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author | Antti Määttä <antti.maatta@qt.io> | 2019-10-03 08:51:14 +0300 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2019-10-03 09:12:18 +0300 |
commit | ecac36788cbcfd22d79ddab79f3f429c6b3bbe0a (patch) | |
tree | ee9cbcfe2a51d2c89f86c77ca6d2da3b15700abb | |
parent | 3af0e80dbd23ff6ad4d18093ab7aa065b16727ac (diff) |
Fix asserts when using effects
Add missing break back. This doesn't fix the example, just the asserts.
Task-number: QT3DS-3970
Change-Id: I6fd5e6e3c980c5b8be5911346927f5da5c4a21e9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
-rw-r--r-- | src/runtimerender/Qt3DSRenderEffectSystem.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderEffectSystem.cpp b/src/runtimerender/Qt3DSRenderEffectSystem.cpp index 5b516b8..2db30bb 100644 --- a/src/runtimerender/Qt3DSRenderEffectSystem.cpp +++ b/src/runtimerender/Qt3DSRenderEffectSystem.cpp @@ -1598,6 +1598,7 @@ struct SEffectSystem : public IEffectSystem errors); if (!errors.isEmpty()) inEffect.SetError(m_CoreContext.GetStringTable().RegisterStr(errors)); + break; case CommandTypes::ApplyInstanceValue: if (theCurrentShader) ApplyInstanceValue(inEffect, inClass, *theCurrentShader->m_Shader, |