diff options
author | Kaj Grönholm <kaj.gronholm@qt.io> | 2019-06-10 12:26:17 +0300 |
---|---|---|
committer | Kaj Grönholm <kaj.gronholm@qt.io> | 2019-06-11 12:50:49 +0300 |
commit | 0cd2ed2fc3cadc0d14df16cbd2653772437ce4ac (patch) | |
tree | 7e27d3d9aa226e785f362c0a811f374c965206fd | |
parent | a06fe056604b38d52ebca44d52b87f736b483649 (diff) |
Move autotests into ogl-runtime repository
Move all autotests into ogl-runtime as they are testing runtime and
not qt3dstudio. Adjust to build on new structure, but keep tests
disabled by default until making sure CI can build & run them.
Task-number: QT3DS-3627
Change-Id: I8abb87424ee5d89d05017235cdf15bd6c0f6d490
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
96 files changed, 13186 insertions, 14 deletions
diff --git a/testres.qrc b/testres.qrc deleted file mode 100644 index 79643b8..0000000 --- a/testres.qrc +++ /dev/null @@ -1,14 +0,0 @@ -<RCC> - <qresource prefix="/"> - <file alias="aluminium.shader">Content/Material Library/aluminum.shader</file> - <file alias="asphalt.shader">Content/Material Library/asphalt.shader</file> - <file alias="concrete.shader">Content/Material Library/concrete.shader</file> - <file alias="copper.shader">Content/Material Library/copper.shader</file> - <file alias="porcelain.shader">Content/Material Library/porcelain.shader</file> - <file alias="simple_glass.shader">Content/Material Library/simple_glass.shader</file> - <file alias="Desaturate.effect">Content/Effect Library/Desaturate.effect</file> - <file alias="Gaussian Blur.effect">Content/Effect Library/Gaussian Blur.effect</file> - <file alias="Sepia.effect">Content/Effect Library/Sepia.effect</file> - <file alias="Bloom.effect">Content/Effect Library/Bloom.effect</file> - </qresource> -</RCC> diff --git a/tests/auto/auto.pro b/tests/auto/auto.pro new file mode 100644 index 0000000..2f410f5 --- /dev/null +++ b/tests/auto/auto.pro @@ -0,0 +1,10 @@ +TEMPLATE = subdirs +CONFIG += ordered + +!macos:!win32: SUBDIRS += \ + qtextras + +# TODO: Re-enable these tests after confirming CI can build & run them +# runtime \ +# viewer \ +# studio3d diff --git a/tests/auto/qtextras/qt3dsqmlstream/qt3dsqmlstream.pro b/tests/auto/qtextras/qt3dsqmlstream/qt3dsqmlstream.pro new file mode 100644 index 0000000..57aab92 --- /dev/null +++ b/tests/auto/qtextras/qt3dsqmlstream/qt3dsqmlstream.pro @@ -0,0 +1,18 @@ +TEMPLATE = app +CONFIG += testcase +include($$PWD/../../../../commonplatform.pri) + +TARGET = tst_qt3dsqmlstream + +QT += testlib quick + +SOURCES += tst_qt3dsqmlstream.cpp + +INCLUDEPATH += \ + $$PWD/../../../../src/qmlstreamer + +LIBS += \ + -lqt3dsqmlstreamer$$qtPlatformTargetSuffix() + +ANDROID_EXTRA_LIBS = \ + libqt3dsqmlstreamer.so diff --git a/tests/auto/qtextras/qt3dsqmlstream/tst_qt3dsqmlstream.cpp b/tests/auto/qtextras/qt3dsqmlstream/tst_qt3dsqmlstream.cpp new file mode 100644 index 0000000..71de525 --- /dev/null +++ b/tests/auto/qtextras/qt3dsqmlstream/tst_qt3dsqmlstream.cpp @@ -0,0 +1,106 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QtTest> +#include <QSignalSpy> +#include <q3dsqmlstream.h> +#include <QQuickItem> + +class tst_Qt3DSQmlStream : public QObject +{ + Q_OBJECT +public: + tst_Qt3DSQmlStream() + { + qRegisterMetaType<QQuickItem*>(); + } + ~tst_Qt3DSQmlStream() {} +private slots: + + void checkInitialState() + { + // GIVEN + Q3DSQmlStream qmlstream; + + // THEN + QVERIFY(qmlstream.presentationId().isNull()); + QVERIFY(qmlstream.item() == nullptr); + } + + void testSetPresentationId() + { + // GIVEN + Q3DSQmlStream qmlstream; + QString pid = "presentation0"; + QSignalSpy spy(&qmlstream, SIGNAL(presentationIdChanged(const QString&))); + + // WHEN + qmlstream.setPresentationId(pid); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(qmlstream.presentationId(), pid); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + qmlstream.setPresentationId(pid); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(spy.count(), 0); + } + + void testSetItem() + { + // GIVEN + Q3DSQmlStream qmlstream; + QScopedPointer<QQuickItem> item(new QQuickItem()); + QSignalSpy spy(&qmlstream, SIGNAL(itemChanged(QQuickItem *))); + + // WHEN + qmlstream.setItem(item.data()); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(qmlstream.item(), item.data()); + QCOMPARE(spy.count(), 1); + + // WHEN + spy.clear(); + qmlstream.setItem(item.data()); + + // THEN + QVERIFY(spy.isValid()); + QCOMPARE(spy.count(), 0); + } +}; + +QTEST_APPLESS_MAIN(tst_Qt3DSQmlStream) + +#include "tst_qt3dsqmlstream.moc" diff --git a/tests/auto/qtextras/qtextras.pro b/tests/auto/qtextras/qtextras.pro new file mode 100644 index 0000000..16a1ed8 --- /dev/null +++ b/tests/auto/qtextras/qtextras.pro @@ -0,0 +1,4 @@ +TEMPLATE = subdirs + +SUBDIRS += \ + qt3dsqmlstream diff --git a/tests/auto/runtime/Qt3DSRenderTestBase.cpp b/tests/auto/runtime/Qt3DSRenderTestBase.cpp new file mode 100644 index 0000000..f4ab079 --- /dev/null +++ b/tests/auto/runtime/Qt3DSRenderTestBase.cpp @@ -0,0 +1,101 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestBase.h" + +#include "Qt3DSDMPrefix.h" +#include "EASTL/allocator.h" + +namespace eastl +{ +void AssertionFailure(const char* pExpression) +{ + Q_UNUSED(pExpression); +} +EmptyString gEmptyString; +void* gpEmptyBucketArray[2] = { nullptr, (void*)uintptr_t(~0) }; +} + +namespace qt3ds { + +void Qt3DSAssert(const char *exp, const char *file, int line, bool *ignore) +{ + Q_UNUSED(ignore) + qFatal("Assertion thrown %s(%d): %s", file, line, exp); +} + +namespace render { +SEndlType Endl; +} +} + +void *operator new[](size_t size, const char *, int, unsigned, const char *, int) +{ + return malloc(size); +} + +void *operator new[](size_t size, size_t, size_t, const char *, int, unsigned, const char *, int) +{ + return malloc(size); +} + +using namespace qt3ds::render; + +namespace qt3ds { +namespace render { + +NVRenderTestBase::~NVRenderTestBase() +{ + delete m_renderImpl; +} + +bool NVRenderTestBase::initializeQt3DSRenderer(QSurfaceFormat format) +{ + m_coreFactory = qt3ds::render::IQt3DSRenderFactoryCore::CreateRenderFactoryCore("", m_windowSystem, + m_timeProvider); + m_factory = m_coreFactory->CreateRenderFactory(format, false); + m_rc = m_factory->GetQt3DSRenderContext(); + m_renderImpl = new qt3ds::render::Qt3DSRendererImpl(*m_rc); + + return true; +} + +Qt3DSRendererImpl *NVRenderTestBase::qt3dsRenderer() +{ + return m_renderImpl; +} + +Q3DStudio::IRuntimeMetaData *NVRenderTestBase::metadata() +{ + if (m_metaData.mPtr == NULL) + m_metaData = &Q3DStudio::IRuntimeMetaData::Create(m_coreFactory->GetInputStreamFactory()); + return m_metaData.mPtr; +} + +} +} diff --git a/tests/auto/runtime/Qt3DSRenderTestBase.h b/tests/auto/runtime/Qt3DSRenderTestBase.h new file mode 100644 index 0000000..bde0948 --- /dev/null +++ b/tests/auto/runtime/Qt3DSRenderTestBase.h @@ -0,0 +1,164 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_BASE_H +#define QT3DS_RENDER_TEST_BASE_H +#include "foundation/Qt3DS.h" +#include "foundation/Qt3DSAssert.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "render/Qt3DSRenderContext.h" +#include "Qt3DSWindowSystem.h" +#include "Qt3DSTypes.h" +#include "Qt3DSTimer.h" +#include "Qt3DSRenderRuntimeBinding.h" +#include "Qt3DSRenderRuntimeBindingImpl.h" +#include "Qt3DSRenderContextCore.h" +#include "rendererimpl/Qt3DSRendererImpl.h" +#include "Qt3DSMetadata.h" + +namespace qt3ds { +namespace render { +class IQt3DSRenderer; +class Qt3DSRendererImpl; +class IQt3DSRenderFactoryCore; +class IQt3DSRenderFactory; +} +} + +namespace qt3ds { +namespace render { + + class IQt3DSRenderFactoryCore; + class IQt3DSRenderFactory; + class Qt3DSRenderer; + + typedef struct SUSER_CONTEXT_DATA + { + unsigned int winWidth; + unsigned int winHeight; + } userContextData; + + struct SNullTimeProvider : public Q3DStudio::ITimeProvider + { + virtual Q3DStudio::INT64 GetCurrentTimeMicroSeconds() { return 0; } + }; + + struct SNullWindowSystem : public Q3DStudio::IWindowSystem + { + virtual QSize GetWindowDimensions() { return QSize(); } + + virtual void SetWindowDimensions(const QSize &) {} + // For platforms that support it, we get the egl info for render plugins + // Feel free to return NULL. + virtual Q3DStudio::SEGLInfo *GetEGLInfo() { return NULL; } + + // on some systems we allow our default render target to be a offscreen buffer + // otherwise return 0; + virtual int GetDefaultRenderTargetID() { return 0; } + // returns the depth buffer bit count for the render window + // does not really matter here + virtual int GetDepthBitCount() { return 16; } + }; + + /// this is the base class for all tests + class NVRenderTestBase + { + public: + /// constructor + NVRenderTestBase(){} + /// destructor + virtual ~NVRenderTestBase(); + + /// Checks if this test is supported + /// + /// @return true if supported + virtual bool isSupported(NVRenderContext *context) = 0; + + /// This runs the test + /// + /// @param context (in) Pointer to a NVRenderContext context + /// @param pUserData (in) Pointer to pUserData + /// + /// @return false if failed + virtual bool run(NVRenderContext *context, userContextData *pUserData) = 0; + + /// This cleans up state after the test if needed + /// + /// @param context (in) Pointer to a NVRenderContext context + /// @param pUserData (in) Pointer to pUserData + /// + /// @return false if failed + virtual void cleanup(NVRenderContext *context, userContextData *pUserData) = 0; + + /// This runs the performance test + /// + /// @param context (in) Pointer to a NVRenderContext context + /// @param pUserData (in) Pointer to pUserData + /// + /// @return false if failed + virtual bool runPerformance(NVRenderContext *context, userContextData *pContextData) = 0; + + /// This is a query to determine if we run on a ES context + /// + /// @param context (in) Pointer to a NVRenderContext context + /// + /// @return false if failed + virtual const bool isGLESContext(NVRenderContext *context) + { + NVRenderContextType ctxType = context->GetRenderContextType(); + + // Need minimum of GL3 or GLES3 + if (ctxType == NVRenderContextValues::GLES2 || ctxType == NVRenderContextValues::GLES3 + || ctxType == NVRenderContextValues::GLES3PLUS) { + return true; + } + + return false; + } + + bool initializeQt3DSRenderer(QSurfaceFormat format); + qt3ds::render::Qt3DSRendererImpl *qt3dsRenderer(); + Q3DStudio::IRuntimeMetaData *metadata(); + + private: + + NVScopedRefCounted<qt3ds::render::IQt3DSRenderFactoryCore> m_coreFactory; + NVScopedRefCounted<qt3ds::render::IQt3DSRenderFactory> m_factory; + NVScopedRefCounted<qt3ds::render::IQt3DSRenderContext> m_rc; + qt3ds::foundation::NVScopedReleasable<Q3DStudio::IRuntimeMetaData> m_metaData; + qt3ds::render::Qt3DSRendererImpl *m_renderImpl; + + SNullTimeProvider m_timeProvider; + SNullWindowSystem m_windowSystem; + }; +} +} + +#endif // QT3DS_RENDER_TEST_BASE_H diff --git a/tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp b/tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp new file mode 100644 index 0000000..f216faa --- /dev/null +++ b/tests/auto/runtime/Qt3DSRenderTestMathUtil.cpp @@ -0,0 +1,118 @@ +/**************************************************************************** +** +** Copyright (C) 2016 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestMathUtil.h" +#include <math.h> + +using namespace qt3ds; +using namespace qt3ds::render; + +#define QT3DS_RENDER_TEST_PI 3.14159265358979323846f + +inline float degreeToRad(float degree) +{ + return (degree * QT3DS_RENDER_TEST_PI) / 180.0f; +} + +void qt3ds::render::NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n, + float f) +{ + float rightMinusLeftInv, topMinusBottomInv, farMinusNearInv, twoNear; + + rightMinusLeftInv = 1.0f / (r - l); + topMinusBottomInv = 1.0f / (t - b); + farMinusNearInv = 1.0f / (f - n); + twoNear = 2.0f * n; + + m->column0 = QT3DSVec4(twoNear * rightMinusLeftInv, 0, 0, 0); + m->column1 = QT3DSVec4(0, twoNear * topMinusBottomInv, 0, 0); + m->column2 = QT3DSVec4((r + l) * rightMinusLeftInv, (t + b) * topMinusBottomInv, + -(f + n) * farMinusNearInv, -1.0f); + m->column3 = QT3DSVec4(0, 0, -(twoNear * f) * farMinusNearInv, 0.0f); +} + +void qt3ds::render::NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, + float f) +{ + float rightMinusLeftInv, topMinusBottomInv, farMinusNearInv; + + rightMinusLeftInv = 1.0f / (r - l); + topMinusBottomInv = 1.0f / (t - b); + farMinusNearInv = 1.0f / (f - n); + + m->column0 = QT3DSVec4(2.0f * rightMinusLeftInv, 0, 0, 0); + m->column1 = QT3DSVec4(0, 2.0f * topMinusBottomInv, 0, 0); + m->column2 = QT3DSVec4(0, 0, -2.0f * farMinusNearInv, 0); + m->column3 = QT3DSVec4(-(r + l) * rightMinusLeftInv, -(t + b) * topMinusBottomInv, + -(f + n) * farMinusNearInv, 1.0f); +} + +void qt3ds::render::NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle) +{ + float rad = degreeToRad(angle); + float cosPhi = cos(rad); + float sinPhi = sin(rad); + + m->column0 = QT3DSVec4(1.0, 0.0, 0.0, 0.0); + m->column1 = QT3DSVec4(0.0, cosPhi, -sinPhi, 0.0); + m->column2 = QT3DSVec4(0.0, sinPhi, cosPhi, 0.0); + m->column3 = QT3DSVec4(0.0, 0.0, 0.0, 1.0); +} + +void qt3ds::render::NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle) +{ + float rad = degreeToRad(angle); + float cosPhi = cos(rad); + float sinPhi = sin(rad); + + m->column0 = QT3DSVec4(cosPhi, 0.0, sinPhi, 0.0); + m->column1 = QT3DSVec4(0.0, 1.0, 0.0, 0.0); + m->column2 = QT3DSVec4(-sinPhi, 0.0, cosPhi, 0.0); + m->column3 = QT3DSVec4(0.0, 0.0, 0.0, 1.0); +} + +void qt3ds::render::NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle) +{ + float rad = degreeToRad(angle); + float cosPhi = cos(rad); + float sinPhi = sin(rad); + + m->column0 = QT3DSVec4(cosPhi, -sinPhi, 0.0, 0.0); + m->column1 = QT3DSVec4(sinPhi, cosPhi, 0.0, 0.0); + m->column2 = QT3DSVec4(0.0, 0.0, 1.0, 0.0); + m->column3 = QT3DSVec4(0.0, 0.0, 0.0, 1.0); +} + +void qt3ds::render::NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z) +{ + m->column0 = QT3DSVec4(1.0, 0.0, 0.0, 0.0); + m->column1 = QT3DSVec4(0.0, 1.0, 0.0, 0.0); + m->column2 = QT3DSVec4(0.0, 0.0, 1.0, 0.0); + m->column3 = QT3DSVec4(x, y, z, 1.0); +} diff --git a/tests/auto/runtime/Qt3DSRenderTestMathUtil.h b/tests/auto/runtime/Qt3DSRenderTestMathUtil.h new file mode 100644 index 0000000..739209e --- /dev/null +++ b/tests/auto/runtime/Qt3DSRenderTestMathUtil.h @@ -0,0 +1,50 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_MATH_UTIL_H +#define QT3DS_RENDER_TEST_MATH_UTIL_H + +#include "foundation/Qt3DSMat44.h" + +namespace qt3ds { +namespace render { + + void NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n, + float f); + + void NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, float f); + + void NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle); + void NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle); + void NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle); + + void NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z); +} +} + +#endif diff --git a/tests/auto/runtime/base/Qt3DSRenderTestAtomicCounterBuffer.cpp b/tests/auto/runtime/base/Qt3DSRenderTestAtomicCounterBuffer.cpp new file mode 100644 index 0000000..9f81214 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestAtomicCounterBuffer.cpp @@ -0,0 +1,248 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestAtomicCounterBuffer.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderAtomicCounterBuffer.h" +#include "render/Qt3DSRenderShaderProgram.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "layout(binding = 2, offset = 0) uniform atomic_uint ac_raster;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " uint counter = atomicCounterIncrement(ac_raster);\n" + " float g = (float(counter)/255.0) / 255.0;\n" + " fragColor = vec4(0.0, g, 0.0, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +NVRenderTestAtomicCounterBuffer::NVRenderTestAtomicCounterBuffer() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestAtomicCounterBuffer::~NVRenderTestAtomicCounterBuffer() +{ +} + +bool NVRenderTestAtomicCounterBuffer::isSupported(NVRenderContext *context) +{ + // This is currently only supported on GL 4 and GLES 3.1 + if (!context->IsAtomicCounterBufferSupported()) + return false; + + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestAtomicCounterBuffer::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= rasterizerTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestAtomicCounterBuffer::rasterizerTest(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) }, + { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderAtomicCounterBuffer> mAtomicCounterBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create atomic counter buffer + QT3DSU32 acCounter = 0; + NVDataRef<QT3DSU8> acData((QT3DSU8 *)&acCounter, sizeof(QT3DSU32)); + mAtomicCounterBuffer = context->CreateAtomicCounterBuffer( + "ac_buffer", NVRenderBufferUsageType::Static, sizeof(QT3DSU32), acData); + if (!mAtomicCounterBuffer) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create atomic counter buffer"; + return false; + } + // add a parameter + CRegisteredString theACName(context->GetStringTable().RegisterStr("ac_raster")); + mAtomicCounterBuffer->AddParam(theACName, 0); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestAtomicCounterBuffer shader", + toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderAtomicCounterBuffer *> atomicBuffer( + "ac_buffer", *compResult.mShader); + atomicBuffer.Set(); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestAtomicCounterBuffer::runPerformance(NVRenderContext *context, + userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestAtomicCounterBuffer::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestAtomicCounterBuffer.h b/tests/auto/runtime/base/Qt3DSRenderTestAtomicCounterBuffer.h new file mode 100644 index 0000000..87b0910 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestAtomicCounterBuffer.h @@ -0,0 +1,59 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_ATOMIC_COUNTER_BUFFER_H +#define QT3DS_RENDER_TEST_ATOMIC_COUNTER_BUFFER_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestAtomicCounterBuffer : public NVRenderTestBase + { + public: + NVRenderTestAtomicCounterBuffer(); + ~NVRenderTestAtomicCounterBuffer(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool rasterizerTest(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_ATOMIC_COUNTER_BUFFER_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestAttribBuffers.cpp b/tests/auto/runtime/base/Qt3DSRenderTestAttribBuffers.cpp new file mode 100644 index 0000000..805782f --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestAttribBuffers.cpp @@ -0,0 +1,251 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestAttribBuffers.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "in vec3 attr_col; // Vertex col\n" + "out vec3 color; // output color\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + " color = attr_col;\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "in vec3 color; // input color\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4( color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +NVRenderTestAttribBuffers::NVRenderTestAttribBuffers() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestAttribBuffers::~NVRenderTestAttribBuffers() +{ +} + +bool NVRenderTestAttribBuffers::isSupported(NVRenderContext *context) +{ + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestAttribBuffers::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= multiAttribBufferTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestAttribBuffers::multiAttribBufferTest(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, + { QT3DSVec3(0.0, 0.9, 0) } }; + + static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) }, + { QT3DSVec3(0.0, 0.6, 0.0) }, + { QT3DSVec3(0.0, 0.2, 0.0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVRenderVertexBuffer *attribBuffers[2]; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestAttribBuffers shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0), + NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1), + }; + + // position buffer + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer"; + return false; + } + // color buffer + NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize); + mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), colorData); + if (!mColorBuffer) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer"; + return false; + } + + attribBuffers[0] = mVertexBuffer; + attribBuffers[1] = mColorBuffer; + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2)); + // create input Assembler + QT3DSU32 strides[2]; + QT3DSU32 offsets[2]; + strides[0] = mVertexBuffer->GetStride(); + offsets[0] = 0; + strides[1] = mColorBuffer->GetStride(); + offsets[1] = 0; + + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL, + toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestAttribBuffers::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestAttribBuffers::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestAttribBuffers.h b/tests/auto/runtime/base/Qt3DSRenderTestAttribBuffers.h new file mode 100644 index 0000000..47e898f --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestAttribBuffers.h @@ -0,0 +1,59 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_ATTRIB_BUFFERS_H +#define QT3DS_RENDER_TEST_ATTRIB_BUFFERS_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestAttribBuffers : public NVRenderTestBase + { + public: + NVRenderTestAttribBuffers(); + ~NVRenderTestAttribBuffers(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool multiAttribBufferTest(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_ATTRIB_BUFFERS_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestBackendQuery.cpp b/tests/auto/runtime/base/Qt3DSRenderTestBackendQuery.cpp new file mode 100644 index 0000000..30f2637 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestBackendQuery.cpp @@ -0,0 +1,332 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestBackendQuery.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *PassthroughVertShader() +{ + return "uniform mat4 mat_mvp;\n" + "attribute vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; +} + +static const char *SimpleFragShader() +{ + return "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "uniform vec3 color;\n" + "void main()\n" + "{\n" + "gl_FragColor = vec4( color, 1);\n" + "}\n"; +} + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + +NVRenderTestBackendQuery::NVRenderTestBackendQuery() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestBackendQuery::~NVRenderTestBackendQuery() +{ +} + +bool NVRenderTestBackendQuery::isSupported(NVRenderContext *context) +{ + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestBackendQuery::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= depthBitsTest(context, pUserData); + _curTest++; + success &= depthBitsFBOTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestBackendQuery::renderQuad(NVRenderContext *context, userContextData *pUserData, + QT3DSVec3 color) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestBackendQuery shader", toRef(PassthroughVertShader()), + toRef(SimpleFragShader())); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestBackendQuery::depthBitsTest: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestBackendQuery::depthBitsTest: Failed to create input assembler"; + return false; + } + + // check if default buffer bit size is in an acceptable size range + // we accept a range from 16 to 32 + const QT3DSU32 bits = context->GetDepthBits(); + bool passed = (bits >= 16 && bits <= 32); + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return passed; +} + +bool NVRenderTestBackendQuery::depthBitsTest(NVRenderContext *context, userContextData *pUserData) +{ + QT3DSVec3 color(0.0, 0.0, 0.0); + // check if default buffer bit size is in an acceptable size range + // we accept a range from 16 to 32 + const QT3DSU32 bits = context->GetDepthBits(); + bool passed = (bits >= 16 && bits <= 32); + if (passed) + color.y = 1.0; + else + color.x = 1.0; + + passed &= renderQuad(context, pUserData, color); + + return passed; +} + +bool NVRenderTestBackendQuery::depthBitsFBOTest(NVRenderContext *context, + userContextData *pUserData) +{ + // depneding on the context we get different values + NVRenderContextType theContextFlags(NVRenderContextValues::GLES2 | NVRenderContextValues::GL2); + NVRenderContextType type = context->GetRenderContextType(); + bool depth16_Only = (type & theContextFlags); + // create a FBO + NVScopedRefCounted<NVRenderFrameBuffer> m_FBO; + NVScopedRefCounted<NVRenderTexture2D> m_ColorTexture; + NVScopedRefCounted<NVRenderTexture2D> m_Depth16Texture; + NVScopedRefCounted<NVRenderTexture2D> m_Depth24Texture; + NVScopedRefCounted<NVRenderTexture2D> m_Depth32Texture; + NVScopedRefCounted<NVRenderTexture2D> m_Depth24Stencil8Texture; + + m_ColorTexture = context->CreateTexture2D(); + m_ColorTexture->SetTextureData(NVDataRef<QT3DSU8>(), 0, 256, 256, NVRenderTextureFormats::RGBA8); + m_Depth16Texture = context->CreateTexture2D(); + m_Depth16Texture->SetTextureData(NVDataRef<QT3DSU8>(), 0, 256, 256, + NVRenderTextureFormats::Depth16); + + m_FBO = context->CreateFrameBuffer(); + m_FBO->Attach(NVRenderFrameBufferAttachments::Color0, + NVRenderTextureOrRenderBuffer(*m_ColorTexture)); + m_FBO->Attach(NVRenderFrameBufferAttachments::Depth, + NVRenderTextureOrRenderBuffer(*m_Depth16Texture)); + + if (!m_FBO->IsComplete()) { + qWarning() << "NVRenderTestBackendQuery::depthBitsFBOTest: Failed to create FBO"; + return false; + } + + context->SetRenderTarget(m_FBO); + + QT3DSVec3 color(0.0, 0.0, 0.0); + // check depth bit count + QT3DSU32 bits = context->GetDepthBits(); + QT3DSU32 bitsExpected = 16; + bool passed = (bits == bitsExpected); + + // detach depth + m_FBO->Attach(NVRenderFrameBufferAttachments::Depth, NVRenderTextureOrRenderBuffer()); + + m_Depth24Texture = context->CreateTexture2D(); + m_Depth24Texture->SetTextureData(NVDataRef<QT3DSU8>(), 0, 256, 256, + NVRenderTextureFormats::Depth24); + m_FBO->Attach(NVRenderFrameBufferAttachments::Depth, + NVRenderTextureOrRenderBuffer(*m_Depth24Texture)); + if (!m_FBO->IsComplete()) { + qWarning() << "NVRenderTestBackendQuery::depthBitsFBOTest: Failed to create FBO"; + return false; + } + // check depth bit count + bits = context->GetDepthBits(); + bitsExpected = (depth16_Only) ? 16 : 24; + passed &= (bits == bitsExpected); + + // detach depth + m_FBO->Attach(NVRenderFrameBufferAttachments::Depth, NVRenderTextureOrRenderBuffer()); + + m_Depth32Texture = context->CreateTexture2D(); + m_Depth32Texture->SetTextureData(NVDataRef<QT3DSU8>(), 0, 256, 256, + NVRenderTextureFormats::Depth32); + m_FBO->Attach(NVRenderFrameBufferAttachments::Depth, + NVRenderTextureOrRenderBuffer(*m_Depth32Texture)); + if (!m_FBO->IsComplete()) { + qWarning() << "NVRenderTestBackendQuery::depthBitsFBOTest: Failed to create FBO"; + return false; + } + // check depth bit count + bits = context->GetDepthBits(); + bitsExpected = (depth16_Only) ? 16 : 32; + passed &= (bits == bitsExpected); + + // detach depth + m_FBO->Attach(NVRenderFrameBufferAttachments::Depth, NVRenderTextureOrRenderBuffer()); + + // only test depth stencil if supported + if (context->IsDepthStencilSupported()) { + m_Depth24Stencil8Texture = context->CreateTexture2D(); + m_Depth24Stencil8Texture->SetTextureData(NVDataRef<QT3DSU8>(), 0, 256, 256, + NVRenderTextureFormats::Depth24Stencil8); + m_FBO->Attach(NVRenderFrameBufferAttachments::DepthStencil, + NVRenderTextureOrRenderBuffer(*m_Depth24Stencil8Texture)); + if (!m_FBO->IsComplete()) { + qWarning() << "NVRenderTestBackendQuery::depthBitsFBOTest: Failed to create FBO"; + return false; + } + // check depth bit count + bits = context->GetDepthBits(); + bitsExpected = (depth16_Only) ? 