlOrdering() == VisualOrder; if (flags != DefaultTextRunFlags) { if (flags & RespectDirection) textDirection = style.direction(); if (flags & RespectDirectionOverride) directionalOverride |= isOverride(style.unicodeBidi()); } TextRun run(stringView, 0, 0, expansion, textDirection, directionalOverride); if (font.primaryFont().isSVGFont()) { ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything. run.setRenderingContext(SVGTextRunRenderingContext::create(*context)); } return run; } TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const String& string, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) { return constructTextRun(context, font, StringView(string), style, expansion, flags); } TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const RenderText* text, const RenderStyle& style, ExpansionBehavior expansion) { return constructTextRun(context, font, text->stringView(), style, expansion); } TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const RenderText* text, unsigned offset, unsigned length, const RenderStyle& style, ExpansionBehavior expansion) { unsigned stop = offset + length; ASSERT(stop <= text->textLength()); return constructTextRun(context, font, text->stringView(offset, stop), style, expansion); } TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const LChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion) { return constructTextRun(context, font, StringView(characters, length), style, expansion); } TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const UChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion) { return constructTextRun(context, font, StringView(characters, length), style, expansion); } RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display) { // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ? RenderBlock* newBox; if (display == FLEX || display == INLINE_FLEX) newBox = new RenderFlexibleBox(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), FLEX)); else newBox = new RenderBlockFlow(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK)); newBox->initializeStyle(); return newBox; } #ifndef NDEBUG void RenderBlock::checkPositionedObjectsNeedLayout() { if (!gPositionedDescendantsMap) return; TrackedRendererListHashSet* positionedDescendantSet = positionedObjects(); if (!positionedDescendantSet) return; for (auto it = positionedDescendantSet->begin(), end = positionedDescendantSet->end(); it != end; ++it) { RenderBox* currBox = *it; ASSERT(!currBox->needsLayout()); } } #endif } // namespace WebCore