/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef RenderNamedFlowFragment_h #define RenderNamedFlowFragment_h #include "RenderRegion.h" namespace WebCore { class Element; class RenderStyle; // RenderNamedFlowFragment represents a region that is responsible for the fragmentation of // the RenderNamedFlowThread content. // // A RenderNamedFlowFragment object is created as an anonymous child for a RenderBlockFlow object // that has a valid -webkit-flow-from property. // // This allows a non-replaced block to behave like a region if needed, following the CSSRegions specification: // http://dev.w3.org/csswg/css-regions/#the-flow-from-property. // list-item, table-caption, table-cell can become regions in addition to block | inline-block. class RenderNamedFlowFragment final : public RenderRegion { public: RenderNamedFlowFragment(Document&, Ref&&); virtual ~RenderNamedFlowFragment(); static Ref createStyle(const RenderStyle& parentStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; void getRanges(Vector>&) const; virtual LayoutUnit pageLogicalHeight() const override; LayoutUnit maxPageLogicalHeight() const; LayoutRect flowThreadPortionRectForClipping(bool isFirstRegionInRange, bool isLastRegionInRange) const; RenderBlockFlow& fragmentContainer() const; RenderLayer& fragmentContainerLayer() const; virtual bool shouldClipFlowThreadContent() const override; virtual LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override; bool isPseudoElementRegion() const { return parent() && parent()->isPseudoElement(); } // When the content inside the region requires the region to have a layer, the layer will be created on the region's // parent renderer instead. // This method returns that renderer holding the layer. // The return value cannot be null because CSS Regions create Stacking Contexts (which means they create layers). RenderLayerModelObject& layerOwner() const { return downcast(*parent()); } bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } void clearObjectStyleInRegion(const RenderObject*); void setRegionObjectsRegionStyle(); void restoreRegionObjectsOriginalStyle(); virtual LayoutRect visualOverflowRect() const override; RenderNamedFlowThread* namedFlowThread() const; virtual bool hasAutoLogicalHeight() const override { return m_hasAutoLogicalHeight; } LayoutUnit computedAutoHeight() const { return m_computedAutoHeight; } void setComputedAutoHeight(LayoutUnit computedAutoHeight) { m_hasComputedAutoHeight = true; m_computedAutoHeight = computedAutoHeight; } void clearComputedAutoHeight() { m_hasComputedAutoHeight = false; m_computedAutoHeight = 0; } bool hasComputedAutoHeight() const { return m_hasComputedAutoHeight; } RegionOversetState regionOversetState() const; virtual void attachRegion() override; virtual void detachRegion() override; virtual void updateLogicalHeight() override; void updateRegionFlags(); virtual void absoluteQuadsForBoxInRegion(Vector&, bool*, const RenderBox*, float, float) override; void invalidateRegionIfNeeded(); private: virtual bool isRenderNamedFlowFragment() const override { return true; } virtual const char* renderName() const override { return "RenderNamedFlowFragment"; } PassRefPtr computeStyleInRegion(RenderElement&, RenderStyle& parentStyle) const; void computeChildrenStyleInRegion(RenderElement&); void setObjectStyleInRegion(RenderObject*, PassRefPtr, bool objectRegionStyleCached); void checkRegionStyle(); void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } void updateRegionHasAutoLogicalHeightFlag(); void incrementAutoLogicalHeightCount(); void decrementAutoLogicalHeightCount(); bool shouldHaveAutoLogicalHeight() const; void updateOversetState(); void setRegionOversetState(RegionOversetState); virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) override; struct ObjectRegionStyleInfo { // Used to store the original style of the object in region // so that the original style is properly restored after paint. // Also used to store computed style of the object in region between // region paintings, so that the style in region is computed only // when necessary. RefPtr style; // True if the computed style in region is cached. bool cached; }; typedef HashMap RenderObjectRegionStyleMap; RenderObjectRegionStyleMap m_renderObjectRegionStyle; bool m_hasCustomRegionStyle : 1; bool m_hasAutoLogicalHeight : 1; bool m_hasComputedAutoHeight : 1; LayoutUnit m_computedAutoHeight; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderNamedFlowFragment, isRenderNamedFlowFragment()) #endif // RenderNamedFlowFragment_h