16 : 24; + passed &= (bits == bitsExpected); + } + + context->SetRenderTarget(NULL); + + if (passed) + color.y = 1.0; + else + color.x = 1.0; + + passed &= renderQuad(context, pUserData, color); + + return passed; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestBackendQuery::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestBackendQuery::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestBackendQuery.h b/tests/auto/runtime/base/Qt3DSRenderTestBackendQuery.h new file mode 100644 index 0000000..e5fde64 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestBackendQuery.h @@ -0,0 +1,62 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_BACKEND_QUERY_H +#define QT3DS_RENDER_TEST_BACKEND_QUERY_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestBackendQuery : public NVRenderTestBase + { + public: + NVRenderTestBackendQuery(); + ~NVRenderTestBackendQuery(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool depthBitsTest(NVRenderContext *context, userContextData *pUserData); + bool depthBitsFBOTest(NVRenderContext *context, userContextData *pUserData); + + bool renderQuad(NVRenderContext *context, userContextData *pUserData, QT3DSVec3 color); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_CONSTANT_BUFFER_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestClear.cpp b/tests/auto/runtime/base/Qt3DSRenderTestClear.cpp new file mode 100644 index 0000000..3e80d40 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestClear.cpp @@ -0,0 +1,131 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestClear.h" +#include "foundation/Qt3DSVec4.h" + +using namespace qt3ds; +using namespace qt3ds::render; + +NVRenderTestClear::NVRenderTestClear() +{ +} + +NVRenderTestClear::~NVRenderTestClear() +{ +} + +bool NVRenderTestClear::isSupported(NVRenderContext *context) +{ + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +static bool checkColor(int width, int height, unsigned char *pixels, const QT3DSVec3 &color) +{ + unsigned char *pSrc = pixels; + + for (int h = 0; h < height; h++) { + for (int w = 0; w < width; w++) { + if (pSrc[0] != (unsigned char)color.x || pSrc[1] != (unsigned char)color.y + || pSrc[2] != (unsigned char)color.z) { + return false; + } + + pSrc += 3; + } + } + + return true; +} + +bool NVRenderTestClear::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + + success &= testColorClear(context, pUserData); + + // if successful draw green otherwise a red + if (success) { + // set clear color to green + context->SetClearColor(QT3DSVec4(0.0f, 1.0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color)); + } else { + // set clear color to green + context->SetClearColor(QT3DSVec4(1.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color)); + } + + return success; +} + +bool NVRenderTestClear::testColorClear(NVRenderContext *context, userContextData *pUserData) +{ + // allocate buffer for readback + NVAllocatorCallback &alloc(context->GetFoundation().getAllocator()); + QT3DSU32 size = pUserData->winHeight * pUserData->winHeight * 3 * sizeof(QT3DSU8); + QT3DSU8 *pixels = (QT3DSU8 *)alloc.allocate(size, "testColorClear color clear", __FILE__, __LINE__); + + if (!pixels) + return false; + + // set clear color to yellow + context->SetClearColor(QT3DSVec4(1.0f, 1.0f, .0f, 0.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color)); + + // read back pixels + context->ReadPixels(NVRenderRect(0, 0, pUserData->winHeight, pUserData->winHeight), + NVRenderReadPixelFormats::RGB8, NVDataRef<QT3DSU8>(pixels, size)); + // check color + bool passed = + checkColor(pUserData->winHeight, pUserData->winHeight, pixels, QT3DSVec3(255.0f, 255.0f, .0f)); + + alloc.deallocate(pixels); + + return passed; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestClear::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestClear::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestClear.h b/tests/auto/runtime/base/Qt3DSRenderTestClear.h new file mode 100644 index 0000000..6113b7b --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestClear.h @@ -0,0 +1,56 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_CLEAR_H +#define QT3DS_RENDER_TEST_CLEAR_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the render target clearing + class NVRenderTestClear : public NVRenderTestBase + { + public: + NVRenderTestClear(); + ~NVRenderTestClear(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextDat); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + /// subtests + bool testColorClear(NVRenderContext *context, userContextData *pUserData); + }; +} +} + +#endif // QT3DS_RENDER_TEST_CLEAR_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestConstantBuffer.cpp b/tests/auto/runtime/base/Qt3DSRenderTestConstantBuffer.cpp new file mode 100644 index 0000000..8b6cb34 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestConstantBuffer.cpp @@ -0,0 +1,847 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestConstantBuffer.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const char *scalarVertShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "layout (std140) uniform cbBuffer { \n" + "float red;\n" + "float green;\n" + "mat4 mat_mvp;\n" + "float blue;\n };\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *scalarFragShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "layout (std140) uniform cbBuffer { \n" + "float red;\n" + "float green;\n" + "mat4 mat_mvp;\n" + "float blue;\n };\n" + "void main()\n" + "{\n" + " gl_FragColor = vec4(red, green, blue, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *vectorVertShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "layout (std140) uniform cbBuffer { \n" + "vec2 rg;\n" + "mat4 mat_mvp;\n" + "vec2 ba;\n };\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *vectorFragShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "layout (std140) uniform cbBuffer { \n" + "vec2 rg;\n" + "mat4 mat_mvp;\n" + "vec2 ba;\n };\n" + "void main()\n" + "{\n" + " gl_FragColor = vec4(rg[0], rg[1], ba[0], ba[1]);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *structVertShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "struct sampleStruct {\n" + "vec2 rg;\n" + "mat4 mat_mvp;\n" + "float blue;\n" + "float alpha; };\n" + "layout (std140) uniform cbBuffer { \n" + "sampleStruct s[2]; };\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = s[0].mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *structFragShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "struct sampleStruct {\n" + "vec2 rg;\n" + "mat4 mat_mvp;\n" + "float blue;\n" + "float alpha; };\n" + "layout (std140) uniform cbBuffer { \n" + "sampleStruct s[2]; };\n" + "void main()\n" + "{\n" + " gl_FragColor = vec4(s[0].rg[0], s[0].rg[1], s[0].blue, s[0].alpha);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *multiCBVertShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "layout (std140) uniform cbBufferTrans { \n" + "mat4 mat_mvp;\n };\n" + "layout (std140) uniform cbBufferCol { \n" + "float red;\n" + "float green;\n" + "float blue;\n };\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *multiCBFragShader(bool bESContext, std::string &prog) +{ + if (bESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330 compatibility\n"; + } + + prog += "layout (std140) uniform cbBufferTrans { \n" + "mat4 mat_mvp;\n };\n" + "layout (std140) uniform cbBufferCol { \n" + "float red;\n" + "float green;\n" + "float blue;\n };\n" + "void main()\n" + "{\n" + " gl_FragColor = vec4(red, green, blue, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +NVRenderTestConstantBuffer::NVRenderTestConstantBuffer() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestConstantBuffer::~NVRenderTestConstantBuffer() +{ +} + +bool NVRenderTestConstantBuffer::isSupported(NVRenderContext *context) +{ + NVRenderContextType ctxType = context->GetRenderContextType(); + NVRenderContextType nonSupportedFlags(NVRenderContextValues::GL2 + | NVRenderContextValues::GLES2); + + // This is currently only supported on GL(Es) >= 3 + if ((ctxType & nonSupportedFlags)) + return false; + + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestConstantBuffer::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= scalarTest(context, pUserData); + _curTest++; + success &= vectorTest(context, pUserData); + _curTest++; + success &= structTest(context, pUserData); + _curTest++; + success &= rawTest(context, pUserData); + _curTest++; + success &= multiCBTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestConstantBuffer::scalarTest(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderConstantBuffer> mConstantBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create constant buffer referred in the program + mConstantBuffer = context->CreateConstantBuffer("cbBuffer", NVRenderBufferUsageType::Static, 0, + NVDataRef<QT3DSU8>()); + // buffer parameter. They must be in the order of appearance + CRegisteredString theRedName(context->GetStringTable().RegisterStr("red")); + mConstantBuffer->AddParam(theRedName, NVRenderShaderDataTypes::QT3DSF32, 1); + CRegisteredString theGreenName(context->GetStringTable().RegisterStr("green")); + mConstantBuffer->AddParam(theGreenName, NVRenderShaderDataTypes::QT3DSF32, 1); + CRegisteredString theMatName(context->GetStringTable().RegisterStr("mat_mvp")); + mConstantBuffer->AddParam(theMatName, NVRenderShaderDataTypes::QT3DSMat44, 1); + CRegisteredString theBlueName(context->GetStringTable().RegisterStr("blue")); + mConstantBuffer->AddParam(theBlueName, NVRenderShaderDataTypes::QT3DSF32, 1); + + // set values + QT3DSF32 red = 0.0; + mConstantBuffer->UpdateParam("red", NVDataRef<QT3DSU8>((QT3DSU8 *)&red, 1)); + QT3DSF32 green = 1.0; + mConstantBuffer->UpdateParam("green", NVDataRef<QT3DSU8>((QT3DSU8 *)&green, 1)); + QT3DSF32 blue = 0.0; + mConstantBuffer->UpdateParam("blue", NVDataRef<QT3DSU8>((QT3DSU8 *)&blue, 1)); + mConstantBuffer->UpdateParam("mat_mvp", NVDataRef<QT3DSU8>((QT3DSU8 *)mvp.front(), 1)); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestConstantBuffer::scalarTest", + toRef(scalarVertShader(isGLESContext(context), vtxProg)), + toRef(scalarFragShader(isGLESContext(context), frgProg))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestConstantBuffer::scalarTest: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestConstantBuffer::scalarTest: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderConstantBuffer *> cb("cbBuffer", + *compResult.mShader); + mConstantBuffer->Update(); + cb.Set(); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestConstantBuffer::vectorTest(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderConstantBuffer> mConstantBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create constant buffer referred in the program + mConstantBuffer = context->CreateConstantBuffer("cbBuffer", NVRenderBufferUsageType::Static, 0, + NVDataRef<QT3DSU8>()); + // buffer parameter. They must be in the order of appearance + CRegisteredString theRGName(context->GetStringTable().RegisterStr("rg")); + mConstantBuffer->AddParam(theRGName, NVRenderShaderDataTypes::QT3DSVec2, 1); + CRegisteredString theMatName(context->GetStringTable().RegisterStr("mat_mvp")); + mConstantBuffer->AddParam(theMatName, NVRenderShaderDataTypes::QT3DSMat44, 1); + CRegisteredString theBAName(context->GetStringTable().RegisterStr("ba")); + mConstantBuffer->AddParam(theBAName, NVRenderShaderDataTypes::QT3DSVec2, 1); + + // set values + QT3DSVec2 rg; + rg[0] = 0.0; + rg[1] = 1.0; + mConstantBuffer->UpdateParam("rg", NVDataRef<QT3DSU8>((QT3DSU8 *)&rg, 1)); + QT3DSVec2 ba; + ba[0] = 0.0; + ba[1] = 1.0; + mConstantBuffer->UpdateParam("ba", NVDataRef<QT3DSU8>((QT3DSU8 *)&ba, 1)); + mConstantBuffer->UpdateParam("mat_mvp", NVDataRef<QT3DSU8>((QT3DSU8 *)mvp.front(), 1)); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestConstantBuffer::vectorTest", + toRef(vectorVertShader(isGLESContext(context), vtxProg)), + toRef(vectorFragShader(isGLESContext(context), frgProg))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestConstantBuffer::vectorTest: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestConstantBuffer::vectorTest: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderConstantBuffer *> cb("cbBuffer", + *compResult.mShader); + cb.Set(); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestConstantBuffer::structTest(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderConstantBuffer> mConstantBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create constant buffer referred in the program + mConstantBuffer = context->CreateConstantBuffer("cbBuffer", NVRenderBufferUsageType::Static, 0, + NVDataRef<QT3DSU8>()); + // buffer parameter. They must be in the order of appearance + CRegisteredString theRGName(context->GetStringTable().RegisterStr("s[0].rg")); + mConstantBuffer->AddParam(theRGName, NVRenderShaderDataTypes::QT3DSVec2, 1); + CRegisteredString theMatName(context->GetStringTable().RegisterStr("s[0].mat_mvp")); + mConstantBuffer->AddParam(theMatName, NVRenderShaderDataTypes::QT3DSMat44, 1); + CRegisteredString theBlueName(context->GetStringTable().RegisterStr("s[0].blue")); + mConstantBuffer->AddParam(theBlueName, NVRenderShaderDataTypes::QT3DSF32, 1); + CRegisteredString theAlphaName(context->GetStringTable().RegisterStr("s[0].alpha")); + mConstantBuffer->AddParam(theAlphaName, NVRenderShaderDataTypes::QT3DSF32, 1); + + // set values + QT3DSVec2 rg; + rg[0] = 0.0; + rg[1] = 1.0; + mConstantBuffer->UpdateParam("s[0].rg", NVDataRef<QT3DSU8>((QT3DSU8 *)&rg, 1)); + QT3DSF32 blue, alpha; + blue = 0.0; + alpha = 1.0; + mConstantBuffer->UpdateParam("s[0].blue", NVDataRef<QT3DSU8>((QT3DSU8 *)&blue, 1)); + mConstantBuffer->UpdateParam("s[0].alpha", NVDataRef<QT3DSU8>((QT3DSU8 *)&alpha, 1)); + mConstantBuffer->UpdateParam("s[0].mat_mvp", NVDataRef<QT3DSU8>((QT3DSU8 *)mvp.front(), 1)); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestConstantBuffer::structTest", + toRef(structVertShader(isGLESContext(context), vtxProg)), + toRef(structFragShader(isGLESContext(context), frgProg))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestConstantBuffer::structTest: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestConstantBuffer::structTest: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderConstantBuffer *> cb("cbBuffer", + *compResult.mShader); + cb.Set(); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestConstantBuffer::rawTest(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + struct sampleStruct + { + float rg[2]; + float padding[2]; + QT3DSMat44 mat_mvp; // matrices start on 16 byte boundaries + float blue; + float alpha; + } s; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderConstantBuffer> mConstantBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + NVDataRef<QT3DSU8> cBuffer((QT3DSU8 *)&s, sizeof(sampleStruct)); + // create constant buffer referred in the program + mConstantBuffer = context->CreateConstantBuffer("cbBuffer", NVRenderBufferUsageType::Static, + sizeof(sampleStruct), cBuffer); + // set values + s.rg[0] = 0.0; + s.rg[1] = 1.0; + s.mat_mvp = mvp; + s.blue = 0.0; + s.alpha = 0.0; + mConstantBuffer->UpdateRaw(0, cBuffer); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestConstantBuffer::rawTest", + toRef(structVertShader(isGLESContext(context), vtxProg)), + toRef(structFragShader(isGLESContext(context), frgProg))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestConstantBuffer::rawTest: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestConstantBuffer::rawTest: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderConstantBuffer *> cb("cbBuffer", + *compResult.mShader); + cb.Set(); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +///< test of multiple constant buffers +bool NVRenderTestConstantBuffer::multiCBTest(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderConstantBuffer> mConstantBufferTrans; + NVScopedRefCounted<NVRenderConstantBuffer> mConstantBufferCol; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create constant buffer referred in the program + mConstantBufferTrans = context->CreateConstantBuffer( + "cbBufferTrans", NVRenderBufferUsageType::Static, 0, NVDataRef<QT3DSU8>()); + // buffer parameter. They must be in the order of appearance + CRegisteredString theMatName(context->GetStringTable().RegisterStr("mat_mvp")); + mConstantBufferTrans->AddParam(theMatName, NVRenderShaderDataTypes::QT3DSMat44, 1); + + // create constant buffer referred in the program + mConstantBufferCol = context->CreateConstantBuffer( + "cbBufferCol", NVRenderBufferUsageType::Static, 0, NVDataRef<QT3DSU8>()); + CRegisteredString theRedName(context->GetStringTable().RegisterStr("red")); + mConstantBufferCol->AddParam(theRedName, NVRenderShaderDataTypes::QT3DSF32, 1); + CRegisteredString theGreenName(context->GetStringTable().RegisterStr("green")); + mConstantBufferCol->AddParam(theGreenName, NVRenderShaderDataTypes::QT3DSF32, 1); + CRegisteredString theBlueName(context->GetStringTable().RegisterStr("blue")); + mConstantBufferCol->AddParam(theBlueName, NVRenderShaderDataTypes::QT3DSF32, 1); + + // set values + mConstantBufferTrans->UpdateParam("mat_mvp", NVDataRef<QT3DSU8>((QT3DSU8 *)mvp.front(), 1)); + + QT3DSF32 red = 0.0; + mConstantBufferCol->UpdateParam("red", NVDataRef<QT3DSU8>((QT3DSU8 *)&red, 1)); + QT3DSF32 green = 1.0; + mConstantBufferCol->UpdateParam("green", NVDataRef<QT3DSU8>((QT3DSU8 *)&green, 1)); + QT3DSF32 blue = 0.0; + mConstantBufferCol->UpdateParam("blue", NVDataRef<QT3DSU8>((QT3DSU8 *)&blue, 1)); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestConstantBuffer::multiCBTest", + toRef(multiCBVertShader(isGLESContext(context), vtxProg)), + toRef(multiCBFragShader(isGLESContext(context), frgProg))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestConstantBuffer::scalarTest: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestConstantBuffer::scalarTest: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderConstantBuffer *> cbTrans( + "cbBufferTrans", *compResult.mShader); + mConstantBufferTrans->Update(); + cbTrans.Set(); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderConstantBuffer *> cbCol( + "cbBufferCol", *compResult.mShader); + mConstantBufferCol->Update(); + cbCol.Set(); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestConstantBuffer::runPerformance(NVRenderContext *context, + userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestConstantBuffer::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestConstantBuffer.h b/tests/auto/runtime/base/Qt3DSRenderTestConstantBuffer.h new file mode 100644 index 0000000..417e4bb --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestConstantBuffer.h @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_CONSTANT_BUFFER_H +#define QT3DS_RENDER_TEST_CONSTANT_BUFFER_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestConstantBuffer : public NVRenderTestBase + { + public: + NVRenderTestConstantBuffer(); + ~NVRenderTestConstantBuffer(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool scalarTest(NVRenderContext *context, userContextData *pUserData); + bool vectorTest(NVRenderContext *context, userContextData *pUserData); + bool structTest(NVRenderContext *context, userContextData *pUserData); + bool rawTest(NVRenderContext *context, userContextData *pUserData); + bool multiCBTest(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_CONSTANT_BUFFER_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.cpp b/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.cpp new file mode 100644 index 0000000..4b8044d --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.cpp @@ -0,0 +1,358 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestDrawIndirectBuffer.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderDrawIndirectBuffer.h" +#include "render/Qt3DSRenderShaderProgram.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +NVRenderTestDrawIndirectBuffer::NVRenderTestDrawIndirectBuffer() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestDrawIndirectBuffer::~NVRenderTestDrawIndirectBuffer() +{ +} + +bool NVRenderTestDrawIndirectBuffer::isSupported(NVRenderContext *context) +{ + // This is currently only supported on GL 4 and GLES 3.1 + // we have no direct check for this but this is the same version + if (!context->IsAtomicCounterBufferSupported()) + return false; + + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestDrawIndirectBuffer::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= drawArrayIndirect(context, pUserData); + _curTest++; + success &= drawElementsIndirect(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestDrawIndirectBuffer::drawArrayIndirect(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) }, + { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderDrawIndirectBuffer> mDrawIndirectBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestDrawIndirectBuffer shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, toConstDataRef(&strides, 1), + toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create input assembler"; + return false; + } + + // create draw indirect buffer + DrawArraysIndirectCommand command; + command.baseInstance = 0; + command.count = 6; + command.first = 0; + command.primCount = 1; + QT3DSU32 commandBufSize = sizeof(DrawArraysIndirectCommand); + NVDataRef<QT3DSU8> commandData((QT3DSU8 *)&command, commandBufSize); + mDrawIndirectBuffer = context->CreateDrawIndirectBuffer(NVRenderBufferUsageType::Dynamic, + commandBufSize, commandData); + + if (!mDrawIndirectBuffer) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create vertex buffer"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + mDrawIndirectBuffer->Bind(); + context->DrawIndirect(mInputAssembler->GetPrimitiveType(), 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestDrawIndirectBuffer::drawElementsIndirect(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) }, + { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + const unsigned short indices[] = { 0, 1, 2, 3, 4, 5 }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderDrawIndirectBuffer> mDrawIndirectBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestDrawIndirectBuffer shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create vertex buffer"; + return false; + } + + // index buffer + bufSize = 6 * sizeof(unsigned short); + NVDataRef<QT3DSU8> idxData((QT3DSU8 *)indices, bufSize); + mIndexBuffer = context->CreateIndexBuffer( + NVRenderBufferUsageType::Static, NVRenderComponentTypes::QT3DSU16, bufSize, + NVConstDataRef<QT3DSU8>(reinterpret_cast<const QT3DSU8 *>(indices), bufSize)); + if (!mIndexBuffer) { + qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create index buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create input assembler"; + return false; + } + + // create draw indirect buffer + DrawElementsIndirectCommand command; + command.baseInstance = 0; + command.count = 6; + command.firstIndex = 0; + command.baseVertex = 0; + command.primCount = 1; + QT3DSU32 commandBufSize = sizeof(DrawElementsIndirectCommand); + NVDataRef<QT3DSU8> commandData((QT3DSU8 *)&command, commandBufSize); + mDrawIndirectBuffer = context->CreateDrawIndirectBuffer(NVRenderBufferUsageType::Dynamic, + commandBufSize, commandData); + + if (!mDrawIndirectBuffer) { + qWarning() << "NVRenderTestAtomicCounterBuffer: Failed to create vertex buffer"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + mDrawIndirectBuffer->Bind(); + context->DrawIndirect(mInputAssembler->GetPrimitiveType(), 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestDrawIndirectBuffer::runPerformance(NVRenderContext *context, + userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestDrawIndirectBuffer::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.h b/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.h new file mode 100644 index 0000000..ee37a13 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestDrawIndirectBuffer.h @@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_DRAW_INDIRECT_BUFFER_H +#define QT3DS_RENDER_TEST_DRAW_INDIRECT_BUFFER_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestDrawIndirectBuffer : public NVRenderTestBase + { + public: + NVRenderTestDrawIndirectBuffer(); + ~NVRenderTestDrawIndirectBuffer(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool drawArrayIndirect(NVRenderContext *context, userContextData *pUserData); + bool drawElementsIndirect(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_ATOMIC_COUNTER_BUFFER_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp b/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp new file mode 100644 index 0000000..d3c2423 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.cpp @@ -0,0 +1,321 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestPrimitives.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *PassthroughVertShader() +{ + return "uniform mat4 mat_mvp;\n" + "attribute vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; +} + +static const char *SimpleFragShader() +{ + return "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "void main()\n" + "{\n" + "gl_FragColor = vec4(0, 1, 0, 1);\n" + "}\n"; +} + +NVRenderTestPrimitives::NVRenderTestPrimitives() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestPrimitives::~NVRenderTestPrimitives() +{ +} + +bool NVRenderTestPrimitives::isSupported(NVRenderContext *context) +{ + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestPrimitives::renderPrimitive(NVRenderContext *context, + userContextData *pContextData, + const Vertex *pVertexData, unsigned int vertexCount, + const unsigned short *pIndexData, + unsigned int indexCount, + NVRenderDrawMode::Enum primType) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestPrimitives shader", toRef(PassthroughVertShader()), toRef(SimpleFragShader())); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = vertexCount * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)pVertexData, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create vertex buffer"; + return false; + } + + // index buffer + if (pIndexData && indexCount) { + bufSize = indexCount * sizeof(unsigned short); + NVDataRef<QT3DSU8> idxData((QT3DSU8 *)pIndexData, bufSize); + mIndexBuffer = context->CreateIndexBuffer( + NVRenderBufferUsageType::Static, NVRenderComponentTypes::QT3DSU16, bufSize, + NVConstDataRef<QT3DSU8>(reinterpret_cast<const QT3DSU8 *>(pIndexData), bufSize)); + if (!mIndexBuffer) { + qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create index buffer"; + return false; + } + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestPrimitives::Triangles: Failed to create inout assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + QT3DSU32 count = (mIndexBuffer.mPtr) ? indexCount : vertexCount; + context->Draw(primType, count, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestPrimitives::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= triangles(context, pUserData); + _curTest++; + success &= triangleStrip(context, pUserData); + _curTest++; + success &= lines(context, pUserData); + _curTest++; + success &= lineStrip(context, pUserData); + _curTest++; + success &= trianglesIndexed(context, pUserData); + _curTest++; + success &= triangleStripIndexed(context, pUserData); + _curTest++; + success &= linesIndexed(context, pUserData); + _curTest++; + success &= lineStripIndexed(context, pUserData); + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestPrimitives::triangles(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.85, -0.9, 0) }, { QT3DSVec3(-0.85, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + return renderPrimitive(context, pUserData, vertexPositions, 6, NULL, 0, + NVRenderDrawMode::Triangles); +} + +bool NVRenderTestPrimitives::triangleStrip(NVRenderContext *context, userContextData *pUserData) +{ + const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0.0) }, + { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.9f, 0.9f, 0.0f) }, + { QT3DSVec3(0.9f, -0.9f, 0.0f) } }; + + return renderPrimitive(context, pUserData, vertexPositions, 4, NULL, 0, + NVRenderDrawMode::TriangleStrip); +} + +bool NVRenderTestPrimitives::lines(NVRenderContext *context, userContextData *pUserData) +{ + const Vertex vertexPositions[] = { + { QT3DSVec3(0.9f, 0.9f, 0.0f) }, { QT3DSVec3(0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.9f, -0.9f, 0.0f) }, { QT3DSVec3(-0.85f, -0.9f, 0.0f) }, + { QT3DSVec3(-0.85f, -0.9f, 0.0f) }, { QT3DSVec3(0.9f, 0.9f, 0.0f) }, + { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, { QT3DSVec3(0.85f, 0.9f, 0.0f) }, + { QT3DSVec3(0.85f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, + { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, -0.9f, 0.0f) } + }; + + return renderPrimitive(context, pUserData, vertexPositions, 12, NULL, 0, + NVRenderDrawMode::Lines); +} + +bool NVRenderTestPrimitives::lineStrip(NVRenderContext *context, userContextData *pUserData) +{ + const Vertex vertexPositions[] = { + { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.9f, -0.9f, 0.0f) }, { QT3DSVec3(0.9f, 0.9f, 0.0f) }, + { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, + }; + + return renderPrimitive(context, pUserData, vertexPositions, 5, NULL, 0, + NVRenderDrawMode::LineStrip); +} + +bool NVRenderTestPrimitives::trianglesIndexed(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.85, -0.9, 0) }, { QT3DSVec3(-0.85, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + + const unsigned short indices[] = { 0, 1, 2, 3, 4, 5 }; + + return renderPrimitive(context, pUserData, vertexPositions, 6, indices, 6, + NVRenderDrawMode::Triangles); +} + +bool NVRenderTestPrimitives::triangleStripIndexed(NVRenderContext *context, + userContextData *pUserData) +{ + const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0.0) }, + { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.9f, 0.9f, 0.0f) }, + { QT3DSVec3(0.9f, -0.9f, 0.0f) } }; + + const unsigned short indices[] = { 0, 1, 2, 3 }; + + return renderPrimitive(context, pUserData, vertexPositions, 4, indices, 4, + NVRenderDrawMode::TriangleStrip); +} + +bool NVRenderTestPrimitives::linesIndexed(NVRenderContext *context, userContextData *pUserData) +{ + const Vertex vertexPositions[] = { + { QT3DSVec3(0.9f, 0.9f, 0.0f) }, { QT3DSVec3(0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(-0.85f, -0.9f, 0.0f) }, { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.85f, 0.9f, 0.0f) }, { QT3DSVec3(-0.9f, 0.9f, 0.0f) }, + }; + + const unsigned short indices[] = { 0, 1, 1, 2, 2, 0, 3, 4, 4, 5, 5, 3 }; + + return renderPrimitive(context, pUserData, vertexPositions, 6, indices, 12, + NVRenderDrawMode::Lines); +} + +bool NVRenderTestPrimitives::lineStripIndexed(NVRenderContext *context, userContextData *pUserData) +{ + const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0.0) }, + { QT3DSVec3(-0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.9f, -0.9f, 0.0f) }, + { QT3DSVec3(0.9f, 0.9f, 0.0f) } }; + + const unsigned short indices[] = { 0, 1, 2, 3, 0 }; + + return renderPrimitive(context, pUserData, vertexPositions, 4, indices, 5, + NVRenderDrawMode::LineStrip); +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestPrimitives::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestPrimitives::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.h b/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.h new file mode 100644 index 0000000..4b6128e --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestPrimitives.h @@ -0,0 +1,77 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_PRIMITIVES_H +#define QT3DS_RENDER_TEST_PRIMITIVES_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + struct Vertex + { + QT3DSVec3 positions; + }; + + /// This class tests the creation of all kinds of primitives + class NVRenderTestPrimitives : public NVRenderTestBase + { + public: + NVRenderTestPrimitives(); + ~NVRenderTestPrimitives(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool triangles(NVRenderContext *context, userContextData *pUserData); + bool triangleStrip(NVRenderContext *context, userContextData *pUserData); + bool lines(NVRenderContext *context, userContextData *pUserData); + bool lineStrip(NVRenderContext *context, userContextData *pContextData); + + bool trianglesIndexed(NVRenderContext *context, userContextData *pUserData); + bool triangleStripIndexed(NVRenderContext *context, userContextData *pUserData); + bool linesIndexed(NVRenderContext *context, userContextData *pUserData); + bool lineStripIndexed(NVRenderContext *context, userContextData *pContextData); + + bool renderPrimitive(NVRenderContext *context, userContextData *pContextData, + const Vertex *pVertexData, unsigned int vertexCount, + const unsigned short *pIndexData, unsigned int indexCount, + NVRenderDrawMode::Enum primType); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_PRIMITIVES_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp new file mode 100644 index 0000000..a76bfa0 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp @@ -0,0 +1,401 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestProgramPipeline.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderProgramPipeline.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + + prog += "out gl_PerVertex\n" + "{\n" + "\tvec4 gl_Position;\n" + "\tfloat gl_PointSize;\n" + "\tfloat gl_ClipDistance[];\n" + "};\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "in vec3 attr_col; // Vertex col\n" + "out vec3 color; // output color\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + " color = attr_col;\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + prog += "in vec3 color; // input color\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4( color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +NVRenderTestProgramPipeline::NVRenderTestProgramPipeline() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestProgramPipeline::~NVRenderTestProgramPipeline() +{ +} + +bool NVRenderTestProgramPipeline::isSupported(NVRenderContext *context) +{ + return context->IsProgramPipelineSupported(); +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestProgramPipeline::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= vertFragSeparateTest(context, pUserData); + _curTest++; + success &= vertFragCombinedTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestProgramPipeline::vertFragSeparateTest(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, + { QT3DSVec3(0.0, 0.9, 0) } }; + + static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) }, + { QT3DSVec3(0.0, 1.0, 0.0) }, + { QT3DSVec3(0.0, 1.0, 0.0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderProgramPipeline> mProgramPipeline; + NVRenderVertexBuffer *attribBuffers[2]; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult vtxResult = context->CompileSource( + "NVRenderTestProgramPipeline vertex shader", + toRef(vertShader(vtxProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(), + NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true); + if (!vtxResult.mShader) { + return false; + } + + NVRenderVertFragCompilationResult fragResult = context->CompileSource( + "NVRenderTestProgramPipeline fragment shader", NVConstDataRef<QT3DSI8>(), + toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(), + NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true); + + if (!fragResult.mShader) { + return false; + } + + // setup program pipeline + mProgramPipeline = context->CreateProgramPipeline(); + if (!mProgramPipeline) { + qWarning() << "NVRenderTestProgramPipeline: Failed to create program pipeline"; + return false; + } + + mProgramPipeline->SetProgramStages(vtxResult.mShader, + NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Vertex)); + mProgramPipeline->SetProgramStages(fragResult.mShader, + NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Fragment)); + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0), + NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1), + }; + + // position buffer + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer"; + return false; + } + // color buffer + NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize); + mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), colorData); + if (!mColorBuffer) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer"; + return false; + } + + attribBuffers[0] = mVertexBuffer; + attribBuffers[1] = mColorBuffer; + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2)); + // create input Assembler + QT3DSU32 strides[2]; + QT3DSU32 offsets[2]; + strides[0] = mVertexBuffer->GetStride(); + offsets[0] = 0; + strides[1] = mColorBuffer->GetStride(); + offsets[1] = 0; + + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL, + toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveProgramPipeline(mProgramPipeline); + vtxResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + vtxResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveProgramPipeline(0); + return true; +} + +bool NVRenderTestProgramPipeline::vertFragCombinedTest(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, + { QT3DSVec3(0.0, 0.9, 0) } }; + + static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) }, + { QT3DSVec3(0.0, 1.0, 0.0) }, + { QT3DSVec3(0.0, 1.0, 0.0) } }; + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderProgramPipeline> mProgramPipeline; + NVRenderVertexBuffer *attribBuffers[2]; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestProgramPipeline vertex shader", + toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(), + NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true); + if (!compResult.mShader) { + return false; + } + + // setup program pipeline + mProgramPipeline = context->CreateProgramPipeline(); + if (!mProgramPipeline) { + qWarning() << "NVRenderTestProgramPipeline: Failed to create program pipeline"; + return false; + } + + mProgramPipeline->SetProgramStages( + compResult.mShader, NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Vertex + | NVRenderShaderTypeValue::Fragment)); + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0), + NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1), + }; + + // position buffer + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer"; + return false; + } + // color buffer + NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize); + mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), colorData); + if (!mColorBuffer) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer"; + return false; + } + + attribBuffers[0] = mVertexBuffer; + attribBuffers[1] = mColorBuffer; + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2)); + // create input Assembler + QT3DSU32 strides[2]; + QT3DSU32 offsets[2]; + strides[0] = mVertexBuffer->GetStride(); + offsets[0] = 0; + strides[1] = mColorBuffer->GetStride(); + offsets[1] = 0; + + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL, + toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveProgramPipeline(mProgramPipeline); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveProgramPipeline(0); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestProgramPipeline::runPerformance(NVRenderContext *context, + userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestProgramPipeline::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.h b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.h new file mode 100644 index 0000000..eeec086 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.h @@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_PROGRAM_PIPELINE_H +#define QT3DS_RENDER_TEST_PROGRAM_PIPELINE_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestProgramPipeline : public NVRenderTestBase + { + public: + NVRenderTestProgramPipeline(); + ~NVRenderTestProgramPipeline(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool vertFragSeparateTest(NVRenderContext *context, userContextData *pUserData); + bool vertFragCombinedTest(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_PROGRAM_PIPELINE_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.cpp b/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.cpp new file mode 100644 index 0000000..6904955 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.cpp @@ -0,0 +1,288 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestTexture2D.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderTexture2D.h" +#include "render/Qt3DSRenderTexture2DArray.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "in vec3 attr_uv; // texture coord\n" + "out vec3 varTexCoord;\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + " varTexCoord = attr_uv;\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330\n"; + } + + prog += "uniform sampler2DArray inTex;\n" + "in vec3 varTexCoord;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = texture(inTex, varTexCoord);\n" + "}\n"; + + return prog.c_str(); +} + +struct Vertex +{ + QT3DSVec3 positions; + QT3DSVec3 texCoord; +}; + +static const Vertex vertexPositionsL0[] = { + { QT3DSVec3(-0.9, 0.0, 0), QT3DSVec3(0, 0, 0) }, { QT3DSVec3(0.0, 0.9, 0), QT3DSVec3(1, 1, 0) }, + { QT3DSVec3(-0.9, 0.9, 0), QT3DSVec3(0, 1, 0) }, { QT3DSVec3(-0.9, 0.0, 0), QT3DSVec3(0, 0, 0) }, + { QT3DSVec3(0.0, 0.0, 0), QT3DSVec3(1, 0, 0) }, { QT3DSVec3(0.0, 0.9, 0), QT3DSVec3(1, 1, 0) } +}; + +static const Vertex vertexPositionsL1[] = { + { QT3DSVec3(0.0, -0.9, 0), QT3DSVec3(0, 0, 1) }, { QT3DSVec3(0.9, 0.0, 0), QT3DSVec3(1, 1, 1) }, + { QT3DSVec3(0.0, 0.0, 0), QT3DSVec3(0, 1, 1) }, { QT3DSVec3(0.0, -0.9, 0), QT3DSVec3(0, 0, 1) }, + { QT3DSVec3(0.9, -0.9, 0), QT3DSVec3(1, 0, 1) }, { QT3DSVec3(0.9, 0.0, 0), QT3DSVec3(1, 1, 1) } +}; + +#define TEXTURE_LAYER_SIZE 2 +#define TEXTURE_SIZE 64 +#define PATTERN_SIZE 0x8 + +NVRenderTestTexture2D::NVRenderTestTexture2D() +{ + _curTest = 0; + _maxColumn = 4; + _pTextureData = NULL; +} + +NVRenderTestTexture2D::~NVRenderTestTexture2D() +{ +} + +bool NVRenderTestTexture2D::isSupported(NVRenderContext *context) +{ + return context->IsTextureArraySupported(); +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestTexture2D::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + // alloc data + _pTextureData = new unsigned char[TEXTURE_SIZE * TEXTURE_SIZE * 4 * TEXTURE_LAYER_SIZE]; + CreateTexData(_pTextureData); + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= texArray2DTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + if (_pTextureData) + delete _pTextureData; + + return success; +} + +void NVRenderTestTexture2D::CreateTexData(unsigned char *_pOutData) +{ + if (!_pOutData) + return; + + unsigned char *_pData = _pOutData; + + // Create a checkerboard pattern + for (int i = 0; i < TEXTURE_LAYER_SIZE; i++) { + for (int j = 0; j < TEXTURE_SIZE; j++) { + for (int k = 0; k < TEXTURE_SIZE; k++) { + unsigned char c = (((j & PATTERN_SIZE) == 0) ^ ((k & PATTERN_SIZE) == 0)) * 255; + *_pData++ = 0x0; + *_pData++ = c >> i; + *_pData++ = 0x0; + *_pData++ = 0xFF; + } + } + } +} + +bool NVRenderTestTexture2D::renderTexArrayQuad(NVRenderContext *context, userContextData *pUserData, + NVRenderTexture2DArray *pTex, QT3DSU8 *vertexPositions) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestTexture2D shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + NVRenderVertexBufferEntry("attr_uv", NVRenderComponentTypes::QT3DSF32, 3, 12), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData(vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 6 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestTexture2D: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = + context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestTexture2D: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + NVRenderCachedShaderProperty<NVRenderTexture2DArray *> mArrayTexture("inTex", + *compResult.mShader); + mArrayTexture.Set(pTex); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestTexture2D::texArray2DTest(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // create texture + NVScopedRefCounted<NVRenderTexture2DArray> mArrayTexture; + mArrayTexture = context->CreateTexture2DArray(); + mArrayTexture->SetTextureData( + NVDataRef<QT3DSU8>(_pTextureData, TEXTURE_SIZE * TEXTURE_SIZE * 4 * TEXTURE_LAYER_SIZE), 0, + TEXTURE_SIZE, TEXTURE_SIZE, TEXTURE_LAYER_SIZE, NVRenderTextureFormats::RGBA8); + + success &= renderTexArrayQuad(context, pUserData, mArrayTexture, (QT3DSU8 *)vertexPositionsL0); + success &= renderTexArrayQuad(context, pUserData, mArrayTexture, (QT3DSU8 *)vertexPositionsL1); + + return success; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestTexture2D::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestTexture2D::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h b/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h new file mode 100644 index 0000000..5c5de11 --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestTexture2D.h @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_TEXTURE_2D_H +#define QT3DS_RENDER_TEST_TEXTURE_2D_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + class NVRenderTexture2D; + class NVRenderTexture2DArray; + + /// This class tests the creation of all kinds of primitives + class NVRenderTestTexture2D : public NVRenderTestBase + { + public: + NVRenderTestTexture2D(); + ~NVRenderTestTexture2D(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool texArray2DTest(NVRenderContext *context, userContextData *pUserData); + + bool renderTexArrayQuad(NVRenderContext *context, userContextData *pUserData, + NVRenderTexture2DArray *pTex, QT3DSU8 *vertexPositions); + void CreateTexData(unsigned char *_pOutData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + unsigned char *_pTextureData; + }; +} +} + +#endif // QT3DS_RENDER_TEST_TEXTURE_2D_H diff --git a/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp b/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp new file mode 100644 index 0000000..bf8ff0e --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.cpp @@ -0,0 +1,436 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestTimerQuery.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderTimerQuery.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330\n"; + } + + prog += "uniform vec3 color;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + +NVRenderTestTimerQuery::NVRenderTestTimerQuery() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestTimerQuery::~NVRenderTestTimerQuery() +{ +} + +bool NVRenderTestTimerQuery::isSupported(NVRenderContext *context) +{ + return context->IsTimerQuerySupported(); +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestTimerQuery::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= timerTest(context, pUserData); + _curTest++; + success &= absoluteTimerTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestTimerQuery::renderQuad(NVRenderContext *context, userContextData *pUserData, + QT3DSVec3 color) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestTimerQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestTimerQuery: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = + context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestTimerQuery: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestTimerQuery::timerTest(NVRenderContext *context, userContextData *pUserData) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + QT3DSMat44 proj = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&proj, -1, 1, -1, 1, -10, 10); + QT3DSVec3 color(1.0, 1.0, 0.0); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestTimerQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestTimerQuery: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = + context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestTimerQuery: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + + // setup translation + QT3DSMat44 transZ; + NvRenderTestMatrixTranslation(&transZ, 0.0, 0.0, 0.2); + mvp = transZ * proj; + + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + NVScopedRefCounted<NVRenderTimerQuery> pQuery = context->CreateTimerQuery(); + + // render 1000 quads this should take at least some amount of time + pQuery->Begin(); + for (QT3DSI32 i = 0; i < 1000; i++) { + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + } + pQuery->End(); + + // get elapsed time in nano seconds + QT3DSU64 result = 0; + pQuery->GetResult(&result); + // convert to milli second + QT3DSF64 elapsed = double(result) / 1e06; + + /// it should take at least a fraction of a milli second + if (elapsed > 0.0) + color.x = 0.0; // right + else + color.y = 0.0; // wrong + + context->SetActiveShader(0); + compResult.mShader->release(); + + renderQuad(context, pUserData, color); + + return (elapsed > 0.0); +} + +bool NVRenderTestTimerQuery::absoluteTimerTest(NVRenderContext *context, userContextData *pUserData) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + QT3DSMat44 proj = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&proj, -1, 1, -1, 1, -10, 10); + QT3DSVec3 color(1.0, 1.0, 0.0); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestTimerQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestTimerQuery: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = + context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestTimerQuery: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + + // setup translation + QT3DSMat44 transZ; + NvRenderTestMatrixTranslation(&transZ, 0.0, 0.0, 0.2); + mvp = transZ * proj; + + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + NVScopedRefCounted<NVRenderTimerQuery> pQueryStart = context->CreateTimerQuery(); + NVScopedRefCounted<NVRenderTimerQuery> pQueryEnd = context->CreateTimerQuery(); + + // render 1000 quads this should take at least some amount of time + pQueryStart->SetTimerQuery(); + for (QT3DSI32 i = 0; i < 1000; i++) { + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + } + pQueryEnd->SetTimerQuery(); + + // get absolute time in nano seconds + QT3DSU64 start = 0; + pQueryStart->GetResult(&start); + QT3DSU64 end = 0; + pQueryEnd->GetResult(&end); + + // convert to milli second + QT3DSF64 elapsed = double(end - start) / 1e06; + + // it should take at least a fraction of a milli second + if (elapsed > 0.0) + color.x = 0.0; // right + else + color.y = 0.0; // wrong + + context->SetActiveShader(0); + compResult.mShader->release(); + + renderQuad(context, pUserData, color); + + return (elapsed > 0.0); +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestTimerQuery::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestTimerQuery::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.h b/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.h new file mode 100644 index 0000000..127c25f --- /dev/null +++ b/tests/auto/runtime/base/Qt3DSRenderTestTimerQuery.h @@ -0,0 +1,64 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_TIMER_QUERY_H +#define QT3DS_RENDER_TEST_TIMER_QUERY_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + class NVRenderTimerQuery; + + /// This class tests the creation of all kinds of primitives + class NVRenderTestTimerQuery : public NVRenderTestBase + { + public: + NVRenderTestTimerQuery(); + ~NVRenderTestTimerQuery(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool timerTest(NVRenderContext *context, userContextData *pUserData); + bool absoluteTimerTest(NVRenderContext *context, userContextData *pUserData); + + bool renderQuad(NVRenderContext *context, userContextData *pUserData, QT3DSVec3 color); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_TIMER_QUERY_H diff --git a/tests/auto/runtime/compute/Qt3DSRenderTestComputeShader.cpp b/tests/auto/runtime/compute/Qt3DSRenderTestComputeShader.cpp new file mode 100644 index 0000000..15035b4 --- /dev/null +++ b/tests/auto/runtime/compute/Qt3DSRenderTestComputeShader.cpp @@ -0,0 +1,636 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestComputeShader.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderImageTexture.h" +#include "render/Qt3DSRenderStorageBuffer.h" +#include "render/Qt3DSRenderShaderProgram.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *vertTexShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "in vec2 attr_uv; // texture coord\n" + "out vec2 varTexCoord;\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + " varTexCoord = attr_uv;\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform vec3 color;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragTexShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform sampler2D inTex;\n" + "in vec2 varTexCoord;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = texture(inTex, varTexCoord);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *computeShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_ARB_compute_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n" + "#extension GL_ARB_compute_shader : enable\n"; + } + + prog += "// Set workgroup layout;\n" + "layout (local_size_x =16, local_size_y = 16) in;\n\n" + "void main()\n" + "{\n" + " // do nothing\n" + "}\n"; + + return prog.c_str(); +} + +static const char *computeWorkShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_ARB_compute_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n" + "precision mediump image2D;\n"; + } else { + prog += "#version 430\n" + "#extension GL_ARB_compute_shader : enable\n"; + } + + prog += "// Set workgroup layout;\n" + "layout (local_size_x = 32, local_size_y = 32) in;\n\n" + "layout (rgba8, binding = 2) uniform image2D outputImage;\n\n" + "void main()\n" + "{\n" + " imageStore( outputImage, ivec2(gl_GlobalInvocationID.xy), vec4( " + "vec2(gl_LocalInvocationID.xy) / vec2(gl_WorkGroupSize.xy), 0.0, 1.0 ) );\n" + "}\n"; + + return prog.c_str(); +} + +static const char *computeStorageShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_ARB_compute_shader : enable\n" + "#extension GL_ARB_shader_storage_buffer_object : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n" + "#extension GL_ARB_compute_shader : enable\n" + "#extension GL_ARB_shader_storage_buffer_object : enable\n"; + } + + prog += "layout( std140, binding=4 ) buffer Pos\n" + "{\n" + " vec4 Positions[ ]; // array of positions\n" + "};\n" + "// Set workgroup layout;\n" + "layout (local_size_x = 32, local_size_y = 1) in;\n\n" + "void main()\n" + "{\n" + " uint gid = gl_GlobalInvocationID.x;\n" + " if ( gid < uint(1000) ) {\n" + " Positions[gid].x = float(gl_GlobalInvocationID.x);\n" + " }\n" + "}\n"; + + return prog.c_str(); +} + +struct Vertex +{ + QT3DSVec3 positions; + QT3DSVec2 texCoord; +}; + +NVRenderTestComputeShader::NVRenderTestComputeShader() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestComputeShader::~NVRenderTestComputeShader() +{ +} + +bool NVRenderTestComputeShader::isSupported(NVRenderContext *context) +{ + return context->IsComputeSupported(); +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestComputeShader::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + + context->SetRenderTarget(NULL); + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= computeCompile(context, pUserData); + _curTest++; + success &= computeWorkgroup(context, pUserData); + _curTest++; + success &= computeStorage(context, pUserData); + _curTest++; + + return success; +} + +bool NVRenderTestComputeShader::computeCompile(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.0, 0.9, 0), QT3DSVec2(0, 0) } }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestComputeShader shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 5 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestComputeShader: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestComputeShader: Failed to create input assembler"; + return false; + } + + // create a compute shader which does nothing just as a compile check + std::string computeProg; + NVRenderVertFragCompilationResult computeResult = context->CompileComputeSource( + "Compute nothing shader", toRef(computeShader(computeProg, isGLESContext(context)))); + + if (!computeResult.mShader) { + color.x = 1.0; + color.y = 0.0; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + if (computeResult.mShader) + computeResult.mShader->release(); + + return true; +} + +#define WORKGROUP_SIZE 32 + +bool NVRenderTestComputeShader::computeWorkgroup(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { + { QT3DSVec3(-0.9, -0.9, 0), QT3DSVec2(0, 0) }, { QT3DSVec3(0.9, 0.9, 0), QT3DSVec2(1, 1) }, + { QT3DSVec3(-0.9, 0.9, 0), QT3DSVec2(0, 1) }, { QT3DSVec3(-0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.9, -0.9, 0), QT3DSVec2(1, 0) }, { QT3DSVec3(0.9, 0.9, 0), QT3DSVec2(1, 1) } + }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + // create texture + NVScopedRefCounted<NVRenderTexture2D> mColorTexture; + mColorTexture = context->CreateTexture2D(); + mColorTexture->SetTextureStorage(1, pUserData->winWidth, pUserData->winHeight, + NVRenderTextureFormats::RGBA8); + // create a image buffer wrapper + NVScopedRefCounted<NVRenderImage2D> mColorImage; + mColorImage = context->CreateImage2D(mColorTexture, NVRenderImageAccessType::Write); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestComputeShader shader", toRef(vertTexShader(vtxProg, isGLESContext(context))), + toRef(fragTexShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + NVRenderVertexBufferEntry("attr_uv", NVRenderComponentTypes::QT3DSF32, 2, 12), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 5 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestComputeShader: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestComputeShader: Failed to create input assembler"; + return false; + } + + // create a compute shader which outputs the workgroups as color codes + std::string computeProg; + NVRenderVertFragCompilationResult computeResult = context->CompileComputeSource( + "Compute workgroup shader", toRef(computeWorkShader(computeProg, isGLESContext(context)))); + + if (!computeResult.mShader) { + qWarning() << "NVRenderTestComputeShader: Failed to create compute shader"; + return false; + } + + // set program + context->SetActiveShader(computeResult.mShader); + NVRenderCachedShaderProperty<NVRenderImage2D *> mOutputImage("outputImage", + *computeResult.mShader); + mOutputImage.Set(mColorImage); + // run compute shader + context->DispatchCompute(computeResult.mShader, pUserData->winWidth / WORKGROUP_SIZE, + pUserData->winHeight / WORKGROUP_SIZE, 1); + NVRenderBufferBarrierFlags flags(NVRenderBufferBarrierValues::ShaderImageAccess); + // sync + context->SetMemoryBarrier(flags); + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + // set texture + NVRenderCachedShaderProperty<NVRenderTexture2D *> mInputImage("inTex", *compResult.mShader); + mInputImage.Set(mColorTexture); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 6, 0); + + context->SetActiveShader(0); + + compResult.mShader->release(); + if (computeResult.mShader) + computeResult.mShader->release(); + + return true; +} + +bool NVRenderTestComputeShader::computeStorage(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.0, 0.9, 0), QT3DSVec2(0, 0) } }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create vertex buffer for compute shader usage + NVScopedRefCounted<NVRenderVertexBuffer> mComputeVertexBuffer; + QT3DSF32 *storageData = new QT3DSF32[1000 * 4]; // vec 4 in shader program + NVDataRef<QT3DSU8> storData((QT3DSU8 *)storageData, 1000 * sizeof(QT3DSF32) * 4); + mComputeVertexBuffer = context->CreateVertexBuffer( + NVRenderBufferUsageType::Static, 1000 * sizeof(QT3DSF32) * 4, sizeof(QT3DSF32), storData); + if (!mComputeVertexBuffer) { + qWarning() << "NVRenderTestComputeShader: Failed to create compute vertex buffer"; + return false; + } + // create storage wrapper for vertex buffer + NVScopedRefCounted<NVRenderStorageBuffer> mComputeStorageBuffer; + mComputeStorageBuffer = + context->CreateStorageBuffer("Pos", NVRenderBufferUsageType::Static, + 1000 * sizeof(QT3DSF32) * 4, storData, mComputeVertexBuffer.mPtr); + if (!mComputeStorageBuffer) { + qWarning() << "NVRenderTestComputeShader: Failed to create compute storage buffer"; + return false; + } + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestComputeShader shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 5 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestComputeShader: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestComputeShader: Failed to create input assembler"; + return false; + } + + // create a compute shader which places id's into the buffer + std::string computeProg; + NVRenderVertFragCompilationResult computeResult = context->CompileComputeSource( + "Compute storage shader", toRef(computeStorageShader(computeProg, isGLESContext(context)))); + + if (!computeResult.mShader) { + qWarning() << "NVRenderTestComputeShader: Failed to create compute shader"; + return false; + } + + // set and run compute program + context->SetActiveShader(computeResult.mShader); + qt3ds::render::NVRenderCachedShaderBuffer<NVRenderShaderStorageBuffer *> storageBuffer( + "Pos", *computeResult.mShader); + storageBuffer.Set(); + // run compute shader + context->DispatchCompute(computeResult.mShader, 1024 / WORKGROUP_SIZE, 1, 1); + NVRenderBufferBarrierFlags flags(NVRenderBufferBarrierValues::ShaderStorage + | NVRenderBufferBarrierValues::VertexAttribArray); + // sync + context->SetMemoryBarrier(flags); + + // check content + bool contentOK = true; + mComputeVertexBuffer->Bind(); + NVDataRef<QT3DSU8> pData = mComputeVertexBuffer->MapBuffer(); + QT3DSF32 *fData = (QT3DSF32 *)pData.begin(); + QT3DSU32 size = pData.size() / 4; + for (QT3DSU32 i = 0, k = 0; i < size; i += 4, k++) { + if (fData[i] != (float)k) + contentOK = false; + } + + mComputeVertexBuffer->UnmapBuffer(); + + if (!contentOK) { + color.x = 1.0; + color.y = 0.0; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + if (computeResult.mShader) + computeResult.mShader->release(); + + delete storageData; + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestComputeShader::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestComputeShader::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/compute/Qt3DSRenderTestComputeShader.h b/tests/auto/runtime/compute/Qt3DSRenderTestComputeShader.h new file mode 100644 index 0000000..826fb9c --- /dev/null +++ b/tests/auto/runtime/compute/Qt3DSRenderTestComputeShader.h @@ -0,0 +1,61 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_COMPUTE_SHADER_H +#define QT3DS_RENDER_TEST_COMPUTE_SHADER_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestComputeShader : public NVRenderTestBase + { + public: + NVRenderTestComputeShader(); + ~NVRenderTestComputeShader(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool computeCompile(NVRenderContext *context, userContextData *pUserData); + bool computeWorkgroup(NVRenderContext *context, userContextData *pUserData); + bool computeStorage(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif diff --git a/tests/auto/runtime/fbo/Qt3DSRenderTestFboMsaa.cpp b/tests/auto/runtime/fbo/Qt3DSRenderTestFboMsaa.cpp new file mode 100644 index 0000000..400cfc5 --- /dev/null +++ b/tests/auto/runtime/fbo/Qt3DSRenderTestFboMsaa.cpp @@ -0,0 +1,299 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestFboMsaa.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *PassthroughVertShader() +{ + return "uniform mat4 mat_mvp;\n" + "attribute vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; +} + +static const char *SimpleFragShader() +{ + return "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "uniform vec3 color;\n" + "void main()\n" + "{\n" + "gl_FragColor = vec4( color, 1.0);\n" + "}\n"; +} + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, + { QT3DSVec3(0.0, 0.9, 0) } }; + +NVRenderTestFboMsaa::NVRenderTestFboMsaa() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestFboMsaa::~NVRenderTestFboMsaa() +{ +} + +bool NVRenderTestFboMsaa::isSupported(NVRenderContext *context) +{ + NVRenderContextType ctxType = context->GetRenderContextType(); + NVRenderContextType nonSupportedFlags(NVRenderContextValues::GL2 | NVRenderContextValues::GLES2 + | NVRenderContextValues::GLES3); + + // This is currently only supported on >= GL3 && >= GLES 3.1 + if ((ctxType & nonSupportedFlags)) + return false; + + return true; +} + +bool NVRenderTestFboMsaa::run(NVRenderContext *context, userContextData *pUserData) +{ + if (!setupResolveFbo(context, pUserData)) + return false; + + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetRenderTarget(NULL); + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= simpleMsaaTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestFboMsaa::renderTriangle(NVRenderContext *context, QT3DSVec3 color) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + NVRenderVertFragCompilationResult compResult = + context->CompileSource("NVRenderTestBackendQuery shader", toRef(PassthroughVertShader()), + toRef(SimpleFragShader())); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestFboMsaa: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestFboMsaa: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestFboMsaa::setupResolveFbo(NVRenderContext *context, userContextData *pUserData) +{ + // color texture + m_ResolveColorTexture = context->CreateTexture2D(); + m_ResolveColorTexture->SetTextureData(NVDataRef<QT3DSU8>(), 0, pUserData->winWidth, + pUserData->winHeight, NVRenderTextureFormats::RGBA8); + // depth texture + m_ResolveDepthTexture = context->CreateTexture2D(); + m_ResolveDepthTexture->SetTextureData(NVDataRef<QT3DSU8>(), 0, pUserData->winWidth, + pUserData->winHeight, NVRenderTextureFormats::Depth24); + // create resolve FBO + m_ResolveFbo = context->CreateFrameBuffer(); + m_ResolveFbo->Attach(NVRenderFrameBufferAttachments::Color0, + NVRenderTextureOrRenderBuffer(*m_ResolveColorTexture)); + m_ResolveFbo->Attach(NVRenderFrameBufferAttachments::Depth, + NVRenderTextureOrRenderBuffer(*m_ResolveDepthTexture)); + + return m_ResolveFbo->IsComplete(); +} + +bool NVRenderTestFboMsaa::simpleMsaaTest(NVRenderContext *context, userContextData *pUserData) +{ + // create a multisampled FBO + NVScopedRefCounted<NVRenderFrameBuffer> msFBO; + NVScopedRefCounted<NVRenderTexture2D> msColorTexture; + NVScopedRefCounted<NVRenderTexture2D> msDepth24Texture; + + msColorTexture = context->CreateTexture2D(); + msColorTexture->SetTextureDataMultisample(4, pUserData->winWidth, pUserData->winHeight, + NVRenderTextureFormats::RGBA8); + msDepth24Texture = context->CreateTexture2D(); + msDepth24Texture->SetTextureDataMultisample(4, pUserData->winWidth, pUserData->winHeight, + NVRenderTextureFormats::Depth24); + + msFBO = context->CreateFrameBuffer(); + msFBO->Attach(NVRenderFrameBufferAttachments::Color0, + NVRenderTextureOrRenderBuffer(*msColorTexture), + NVRenderTextureTargetType::Texture2D_MS); + msFBO->Attach(NVRenderFrameBufferAttachments::Depth, + NVRenderTextureOrRenderBuffer(*msDepth24Texture), + NVRenderTextureTargetType::Texture2D_MS); + + if (!msFBO->IsComplete()) + return false; + + // clear and draw to multisampled buffer + context->SetRenderTarget(msFBO); + context->SetMultisampleEnabled(true); + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + renderTriangle(context, qt3ds::QT3DSVec3(0.0, 1.0, 0.0)); + context->SetMultisampleEnabled(false); + + // do resolve blit + // first we must setup the render target + context->SetRenderTarget(m_ResolveFbo); + // second setup read target + context->SetReadTarget(msFBO); + context->SetReadBuffer(NVReadFaces::Color0); + + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + context->BlitFramebuffer(0, 0, pUserData->winWidth, pUserData->winHeight, 0, 0, + pUserData->winWidth, pUserData->winHeight, NVRenderClearValues::Color, + NVRenderTextureMagnifyingOp::Nearest); + + // copy to default buffer + // first we must setup the render target + context->SetRenderTarget(NULL); + // second setup read target + context->SetReadTarget(m_ResolveFbo); + context->SetReadBuffer(NVReadFaces::Color0); + + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + context->BlitFramebuffer(0, 0, pUserData->winWidth, pUserData->winHeight, 0, 0, + pUserData->winWidth, pUserData->winHeight, NVRenderClearValues::Color, + NVRenderTextureMagnifyingOp::Nearest); + + context->SetReadTarget(NULL); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestFboMsaa::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestFboMsaa::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + m_ResolveColorTexture->release(); + m_ResolveDepthTexture->release(); + m_ResolveFbo->release(); + + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + context->SetRenderTarget(NULL); +} diff --git a/tests/auto/runtime/fbo/Qt3DSRenderTestFboMsaa.h b/tests/auto/runtime/fbo/Qt3DSRenderTestFboMsaa.h new file mode 100644 index 0000000..bf9ed84 --- /dev/null +++ b/tests/auto/runtime/fbo/Qt3DSRenderTestFboMsaa.h @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_FBO_MSAA_H +#define QT3DS_RENDER_TEST_FBO_MSAA_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestFboMsaa : public NVRenderTestBase + { + public: + NVRenderTestFboMsaa(); + ~NVRenderTestFboMsaa(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool setupResolveFbo(NVRenderContext *context, userContextData *pUserData); + bool renderTriangle(NVRenderContext *context, QT3DSVec3 color); + + // tests + bool simpleMsaaTest(NVRenderContext *context, userContextData *pUserData); + + NVScopedRefCounted<NVRenderFrameBuffer> m_ResolveFbo; + NVScopedRefCounted<NVRenderTexture2D> m_ResolveColorTexture; + NVScopedRefCounted<NVRenderTexture2D> m_ResolveDepthTexture; + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_FBO_MSAA_H diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestGeometryShader.cpp b/tests/auto/runtime/geometry/Qt3DSRenderTestGeometryShader.cpp new file mode 100644 index 0000000..1a1c34c --- /dev/null +++ b/tests/auto/runtime/geometry/Qt3DSRenderTestGeometryShader.cpp @@ -0,0 +1,390 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestGeometryShader.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderImageTexture.h" +#include "render/Qt3DSRenderShaderProgram.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform vec3 color;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *geometryShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_EXT_geometry_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + // pass through shader + prog += "layout (triangles) in;\n" + "layout (triangle_strip, max_vertices = 3) out;\n" + "void main()\n" + "{\n" + " int i;\n" + " for(i=0; i<gl_in.length(); i++)\n" + " {\n" + " gl_Position = gl_in[i].gl_Position;\n" + " EmitVertex();\n" + " }\n" + " EndPrimitive();\n" + "}\n"; + + return prog.c_str(); +} + +static const char *wireframeShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_EXT_geometry_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 430\n"; + } + + // convert to wireframe + prog += "layout (triangles) in;\n" + "layout (line_strip, max_vertices = 4) out;\n" + "void main()\n" + "{\n" + " int i;\n" + " for(i=0; i<gl_in.length(); i++)\n" + " {\n" + " gl_Position = gl_in[i].gl_Position;\n" + " EmitVertex();\n" + " }\n" + " gl_Position = gl_in[0].gl_Position;\n" + " EmitVertex();\n" + " EndPrimitive();\n" + "}\n"; + + return prog.c_str(); +} + +struct Vertex +{ + QT3DSVec3 positions; + QT3DSVec2 texCoord; +}; + +NVRenderTestGeometryShader::NVRenderTestGeometryShader() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestGeometryShader::~NVRenderTestGeometryShader() +{ +} + +bool NVRenderTestGeometryShader::isSupported(NVRenderContext *context) +{ + return context->IsGeometryStageSupported(); +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestGeometryShader::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + + context->SetRenderTarget(NULL); + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= geometryCompile(context, pUserData); + _curTest++; + success &= wireframe(context, pUserData); + _curTest++; + + return success; +} + +bool NVRenderTestGeometryShader::geometryCompile(NVRenderContext *context, + userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.0, 0.9, 0), QT3DSVec2(0, 0) } }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestGeometryShader shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 5 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestGeometryShader: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestGeometryShader: Failed to create input assembler"; + return false; + } + + // create a geometry shader which does nothing just as a compile check + std::string geomProg; + std::string vtxProgDummy; + std::string frgProgDummy; + NVRenderVertFragCompilationResult geomResult = context->CompileSource( + "NVRenderTestGeometryShader shader", + toRef(vertShader(vtxProgDummy, isGLESContext(context))), + toRef(fragShader(frgProgDummy, isGLESContext(context))), NVConstDataRef<QT3DSI8>(), + NVConstDataRef<QT3DSI8>(), toRef(geometryShader(geomProg, isGLESContext(context)))); + + if (!geomResult.mShader) { + color.x = 1.0; + color.y = 0.0; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + if (geomResult.mShader) + geomResult.mShader->release(); + + return true; +} + +bool NVRenderTestGeometryShader::wireframe(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.9, -0.9, 0), QT3DSVec2(0, 0) }, + { QT3DSVec3(0.0, 0.9, 0), QT3DSVec2(0, 0) } }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + // geometry shader converts primitives from triangles to lines + std::string vtxProg; + std::string frgProg; + std::string geomProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestGeometryShader shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(), + NVConstDataRef<QT3DSI8>(), toRef(wireframeShader(geomProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 5 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestGeometryShader: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Triangles); + if (!mInputAssembler) { + qWarning() << "NVRenderTestGeometryShader: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestGeometryShader::runPerformance(NVRenderContext *context, + userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestGeometryShader::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestGeometryShader.h b/tests/auto/runtime/geometry/Qt3DSRenderTestGeometryShader.h new file mode 100644 index 0000000..139a7e2 --- /dev/null +++ b/tests/auto/runtime/geometry/Qt3DSRenderTestGeometryShader.h @@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_GEOMETRY_SHADER_H +#define QT3DS_RENDER_TEST_GEOMETRY_SHADER_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestGeometryShader : public NVRenderTestBase + { + public: + NVRenderTestGeometryShader(); + ~NVRenderTestGeometryShader(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool geometryCompile(NVRenderContext *context, userContextData *pUserData); + bool wireframe(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp b/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp new file mode 100644 index 0000000..1bb0b16 --- /dev/null +++ b/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.cpp @@ -0,0 +1,367 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestOcclusionQuery.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderOcclusionQuery.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 300 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 330\n"; + } + + prog += "uniform vec3 color;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +struct Vertex +{ + QT3DSVec3 positions; +}; + +static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, 0.9, 0) }, { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(-0.9, 0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, { QT3DSVec3(0.9, 0.9, 0) } }; + +static const Vertex largeQuadPositions[] = { { QT3DSVec3(-0.7, 0.7, 0) }, { QT3DSVec3(-0.7, -0.7, 0) }, + { QT3DSVec3(0.7, -0.7, 0) }, { QT3DSVec3(-0.7, 0.7, 0) }, + { QT3DSVec3(0.7, -0.7, 0) }, { QT3DSVec3(0.7, 0.7, 0) } }; + +static const Vertex smallQuadPositions[] = { { QT3DSVec3(-0.5, 0.5, 0) }, { QT3DSVec3(-0.5, -0.5, 0) }, + { QT3DSVec3(0.5, -0.5, 0) }, { QT3DSVec3(-0.5, 0.5, 0) }, + { QT3DSVec3(0.5, -0.5, 0) }, { QT3DSVec3(0.5, 0.5, 0) } }; + +NVRenderTestOcclusionQuery::NVRenderTestOcclusionQuery() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestOcclusionQuery::~NVRenderTestOcclusionQuery() +{ +} + +bool NVRenderTestOcclusionQuery::isSupported(NVRenderContext *context) +{ + return context->IsSampleQuerySupported(); +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestOcclusionQuery::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= occlusionPassTest(context, pUserData); + _curTest++; + success &= occlusionFailTest(context, pUserData); + _curTest++; + + // cleanup + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); + + return success; +} + +bool NVRenderTestOcclusionQuery::renderQuad(NVRenderContext *context, userContextData *pUserData, + QT3DSVec3 color) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestOcclusionQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 3 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestOcclusionQuery: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = + context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), NULL, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mInputAssembler) { + qWarning() << "NVRenderTestOcclusionQuery: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +void NVRenderTestOcclusionQuery::renderPrim(NVRenderContext *context, userContextData *pUserData, + void *pData, float zOffset, QT3DSVec3 color, + NVRenderOcclusionQuery *pQuery) +{ + NVScopedRefCounted<NVRenderVertexBuffer> mVB; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mIA; + Vertex *pVtxData = (Vertex *)pData; + QT3DSMat44 proj = QT3DSMat44::createIdentity(); + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&proj, -1, 1, -1, 1, -10, 10); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // create shaders + std::string vtxProg; + std::string frgProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestOcclusionQuery shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context)))); + if (!compResult.mShader) { + return; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 6 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertDataSmall((QT3DSU8 *)pVtxData, bufSize); + mVB = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, 3 * sizeof(QT3DSF32), + vertDataSmall); + if (!mVB) + qWarning() << "NVRenderTestOcclusionQuery: Failed to create vertex buffer"; + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVB->GetStride(); + QT3DSU32 offsets = 0; + mIA = context->CreateInputAssembler(mAttribLayout, toConstDataRef(&mVB.mPtr, 1), NULL, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1)); + if (!mVB) { + qWarning() << "NVRenderTestOcclusionQuery: Failed to create input assembler"; + return; + } + + // make input assembler active + context->SetInputAssembler(mIA); + // setup translation + QT3DSMat44 transZ; + NvRenderTestMatrixTranslation(&transZ, 0.0, 0.0, zOffset); + mvp = transZ * proj; + + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + + // start query + if (pQuery) + pQuery->Begin(); + + context->Draw(NVRenderDrawMode::Triangles, 6, 0); + + // end query + if (pQuery) + pQuery->End(); + + context->SetActiveShader(0); + compResult.mShader->release(); +} + +bool NVRenderTestOcclusionQuery::occlusionPassTest(NVRenderContext *context, + userContextData *pUserData) +{ + NVScopedRefCounted<NVRenderOcclusionQuery> pQuery = context->CreateOcclusionQuery(); + + renderPrim(context, pUserData, (void *)largeQuadPositions, 0.1, QT3DSVec3(0.0, 0.0, 1.0), NULL); + // this quad should be covered by the previous one + renderPrim(context, pUserData, (void *)smallQuadPositions, 0.2, QT3DSVec3(1.0, 1.0, 0.0), pQuery); + // check visibility + QT3DSU32 result = 0; + pQuery->GetResult(&result); + + QT3DSVec3 color(0.0, 0.0, 0.0); + if (result) + color.x = 1.0; // wrong + else + color.y = 1.0; // right + + renderQuad(context, pUserData, color); + + return (result == 0); +} + +bool NVRenderTestOcclusionQuery::occlusionFailTest(NVRenderContext *context, + userContextData *pUserData) +{ + NVScopedRefCounted<NVRenderOcclusionQuery> pQuery = context->CreateOcclusionQuery(); + + renderPrim(context, pUserData, (void *)largeQuadPositions, 0.2, QT3DSVec3(0.0, 0.0, 1.0), NULL); + // this quad should be visible by the previous one + renderPrim(context, pUserData, (void *)smallQuadPositions, 0.1, QT3DSVec3(1.0, 1.0, 0.0), pQuery); + // check visibility + QT3DSU32 result = 0; + pQuery->GetResult(&result); + + QT3DSVec3 color(0.0, 0.0, 0.0); + if (result == 0) + color.x = 1.0; // wrong + else + color.y = 1.0; // right + + renderQuad(context, pUserData, color); + + return (result == 1); +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestOcclusionQuery::runPerformance(NVRenderContext *context, + userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestOcclusionQuery::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.h b/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.h new file mode 100644 index 0000000..d540dad --- /dev/null +++ b/tests/auto/runtime/geometry/Qt3DSRenderTestOcclusionQuery.h @@ -0,0 +1,66 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_OCCLUSION_QUERY_H +#define QT3DS_RENDER_TEST_OCCLUSION_QUERY_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + class NVRenderOcclusionQuery; + + /// This class tests the creation of all kinds of primitives + class NVRenderTestOcclusionQuery : public NVRenderTestBase + { + public: + NVRenderTestOcclusionQuery(); + ~NVRenderTestOcclusionQuery(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool occlusionPassTest(NVRenderContext *context, userContextData *pUserData); + bool occlusionFailTest(NVRenderContext *context, userContextData *pUserData); + + bool renderQuad(NVRenderContext *context, userContextData *pUserData, QT3DSVec3 color); + void renderPrim(NVRenderContext *context, userContextData *pUserData, void *pData, float z, + QT3DSVec3 color, NVRenderOcclusionQuery *pQuery); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_OCCLUSION_QUERY_H diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestTessellation.cpp b/tests/auto/runtime/geometry/Qt3DSRenderTestTessellation.cpp new file mode 100644 index 0000000..f2724a4 --- /dev/null +++ b/tests/auto/runtime/geometry/Qt3DSRenderTestTessellation.cpp @@ -0,0 +1,560 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSRenderTestTessellation.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/backends/gl/Qt3DSOpenGLUtil.h" + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + +static const char *vertShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "void main()\n" + "{\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *vertPhongShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform mat4 mat_mvp;\n" + "in vec3 attr_pos; // Vertex pos\n" + "in vec3 attr_norm; // normal pos\n" + "out vec3 ctNorm; // output normal control patch\n" + "void main()\n" + "{\n" + " ctNorm = attr_norm;\n" + " gl_Position = vec4(attr_pos, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform vec3 color;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *fragPhongShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "uniform vec3 color;\n" + "in vec3 normWorld;\n" + "out vec4 fragColor;\n" + "void main()\n" + "{\n" + " fragColor = vec4(color, 1.0);\n" + "}\n"; + + return prog.c_str(); +} + +static const char *tessControlShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_EXT_tessellation_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "// number of CPs in patch\n" + "layout (vertices = 3) out;\n" + "uniform float tessLevelInner; // controlled by keyboard buttons\n" + "uniform float tessLevelOuter; // controlled by keyboard buttons\n" + "void main () {\n" + "gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" + "// Calculate the tessellation levels\n" + "gl_TessLevelInner[0] = tessLevelInner; // number of nested primitives to generate\n" + "gl_TessLevelOuter[0] = tessLevelOuter; // times to subdivide first side\n" + "gl_TessLevelOuter[1] = tessLevelOuter; // times to subdivide second side\n" + "gl_TessLevelOuter[2] = tessLevelOuter; // times to subdivide third side\n" + "}\n"; + + return prog.c_str(); +} + +static const char *tessPhongControlShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_EXT_tessellation_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += + "// number of CPs in patch\n" + "layout (vertices = 3) out;\n" + "// phong tessellation per patch data\n" + "struct PhongTessPatch {\n" + " float projIJ;\n" + " float projJK;\n" + " float projIK;\n" + "};\n" + "in vec3 ctNorm[]; // control point normal\n" + "out vec3 normObj[]; // output normal pos\n" + "uniform float tessLevels;\n" + "uniform float tessBlend;\n" + "out PhongTessPatch tcTessPatch[3];\n" + "float PIi(int i, vec3 q)\n" + "{\n" + " vec3 q_minus_p = q - gl_in[i].gl_Position.xyz;\n" + " return q[gl_InvocationID] - dot(q_minus_p, ctNorm[i]) * ctNorm[i][gl_InvocationID];\n" + "}\n" + "void main () {\n" + " // path through data\n" + " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" + " normObj[gl_InvocationID] = ctNorm[gl_InvocationID];\n" + " // compute projections separate for each xyz component\n" + " tcTessPatch[gl_InvocationID].projIJ = PIi(0, gl_in[1].gl_Position.xyz) + PIi(1, " + "gl_in[0].gl_Position.xyz);\n" + " tcTessPatch[gl_InvocationID].projJK = PIi(1, gl_in[2].gl_Position.xyz) + PIi(2, " + "gl_in[1].gl_Position.xyz);\n" + " tcTessPatch[gl_InvocationID].projIK = PIi(2, gl_in[0].gl_Position.xyz) + PIi(0, " + "gl_in[2].gl_Position.xyz);\n" + " // set the tessellation levels\n" + " gl_TessLevelInner[0] = tessLevels; // number of nested primitives to generate\n" + " gl_TessLevelOuter[gl_InvocationID] = tessLevels; // times to subdivide first side\n" + "}\n"; + + return prog.c_str(); +} + +static const char *tessEvaluationShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_EXT_tessellation_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "// triangles, quads, or isolines\n" + "layout (triangles, equal_spacing, ccw) in;\n" + "uniform mat4 mat_mvp;\n" + "// gl_TessCoord is location within the patch\n" + "// (barycentric for triangles, UV for quads)\n" + "void main () {\n" + "vec4 p0 = gl_TessCoord.x * gl_in[0].gl_Position; // x is one corner\n" + "vec4 p1 = gl_TessCoord.y * gl_in[1].gl_Position; // y is the 2nd corner\n" + "vec4 p2 = gl_TessCoord.z * gl_in[2].gl_Position; // z is the 3rd corner (ignore when " + "using quads)\n" + "vec4 pos = p0 + p1 + p2;\n" + "gl_Position = mat_mvp * pos;\n" + "}\n"; + + return prog.c_str(); +} + +static const char *tessPhongEvaluationShader(std::string &prog, bool binESContext) +{ + if (binESContext) { + prog += "#version 310 es\n" + "#extension GL_EXT_tessellation_shader : enable\n" + "precision highp float;\n" + "precision highp int;\n"; + } else { + prog += "#version 400\n"; + } + + prog += "// triangles, quads, or isolines\n" + "layout (triangles, fractional_odd_spacing, ccw) in;\n" + "struct PhongTessPatch {\n" + " float projIJ;\n" + " float projJK;\n" + " float projIK;\n" + "};\n" + "in vec3 normObj[]; // control point normal\n" + "out vec3 normWorld; // output normal pos\n" + "in PhongTessPatch tcTessPatch[];\n" + "uniform mat4 mat_mvp;\n" + "uniform float tessBlend;\n" + "// gl_TessCoord is location within the patch\n" + "// (barycentric for triangles, UV for quads)\n" + "void main () {\n" + " // output normal\n" + " // pre compute square tesselation coord\n" + " vec3 tessSquared = gl_TessCoord * gl_TessCoord;\n" + " vec3 norm = gl_TessCoord.x * normObj[0]\n" + " + gl_TessCoord.y * normObj[1]\n" + " + gl_TessCoord.z * normObj[2]; // z is the 3rd corner (ignore when " + "using quads)\n" + " // barycentric linear position\n" + " vec3 linearPos = gl_TessCoord.x * gl_in[0].gl_Position.xyz\n" + " + gl_TessCoord.y * gl_in[1].gl_Position.xyz\n" + " + gl_TessCoord.z * gl_in[2].gl_Position.xyz;\n" + " // projective terms\n" + " vec3 projJI = vec3(tcTessPatch[0].projIJ, tcTessPatch[1].projIJ, " + "tcTessPatch[2].projIJ);\n" + " vec3 projKJ = vec3(tcTessPatch[0].projJK, tcTessPatch[1].projJK, " + "tcTessPatch[2].projJK);\n" + " vec3 projIK = vec3(tcTessPatch[0].projIK, tcTessPatch[1].projIK, " + "tcTessPatch[2].projIK);\n" + " // phong interpolated position\n" + " vec3 phongPos = tessSquared.x * gl_in[0].gl_Position.xyz\n" + " + tessSquared.y * gl_in[1].gl_Position.xyz\n" + " + tessSquared.z * gl_in[2].gl_Position.xyz\n" + " + gl_TessCoord.x * gl_TessCoord.y * projJI\n" + " + gl_TessCoord.y * gl_TessCoord.z * projKJ\n" + " + gl_TessCoord.z * gl_TessCoord.x * projIK;\n" + " // final position\n" + " vec3 finalPos = (1.0-tessBlend)*linearPos + tessBlend*phongPos;\n" + " gl_Position = mat_mvp * vec4(finalPos, 1.0);\n" + " normWorld = norm;\n" + "}\n"; + + return prog.c_str(); +} + +struct Vertex +{ + QT3DSVec3 positions; + QT3DSVec3 normals; +}; + +NVRenderTestTessellation::NVRenderTestTessellation() +{ + _curTest = 0; + _maxColumn = 4; +} + +NVRenderTestTessellation::~NVRenderTestTessellation() +{ +} + +bool NVRenderTestTessellation::isSupported(NVRenderContext *context) +{ + NVRenderContextType ctxType = context->GetRenderContextType(); + NVRenderContextType nonSupportedFlags( + NVRenderContextValues::GL2 | NVRenderContextValues::GLES2 | NVRenderContextValues::GL3 + | NVRenderContextValues::GLES3 | NVRenderContextValues::GLES3PLUS); + + // This is currently only supported on >= GL4 && >= GLES 3.1 + if ((ctxType & nonSupportedFlags)) + return false; + + return true; +} + +//////////////////////////////// +// test for functionality +//////////////////////////////// + +inline NVConstDataRef<QT3DSI8> toRef(const char *data) +{ + size_t len = strlen(data) + 1; + return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len); +} + +bool NVRenderTestTessellation::run(NVRenderContext *context, userContextData *pUserData) +{ + bool success = true; + + context->SetRenderTarget(NULL); + // conpute cell width + _cellSize = pUserData->winWidth / _maxColumn; + + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f)); + context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth)); + + success &= trianglePatches(context, pUserData); + _curTest++; + success &= phongPatches(context, pUserData); + _curTest++; + + return success; +} + +bool NVRenderTestTessellation::trianglePatches(NVRenderContext *context, userContextData *pUserData) +{ + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) }, + { QT3DSVec3(0.9, -0.9, 0) }, + { QT3DSVec3(0.0, 0.9, 0) } }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10); + + // create shaders + std::string vtxProg; + std::string frgProg; + std::string tcProg; + std::string teProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestTessellation shader", toRef(vertShader(vtxProg, isGLESContext(context))), + toRef(fragShader(frgProg, isGLESContext(context))), + toRef(tessControlShader(tcProg, isGLESContext(context))), + toRef(tessEvaluationShader(teProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 6 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestFboMsaa: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 1)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Patches, 3); + if (!mInputAssembler) { + qWarning() << "NVRenderTestFboMsaa: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + // set tessellation values + float tessLevelInner = 4.0; + compResult.mShader->SetPropertyValue("tessLevelInner", tessLevelInner); + float tessLevelOuter = 4.0; + compResult.mShader->SetPropertyValue("tessLevelOuter", tessLevelOuter); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +bool NVRenderTestTessellation::phongPatches(NVRenderContext *context, userContextData *pUserData) +{ + QT3DSVec3 n1(-1.0, 0.5, 1.0); + n1.normalize(); + QT3DSVec3 n2(1.0, 0.5, 1.0); + n2.normalize(); + QT3DSVec3 n3(0.0, 1.0, 1.0); + n3.normalize(); + static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0.0), n1 }, + { QT3DSVec3(0.9, -0.9, 0.0), n2 }, + { QT3DSVec3(0.0, 0.9, -0.0), n3 } }; + + qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0); + + NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer; + NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout; + NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler; + NVScopedRefCounted<NVRenderIndexBuffer> mIndexBuffer; + QT3DSMat44 p = QT3DSMat44::createIdentity(); + QT3DSMat44 rotX = QT3DSMat44::createIdentity(); + QT3DSMat44 rotY = QT3DSMat44::createIdentity(); + QT3DSMat44 mv = QT3DSMat44::createIdentity(); + QT3DSMat44 mvp = QT3DSMat44::createIdentity(); + NvGl2DemoMatrixOrtho(&p, -1, 1, -1, 1, -10, 10); + // NvRenderTestMatrixRotY( &rotY, 45.0 ); + // NvRenderTestMatrixRotX( &rotX, 90.0 ); + mv = rotY * rotX; + mvp = mv * p; + + // create shaders + std::string vtxProg; + std::string frgProg; + std::string tcProg; + std::string teProg; + NVRenderVertFragCompilationResult compResult = context->CompileSource( + "NVRenderTestTessellation shader", toRef(vertPhongShader(vtxProg, isGLESContext(context))), + toRef(fragPhongShader(frgProg, isGLESContext(context))), + toRef(tessPhongControlShader(tcProg, isGLESContext(context))), + toRef(tessPhongEvaluationShader(teProg, isGLESContext(context)))); + if (!compResult.mShader) { + return false; + } + + unsigned int curY = 0; + unsigned int curX = _curTest; + if (_curTest >= _maxColumn) { + curY = (_curTest / _maxColumn); + curX = (_curTest % _maxColumn); + } + + // set viewport + context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize)); + + // this is the layout + NVRenderVertexBufferEntry entries[] = { + NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0), + NVRenderVertexBufferEntry("attr_norm", NVRenderComponentTypes::QT3DSF32, 3, 12), + }; + + QT3DSU32 bufSize = 3 * sizeof(Vertex); + NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize); + mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize, + 6 * sizeof(QT3DSF32), vertData); + if (!mVertexBuffer) { + qWarning() << "NVRenderTestFboMsaa: Failed to create vertex buffer"; + return false; + } + + // create our attribute layout + mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2)); + // create input Assembler + QT3DSU32 strides = mVertexBuffer->GetStride(); + QT3DSU32 offsets = 0; + mInputAssembler = context->CreateInputAssembler( + mAttribLayout, toConstDataRef(&mVertexBuffer.mPtr, 1), mIndexBuffer.mPtr, + toConstDataRef(&strides, 1), toConstDataRef(&offsets, 1), NVRenderDrawMode::Patches, 3); + if (!mInputAssembler) { + qWarning() << "NVRenderTestFboMsaa: Failed to create input assembler"; + return false; + } + + // make input assembler active + context->SetInputAssembler(mInputAssembler); + // set program + context->SetActiveShader(compResult.mShader); + compResult.mShader->SetPropertyValue("mat_mvp", mvp); + // set color + compResult.mShader->SetPropertyValue("color", color); + // set tessellation values + float tessLevels = 8.0; + compResult.mShader->SetPropertyValue("tessLevels", tessLevels); + float tessBlend = 1.0; + compResult.mShader->SetPropertyValue("tessBlend", tessBlend); + + context->SetDepthTestEnabled(true); + context->SetDepthWriteEnabled(true); + + // draw + context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0); + + context->SetActiveShader(0); + compResult.mShader->release(); + + return true; +} + +//////////////////////////////// +// performance test +//////////////////////////////// +bool NVRenderTestTessellation::runPerformance(NVRenderContext *context, userContextData *pUserData) +{ + return true; +} + +//////////////////////////////// +// test cleanup +//////////////////////////////// +void NVRenderTestTessellation::cleanup(NVRenderContext *context, userContextData *pUserData) +{ + context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 0.f)); + // dummy + context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight)); +} diff --git a/tests/auto/runtime/geometry/Qt3DSRenderTestTessellation.h b/tests/auto/runtime/geometry/Qt3DSRenderTestTessellation.h new file mode 100644 index 0000000..7403696 --- /dev/null +++ b/tests/auto/runtime/geometry/Qt3DSRenderTestTessellation.h @@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_TESSELLATION_H +#define QT3DS_RENDER_TEST_TESSELLATION_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + + /// This class tests the creation of all kinds of primitives + class NVRenderTestTessellation : public NVRenderTestBase + { + public: + NVRenderTestTessellation(); + ~NVRenderTestTessellation(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + + private: + bool trianglePatches(NVRenderContext *context, userContextData *pUserData); + bool phongPatches(NVRenderContext *context, userContextData *pUserData); + + unsigned int _curTest; + unsigned int _cellSize; + unsigned int _maxColumn; + }; +} +} + +#endif // QT3DS_RENDER_TEST_TESSELLATION_H diff --git a/tests/auto/runtime/images/NVRenderTestAttribBuffers.png b/tests/auto/runtime/images/NVRenderTestAttribBuffers.png Binary files differnew file mode 100644 index 0000000..e0fe946 --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestAttribBuffers.png diff --git a/tests/auto/runtime/images/NVRenderTestBackendQuery.png b/tests/auto/runtime/images/NVRenderTestBackendQuery.png Binary files differnew file mode 100644 index 0000000..7659236 --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestBackendQuery.png diff --git a/tests/auto/runtime/images/NVRenderTestClear.png b/tests/auto/runtime/images/NVRenderTestClear.png Binary files differnew file mode 100644 index 0000000..6e4c319 --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestClear.png diff --git a/tests/auto/runtime/images/NVRenderTestComputeShader.png b/tests/auto/runtime/images/NVRenderTestComputeShader.png Binary files differnew file mode 100644 index 0000000..6f08814 --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestComputeShader.png diff --git a/tests/auto/runtime/images/NVRenderTestDrawIndirectBuffer.png b/tests/auto/runtime/images/NVRenderTestDrawIndirectBuffer.png Binary files differnew file mode 100644 index 0000000..7659236 --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestDrawIndirectBuffer.png diff --git a/tests/auto/runtime/images/NVRenderTestFboMsaa.png b/tests/auto/runtime/images/NVRenderTestFboMsaa.png Binary files differnew file mode 100644 index 0000000..8eab95c --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestFboMsaa.png diff --git a/tests/auto/runtime/images/NVRenderTestGeometryShader.png b/tests/auto/runtime/images/NVRenderTestGeometryShader.png Binary files differnew file mode 100644 index 0000000..820534e --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestGeometryShader.png diff --git a/tests/auto/runtime/images/NVRenderTestOcclusionQuery.png b/tests/auto/runtime/images/NVRenderTestOcclusionQuery.png Binary files differnew file mode 100644 index 0000000..7659236 --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestOcclusionQuery.png diff --git a/tests/auto/runtime/images/NVRenderTestProgramPipeline.png b/tests/auto/runtime/images/NVRenderTestProgramPipeline.png Binary files differnew file mode 100644 index 0000000..f868b2d --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestProgramPipeline.png diff --git a/tests/auto/runtime/images/NVRenderTestTexture2D.png b/tests/auto/runtime/images/NVRenderTestTexture2D.png Binary files differnew file mode 100644 index 0000000..afde59f --- /dev/null +++ b/tests/auto/runtime/images/NVRenderTestTexture2D.png diff --git a/tests/auto/runtime/runtime.pro b/tests/auto/runtime/runtime.pro new file mode 100644 index 0000000..995c901 --- /dev/null +++ b/tests/auto/runtime/runtime.pro @@ -0,0 +1,82 @@ +TEMPLATE = app +CONFIG += testcase +include($$PWD/../../../commoninclude.pri) + +TARGET = tst_qt3dsruntime +QT += testlib gui +QT += quick-private + +RESOURCES += \ + runtime.qrc + +INCLUDEPATH += \ + $$PWD/../../../src/Qt3DSRuntimeRender/RendererImpl + +HEADERS += \ + base/Qt3DSRenderTestAtomicCounterBuffer.h \ + base/Qt3DSRenderTestAttribBuffers.h \ + base/Qt3DSRenderTestBackendQuery.h \ + base/Qt3DSRenderTestClear.h \ + base/Qt3DSRenderTestConstantBuffer.h \ + base/Qt3DSRenderTestDrawIndirectBuffer.h \ + base/Qt3DSRenderTestPrimitives.h \ + base/Qt3DSRenderTestProgramPipeline.h \ + base/Qt3DSRenderTestTexture2D.h \ + base/Qt3DSRenderTestTimerQuery.h \ + compute/Qt3DSRenderTestComputeShader.h \ + fbo/Qt3DSRenderTestFboMsaa.h \ + geometry/Qt3DSRenderTestGeometryShader.h \ + geometry/Qt3DSRenderTestOcclusionQuery.h \ + geometry/Qt3DSRenderTestTessellation.h \ + Qt3DSRenderTestBase.h \ + Qt3DSRenderTestMathUtil.h \ + tst_qt3dsruntime.h \ + shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.h \ + shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.h \ + shadergenerator/Qt3DSRenderTestEffectGenerator.h + +SOURCES += \ + base/Qt3DSRenderTestAtomicCounterBuffer.cpp \ + base/Qt3DSRenderTestAttribBuffers.cpp \ + base/Qt3DSRenderTestBackendQuery.cpp \ + base/Qt3DSRenderTestClear.cpp \ + base/Qt3DSRenderTestConstantBuffer.cpp \ + base/Qt3DSRenderTestDrawIndirectBuffer.cpp \ + base/Qt3DSRenderTestPrimitives.cpp \ + base/Qt3DSRenderTestProgramPipeline.cpp \ + base/Qt3DSRenderTestTexture2D.cpp \ + base/Qt3DSRenderTestTimerQuery.cpp \ + compute/Qt3DSRenderTestComputeShader.cpp \ + fbo/Qt3DSRenderTestFboMsaa.cpp \ + geometry/Qt3DSRenderTestGeometryShader.cpp \ + geometry/Qt3DSRenderTestOcclusionQuery.cpp \ + geometry/Qt3DSRenderTestTessellation.cpp \ + Qt3DSRenderTestMathUtil.cpp \ + tst_qt3dsruntime.cpp \ + Qt3DSRenderTestBase.cpp \ + shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp \ + shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp \ + shadergenerator/Qt3DSRenderTestEffectGenerator.cpp + +linux { + BEGIN_ARCHIVE = -Wl,--whole-archive + END_ARCHIVE = -Wl,--no-whole-archive +} + +LIBS += \ + -lqt3dsopengl$$qtPlatformTargetSuffix() \ + -lqt3dsqmlstreamer$$qtPlatformTargetSuffix() + +ANDROID_EXTRA_LIBS = \ + libqt3dsqmlstreamer.so + +win32 { + LIBS += \ + -lws2_32 +} + +linux { + LIBS += \ + -ldl \ + -lEGL +} diff --git a/tests/auto/runtime/runtime.qrc b/tests/auto/runtime/runtime.qrc new file mode 100644 index 0000000..f4318f5 --- /dev/null +++ b/tests/auto/runtime/runtime.qrc @@ -0,0 +1,14 @@ +<RCC> + <qresource prefix="/"> + <file>images/NVRenderTestTexture2D.png</file> + <file>images/NVRenderTestProgramPipeline.png</file> + <file>images/NVRenderTestAttribBuffers.png</file> + <file>images/NVRenderTestBackendQuery.png</file> + <file>images/NVRenderTestClear.png</file> + <file>images/NVRenderTestComputeShader.png</file> + <file>images/NVRenderTestDrawIndirectBuffer.png</file> + <file>images/NVRenderTestFboMsaa.png</file> + <file>images/NVRenderTestGeometryShader.png</file> + <file>images/NVRenderTestOcclusionQuery.png</file> + </qresource> +</RCC> diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp new file mode 100644 index 0000000..244065a --- /dev/null +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.cpp @@ -0,0 +1,469 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + + +#include "Qt3DSRenderTestCustomMaterialGenerator.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderContext.h" +#include "Qt3DSRenderCustomMaterialSystem.h" +#include "Qt3DSRenderCustomMaterialRenderContext.h" +#include "Qt3DSRenderCustomMaterialShaderGenerator.h" +#include "Qt3DSRenderDynamicObjectSystem.h" +#include "Qt3DSRenderDynamicObjectSystemCommands.h" +#include "Qt3DSRenderContextCore.h" +#include "Qt3DSTypes.h" +#include "Qt3DSRenderRuntimeBinding.h" +#include "Qt3DSApplication.h" +#include "Qt3DSInputEngine.h" +#include "foundation/FileTools.h" +#include "Qt3DSWindowSystem.h" +#include "Qt3DSRenderShaderCache.h" +#include "rendererimpl/Qt3DSRendererImpl.h" +#include "Qt3DSRenderLight.h" +#include "Qt3DSRenderUIPLoader.h" +#include "Qt3DSDMMetaDataTypes.h" + +#include <QTime> +#include <QString> +#include <QTextStream> + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + + + +namespace qt3ds { +namespace render { + +Qt3DSRenderTestCustomMaterialGenerator::Qt3DSRenderTestCustomMaterialGenerator() +{ + +} + +Qt3DSRenderTestCustomMaterialGenerator::~Qt3DSRenderTestCustomMaterialGenerator() +{ + +} + + +bool Qt3DSRenderTestCustomMaterialGenerator::isSupported(NVRenderContext *context) +{ + Q_UNUSED(context); + return true; +} + +bool Qt3DSRenderTestCustomMaterialGenerator::runPerformance(NVRenderContext *context, + userContextData *pContextData) +{ + Q_UNUSED(context); + Q_UNUSED(pContextData); + return false; +} + +void Qt3DSRenderTestCustomMaterialGenerator::cleanup(NVRenderContext *context, + userContextData *pUserData) +{ + Q_UNUSED(context); + Q_UNUSED(pUserData); +} + +struct CustomTestParams +{ + SRenderableObjectFlags flags; + dynamic::SDynamicShaderProgramFlags dynamicFlags; + QT3DSF32 opacity; + SLayer layer; + SLayerRenderData layerData; + SRenderableImage *images; + SLight light[QT3DS_MAX_NUM_LIGHTS]; + SModel model; + SRenderSubset subset; + SShaderDefaultMaterialKey shaderkey; + SCustomMaterial *material; + eastl::vector<SShaderPreprocessorFeature> features; + Option<qt3dsdm::SMetaDataCustomMaterial> metaMaterial; + SImage dummyImages[SShaderDefaultMaterialKeyProperties::ImageMapCount]; + eastl::vector<SRenderableImage*> renderableImages; + qt3ds::render::Qt3DSRendererImpl *render; + SImage iblLightProbe; + NVRenderTexture2D *texture; + + CustomTestParams(Qt3DSRendererImpl &impl) + : layerData(layer, impl) + , images(NULL) + , subset(impl.GetContext().GetAllocator()) + , material(NULL) + , render(&impl) + , texture(NULL) + { + } + ~CustomTestParams() + { + if (texture) + texture->release(); + } + + void addRenderableImage(ImageMapTypes::Enum type, + SShaderDefaultMaterialKeyProperties::ImageMapNames name) + { + renderableImages.push_back(new SRenderableImage(type, dummyImages[name])); + render->DefaultMaterialShaderKeyProperties().m_ImageMaps[name].SetEnabled(shaderkey, true); + } + void prepare() + { + for (unsigned int i = 0; i < renderableImages.size(); i++) { + if (i == 0) + images = renderableImages[0]; + else + renderableImages[i-1]->m_NextImage = renderableImages[i]; + } + } +}; + +struct CustomTestKey +{ + unsigned int tessellation : 2; + unsigned int wireframe : 1; + unsigned int lighting: 1; + unsigned int indirectLightmap: 1; + unsigned int radiosityLightmap: 1; + unsigned int shadowLightmap: 1; + unsigned int transparency : 1; + unsigned int refraction : 1; + unsigned int iblprobe : 1; + unsigned int emissiveMap : 1; + unsigned int displacementMap : 1; + unsigned int diffuse = 1; + unsigned int specular = 1; + unsigned int glossy = 1; + unsigned int cutout = 1; + unsigned int transmissive : 1; + unsigned int ssao : 1; + unsigned int ssdo : 1; + unsigned int ssm : 1; + + CustomTestKey(TessModeValues::Enum tess = TessModeValues::NoTess, bool wire = false, + bool lights = false, bool indirect = false, bool radiosity = false, + bool shadow = false, bool trans = false, bool refract = false, bool ibl = false, + bool emissive = false, bool disp = false, bool diff = false, + bool spec = false, bool glo = false, bool cut = false, bool transm = false, + bool ao = false, bool direct = false, bool shadowssm = false) + : tessellation(tess), wireframe(wire), lighting(lights), indirectLightmap(indirect) + , radiosityLightmap(radiosity), shadowLightmap(shadow), transparency(trans) + , refraction(refract), iblprobe(ibl), emissiveMap(emissive), displacementMap(disp) + , diffuse(diff), specular(spec), glossy(glo), cutout(cut), transmissive(transm) + , ssao(ao), ssdo(direct), ssm(shadowssm) + { + + } + + bool operator == (const CustomTestKey &other) const + { + uint64_t a = *(uint64_t *)this; + uint64_t b = *(uint64_t *)&other; + return a == b; + } + + QString toString() + { + QString str; + QTextStream stream(&str); + stream << "Custom Key tessellation: " << int(tessellation); + stream << " wireframe: " << (wireframe ? "true" : "false"); + stream << " lighting: " << (lighting ? "true" : "false"); + stream << " indirectLightmap: " << (indirectLightmap ? "true" : "false"); + stream << " radiosityLightmap: " << (radiosityLightmap ? "true" : "false"); + stream << " shadowLightmap: " << (shadowLightmap ? "true" : "false"); + stream << " transparency: " << (transparency ? "true" : "false"); + stream << " refraction: " << (refraction ? "true" : "false"); + stream << " iblprobe: " << (iblprobe ? "true" : "false"); + stream << " emissiveMap: " << (emissiveMap ? "true" : "false"); + stream << " displacementMap: " << (displacementMap ? "true" : "false"); + stream << " diffuse: " << (diffuse ? "true" : "false"); + stream << " specular: " << (specular ? "true" : "false"); + stream << " glossy: " << (glossy ? "true" : "false"); + stream << " cutout: " << (cutout ? "true" : "false"); + stream << " transmissive: " << (transmissive ? "true" : "false"); + stream << " ssao: " << (ssao ? "true" : "false"); + stream << " ssdo: " << (ssdo ? "true" : "false"); + stream << " ssm: " << (ssm ? "true" : "false"); + return str; + } +}; + +#define MAX_TEST_KEY ((1llu<<20)-1) + +static CustomTestKey randomizeTestKey() +{ + uint64_t v = (uint64_t(qrand()))%MAX_TEST_KEY; + return *reinterpret_cast<CustomTestKey*>(&v); +} + +CustomTestParams *generateTest(qt3ds::render::Qt3DSRendererImpl *renderImpl, + NVRenderContext *context, CustomTestKey key, SCustomMaterial *material) +{ + CustomTestParams *params = new CustomTestParams(*renderImpl); + params->material = material; + params->material->m_ShaderKeyValues = (SCustomMaterialShaderKeyFlags)0; + params->material->m_Lightmaps = SLightmaps(); + params->material->m_DisplacementMap = NULL; + params->material->m_EmissiveMap2 = NULL; + params->material->m_hasTransparency = false; + params->material->m_IblProbe = NULL; + params->material->m_hasRefraction = false; + switch (key.tessellation) { + case 1: + params->model.m_TessellationMode = TessModeValues::TessLinear; + break; + case 2: + params->model.m_TessellationMode = TessModeValues::TessPhong; + break; + case 3: + params->model.m_TessellationMode = TessModeValues::TessNPatch; + break; + default: + params->model.m_TessellationMode = TessModeValues::NoTess; + break; + } + + renderImpl->DefaultMaterialShaderKeyProperties() + .m_TessellationMode.SetValue(params->shaderkey, params->model.m_TessellationMode); + + if (key.wireframe && key.tessellation > 0) { + params->subset.m_WireframeMode = true; + renderImpl->DefaultMaterialShaderKeyProperties().m_WireframeMode.SetValue( + params->shaderkey, true); + } + + CRegisteredString lighting = + renderImpl->GetContext().GetStringTable().RegisterStr("QT3DS_ENABLE_CG_LIGHTING"); + params->features.push_back(SShaderPreprocessorFeature(lighting, key.lighting)); + + if (key.indirectLightmap) { + params->material->m_Lightmaps.m_LightmapIndirect + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::LightmapIndirect]; + params->addRenderableImage(ImageMapTypes::LightmapIndirect, + SShaderDefaultMaterialKeyProperties::LightmapIndirect); + } + if (key.radiosityLightmap) { + params->material->m_Lightmaps.m_LightmapRadiosity + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::LightmapRadiosity]; + params->addRenderableImage(ImageMapTypes::LightmapRadiosity, + SShaderDefaultMaterialKeyProperties::LightmapRadiosity); + } + if (key.shadowLightmap) { + params->material->m_Lightmaps.m_LightmapShadow + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::LightmapShadow]; + params->addRenderableImage(ImageMapTypes::LightmapRadiosity, + SShaderDefaultMaterialKeyProperties::LightmapShadow); + } + + if (key.diffuse) + params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::diffuse; + + // TODO: emissive mask doesn't work +// if (key.emissiveMap >= 1) { +// params->material->m_EmissiveMap2 +// = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::EmissiveMap]; +// params->addRenderableImage(ImageMapTypes::Emissive, +// SShaderDefaultMaterialKeyProperties::EmissiveMap); +// } + + if (key.specular) + params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::specular; + + if (key.displacementMap) { + params->material->m_DisplacementMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::DisplacementMap]; + params->material->m_DisplacementMap->m_ImageShaderName + = renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("DisplacementMap"); + params->material->m_DisplaceAmount = 1.0f; + params->addRenderableImage(ImageMapTypes::Displacement, + SShaderDefaultMaterialKeyProperties::DisplacementMap); + + params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::displace; + } + + if (key.iblprobe) { + renderImpl->DefaultMaterialShaderKeyProperties().m_HasIbl.SetValue( + params->shaderkey, true); + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_LIGHT_PROBE")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + + params->material->m_IblProbe = ¶ms->iblLightProbe; + params->texture = context->CreateTexture2D(); + NVRenderTextureFormats::Enum format = NVRenderTextureFormats::RGBA8; + unsigned int data = 0; + NVDataRef<QT3DSU8> buffer = toU8DataRef<unsigned int>(data); + params->texture->SetTextureData(buffer, 0, 1, 1, format); + params->iblLightProbe.m_TextureData.m_Texture = params->texture; + } else { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_LIGHT_PROBE")); + params->features.push_back(SShaderPreprocessorFeature(str, false)); + } + + // these requires calculateGlass function in material +// if (key.transparency) { +// params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::transparent; +// params->material->m_hasTransparency = true; +// } +// if (key.refraction) { +// params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::refraction; +// params->material->m_hasRefraction = true; +// } + if (key.glossy) + params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::glossy; + + if (key.cutout) + params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::cutout; + + if (key.transmissive) + params->material->m_ShaderKeyValues &= SCustomMaterialShaderKeyValues::transmissive; + + if (key.ssm) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_SSM")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + if (key.ssao) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_SSAO")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + if (key.ssdo) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_SSDO")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + + params->prepare(); + return params; +} + +bool GenShader(IQt3DSRenderContext &qt3dsContext, CustomTestParams ¶ms) +{ + bool success = true; + ICustomMaterialShaderGenerator &theMaterialGenerator(qt3dsContext.GetCustomMaterialShaderGenerator()); + + SCustomMaterialVertexPipeline thePipeline(&qt3dsContext, + params.model.m_TessellationMode); + + for (int i = 0; i < params.metaMaterial->m_CustomMaterialCommands.size(); i++) { + dynamic::SCommand &command = *params.metaMaterial->m_CustomMaterialCommands[i]; + if (command.m_Type == dynamic::CommandTypes::Enum::BindShader) { + dynamic::SBindShader *bindShader = static_cast<dynamic::SBindShader *>(&command); + NVRenderShaderProgram *theProgram = theMaterialGenerator.GenerateShader( + *params.material, params.shaderkey, thePipeline, + toConstDataRef(params.features.data(), (QT3DSU32)params.features.size()), + params.layerData.m_Lights, params.images, + (params.material->m_hasTransparency || params.material->m_hasRefraction), + "custom material pipeline-- ", bindShader->m_ShaderPath); + if (!theProgram) { + success = false; + break; + } + } + } + + return success; +} + +bool Qt3DSRenderTestCustomMaterialGenerator::run(NVRenderContext *context, + userContextData *pUserData) +{ + Q_UNUSED(pUserData); + bool success = true; + + QVector<CustomTestKey> testKeys; + testKeys.push_back(CustomTestKey()); + testKeys.push_back(CustomTestKey(TessModeValues::TessLinear)); + testKeys.push_back(CustomTestKey(TessModeValues::TessNPatch)); + testKeys.push_back(CustomTestKey(TessModeValues::TessPhong)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true)); + testKeys.push_back(CustomTestKey(TessModeValues::NoTess, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true)); + + while (testKeys.size() < 100) { + CustomTestKey key = randomizeTestKey(); + if (!testKeys.contains(key)) + testKeys.push_back(key); + } + + if (success) { + CRegisteredString name = context->GetStringTable().RegisterStr("qrc:/copper.shader"); + + metadata()->LoadMaterialXMLFile("CustomMaterial", "", "copper", "qrc:/copper.shader"); + Option<qt3dsdm::SMetaDataCustomMaterial> metaMaterial = + metadata()->GetMaterialMetaDataBySourcePath("qrc:/copper.shader"); + + if (metaMaterial.hasValue()) { + qt3ds::render::IUIPLoader::CreateMaterialClassFromMetaMaterial( + name, context->GetFoundation(), + qt3dsRenderer()->GetQt3DSContext().GetCustomMaterialSystem(), *metaMaterial, + context->GetStringTable()); + SCustomMaterial *material = qt3dsRenderer()->GetQt3DSContext().GetCustomMaterialSystem() + .CreateCustomMaterial(name, qt3dsRenderer()->GetContext().GetAllocator()); + + for (CustomTestKey key : testKeys) { + CustomTestParams *params = generateTest(qt3dsRenderer(), context, key, material); + params->metaMaterial = metaMaterial; + success &= GenShader(qt3dsRenderer()->GetQt3DSContext(), *params); + if (!success) + qDebug () << "failing key: " << key.toString(); + delete params; + } + delete material; + } + } + + return success; +} + +} // render +} // qt3ds diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.h b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.h new file mode 100644 index 0000000..621d20f --- /dev/null +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.h @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DS_RENDER_TEST_CUSTOM_MATERIAL_GENERATOR_H +#define QT3DS_RENDER_TEST_CUSTOM_MATERIAL_GENERATOR_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + +class Qt3DSRenderTestCustomMaterialGenerator : public NVRenderTestBase +{ +public: + Qt3DSRenderTestCustomMaterialGenerator(); + ~Qt3DSRenderTestCustomMaterialGenerator(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + +private: + +}; + +} // render +} // qt3ds + +#endif diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp new file mode 100644 index 0000000..1e2c07e --- /dev/null +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp @@ -0,0 +1,574 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + + +#include "Qt3DSRenderTestDefaultMaterialGenerator.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderContext.h" +#include "Qt3DSTypes.h" +#include "Qt3DSRenderRuntimeBinding.h" +#include "Qt3DSApplication.h" +#include "Qt3DSInputEngine.h" +#include "foundation/FileTools.h" +#include "Qt3DSWindowSystem.h" +#include "Qt3DSRenderContextCore.h" +#include "Qt3DSRenderShaderCache.h" +#include "rendererimpl/Qt3DSRendererImpl.h" +#include "Qt3DSRenderLight.h" + +#include <QTime> + +#include <string> + +using namespace qt3ds; +using namespace qt3ds::render; + + + +namespace qt3ds { +namespace render { + +Qt3DSRenderTestDefaultMaterialGenerator::Qt3DSRenderTestDefaultMaterialGenerator() +{ + +} + +Qt3DSRenderTestDefaultMaterialGenerator::~Qt3DSRenderTestDefaultMaterialGenerator() +{ + +} + + +bool Qt3DSRenderTestDefaultMaterialGenerator::isSupported(NVRenderContext *context) +{ + Q_UNUSED(context); + return true; +} + +bool Qt3DSRenderTestDefaultMaterialGenerator::runPerformance(NVRenderContext *context, + userContextData *pContextData) +{ + Q_UNUSED(context); + Q_UNUSED(pContextData); + return false; +} + +void Qt3DSRenderTestDefaultMaterialGenerator::cleanup(NVRenderContext *context, + userContextData *pUserData) +{ + Q_UNUSED(context); + Q_UNUSED(pUserData); +} + + +#define MAX_TEST_KEY ((1llu<<32)-1) + +struct TestKey +{ + unsigned int tessellation: 2; + unsigned int wireframe: 1; + unsigned int lighting: 2; + unsigned int lights: 4; + unsigned int indirectLightmap: 1; + unsigned int radiosityLightmap: 1; + unsigned int lightProbe: 2; + unsigned int iblLightProbe: 1; + unsigned int iblfow: 1; + unsigned int diffuseMap: 2; + unsigned int emissiveMap: 2; + unsigned int specularModel: 2; + unsigned int specularMap: 1; + unsigned int specularReflection: 1; + unsigned int fresnel: 1; + unsigned int bumpmapping: 2; + unsigned int displacementMap: 1; + unsigned int opacityMap: 1; + unsigned int translucencyMap: 1; + unsigned int ssm: 1; + unsigned int ssdo: 1; + unsigned int ssao: 1; + + TestKey(TessModeValues::Enum tess = TessModeValues::NoTess, bool wire = false, + DefaultMaterialLighting::Enum lmode = DefaultMaterialLighting::NoLighting, + int lightCount = 0, bool indirect = false, bool radio = false, int lprobe = 0, + bool iblProbe = false, bool iblf = false, int diffuse = 0, int emissive = 0, + DefaultMaterialSpecularModel::Enum sModel = DefaultMaterialSpecularModel::Default, + bool sMap = false, bool sRef = false, bool fre = false, int bump = 0, + bool disp = false, bool opac = false, bool trans = false, bool shadow = false, + bool ao = false, bool directOcc = false) + : tessellation(tess), wireframe(wire), lighting(lmode), lights(lightCount) + , indirectLightmap(indirect), radiosityLightmap(radio), lightProbe(lprobe) + , iblLightProbe(iblProbe), iblfow(iblf), diffuseMap(diffuse), emissiveMap(emissive) + , specularModel(sModel), specularMap(sMap), specularReflection(sRef) + , fresnel(fre), bumpmapping(bump), displacementMap(disp), opacityMap(opac) + , translucencyMap(trans), ssm(shadow), ssao(ao), ssdo(directOcc) + { + + } + + bool operator == (const TestKey &other) const + { + return toInt() == other.toInt(); + } + + QString toString() + { + QString str; + QTextStream stream(&str); + + stream << " tessellation: " << tessellation; + stream << " wireframe: " << (wireframe ? "true" : "false"); + stream << " lighting: " << lighting; + stream << " lights: " << lights; + stream << " indirectLightmap: " << (indirectLightmap ? "true" : "false"); + stream << " radiosityLightmap: " << (radiosityLightmap ? "true" : "false"); + stream << " lightProbe: " << lightProbe; + stream << " iblLightProbe: " << (iblLightProbe ? "true" : "false"); + stream << " iblfow: " << (iblfow ? "true" : "false"); + stream << " diffuseMap: " << diffuseMap; + stream << " emissiveMap: " << emissiveMap; + stream << " specularModel: " << specularModel; + stream << " specularMap: " << (specularMap ? "true" : "false"); + stream << " specularReflection: " << (specularReflection ? "true" : "false"); + stream << " fresnel: " << (fresnel ? "true" : "false"); + stream << " bumpmapping: " << bumpmapping; + stream << " displacementMap: " << (displacementMap ? "true" : "false"); + stream << " opacityMap: " << (opacityMap ? "true" : "false"); + stream << " translucencyMap: " << (translucencyMap ? "true" : "false"); + stream << " ssm: " << (ssm ? "true" : "false"); + stream << " ssdo: " << (ssdo ? "true" : "false"); + stream << " ssao: " << (ssao ? "true" : "false"); + + return str; + } + + void clampValues() + { + lighting = qMin(lighting, 2u); + if (lighting == 1) + lighting = 2; + emissiveMap = qMin(emissiveMap, 2u); + specularModel = qMin(specularModel, 2u); + bumpmapping = qMin(bumpmapping, 2u); + lightProbe = 0; + if (!iblLightProbe) + iblfow = 0; + if (!tessellation) + wireframe = 0; + } + + uint64_t toInt() const + { + return (*(uint64_t *)this)&MAX_TEST_KEY; + } +}; + +struct TestParams +{ + SRenderableObjectFlags flags; + NVConstDataRef<QT3DSMat44> boneGlobals; + SRenderSubset subset; + SDefaultMaterial material; + SModel model; + QT3DSMat44 viewProjection; + SModelContext modelContext; + SRenderableImage *images; + SShaderDefaultMaterialKey shaderkey; + SSubsetRenderable renderable; + eastl::vector<SShaderPreprocessorFeature> features; + SLight light[QT3DS_MAX_NUM_LIGHTS]; + SLayer layer; + SLayerRenderData layerData; + SImage dummyImages[SShaderDefaultMaterialKeyProperties::ImageMapCount]; + NVRenderTexture2D *textures[4]; + eastl::vector<SRenderableImage*> renderableImages; + qt3ds::render::Qt3DSRendererImpl *render; + + TestParams(NVRenderContext *context, qt3ds::render::Qt3DSRendererImpl *renderImpl) + : subset(context->GetAllocator()) + , modelContext(model, viewProjection) + , images(NULL) + , renderable(flags, QT3DSVec3(), *renderImpl, subset, material, modelContext, 1.0f, images, + shaderkey, boneGlobals) + , layerData(layer, *renderImpl) + , render(renderImpl) + { + for (int i = 0; i < 4; ++i) { + textures[i] = context->CreateTexture2D(); + NVRenderTextureFormats::Enum format = NVRenderTextureFormats::RGBA8; + unsigned int data = 0; + NVDataRef<QT3DSU8> buffer = toU8DataRef<unsigned int>(data); + textures[i]->SetTextureData(buffer, 0, 1, 1, format); + } + for (int i = 0; i < SShaderDefaultMaterialKeyProperties::ImageMapCount; ++i) + dummyImages[i].m_TextureData.m_Texture = textures[i%4]; + dummyImages[SShaderDefaultMaterialKeyProperties::DiffuseMap1].m_TextureData. + m_TextureFlags.SetPreMultiplied(true); + dummyImages[SShaderDefaultMaterialKeyProperties::EmissiveMap2].m_TextureData. + m_TextureFlags.SetInvertUVCoords(true); + } + ~TestParams() + { + for (NVRenderTexture2D *tex : textures) + tex->release(); + for (SRenderableImage *img : renderableImages) + delete img; + } + void addRenderableImage(ImageMapTypes::Enum type, + SShaderDefaultMaterialKeyProperties::ImageMapNames name) + { + renderableImages.push_back(new SRenderableImage(type, dummyImages[name])); + render->DefaultMaterialShaderKeyProperties().m_ImageMaps[name].SetEnabled(shaderkey, true); + } + void prepare() + { + for (unsigned int i = 0; i < renderableImages.size(); i++) { + if (i == 0) + images = renderableImages[0]; + else { + renderableImages[i-1]->m_NextImage = renderableImages[i]; + } + + } + renderable.m_ShaderDescription = shaderkey; + renderable.m_FirstImage = images; + } +}; + +TestKey randomizeTestKey() +{ + uint64_t v = (uint64_t(qrand()) << 32 | uint64_t(qrand()))&MAX_TEST_KEY; + TestKey key = *reinterpret_cast<TestKey*>(&v); + key.clampValues(); + return key; +} + + +TestParams *generateTest(qt3ds::render::Qt3DSRendererImpl *renderImpl, + NVRenderContext *context, TestKey key) +{ + // TODO: light probes + TestParams *params = new TestParams(context, renderImpl); + + switch (key.tessellation) { + case 1: + params->model.m_TessellationMode = TessModeValues::TessLinear; + break; + case 2: + params->model.m_TessellationMode = TessModeValues::TessPhong; + break; + case 3: + params->model.m_TessellationMode = TessModeValues::TessNPatch; + break; + default: + params->model.m_TessellationMode = TessModeValues::NoTess; + break; + } + + renderImpl->DefaultMaterialShaderKeyProperties() + .m_TessellationMode.SetValue(params->shaderkey, params->model.m_TessellationMode); + + switch (key.lighting) { + case 1: + params->material.m_Lighting = DefaultMaterialLighting::VertexLighting; + break; + case 2: + params->material.m_Lighting = DefaultMaterialLighting::FragmentLighting; + break; + default: + params->material.m_Lighting = DefaultMaterialLighting::NoLighting; + break; + } + if (key.lighting != 0) { + renderImpl->DefaultMaterialShaderKeyProperties() + .m_HasLighting.SetValue(params->shaderkey, true); + } + + if (key.wireframe && key.tessellation > 0) { + params->subset.m_WireframeMode = true; + renderImpl->DefaultMaterialShaderKeyProperties().m_WireframeMode.SetValue( + params->shaderkey, true); + } + bool castShadow = false; + key.lights = qMin(int(key.lights), int(QT3DS_MAX_NUM_LIGHTS)); + for (unsigned int i = 0; i < key.lights; ++i) { + params->light[i].m_LightType = static_cast<RenderLightTypes::Enum>((i%3)+1); + if (params->light[i].m_LightType != RenderLightTypes::Directional) { + renderImpl->DefaultMaterialShaderKeyProperties().m_LightFlags[i].SetValue( + params->shaderkey, true); + } + if (params->light[i].m_LightType == RenderLightTypes::Area) { + renderImpl->DefaultMaterialShaderKeyProperties() + .m_LightAreaFlags[i] + .SetValue(params->shaderkey, true); + } + if (params->light[i].m_LightType != RenderLightTypes::Point) { + renderImpl->DefaultMaterialShaderKeyProperties() + .m_LightShadowFlags[i] + .SetValue(params->shaderkey, castShadow); + castShadow = !castShadow; + } + params->layerData.m_Lights.push_back(¶ms->light[i]); + } + + renderImpl->DefaultMaterialShaderKeyProperties().m_LightCount.SetValue(params->shaderkey, + key.lights); + + // shadow lightmap is not used + if (key.indirectLightmap) { + params->material.m_Lightmaps.m_LightmapIndirect + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::LightmapIndirect]; + params->addRenderableImage(ImageMapTypes::LightmapIndirect, + SShaderDefaultMaterialKeyProperties::LightmapIndirect); + } + if (key.radiosityLightmap) { + params->material.m_Lightmaps.m_LightmapRadiosity + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::LightmapRadiosity]; + params->addRenderableImage(ImageMapTypes::LightmapRadiosity, + SShaderDefaultMaterialKeyProperties::LightmapRadiosity); + } + + for (unsigned int i = 0; i < key.diffuseMap; ++i) { + params->material.m_DiffuseMaps[i] + = ¶ms->dummyImages[static_cast<SShaderDefaultMaterialKeyProperties::ImageMapNames> + (SShaderDefaultMaterialKeyProperties::DiffuseMap0 + i)]; + params->addRenderableImage(ImageMapTypes::Diffuse, + static_cast<SShaderDefaultMaterialKeyProperties::ImageMapNames> + (SShaderDefaultMaterialKeyProperties::DiffuseMap0 + i)); + } + + if (key.emissiveMap >= 1) { + params->material.m_EmissiveMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::EmissiveMap]; + params->addRenderableImage(ImageMapTypes::Emissive, + SShaderDefaultMaterialKeyProperties::EmissiveMap); + } + if (key.emissiveMap == 2) { + params->material.m_EmissiveMap2 + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::EmissiveMap2]; + params->addRenderableImage(ImageMapTypes::Emissive, + SShaderDefaultMaterialKeyProperties::EmissiveMap2); + } + + switch (key.specularModel) { + case 1: + params->material.m_SpecularModel = DefaultMaterialSpecularModel::KGGX; + break; + case 2: + params->material.m_SpecularModel = DefaultMaterialSpecularModel::KWard; + break; + default: + params->material.m_SpecularModel = DefaultMaterialSpecularModel::Default; + break; + } + + if (key.specularMap) { + params->material.m_SpecularMap = + ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::SpecularAmountMap]; + params->material.m_SpecularAmount = 1.0f; + params->addRenderableImage(ImageMapTypes::SpecularAmountMap, + SShaderDefaultMaterialKeyProperties::SpecularAmountMap); + } + if (key.specularReflection) { + params->dummyImages[SShaderDefaultMaterialKeyProperties::SpecularMap].m_MappingMode + = ImageMappingModes::Environment; + params->material.m_SpecularAmount = 1.0f; + params->material.m_SpecularReflection + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::SpecularMap]; + params->addRenderableImage(ImageMapTypes::Specular, + SShaderDefaultMaterialKeyProperties::SpecularMap); + } + if (key.fresnel) + params->material.m_FresnelPower = 1.0f; + + if (key.bumpmapping == 1) { + params->material.m_BumpMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::BumpMap]; + params->material.m_BumpAmount = 1.0f; + params->addRenderableImage(ImageMapTypes::Bump, SShaderDefaultMaterialKeyProperties::BumpMap); + } + if (key.bumpmapping == 2) { + params->material.m_NormalMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::NormalMap]; + params->addRenderableImage(ImageMapTypes::Normal, SShaderDefaultMaterialKeyProperties::NormalMap); + } + + if (key.displacementMap) { + params->material.m_DisplacementMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::DisplacementMap]; + params->material.m_DisplaceAmount = 1.0f; + params->addRenderableImage(ImageMapTypes::Displacement, + SShaderDefaultMaterialKeyProperties::DisplacementMap); + } + + if (key.opacityMap) { + params->material.m_OpacityMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::OpacityMap]; + params->material.m_Opacity = 0.5f; + params->addRenderableImage(ImageMapTypes::Opacity, + SShaderDefaultMaterialKeyProperties::OpacityMap); + } + + if (key.translucencyMap) { + params->material.m_TranslucencyMap + = ¶ms->dummyImages[SShaderDefaultMaterialKeyProperties::TranslucencyMap]; + params->material.m_TranslucentFalloff = 0.1f; + params->addRenderableImage(ImageMapTypes::Translucency, + SShaderDefaultMaterialKeyProperties::TranslucencyMap); + } + + if (key.ssm) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_SSM")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + if (key.ssao) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_SSAO")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + if (key.ssdo) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_SSDO")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + + if (key.iblLightProbe) { + renderImpl->DefaultMaterialShaderKeyProperties().m_HasIbl.SetValue( + params->shaderkey, true); + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_LIGHT_PROBE")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + if (key.iblfow) { + CRegisteredString str(renderImpl->GetQt3DSContext().GetStringTable() + .RegisterStr("QT3DS_ENABLE_IBL_FOV")); + params->features.push_back(SShaderPreprocessorFeature(str, true)); + } + } + + if (params->material.IsSpecularEnabled()) { + renderImpl->DefaultMaterialShaderKeyProperties().m_SpecularEnabled.SetValue( + params->shaderkey, true); + renderImpl->DefaultMaterialShaderKeyProperties().m_SpecularModel.SetSpecularModel( + params->shaderkey, params->material.m_SpecularModel); + } + if (params->material.IsFresnelEnabled()) { + renderImpl->DefaultMaterialShaderKeyProperties().m_FresnelEnabled.SetValue( + params->shaderkey, true); + } + + params->prepare(); + return params; +} + + + +bool Qt3DSRenderTestDefaultMaterialGenerator::run(NVRenderContext *context, + userContextData *pUserData) +{ + Q_UNUSED(pUserData); + bool success = true; + + qsrand(QTime::currentTime().msec()); + + QVector<TestKey> testKeys; + + testKeys.push_back(TestKey()); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 1)); + testKeys.push_back(TestKey(TessModeValues::TessLinear, false, DefaultMaterialLighting::FragmentLighting, 1)); + testKeys.push_back(TestKey(TessModeValues::TessNPatch, false, DefaultMaterialLighting::FragmentLighting, 1)); + testKeys.push_back(TestKey(TessModeValues::TessPhong, false, DefaultMaterialLighting::FragmentLighting, 1)); + testKeys.push_back(TestKey(TessModeValues::TessLinear, true, DefaultMaterialLighting::FragmentLighting, 1)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 6)); + // vertex lighting is not supported? + //testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::VertexLighting, 6)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 1, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 1, true, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 2)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 3, true, true, 0, false, false, 3)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 3, true, true, 0, false, false, 1, 1)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 4, true, true, 0, false, false, 1, 2)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 4, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::KGGX, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 5, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::KWard, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 5, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 6, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 6, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 1)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 2)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 0, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 0, true, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 0, true, true, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 0, true, true, true, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 0, true, true, true, false, true)); + testKeys.push_back(TestKey(TessModeValues::NoTess, false, DefaultMaterialLighting::FragmentLighting, 2, true, true, 0, false, false, 1, 1, DefaultMaterialSpecularModel::Default, true, true, true, 0, true, true, true, true, false, true)); + + while (testKeys.size() < 100) { + TestKey key = randomizeTestKey(); + if (!testKeys.contains(key)) + testKeys.push_back(key); + } + // generated programs must be unique + QVector<NVRenderShaderProgram *> programs; + success = initializeQt3DSRenderer(context->format()); + if (success) { + for (TestKey key : testKeys) { + qDebug () << "testing key: " << key.toInt(); + TestParams *params = generateTest(qt3dsRenderer(), context, key); + + qt3dsRenderer()->BeginLayerRender(params->layerData); + NVRenderShaderProgram *program + = qt3dsRenderer()->GenerateShader(params->renderable, + toConstDataRef(params->features.data(), + (QT3DSU32)params->features.size())); + if (!program) { + success = false; + } else { + if (programs.contains(program)) { + qDebug () << "Generated program is not unique vs " << testKeys[programs.indexOf(program)].toString(); + success = false; + } + else { + programs.push_back(program); + } + } + + if (!success) + qDebug () << "failing test key: " << key.toString(); + + qt3dsRenderer()->EndLayerRender(); + delete params; + } + } + + return success; +} + +} // render +} // qt3ds diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.h b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.h new file mode 100644 index 0000000..c1464a3 --- /dev/null +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.h @@ -0,0 +1,56 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DS_RENDER_TEST_DEFAULT_MATERIAL_GENERATOR_H +#define QT3DS_RENDER_TEST_DEFAULT_MATERIAL_GENERATOR_H + +#include "../Qt3DSRenderTestBase.h" + + +namespace qt3ds { +namespace render { + +class Qt3DSRenderTestDefaultMaterialGenerator : public NVRenderTestBase +{ +public: + Qt3DSRenderTestDefaultMaterialGenerator(); + ~Qt3DSRenderTestDefaultMaterialGenerator(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + +private: + +}; + +} // render +} // qt3ds + +#endif diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp new file mode 100644 index 0000000..48346e6 --- /dev/null +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp @@ -0,0 +1,155 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + + +#include "Qt3DSRenderTestEffectGenerator.h" +#include "../Qt3DSRenderTestMathUtil.h" +#include "render/Qt3DSRenderShaderProgram.h" +#include "render/Qt3DSRenderContext.h" +#include "Qt3DSRenderCustomMaterialSystem.h" +#include "Qt3DSRenderCustomMaterialRenderContext.h" +#include "Qt3DSRenderCustomMaterialShaderGenerator.h" +#include "Qt3DSRenderDynamicObjectSystem.h" +#include "Qt3DSRenderDynamicObjectSystemCommands.h" +#include "Qt3DSRenderContextCore.h" +#include "Qt3DSTypes.h" +#include "Qt3DSRenderRuntimeBinding.h" +#include "Qt3DSApplication.h" +#include "Qt3DSInputEngine.h" +#include "foundation/FileTools.h" +#include "Qt3DSWindowSystem.h" +#include "Qt3DSRenderShaderCache.h" +#include "rendererimpl/Qt3DSRendererImpl.h" +#include "Qt3DSRenderLight.h" +#include "Qt3DSRenderUIPLoader.h" +#include "Qt3DSDMMetaDataTypes.h" + +#include <QTime> +#include <QString> +#include <QStringList> + +#include <string> + +using namespace qt3ds::render; + +namespace qt3ds { +namespace render { + +Qt3DSRenderTestEffectGenerator::Qt3DSRenderTestEffectGenerator() +{ + +} + +Qt3DSRenderTestEffectGenerator::~Qt3DSRenderTestEffectGenerator() +{ + +} + +bool Qt3DSRenderTestEffectGenerator::isSupported(NVRenderContext *context) +{ + Q_UNUSED(context); + return true; +} + +bool Qt3DSRenderTestEffectGenerator::runPerformance(NVRenderContext *context, + userContextData *pContextData) +{ + Q_UNUSED(context); + Q_UNUSED(pContextData); + return false; +} + +void Qt3DSRenderTestEffectGenerator::cleanup(NVRenderContext *context, + userContextData *pUserData) +{ + Q_UNUSED(context); + Q_UNUSED(pUserData); +} + +bool GenShader(IQt3DSRenderContext &qt3dsContext, SEffect &effect, qt3dsdm::SMetaDataEffect *metaEffect) +{ + bool success = true; + for (int i = 0; i < metaEffect->m_EffectCommands.size(); i++) { + dynamic::SCommand &command = *metaEffect->m_EffectCommands[i]; + if (command.m_Type == dynamic::CommandTypes::Enum::BindShader) { + dynamic::SBindShader *bindShader = static_cast<dynamic::SBindShader *>(&command); + NVRenderShaderProgram *theProgram = + qt3dsContext.GetDynamicObjectSystem() + .GetShaderProgram(bindShader->m_ShaderPath, bindShader->m_ShaderDefine, + TShaderFeatureSet(), dynamic::SDynamicShaderProgramFlags()) + .first; + if (!theProgram) + success = false; + } + } + return success; +} + +bool Qt3DSRenderTestEffectGenerator::run(NVRenderContext *context, userContextData *pUserData) +{ + Q_UNUSED(pUserData); + bool success = true; + + QStringList effectFiles; + effectFiles.append("Desaturate.effect"); + effectFiles.append("Gaussian Blur.effect"); + effectFiles.append("Sepia.effect"); + effectFiles.append("Bloom.effect"); + + for (QString effectName : effectFiles) { + QString qfile = "qrc:/"; + qfile.append(effectName); + QByteArray data = qfile.toLatin1(); + const char *cname = data.data(); + CRegisteredString name = context->GetStringTable().RegisterStr(cname); + + metadata()->LoadEffectXMLFile("Effect", "", effectName.toLatin1().data(), cname); + Option<qt3dsdm::SMetaDataEffect> metaEffect = + metadata()->GetEffectMetaDataBySourcePath(cname); + + if (metaEffect.hasValue()) { + qt3ds::render::IUIPLoader::CreateEffectClassFromMetaEffect( + name, context->GetFoundation(), + qt3dsRenderer()->GetQt3DSContext().GetEffectSystem(), *metaEffect, + context->GetStringTable()); + + SEffect *effect = qt3dsRenderer()->GetQt3DSContext().GetEffectSystem() + .CreateEffectInstance(name, qt3dsRenderer()->GetContext().GetAllocator()); + + success &= GenShader(qt3dsRenderer()->GetQt3DSContext(), *effect, &metaEffect.getValue()); + if (!success) + qDebug () << "failed effect: " << effectName; + delete effect; + } + } + + return success; +} + +} // render +} // qt3ds diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.h b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.h new file mode 100644 index 0000000..4e26cf3 --- /dev/null +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.h @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DS_RENDER_TEST_EFFECT_GENERATOR_H +#define QT3DS_RENDER_TEST_EFFECT_GENERATOR_H + +#include "../Qt3DSRenderTestBase.h" + +namespace qt3ds { +namespace render { + +class Qt3DSRenderTestEffectGenerator : public NVRenderTestBase +{ +public: + Qt3DSRenderTestEffectGenerator(); + ~Qt3DSRenderTestEffectGenerator(); + + bool isSupported(NVRenderContext *context); + bool run(NVRenderContext *context, userContextData *pUserData); + bool runPerformance(NVRenderContext *context, userContextData *pContextData); + void cleanup(NVRenderContext *context, userContextData *pUserData); + +private: + +}; + +} // render +} // qt3ds + +#endif diff --git a/tests/auto/runtime/tst_qt3dsruntime.cpp b/tests/auto/runtime/tst_qt3dsruntime.cpp new file mode 100644 index 0000000..763529c --- /dev/null +++ b/tests/auto/runtime/tst_qt3dsruntime.cpp @@ -0,0 +1,727 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "tst_qt3dsruntime.h" + +#include "render/Qt3DSRenderContext.h" +#include "foundation/TrackingAllocator.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/StringTable.h" +#include "foundation/Qt3DSMat44.h" + +#include "base/Qt3DSRenderTestClear.h" +#include "base/Qt3DSRenderTestPrimitives.h" +#include "base/Qt3DSRenderTestConstantBuffer.h" +#include "base/Qt3DSRenderTestBackendQuery.h" +#include "base/Qt3DSRenderTestTimerQuery.h" +#include "base/Qt3DSRenderTestTexture2D.h" +#include "base/Qt3DSRenderTestAtomicCounterBuffer.h" +#include "base/Qt3DSRenderTestDrawIndirectBuffer.h" +#include "base/Qt3DSRenderTestAttribBuffers.h" +#include "base/Qt3DSRenderTestProgramPipeline.h" +#include "fbo/Qt3DSRenderTestFboMsaa.h" +#include "geometry/Qt3DSRenderTestTessellation.h" +#include "geometry/Qt3DSRenderTestGeometryShader.h" +#include "geometry/Qt3DSRenderTestOcclusionQuery.h" +#include "compute/Qt3DSRenderTestComputeShader.h" +#include "shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.h" +#include "shadergenerator/Qt3DSRenderTestCustomMaterialGenerator.h" +#include "shadergenerator/Qt3DSRenderTestEffectGenerator.h" + +#include <QImage> +#include <QOpenGLContext> +#include <QOffscreenSurface> +#include <QOpenGLFramebufferObject> +#include <QOpenGLFramebufferObjectFormat> + +using namespace std; +using namespace qt3ds; +using namespace qt3ds::render; +using namespace qt3ds::foundation; + +extern "C" { +bool InitializeGL(); +} + +// Enable this to dump the test output into a log.txt file +//#define DUMP_LOGFILE + +#ifndef EA_PLATFORM_WINDOWS + +#ifndef EASTL_DEBUG_BREAK +void EASTL_DEBUG_BREAK() +{ + return; +} +#endif + +namespace qt3ds { +void NVAssert(const char *exp, const char *file, int line, bool *ignore) +{ + *ignore = true; + QString message = QString("failed: %1, file %2, line %3\n") + .arg(exp).arg(file).arg(line); + QFAIL(message.toLatin1().constData()); +} +} +#endif + +void messageOutput(QtMsgType type, const QMessageLogContext &context, + const QString &msg) +{ + Q_UNUSED(context); + switch (type) { + case QtDebugMsg: + case QtInfoMsg: + case QtWarningMsg: + case QtCriticalMsg: { +#ifdef DUMP_LOGFILE + QFile file("log.txt"); + if (file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Append)) { + QTextStream stream(&file); + stream << msg; + } + file.close(); +#endif + } break; // swallow + case QtFatalMsg: + QFAIL(msg.toLocal8Bit().constData()); + } +} + +void tst_qt3dsruntime::initTestCase() +{ + qInstallMessageHandler(messageOutput); +#ifdef DUMP_LOGFILE + QFile file("log.txt"); + if (file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { + QTextStream stream(&file); + stream << "Log file: " << QTime::currentTime().toString() << "\n"; + } + file.close(); +#endif +} + +QSurfaceFormat makeFormat(int major, int minor, bool gles = false, bool coreProfile = true) +{ + QSurfaceFormat format; + format.setDepthBufferSize(32); + format.setVersion(major, minor); + if (coreProfile) + format.setProfile(QSurfaceFormat::CoreProfile); + else + format.setProfile(QSurfaceFormat::CompatibilityProfile); + if (gles) + format.setRenderableType(QSurfaceFormat::OpenGLES); + return format; +} + +bool tst_qt3dsruntime::init(QSurfaceFormat format) +{ + m_glContext = new QT_PREPEND_NAMESPACE(QOpenGLContext)(this); + m_glContext->setFormat(format); + bool success = m_glContext->create(); + if (!success) + return false; + + m_glSurface = new QOffscreenSurface; + m_glSurface->setFormat(format); + m_glSurface->create(); + m_glContext->makeCurrent(m_glSurface); + + m_allocator = new CAllocator; + m_foundation = NVCreateFoundation(QT3DS_FOUNDATION_VERSION, *m_allocator); + m_stringTable = &IStringTable::CreateStringTable(*m_allocator); + m_renderContext = &NVRenderContext::CreateGL(*m_foundation, *m_stringTable, format); + return true; +} + +bool tst_qt3dsruntime::init() +{ +#if defined(QT_OPENGL_ES_2) + return init(makeFormat(2, 0, true, false)); +#elif defined(Q_OS_ANDROID) || defined(QT_OPENGL_ES_3) + return init(makeFormat(3, 2, true, false)); +#else + return init(makeFormat(4, 3)); +#endif +} + +bool tst_qt3dsruntime::executeTest(NVRenderTestBase *curTest, + const QString &testName, + bool performPixelTest) +{ + bool success = true; + int width = 640; + int height = 480; + userContextData userData = { (unsigned int)width, (unsigned int)height }; + + QOpenGLFramebufferObjectFormat fboFormat; + fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + QOpenGLFramebufferObject *fbo = new QOpenGLFramebufferObject(QSize(width, height), fboFormat); + + m_renderContext->SetDefaultRenderTarget(fbo->handle()); + m_renderContext->SetDefaultDepthBufferBitCount(m_glContext->format().depthBufferSize()); + m_renderContext->SetViewport(NVRenderRect(0, 0, userData.winWidth, userData.winHeight)); + + success = curTest->run(m_renderContext, &userData); + + if (performPixelTest) { + QImage image = fbo->toImage(); + QImage refImage(QString(":/images/%1.png").arg(testName)); + refImage = refImage.convertToFormat(QImage::Format_ARGB32_Premultiplied); + if (!refImage.isNull()) { + bool pixelTest = image == refImage; + success &= pixelTest; + if (!pixelTest) + image.save(QString("%1_failed.png").arg(testName)); + } + } + + curTest->cleanup(m_renderContext, &userData); + + return success; +} + +void tst_qt3dsruntime::testNVRenderTestClear() +{ + init(); + NVRenderTestClear *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestClear); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestClear"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestPrimitives() +{ + init(); + NVRenderTestPrimitives *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestPrimitives); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestPrimitives"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestConstantBuffer() +{ + init(); + NVRenderTestConstantBuffer *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestConstantBuffer); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestConstantBuffer"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestBackendQuery() +{ + init(); + NVRenderTestBackendQuery *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestBackendQuery); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestBackendQuery", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestTimerQuery() +{ + init(); + NVRenderTestTimerQuery *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestTimerQuery); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestTimerQuery"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestFboMsaa() +{ + init(); + NVRenderTestFboMsaa *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestFboMsaa); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestFboMsaa", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestTessellation() +{ + init(); + NVRenderTestTessellation *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestTessellation); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestTessellation"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestGeometryShader() +{ + init(); + NVRenderTestGeometryShader *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestGeometryShader); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestGeometryShader"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestComputeShader() +{ + init(); + NVRenderTestComputeShader *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestComputeShader); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestComputeShader", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestOcclusionQuery() +{ + init(); + NVRenderTestOcclusionQuery *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestOcclusionQuery); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestOcclusionQuery", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestTexture2D() +{ + init(); + NVRenderTestTexture2D *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestTexture2D); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestTexture2D", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestAtomicCounterBuffer() +{ + init(); + NVRenderTestAtomicCounterBuffer *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestAtomicCounterBuffer); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + bool success = executeTest(test, "NVRenderTestAtomicCounterBuffer"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestDrawIndirectBuffer() +{ + init(); + NVRenderTestDrawIndirectBuffer *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestDrawIndirectBuffer); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestDrawIndirectBuffer", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestAttribBuffers() +{ + init(); + NVRenderTestAttribBuffers *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestAttribBuffers); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestAttribBuffers", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testNVRenderTestProgramPipeline() +{ + init(); + NVRenderTestProgramPipeline *test = + QT3DS_NEW(m_foundation->getAllocator(), NVRenderTestProgramPipeline); + if (!test->isSupported(m_renderContext)) { + QT3DS_FREE(m_foundation->getAllocator(), test); + QSKIP("not supported"); + } + // TODO: Fix BOUL-332 to re-enable this pixel test + bool success = executeTest(test, "NVRenderTestProgramPipeline", false); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +#if defined(QT_OPENGL_ES_2) +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_200es() +{ + if (init(makeFormat(2, 0, true, false))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} +void tst_qt3dsruntime::testRenderCustomShaderGenerator_200es() +{ + runCustomShaderGeneratorTest(makeFormat(2, 0, true, false)); + cleanup(); +} +#endif + +#if defined(QT_OPENGL_ES_3) +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_300es() +{ + if (init(makeFormat(3, 0, true, false))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} +void tst_qt3dsruntime::testRenderCustomShaderGenerator_300es() +{ + runCustomShaderGeneratorTest(makeFormat(3, 0, true, false)); + cleanup(); +} + +#if defined(QT_FEATURE_opengles31) +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_310es() +{ + if (init(makeFormat(3, 1, true, false))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} +void tst_qt3dsruntime::testRenderCustomShaderGenerator_310es() +{ + runCustomShaderGeneratorTest(makeFormat(3, 1, true, false)); + cleanup(); +} +#endif +#if defined(QT_FEATURE_opengles32) +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_320es() +{ + if (init(makeFormat(3, 1, true, false))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} +void tst_qt3dsruntime::testRenderCustomShaderGenerator_320es() +{ + runCustomShaderGeneratorTest(makeFormat(3, 1, true, false)); + cleanup(); +} + +#endif +#endif + +#if defined(QT_OPENGL_DYNAMIC) +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_300() +{ + QSKIP("OpenGL 3.0 is not supported"); + if (init(makeFormat(3, 0))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_310() +{ + if (init(makeFormat(3, 1))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_320() +{ + if (init(makeFormat(3, 2))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_330() +{ + if (init(makeFormat(3, 3))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_400() +{ + if (init(makeFormat(4, 0))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_410() +{ + if (init(makeFormat(4, 1))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_420() +{ + if (init(makeFormat(4, 2))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderDefaultShaderGenerator_430() +{ + if (init(makeFormat(4, 3))) { + runDefaultShaderGeneratorTest(); + cleanup(); + } +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_300() +{ + QSKIP("OpenGL 3.0 is not supported"); + runCustomShaderGeneratorTest(makeFormat(3, 0)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_310() +{ + runCustomShaderGeneratorTest(makeFormat(3, 1)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_320() +{ + runCustomShaderGeneratorTest(makeFormat(3, 2)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_330() +{ + runCustomShaderGeneratorTest(makeFormat(3, 3)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_400() +{ + runCustomShaderGeneratorTest(makeFormat(4, 0)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_410() +{ + runCustomShaderGeneratorTest(makeFormat(4, 1)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_420() +{ + runCustomShaderGeneratorTest(makeFormat(4, 2)); +} + +void tst_qt3dsruntime::testRenderCustomShaderGenerator_430() +{ + runCustomShaderGeneratorTest(makeFormat(4, 3)); +} + +#endif + +void tst_qt3dsruntime::runDefaultShaderGeneratorTest() +{ + Qt3DSRenderTestDefaultMaterialGenerator *test = + QT3DS_NEW(m_foundation->getAllocator(), Qt3DSRenderTestDefaultMaterialGenerator); + if (!test->isSupported(m_renderContext)) + QSKIP("not supported"); + bool success = executeTest(test, "Qt3DSRenderTestDefaultMaterialGenerator"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); +} + +void tst_qt3dsruntime::runCustomShaderGeneratorTest(QSurfaceFormat format) +{ + m_glContext = new QT_PREPEND_NAMESPACE(QOpenGLContext)(this); + m_glContext->setFormat(format); + bool success = m_glContext->create(); + if (!success) + return; + + m_glSurface = new QOffscreenSurface; + m_glSurface->setFormat(format); + m_glSurface->create(); + m_glContext->makeCurrent(m_glSurface); + + m_allocator = new CAllocator; + m_foundation = NVCreateFoundation(QT3DS_FOUNDATION_VERSION, *m_allocator); + + Qt3DSRenderTestCustomMaterialGenerator *test = + QT3DS_NEW(m_foundation->getAllocator(), Qt3DSRenderTestCustomMaterialGenerator); + + test->initializeQt3DSRenderer(format); + m_renderContext = &NVRenderContext::CreateGL(*m_foundation, test->qt3dsRenderer()->GetContext() + .GetStringTable(), format); + + if (!test->isSupported(m_renderContext)) + QSKIP("not supported"); + success = executeTest(test, "Qt3DSRenderTestCusromMaterialGenerator"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::testRenderEffectGenerator() +{ + QSurfaceFormat format = makeFormat(4, 3); + m_glContext = new QT_PREPEND_NAMESPACE(QOpenGLContext)(this); + m_glContext->setFormat(format); + bool success = m_glContext->create(); + if (!success) + return; + + m_glSurface = new QOffscreenSurface; + m_glSurface->setFormat(format); + m_glSurface->create(); + m_glContext->makeCurrent(m_glSurface); + + m_allocator = new CAllocator; + m_foundation = NVCreateFoundation(QT3DS_FOUNDATION_VERSION, *m_allocator); + + Qt3DSRenderTestEffectGenerator *test = + QT3DS_NEW(m_foundation->getAllocator(), Qt3DSRenderTestEffectGenerator); + + test->initializeQt3DSRenderer(format); + m_renderContext = &NVRenderContext::CreateGL(*m_foundation, test->qt3dsRenderer()->GetContext() + .GetStringTable(), format); + + if (!test->isSupported(m_renderContext)) + QSKIP("not supported"); + success = executeTest(test, "Qt3DSRenderTestEffectGenerator"); + QT3DS_FREE(m_foundation->getAllocator(), test); + test = 0; + QVERIFY(success); + cleanup(); +} + +void tst_qt3dsruntime::cleanup() +{ + if (m_renderContext) + m_renderContext->release(); + if (m_foundation) + m_foundation->release(); + + m_renderContext = 0; + m_stringTable = 0; + m_foundation = 0; + + delete m_allocator; + m_allocator = 0; + + m_glSurface->destroy(); + delete m_glSurface; + m_glSurface = 0; + + delete m_glContext; + m_glContext = 0; +} + +QTEST_MAIN(tst_qt3dsruntime) diff --git a/tests/auto/runtime/tst_qt3dsruntime.h b/tests/auto/runtime/tst_qt3dsruntime.h new file mode 100644 index 0000000..1f5b943 --- /dev/null +++ b/tests/auto/runtime/tst_qt3dsruntime.h @@ -0,0 +1,144 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef TST_QT3DSRUNTIME +#define TST_QT3DSRUNTIME + +#include <QtTest/QtTest> +#include <QtTest/QSignalSpy> + +namespace qt3ds { +class NVFoundation; +namespace foundation { +class CAllocator; +class IStringTable; +} +namespace render { +class NVRenderContext; +class NVRenderTestBase; +} +} + +QT_BEGIN_NAMESPACE +class QOpenGLContext; +class QOffscreenSurface; +QT_END_NAMESPACE + +class tst_qt3dsruntime : public QObject +{ + Q_OBJECT +public: + tst_qt3dsruntime() + : m_allocator(0) + , m_foundation(0) + , m_stringTable(0) + , m_renderContext(0) + , m_glContext(0) + , m_glSurface(0) + { + } + +private Q_SLOTS: + void initTestCase(); + + void testNVRenderTestClear(); + void testNVRenderTestPrimitives(); + void testNVRenderTestConstantBuffer(); + void testNVRenderTestBackendQuery(); + void testNVRenderTestTimerQuery(); + void testNVRenderTestFboMsaa(); + void testNVRenderTestTessellation(); + void testNVRenderTestGeometryShader(); + void testNVRenderTestComputeShader(); + void testNVRenderTestOcclusionQuery(); + void testNVRenderTestTexture2D(); + void testNVRenderTestAtomicCounterBuffer(); + void testNVRenderTestDrawIndirectBuffer(); + void testNVRenderTestAttribBuffers(); + void testNVRenderTestProgramPipeline(); + + void testRenderEffectGenerator(); + +#if defined(QT_OPENGL_ES_2) + void testRenderDefaultShaderGenerator_200es(); + void testRenderCustomShaderGenerator_200es(); +#endif +#if defined(QT_OPENGL_ES_3) + void testRenderDefaultShaderGenerator_300es(); + void testRenderCustomShaderGenerator_300es(); +#if defined(QT_FEATURE_opengles31) + void testRenderDefaultShaderGenerator_310es(); + void testRenderCustomShaderGenerator_310es(); +#endif +#if defined(QT_FEATURE_opengles32) + void testRenderDefaultShaderGenerator_320es(); + void testRenderCustomShaderGenerator_320es(); +#endif +#endif + +#if defined(QT_OPENGL_DYNAMIC) + void testRenderDefaultShaderGenerator_300(); + void testRenderDefaultShaderGenerator_310(); + void testRenderDefaultShaderGenerator_320(); + void testRenderDefaultShaderGenerator_330(); + void testRenderDefaultShaderGenerator_400(); + void testRenderDefaultShaderGenerator_410(); + void testRenderDefaultShaderGenerator_420(); + void testRenderDefaultShaderGenerator_430(); + + void testRenderCustomShaderGenerator_300(); + void testRenderCustomShaderGenerator_310(); + void testRenderCustomShaderGenerator_320(); + void testRenderCustomShaderGenerator_330(); + void testRenderCustomShaderGenerator_400(); + void testRenderCustomShaderGenerator_410(); + void testRenderCustomShaderGenerator_420(); + void testRenderCustomShaderGenerator_430(); +#endif + + + +private: + bool executeTest(qt3ds::render::NVRenderTestBase *curTest, + const QString &testName, bool peformPixelTest = true); + bool init(QSurfaceFormat format); + bool init(); + void runDefaultShaderGeneratorTest(); + void runCustomShaderGeneratorTest(QSurfaceFormat format); + void cleanup(); + + qt3ds::foundation::CAllocator *m_allocator; + qt3ds::NVFoundation *m_foundation; + qt3ds::foundation::IStringTable *m_stringTable; + qt3ds::render::NVRenderContext *m_renderContext; + QOpenGLContext *m_glContext; + QOffscreenSurface *m_glSurface; +}; + +#endif // TST_QT3DSRUNTIME diff --git a/tests/auto/studio3d/q3dssurfaceviewer/q3dssurfaceviewer.pro b/tests/auto/studio3d/q3dssurfaceviewer/q3dssurfaceviewer.pro new file mode 100644 index 0000000..7da6bf7 --- /dev/null +++ b/tests/auto/studio3d/q3dssurfaceviewer/q3dssurfaceviewer.pro @@ -0,0 +1,10 @@ +TEMPLATE = app +CONFIG += testcase + +TARGET = tst_q3dssurfaceviewer + +QT += testlib studio3d + +SOURCES += tst_q3dssurfaceviewer.cpp + +RESOURCES += ../shared/shared_presentations.qrc diff --git a/tests/auto/studio3d/q3dssurfaceviewer/tst_q3dssurfaceviewer.cpp b/tests/auto/studio3d/q3dssurfaceviewer/tst_q3dssurfaceviewer.cpp new file mode 100644 index 0000000..786ef3a --- /dev/null +++ b/tests/auto/studio3d/q3dssurfaceviewer/tst_q3dssurfaceviewer.cpp @@ -0,0 +1,1516 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QtTest> +#include <QtStudio3D/q3dssurfaceviewer.h> +#include <QtStudio3D/q3dsviewersettings.h> +#include <QtStudio3D/q3dspresentation.h> +#include <QtStudio3D/q3dssceneelement.h> +#include <QtStudio3D/q3dselement.h> +#include <QtStudio3D/q3dsdatainput.h> +#include <QtGui/qwindow.h> +#include <QtGui/qopenglcontext.h> +#include <QtGui/qoffscreensurface.h> +#include <QtGui/qpixmap.h> +#include <QtGui/qimage.h> +#include <QtGui/qscreen.h> +#include <QtGui/qopenglframebufferobject.h> +#include <QtGui/qevent.h> +#include <QtCore/qurl.h> +#include <QtCore/qfile.h> +#include "../shared/shared_presentations.h" + +class tst_Q3DSSurfaceViewer : public QObject +{ + Q_OBJECT +public: + tst_Q3DSSurfaceViewer(); + ~tst_Q3DSSurfaceViewer() {} + +private slots: + void initTestCase(); + void init(); + void cleanup(); + + void testBasics_data(); + void testBasics(); + void testSourceChange_data(); + void testSourceChange(); + void testSizeChange_data(); + void testSizeChange(); + void testUpdateInterval_data(); + void testUpdateInterval(); + void testMultiple_data(); + void testMultiple(); + void testGrab_data(); + void testGrab(); + void testReset_data(); + void testReset(); + void testSettings_data(); + void testSettings(); + void testPresentation_data(); + void testPresentation(); + void testPresentationActivation_data(); + void testPresentationActivation(); + void testSceneElement_data(); + void testSceneElement(); + void testElement_data(); + void testElement(); + void testMouseInput_data(); + void testMouseInput(); + void testDataInput_data(); + void testDataInput(); + +private: + QWindow *createWindow(const QSize &size); + QOffscreenSurface *createOffscreen(); + QOpenGLFramebufferObject *createFbo(const QSize &size); + + // Created viewers are returned via *&viewer parameter rather than return value, so that we can + // use QCOMPARE and QVERIFY inside these functions (they require void return value). + void createViewer(Q3DSSurfaceViewer *&viewer, QSurface *surface, const QUrl &url, + bool autoSize, const QSize &size, int updateInterval, int fboId); + void createWindowAndViewer(Q3DSSurfaceViewer *&viewer, const QUrl &url = RED, + bool autoSize = true, const QSize &size = QSize(), + int updateInterval = 0); + void createOffscreenAndViewer(Q3DSSurfaceViewer *&viewer, const QUrl &url = RED, + const QSize &size = QSize(), int updateInterval = 0); + void checkPixel(Q3DSSurfaceViewer *viewer, const QColor &color, + const QPoint &pixel = QPoint(50, 50)); + + QWindow *m_window; + QOffscreenSurface *m_surface; + Q3DSSurfaceViewer *m_viewer; + QSurfaceFormat m_format; + QOpenGLContext *m_context; + QOpenGLFramebufferObject *m_fbo; +}; + +tst_Q3DSSurfaceViewer::tst_Q3DSSurfaceViewer() + : m_window(nullptr) + , m_surface(nullptr) + , m_viewer(nullptr) + , m_context(nullptr) + , m_fbo(nullptr) +{ +} + +//#define DUMP_LOGFILE // Uncomment log Qt 3D Studio internal messages to log.txt file +void messageOutput(QtMsgType type, const QMessageLogContext &context, const QString &msg) +{ + Q_UNUSED(context); + switch (type) { + // case QtDebugMsg: + case QtInfoMsg: + case QtWarningMsg: + case QtCriticalMsg: { +#ifdef DUMP_LOGFILE + QFile file("log.txt"); + if (file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Append)) { + QTextStream stream(&file); + stream << msg << "\n"; + } + file.close(); +#endif + } break; // swallow + case QtFatalMsg: + QFAIL(msg.toLocal8Bit().constData()); + } +} + +void tst_Q3DSSurfaceViewer::initTestCase() +{ + qInstallMessageHandler(messageOutput); +#ifdef DUMP_LOGFILE + QFile file("log.txt"); + if (file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { + QTextStream stream(&file); + stream << "Log file: " << QTime::currentTime().toString() << "\n"; + } + file.close(); +#endif + + QWindow *dummy = createWindow(QSize(100, 100)); + m_format = dummy->format(); + qDebug() << m_format; + delete dummy; +} + +void tst_Q3DSSurfaceViewer::init() +{ + m_context = new QOpenGLContext(); + m_context->setFormat(m_format); + m_context->create(); +} + +void tst_Q3DSSurfaceViewer::cleanup() +{ + if (m_window) + m_window->close(); + + delete m_viewer; + m_viewer = nullptr; + + delete m_window; + m_window = nullptr; + + delete m_surface; + m_surface = nullptr; + + delete m_fbo; + m_fbo = nullptr; + + delete m_context; + m_context = nullptr; +} + +QWindow *tst_Q3DSSurfaceViewer::createWindow(const QSize &size) +{ + QWindow *window = new QWindow(); + + window->resize(size); + window->setSurfaceType(QSurface::OpenGLSurface); + window->setFormat(m_format); + window->setTitle(QStringLiteral("Q3DSSurfaceViewer test window")); + window->create(); + + return window; +} + +QOffscreenSurface *tst_Q3DSSurfaceViewer::createOffscreen() +{ + QOffscreenSurface *surface = new QOffscreenSurface(); + surface->setFormat(m_format); + surface->create(); + + return surface; +} + +QOpenGLFramebufferObject *tst_Q3DSSurfaceViewer::createFbo(const QSize &size) +{ + QOpenGLFramebufferObjectFormat fboFormat; + fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + return new QOpenGLFramebufferObject(size, fboFormat); +} + +void tst_Q3DSSurfaceViewer::createViewer(Q3DSSurfaceViewer *&viewer, QSurface *surface, + const QUrl &url, bool autoSize, const QSize &size, + int updateInterval, int fboId) +{ + viewer = new Q3DSSurfaceViewer(); + QSignalSpy spy(viewer, &Q3DSSurfaceViewer::runningChanged); + + viewer->presentation()->setSource(url); + QCOMPARE(viewer->presentation()->source(), url); + + QVERIFY(spy.isValid()); + QCOMPARE(spy.count(), 0); + + viewer->setAutoSize(autoSize); + if (!autoSize) + viewer->setSize(size); + viewer->setUpdateInterval(updateInterval); + + QVERIFY(viewer->create(surface, m_context, fboId)); + + QCOMPARE(spy.count(), 1); + QVERIFY(viewer->isRunning()); + + QVERIFY(viewer->fboId() == fboId); + QVERIFY(viewer->surface() == surface); + QVERIFY(viewer->context() == m_context); +} + +void tst_Q3DSSurfaceViewer::createWindowAndViewer(Q3DSSurfaceViewer *&viewer, + const QUrl &url, bool autoSize, + const QSize &size, int updateInterval) +{ + QSize actualSize = size; + if (actualSize.isEmpty()) + actualSize = QSize(300, 200); + + m_window = createWindow(actualSize); + + createViewer(viewer, m_window, url, autoSize, actualSize, updateInterval, 0); + + m_window->show(); + QGuiApplication::processEvents(); +} + +void tst_Q3DSSurfaceViewer::createOffscreenAndViewer(Q3DSSurfaceViewer *&viewer, + const QUrl &url, const QSize &size, + int updateInterval) +{ + QSize actualSize = size; + if (actualSize.isEmpty()) + actualSize = QSize(300, 200); + + m_surface = createOffscreen(); + m_context->makeCurrent(m_surface); + m_fbo = createFbo(actualSize); + + createViewer(viewer, m_surface, url, false, actualSize, updateInterval, m_fbo->handle()); +} + +void tst_Q3DSSurfaceViewer::checkPixel(Q3DSSurfaceViewer *viewer, const QColor &color, + const QPoint &pixel) +{ + // Grab operation is potentially costly, so retry only every second instead of using + // QTRY_COMPARE which would try it every 50ms. We also want to wait first as it takes some time + // for the presentation to be displayed. + QColor grabColor; + for (int i = 0; i < 20; i++) { + // Note: If checkpixel is ever changed to not have this wait, some + // QGuiApplication::processEvents() calls may be necessary in various test cases to + // ensure expected signaling order. + QTest::qWait(1000); + QImage image = viewer->grab(QRect(pixel, QSize(1, 1))); + grabColor = QColor(image.pixel(0, 0)); + if (grabColor == color) + break; + } + QCOMPARE(grabColor, color); +} + +void tst_Q3DSSurfaceViewer::testBasics_data() +{ + QTest::addColumn<bool>("isWindow"); + QTest::newRow("window") << true; + QTest::newRow("offscreen") << false; +} + +void tst_Q3DSSurfaceViewer::testBasics() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, RED); + else + createOffscreenAndViewer(m_viewer, RED); + + QSignalSpy spy(m_viewer, &Q3DSSurfaceViewer::runningChanged); + QVERIFY(spy.isValid()); + + checkPixel(m_viewer, Qt::red); + + m_viewer->destroy(); + + QCOMPARE(spy.count(), 1); + QVERIFY(!m_viewer->isRunning()); +} + +void tst_Q3DSSurfaceViewer::testSourceChange_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testSourceChange() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, RED); + else + createOffscreenAndViewer(m_viewer, RED); + + QSignalSpy spy(m_viewer->presentation(), &Q3DSPresentation::sourceChanged); + QVERIFY(spy.isValid()); + QVERIFY(m_viewer->presentation()->source() == RED); + + checkPixel(m_viewer, Qt::red); + + // Different source + m_viewer->presentation()->setSource(BLUE); + QCOMPARE(spy.count(), 1); + QVERIFY(m_viewer->presentation()->source() == BLUE); + + checkPixel(m_viewer, Qt::blue); + + // Reset same source + m_viewer->presentation()->setSource(BLUE); + QCOMPARE(spy.count(), 1); + QVERIFY(m_viewer->presentation()->source() == BLUE); + + checkPixel(m_viewer, Qt::blue); + + // Different source again + m_viewer->presentation()->setSource(RED); + QCOMPARE(spy.count(), 2); + QVERIFY(m_viewer->presentation()->source() == RED); + + checkPixel(m_viewer, Qt::red); +} + +void tst_Q3DSSurfaceViewer::testSizeChange_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testSizeChange() +{ + QFETCH(bool, isWindow); + + if (isWindow) { + createWindowAndViewer(m_viewer, MIXED, true, QSize(600, 600)); + } else { + // Changing size for offscreen surface means recreating the fbo. There's no guarantee + // we can get the same fbo id if we do that, so we would have to reinitialize anyway + QSKIP("Skipping size change testing for offscreen surfaces"); + } + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QSignalSpy spy1(m_viewer, &Q3DSSurfaceViewer::sizeChanged); + QVERIFY(spy1.isValid()); + QSignalSpy spy2(m_viewer, &Q3DSSurfaceViewer::autoSizeChanged); + QVERIFY(spy2.isValid()); + + QPoint leftPoint(m_viewer->size().width() * 11 / 24, m_viewer->size().height() / 2); + QPoint rightPoint(m_viewer->size().width() * 13 / 24, m_viewer->size().height() / 2); + + // MIXED presentation has left side blue, right side red + checkPixel(m_viewer, Qt::blue, leftPoint); + checkPixel(m_viewer, Qt::red, rightPoint); + + m_window->resize(QSize(800, 800)); + QGuiApplication::processEvents(); + QCOMPARE(spy1.count(), 1); + + checkPixel(m_viewer, Qt::blue, leftPoint); + checkPixel(m_viewer, Qt::blue, rightPoint); + + m_window->resize(QSize(400, 400)); + QGuiApplication::processEvents(); + QCOMPARE(spy1.count(), 2); + + checkPixel(m_viewer, Qt::red, leftPoint); + checkPixel(m_viewer, Qt::red, rightPoint); + + m_viewer->setAutoSize(false); + QCOMPARE(spy2.count(), 1); + + // Size should not change since autosize is no longer on + m_window->resize(QSize(600, 600)); + QGuiApplication::processEvents(); + QCOMPARE(spy1.count(), 2); + + checkPixel(m_viewer, Qt::red, leftPoint); + checkPixel(m_viewer, Qt::red, rightPoint); + + m_viewer->setSize(QSize(700, 700)); + QCOMPARE(spy1.count(), 3); + + checkPixel(m_viewer, Qt::blue, leftPoint); + checkPixel(m_viewer, Qt::blue, rightPoint); +} + +void tst_Q3DSSurfaceViewer::testUpdateInterval_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testUpdateInterval() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, ANIMATION); + else + createOffscreenAndViewer(m_viewer, ANIMATION); + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QSignalSpy spy(m_viewer, &Q3DSSurfaceViewer::updateIntervalChanged); + QVERIFY(spy.isValid()); + QVERIFY(m_viewer->updateInterval() == 0); + + checkPixel(m_viewer, Qt::black); + { + // Grab two images two seconds apart to verify animation is happening + QImage image1 = m_viewer->grab(); + QTest::qWait(2000); + QImage image2 = m_viewer->grab(); + QVERIFY(image1 != image2); + + } + { + m_viewer->setUpdateInterval(100000); + QVERIFY(m_viewer->updateInterval() == 100000); + QCOMPARE(spy.count(), 1); + // Can't test if animation actually stopped, as grabbing the viewer forces update on it + } + { + m_viewer->setUpdateInterval(20); + QCOMPARE(spy.count(), 2); + QVERIFY(m_viewer->updateInterval() == 20); + + // Non-zero interval short enough to see animation + QImage image1 = m_viewer->grab(); + QTest::qWait(2000); + QImage image2 = m_viewer->grab(); + QVERIFY(image1 != image2); + } + { + m_viewer->setUpdateInterval(-1); + QCOMPARE(spy.count(), 3); + QVERIFY(m_viewer->updateInterval() == -1); + // Can't test if animation actually stopped, as grabbing the viewer forces update on it + } +} + +void tst_Q3DSSurfaceViewer::testMultiple_data() +{ + QTest::addColumn<int>("windowCount"); + QTest::addColumn<int>("offscreenCount"); + QTest::newRow("windows") << 2 << 0; + QTest::newRow("offscreens") << 0 << 2; + QTest::newRow("mixed") << 1 << 1; +} + +void tst_Q3DSSurfaceViewer::testMultiple() +{ + QFETCH(int, windowCount); + QFETCH(int, offscreenCount); + + QVector<QWindow *> windows; + QVector<QOffscreenSurface *> surfaces; + QVector<Q3DSSurfaceViewer *> viewers; + QVector<QOpenGLFramebufferObject *> fbos; + + int viewerCount = windowCount + offscreenCount; + windows.resize(windowCount); + surfaces.resize(offscreenCount); + fbos.resize(offscreenCount); + viewers.resize(viewerCount); + + QSize size(200, 150); + QUrl url; + for (int i = 0; i < windowCount; i++) { + windows[i] = createWindow(size); + if (i % 2) + url = RED; + else + url = BLUE; + createViewer(viewers[i], windows[i], url, true, size, 0, 0); + windows[i]->setPosition(10 + i * 50, 10 + i * 50); + windows[i]->show(); + QGuiApplication::processEvents(); + } + for (int i = 0; i < offscreenCount; i++) { + surfaces[i] = createOffscreen(); + m_context->makeCurrent(surfaces[i]); + fbos[i] = createFbo(size); + if ((i + windowCount) % 2) + url = RED; + else + url = BLUE; + createViewer(viewers[i + windowCount], surfaces[i], url, false, size, 0, + fbos[i]->handle()); + } + + for (int i = 0; i < viewerCount; i++) { + if (i % 2) + checkPixel(viewers[i], Qt::red); + else + checkPixel(viewers[i], Qt::blue); + } + + for (QWindow *w : windows) { + w->close(); + delete w; + } + windows.clear(); + + for (QOffscreenSurface *s : surfaces) + delete s; + surfaces.clear(); + + for (Q3DSSurfaceViewer *v : viewers) + delete v; + viewers.clear(); + + for (QOpenGLFramebufferObject *f : fbos) + delete f; + fbos.clear(); +} + +void tst_Q3DSSurfaceViewer::testGrab_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testGrab() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, MIXED_VERTICAL); + else + createOffscreenAndViewer(m_viewer, MIXED_VERTICAL); + + // Single pixels + int w = m_viewer->size().width(); + int h = m_viewer->size().height(); + + checkPixel(m_viewer, Qt::blue, QPoint(w / 2, h / 4)); + checkPixel(m_viewer, Qt::red, QPoint(w / 2, 3 * h / 4)); + + checkPixel(m_viewer, Qt::blue, QPoint(0, 0)); + checkPixel(m_viewer, Qt::blue, QPoint(w - 1, 0)); + checkPixel(m_viewer, Qt::red, QPoint(0, h - 1)); + checkPixel(m_viewer, Qt::red, QPoint(w - 1, h - 1)); + + // Full buffer + QImage img = m_viewer->grab(); + QColor grabColor1 = img.pixel(w / 2, h / 4); + QColor grabColor2 = img.pixel(w / 2, 3 * h / 4); + QCOMPARE(grabColor1, QColor(Qt::blue)); + QCOMPARE(grabColor2, QColor(Qt::red)); + + // Partial buffer + img = m_viewer->grab(QRect(w / 3, h / 3, w / 2, h / 2)); + grabColor1 = img.pixel(0, 0); + grabColor2 = img.pixel(w / 2 - 1, h / 2 - 1); + QCOMPARE(grabColor1, QColor(Qt::blue)); + QCOMPARE(grabColor2, QColor(Qt::red)); +} + +void tst_Q3DSSurfaceViewer::testReset_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testReset() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, RED); + else + createOffscreenAndViewer(m_viewer, RED); + + checkPixel(m_viewer, Qt::red); + + m_viewer->presentation()->setAttribute(QStringLiteral("Scene.Layer.Rectangle.Material"), + QStringLiteral("diffuse.r"), QVariant(0.0)); + m_viewer->presentation()->setAttribute(QStringLiteral("Scene.Layer.Rectangle.Material"), + QStringLiteral("diffuse.b"), QVariant(1.0)); + checkPixel(m_viewer, Qt::blue); + + // Note: reset() is private method now, instead can reload presentation by switching sources + // m_viewer->reset(); + m_viewer->presentation()->setSource(ANIMATION); + m_viewer->presentation()->setSource(RED); + + checkPixel(m_viewer, Qt::red); +} + +void tst_Q3DSSurfaceViewer::testSettings_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testSettings() +{ + QFETCH(bool, isWindow); + + int width = 500; + int height = 500; + + if (isWindow) + createWindowAndViewer(m_viewer, SETTINGS, false, QSize(width, height)); + else + createOffscreenAndViewer(m_viewer, SETTINGS, QSize(width, height)); + + Q3DSViewerSettings *s = m_viewer->settings(); + + QSignalSpy spy1(s, &Q3DSViewerSettings::matteColorChanged); + QSignalSpy spy2(s, &Q3DSViewerSettings::showRenderStatsChanged); + QSignalSpy spy4(s, &Q3DSViewerSettings::scaleModeChanged); + QVERIFY(spy1.isValid()); + QVERIFY(spy2.isValid()); + QVERIFY(spy4.isValid()); + + // Check defaults + QCOMPARE(s->matteColor(), QColor(Qt::black)); + QCOMPARE(s->isShowRenderStats(), false); + QCOMPARE(s->scaleMode(), Q3DSViewerSettings::ScaleModeCenter); + + // Matte + checkPixel(m_viewer, Qt::black); + + s->setMatteColor(Qt::cyan); + QCOMPARE(s->matteColor(), QColor(Qt::cyan)); + + QCOMPARE(spy1.count(), 1); + QCOMPARE(spy2.count(), 0); + QCOMPARE(spy4.count(), 0); + + checkPixel(m_viewer, Qt::cyan); + + // Render stats + QImage image1 = m_viewer->grab(); + + s->setShowRenderStats(true); + QCOMPARE(s->isShowRenderStats(), true); + + QCOMPARE(spy1.count(), 1); + QCOMPARE(spy2.count(), 1); + QCOMPARE(spy4.count(), 0); + + QImage image2 = m_viewer->grab(); + QVERIFY(image1 != image2); + + s->setShowRenderStats(false); + QCOMPARE(spy1.count(), 1); + QCOMPARE(spy2.count(), 2); + QCOMPARE(spy4.count(), 0); + + // ScaleMode + checkPixel(m_viewer, Qt::cyan); + checkPixel(m_viewer, Qt::cyan, QPoint(50, height / 2)); + s->setScaleMode(Q3DSViewerSettings::ScaleModeFit); + QCOMPARE(s->scaleMode(), Q3DSViewerSettings::ScaleModeFit); + + QCOMPARE(spy1.count(), 1); + QCOMPARE(spy2.count(), 2); + QCOMPARE(spy4.count(), 1); + + checkPixel(m_viewer, Qt::cyan); + checkPixel(m_viewer, Qt::red, QPoint(50, height / 2)); + + s->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + QCOMPARE(s->scaleMode(), Q3DSViewerSettings::ScaleModeFill); + + QCOMPARE(spy1.count(), 1); + QCOMPARE(spy2.count(), 2); + QCOMPARE(spy4.count(), 2); + + checkPixel(m_viewer, Qt::blue); + checkPixel(m_viewer, Qt::red, QPoint(50, height / 2)); + + // Saving & loading settings + s->save(QStringLiteral("testViewer"), QStringLiteral("The Qt Company"), + QStringLiteral("tst_q3dsurfaceviewer")); + + image1 = m_viewer->grab(); + + s->setMatteColor(Qt::yellow); + s->setShowRenderStats(true); + s->setScaleMode(Q3DSViewerSettings::ScaleModeFit); + + QCOMPARE(s->matteColor(), QColor(Qt::yellow)); + QCOMPARE(s->isShowRenderStats(), true); + QCOMPARE(s->scaleMode(), Q3DSViewerSettings::ScaleModeFit); + + QCOMPARE(spy1.count(), 2); + QCOMPARE(spy2.count(), 3); + QCOMPARE(spy4.count(), 3); + + image2 = m_viewer->grab(); + + s->load(QStringLiteral("testViewer"), QStringLiteral("The Qt Company"), + QStringLiteral("tst_q3dsurfaceviewer")); + + QCOMPARE(s->matteColor(), QColor(Qt::cyan)); + QCOMPARE(s->isShowRenderStats(), false); + QCOMPARE(s->scaleMode(), Q3DSViewerSettings::ScaleModeFill); + + QCOMPARE(spy1.count(), 3); + QCOMPARE(spy2.count(), 4); + QCOMPARE(spy4.count(), 4); + + QImage image3 = m_viewer->grab(); + QVERIFY(image1 != image2); + QVERIFY(image3 != image2); + QVERIFY(image1 == image3); + + // Clean up the settings so they don't pollute the system (and we have clean slate next time) + QSettings(QStringLiteral("The Qt Company"), QStringLiteral("tst_q3dsurfaceviewer")).clear(); +} + +void tst_Q3DSSurfaceViewer::testPresentation_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testPresentation() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, MULTISLIDE); + else + createOffscreenAndViewer(m_viewer, MULTISLIDE); + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QList<QVariant> args; + Q3DSPresentation *p = m_viewer->presentation(); + QSignalSpy spy1(p, &Q3DSPresentation::slideEntered); + QSignalSpy spy2(p, &Q3DSPresentation::slideExited); + QVERIFY(spy1.isValid()); + QVERIFY(spy2.isValid()); + + // There are three different "scenes": + // The main Scene, three slides: S1, S2, S3 + // Two components on Scene.Layer: + // Scene.Layer.Component1, two slides: C1S1, C1S2 + // Scene.Layer.Component2, two slides: C2S1, C2S2 + // The component slides also get enter when parent slide is entered, but they do not get + // the corresponding exit if parent slide is exited. + QString path = QStringLiteral("Scene"); + QString pathC1 = QStringLiteral("Scene.Layer.Component1"); + QString pathC2 = QStringLiteral("Scene.Layer.Component2"); + QPoint mainPoint(m_viewer->size().width() * 2 / 8, m_viewer->size().height() / 2); + QPoint bgPoint(m_viewer->size().width() * 2 / 8, m_viewer->size().height() / 32); + QPoint c1Point(m_viewer->size().width() * 5 / 8, m_viewer->size().height() / 2); + QPoint c2Point(m_viewer->size().width() * 7 / 8, m_viewer->size().height() / 2); + + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + + QCOMPARE(spy1.count(), 3); + QCOMPARE(spy2.count(), 0); + + // String Attribute + QImage image1 = m_viewer->grab(); + p->setAttribute(QStringLiteral("Scene.Layer.Text"), + QStringLiteral("textstring"), QStringLiteral("Test!")); + QImage image2 = m_viewer->grab(); + QTRY_VERIFY(image1 != image2); + + // Float Attribute + p->setAttribute(QStringLiteral("Scene.Layer.Rect.Material"), + QStringLiteral("diffuse.r"), 0.0); + p->setAttribute(QStringLiteral("Scene.Layer.Rect.Material"), + QStringLiteral("diffuse.g"), 1.0); + p->setAttribute(QStringLiteral("Scene.Layer.Rect.Material"), + QStringLiteral("diffuse.b"), 1.0); + + checkPixel(m_viewer, Qt::cyan, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + + p->setAttribute(QStringLiteral("Scene.Layer.Rect.Material"), + QStringLiteral("diffuse.r"), 1.0); + p->setAttribute(QStringLiteral("Scene.Layer.Rect.Material"), + QStringLiteral("diffuse.g"), 0.0); + p->setAttribute(QStringLiteral("Scene.Layer.Rect.Material"), + QStringLiteral("diffuse.b"), 0.0); + + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + + // Bool Attribute + checkPixel(m_viewer, Qt::yellow, bgPoint); + p->setAttribute(QStringLiteral("Scene"), QStringLiteral("bgcolorenable"), false); + checkPixel(m_viewer, Qt::black, bgPoint); + + // Slide changes + p->goToSlide(path, 2); + checkPixel(m_viewer, Qt::blue, mainPoint); + checkPixel(m_viewer, Qt::blue, c1Point); + checkPixel(m_viewer, Qt::blue, c2Point); + + QCOMPARE(spy1.count(), 4); + QCOMPARE(spy2.count(), 1); + args = spy1.last(); + QCOMPARE(args.at(0).toString(), path); + QCOMPARE(args.at(1).toInt(), 2); + QCOMPARE(args.at(2).toString(), QStringLiteral("S2")); + args = spy2.last(); + QCOMPARE(args.at(0).toString(), path); + QCOMPARE(args.at(1).toInt(), 1); + QCOMPARE(args.at(2).toString(), QStringLiteral("S1")); + + // Time change + p->goToTime(path, 7.0f); + checkPixel(m_viewer, Qt::black, mainPoint); + QCOMPARE(spy1.count(), 4); + QCOMPARE(spy2.count(), 1); + + // More complex slide changes + // Changing slide that is not visible should not trigger enter signals + // The slides should still change, though, and become visible later when we switch back to S1 + p->goToSlide(pathC1, QStringLiteral("C1S2")); + p->goToSlide(pathC2, QStringLiteral("C2S2")); + QCOMPARE(spy1.count(), 4); + QCOMPARE(spy2.count(), 1); + + p->goToSlide(path, QStringLiteral("S1")); + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::cyan, c1Point); + checkPixel(m_viewer, Qt::magenta, c2Point); + QCOMPARE(spy1.count(), 7); + QCOMPARE(spy2.count(), 2); + + p->goToSlide(pathC1, QStringLiteral("C1S1")); + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::magenta, c2Point); + QCOMPARE(spy1.count(), 8); + QCOMPARE(spy2.count(), 3); + + args = spy1.last(); + QCOMPARE(args.at(0).toString(), pathC1); + QCOMPARE(args.at(1).toInt(), 1); + QCOMPARE(args.at(2).toString(), QStringLiteral("C1S1")); + args = spy2.last(); + QCOMPARE(args.at(0).toString(), pathC1); + QCOMPARE(args.at(1).toInt(), 2); + QCOMPARE(args.at(2).toString(), QStringLiteral("C1S2")); + + p->goToSlide(pathC2, QStringLiteral("C2S1")); + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + QCOMPARE(spy1.count(), 9); + QCOMPARE(spy2.count(), 4); + + args = spy1.last(); + QCOMPARE(args.at(0).toString(), pathC2); + QCOMPARE(args.at(1).toInt(), 1); + QCOMPARE(args.at(2).toString(), QStringLiteral("C2S1")); + args = spy2.last(); + QCOMPARE(args.at(0).toString(), pathC2); + QCOMPARE(args.at(1).toInt(), 2); + QCOMPARE(args.at(2).toString(), QStringLiteral("C2S2")); + + p->goToSlide(path, true, true); + checkPixel(m_viewer, Qt::blue, mainPoint); + checkPixel(m_viewer, Qt::blue, c1Point); + checkPixel(m_viewer, Qt::blue, c2Point); + QCOMPARE(spy1.count(), 10); + QCOMPARE(spy2.count(), 5); + + args = spy1.last(); + QCOMPARE(args.at(0).toString(), path); + QCOMPARE(args.at(1).toInt(), 2); + QCOMPARE(args.at(2).toString(), QStringLiteral("S2")); + args = spy2.last(); + QCOMPARE(args.at(0).toString(), path); + QCOMPARE(args.at(1).toInt(), 1); + QCOMPARE(args.at(2).toString(), QStringLiteral("S1")); + + p->goToSlide(path, false, true); + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + QCOMPARE(spy1.count(), 13); + QCOMPARE(spy2.count(), 6); + + // No wrap, should not change + p->goToSlide(path, false, false); + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + QCOMPARE(spy1.count(), 13); + QCOMPARE(spy2.count(), 6); + + // Should wrap + p->goToSlide(path, false, true); + checkPixel(m_viewer, Qt::green, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::green, c2Point); + QCOMPARE(spy1.count(), 14); + QCOMPARE(spy2.count(), 7); + + // No wrap, should not change + p->goToSlide(path, true, false); + checkPixel(m_viewer, Qt::green, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::green, c2Point); + QCOMPARE(spy1.count(), 14); + QCOMPARE(spy2.count(), 7); + + // Should wrap + p->goToSlide(path, true, true); + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + QCOMPARE(spy1.count(), 17); + QCOMPARE(spy2.count(), 8); +} + +void tst_Q3DSSurfaceViewer::testPresentationActivation_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testPresentationActivation() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, ANIMATION); + else + createOffscreenAndViewer(m_viewer, ANIMATION); + + // Note: Presentation filename isn't default ID anymore, need to set manually. + m_viewer->setPresentationId(QStringLiteral("animation")); + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + { + // Grab two images two seconds apart to verify animation is happening + QImage image1 = m_viewer->grab(); + QTest::qWait(2000); + QImage image2 = m_viewer->grab(); + QVERIFY(image1 != image2); + } + + m_viewer->presentation()->setPresentationActive(QStringLiteral("animation"), false); + + { + // Grab two images two seconds apart to verify animation has stopped + QImage image1 = m_viewer->grab(); + QTest::qWait(2000); + QImage image2 = m_viewer->grab(); + QVERIFY(image1 == image2); + } + + m_viewer->presentation()->setPresentationActive(QStringLiteral("animation"), true); + + { + // Grab two images two seconds apart to verify animation is happening + QImage image1 = m_viewer->grab(); + QTest::qWait(2000); + QImage image2 = m_viewer->grab(); + QVERIFY(image1 != image2); + } +} + +void tst_Q3DSSurfaceViewer::testSceneElement_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testSceneElement() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, MULTISLIDE); + else + createOffscreenAndViewer(m_viewer, MULTISLIDE); + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QString path = QStringLiteral("Scene"); + QString pathC1 = QStringLiteral("Scene.Layer.Component1"); + QString pathC2 = QStringLiteral("Scene.Layer.Component2"); + + Q3DSPresentation *p = m_viewer->presentation(); + Q3DSSceneElement *scene = new Q3DSSceneElement(path); + Q3DSSceneElement *sceneC1 = new Q3DSSceneElement(pathC1); + Q3DSSceneElement *sceneC2 = new Q3DSSceneElement(pathC2); + QSignalSpy spy1(scene, &Q3DSSceneElement::currentSlideIndexChanged); + QSignalSpy spy2(scene, &Q3DSSceneElement::previousSlideIndexChanged); + QSignalSpy spy3(scene, &Q3DSSceneElement::currentSlideNameChanged); + QSignalSpy spy4(scene, &Q3DSSceneElement::previousSlideNameChanged); + QSignalSpy spy5(scene, &Q3DSSceneElement::elementPathChanged); + QSignalSpy spy6(sceneC1, &Q3DSSceneElement::currentSlideIndexChanged); + QSignalSpy spy7(sceneC1, &Q3DSSceneElement::previousSlideIndexChanged); + QSignalSpy spy8(sceneC1, &Q3DSSceneElement::currentSlideNameChanged); + QSignalSpy spy9(sceneC1, &Q3DSSceneElement::previousSlideNameChanged); + QSignalSpy spy10(sceneC1, &Q3DSSceneElement::elementPathChanged); + QSignalSpy spy11(sceneC2, &Q3DSSceneElement::currentSlideIndexChanged); + QSignalSpy spy12(sceneC2, &Q3DSSceneElement::previousSlideIndexChanged); + QSignalSpy spy13(sceneC2, &Q3DSSceneElement::currentSlideNameChanged); + QSignalSpy spy14(sceneC2, &Q3DSSceneElement::previousSlideNameChanged); + QSignalSpy spy15(sceneC2, &Q3DSSceneElement::elementPathChanged); + QVERIFY(spy1.isValid()); + QVERIFY(spy2.isValid()); + QVERIFY(spy3.isValid()); + QVERIFY(spy4.isValid()); + QVERIFY(spy5.isValid()); + QVERIFY(spy6.isValid()); + QVERIFY(spy7.isValid()); + QVERIFY(spy8.isValid()); + QVERIFY(spy9.isValid()); + QVERIFY(spy10.isValid()); + QVERIFY(spy11.isValid()); + QVERIFY(spy12.isValid()); + QVERIFY(spy13.isValid()); + QVERIFY(spy14.isValid()); + QVERIFY(spy15.isValid()); + + // Defaults + QCOMPARE(scene->currentSlideIndex(), 0); + QCOMPARE(scene->previousSlideIndex(), 0); + QCOMPARE(scene->currentSlideName(), QStringLiteral("")); + QCOMPARE(scene->previousSlideName(), QStringLiteral("")); + QCOMPARE(scene->elementPath(), path); + + checkPixel(m_viewer, Qt::red); + + // Ensure we have no pending events to confuse spy counts + QGuiApplication::processEvents(); + + p->registerElement(scene); + p->registerElement(sceneC1); + p->registerElement(sceneC2); + + QCOMPARE(scene->currentSlideIndex(), 1); + QCOMPARE(scene->previousSlideIndex(), 0); + QCOMPARE(scene->currentSlideName(), QStringLiteral("S1")); + QCOMPARE(scene->previousSlideName(), QStringLiteral("")); + QCOMPARE(scene->elementPath(), path); + + p->goToSlide(path, QStringLiteral("S2")); + checkPixel(m_viewer, Qt::blue); + + QCOMPARE(spy1.count(), 1); + QCOMPARE(spy2.count(), 1); + QCOMPARE(spy3.count(), 1); + QCOMPARE(spy4.count(), 1); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 0); + QCOMPARE(spy7.count(), 0); + QCOMPARE(spy8.count(), 0); + QCOMPARE(spy9.count(), 0); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 0); + QCOMPARE(spy12.count(), 0); + QCOMPARE(spy13.count(), 0); + QCOMPARE(spy14.count(), 0); + QCOMPARE(spy15.count(), 0); + + p->goToSlide(path, QStringLiteral("S1")); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 2); + QCOMPARE(spy2.count(), 2); + QCOMPARE(spy3.count(), 2); + QCOMPARE(spy4.count(), 2); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 0); + // Getting previous slide change without getting current slide change seems illogical here, + // but that's how the internal viewer logic for previous slide works. It makes sense when + // you consider the fact that we always get enter events for child slides when parent slide + // is entered. + QCOMPARE(spy7.count(), 1); + QCOMPARE(spy8.count(), 0); + QCOMPARE(spy9.count(), 1); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 0); + QCOMPARE(spy12.count(), 1); + QCOMPARE(spy13.count(), 0); + QCOMPARE(spy14.count(), 1); + QCOMPARE(spy15.count(), 0); + + p->goToSlide(pathC1, QStringLiteral("C1S2")); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 2); + QCOMPARE(spy2.count(), 2); + QCOMPARE(spy3.count(), 2); + QCOMPARE(spy4.count(), 2); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 1); + QCOMPARE(spy7.count(), 1); + QCOMPARE(spy8.count(), 1); + QCOMPARE(spy9.count(), 1); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 0); + QCOMPARE(spy12.count(), 1); + QCOMPARE(spy13.count(), 0); + QCOMPARE(spy14.count(), 1); + QCOMPARE(spy15.count(), 0); + + p->goToSlide(pathC2, QStringLiteral("C2S2")); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 2); + QCOMPARE(spy2.count(), 2); + QCOMPARE(spy3.count(), 2); + QCOMPARE(spy4.count(), 2); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 1); + QCOMPARE(spy7.count(), 1); + QCOMPARE(spy8.count(), 1); + QCOMPARE(spy9.count(), 1); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 1); + QCOMPARE(spy12.count(), 1); + QCOMPARE(spy13.count(), 1); + QCOMPARE(spy14.count(), 1); + QCOMPARE(spy15.count(), 0); + + // Subscenes revert to original slides when parent is re-entered + p->goToSlide(path, QStringLiteral("S2")); + checkPixel(m_viewer, Qt::blue); + + QCOMPARE(spy1.count(), 3); + QCOMPARE(spy2.count(), 3); + QCOMPARE(spy3.count(), 3); + QCOMPARE(spy4.count(), 3); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 1); + QCOMPARE(spy7.count(), 1); + QCOMPARE(spy8.count(), 1); + QCOMPARE(spy9.count(), 1); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 1); + QCOMPARE(spy12.count(), 1); + QCOMPARE(spy13.count(), 1); + QCOMPARE(spy14.count(), 1); + QCOMPARE(spy15.count(), 0); + + p->goToSlide(path, QStringLiteral("S1")); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 4); + QCOMPARE(spy2.count(), 4); + QCOMPARE(spy3.count(), 4); + QCOMPARE(spy4.count(), 4); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 2); + QCOMPARE(spy7.count(), 2); + QCOMPARE(spy8.count(), 2); + QCOMPARE(spy9.count(), 2); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 2); + QCOMPARE(spy12.count(), 2); + QCOMPARE(spy13.count(), 2); + QCOMPARE(spy14.count(), 2); + QCOMPARE(spy15.count(), 0); + + p->unregisterElement(scene); + p->unregisterElement(sceneC1); + p->unregisterElement(sceneC2); + + // No more signals after unregistering + p->goToSlide(path, QStringLiteral("S2")); + checkPixel(m_viewer, Qt::blue); + + QCOMPARE(spy1.count(), 4); + QCOMPARE(spy2.count(), 4); + QCOMPARE(spy3.count(), 4); + QCOMPARE(spy4.count(), 4); + QCOMPARE(spy5.count(), 0); + QCOMPARE(spy6.count(), 2); + QCOMPARE(spy7.count(), 2); + QCOMPARE(spy8.count(), 2); + QCOMPARE(spy9.count(), 2); + QCOMPARE(spy10.count(), 0); + QCOMPARE(spy11.count(), 2); + QCOMPARE(spy12.count(), 2); + QCOMPARE(spy13.count(), 2); + QCOMPARE(spy14.count(), 2); + QCOMPARE(spy15.count(), 0); + + // Reregister + p->registerElement(scene); + p->goToSlide(path, QStringLiteral("S1")); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 5); + QCOMPARE(spy2.count(), 5); + QCOMPARE(spy3.count(), 5); + QCOMPARE(spy4.count(), 5); + QCOMPARE(spy5.count(), 0); + + QCOMPARE(scene->currentSlideIndex(), 1); + QCOMPARE(scene->previousSlideIndex(), 2); + QCOMPARE(scene->currentSlideName(), QStringLiteral("S1")); + QCOMPARE(scene->previousSlideName(), QStringLiteral("S2")); + QCOMPARE(scene->elementPath(), path); + + scene->setCurrentSlideName(QStringLiteral("S2")); + checkPixel(m_viewer, Qt::blue); + + QCOMPARE(spy1.count(), 6); + QCOMPARE(spy2.count(), 6); + + scene->setCurrentSlideIndex(0); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 7); + QCOMPARE(spy2.count(), 7); + + // Go to next slide, wrap parameter doesn't matter + scene->goToSlide(true, true); + checkPixel(m_viewer, Qt::blue); + + QCOMPARE(spy1.count(), 8); + QCOMPARE(spy2.count(), 8); + + // Go to next slide, wrap parameter doesn't matter + scene->goToSlide(true, false); + checkPixel(m_viewer, Qt::green); + + QCOMPARE(spy1.count(), 9); + QCOMPARE(spy2.count(), 9); + + // No wrap, should not change + scene->goToSlide(true, false); + checkPixel(m_viewer, Qt::green); + + QCOMPARE(spy1.count(), 9); + QCOMPARE(spy2.count(), 9); + + // Should wrap + scene->goToSlide(true, true); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 10); + QCOMPARE(spy2.count(), 10); + + // No wrap, should not change + scene->goToSlide(false, false); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 10); + QCOMPARE(spy2.count(), 10); + + // Should wrap + scene->goToSlide(false, true); + checkPixel(m_viewer, Qt::green); + + QCOMPARE(spy1.count(), 11); + QCOMPARE(spy2.count(), 11); + + // Time change + scene->goToTime(7.0f); + checkPixel(m_viewer, Qt::yellow); + + QCOMPARE(spy1.count(), 11); + QCOMPARE(spy2.count(), 11); + + // Back to first slide for further tests + scene->setCurrentSlideIndex(0); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 12); + QCOMPARE(spy2.count(), 12); + + // Change element path + scene->setElementPath(pathC1); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 12); + QCOMPARE(spy2.count(), 12); + QCOMPARE(spy3.count(), 12); + QCOMPARE(spy4.count(), 12); + QCOMPARE(spy5.count(), 1); + + QCOMPARE(scene->currentSlideIndex(), 1); + QCOMPARE(scene->previousSlideIndex(), 1); + // Having current and previous slides the same seems weird, but that's how the slide + // logic works internally. + QCOMPARE(scene->currentSlideName(), QStringLiteral("C1S1")); + QCOMPARE(scene->previousSlideName(), QStringLiteral("C1S1")); + QCOMPARE(scene->elementPath(), pathC1); + + p->goToSlide(pathC1, QStringLiteral("C1S2")); + checkPixel(m_viewer, Qt::red); + + QCOMPARE(spy1.count(), 13); + QCOMPARE(spy2.count(), 12); + QCOMPARE(spy3.count(), 13); + QCOMPARE(spy4.count(), 12); + QCOMPARE(spy5.count(), 1); +} + +void tst_Q3DSSurfaceViewer::testElement_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testElement() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, MULTISLIDE); + else + createOffscreenAndViewer(m_viewer, MULTISLIDE); + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QString path1 = QStringLiteral("Scene.Layer.Rect.Material"); // Red + QString path2 = QStringLiteral("Scene.Layer.Component1.Rectangle4.Material"); // Green + QString path3 = QStringLiteral("Scene.Layer.Component2.Rectangle6.Material"); // Yellow + + QPoint mainPoint(m_viewer->size().width() * 2 / 8, m_viewer->size().height() / 2); + QPoint c1Point(m_viewer->size().width() * 5 / 8, m_viewer->size().height() / 2); + QPoint c2Point(m_viewer->size().width() * 7 / 8, m_viewer->size().height() / 2); + + Q3DSPresentation *p = m_viewer->presentation(); + Q3DSElement *element1 = new Q3DSElement(p, path1); + Q3DSElement *element2 = new Q3DSElement(p, path2); + QSignalSpy spy2(element2, &Q3DSSceneElement::elementPathChanged); + QVERIFY(spy2.isValid()); + + checkPixel(m_viewer, Qt::red, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + + element1->setAttribute(QStringLiteral("diffuse.r"), 0.0); + element1->setAttribute(QStringLiteral("diffuse.g"), 0.0); + element1->setAttribute(QStringLiteral("diffuse.b"), 1.0); + checkPixel(m_viewer, Qt::blue, mainPoint); + checkPixel(m_viewer, Qt::green, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + + element2->setAttribute(QStringLiteral("diffuse.r"), 1.0); + element2->setAttribute(QStringLiteral("diffuse.g"), 0.0); + element2->setAttribute(QStringLiteral("diffuse.b"), 1.0); + checkPixel(m_viewer, Qt::blue, mainPoint); + checkPixel(m_viewer, Qt::magenta, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + + // Change elementpath, nothing changes visually + element2->setElementPath(path3); + checkPixel(m_viewer, Qt::blue, mainPoint); + checkPixel(m_viewer, Qt::magenta, c1Point); + checkPixel(m_viewer, Qt::yellow, c2Point); + QCOMPARE(spy2.count(), 1); + + element2->setAttribute(QStringLiteral("diffuse.r"), 0.0); + element2->setAttribute(QStringLiteral("diffuse.g"), 1.0); + element2->setAttribute(QStringLiteral("diffuse.b"), 1.0); + checkPixel(m_viewer, Qt::blue, mainPoint); + checkPixel(m_viewer, Qt::magenta, c1Point); + checkPixel(m_viewer, Qt::cyan, c2Point); +} + +void tst_Q3DSSurfaceViewer::testMouseInput_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testMouseInput() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, MOUSE); + else + createOffscreenAndViewer(m_viewer, MOUSE); + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QPoint point1(m_viewer->size().width() * 1 / 4, m_viewer->size().height() / 2); + QPoint point2(m_viewer->size().width() * 3 / 4, m_viewer->size().height() / 2); + + checkPixel(m_viewer, Qt::blue, point1); + checkPixel(m_viewer, Qt::red, point2); + + QMouseEvent e1(QEvent::MouseButtonPress, point1, Qt::LeftButton, Qt::LeftButton, + Qt::NoModifier); + m_viewer->presentation()->mousePressEvent(&e1); + + checkPixel(m_viewer, Qt::green, point1); + checkPixel(m_viewer, Qt::red, point2); + + QMouseEvent e2(QEvent::MouseButtonRelease, point1, Qt::LeftButton, Qt::LeftButton, + Qt::NoModifier); + m_viewer->presentation()->mouseReleaseEvent(&e2); + + checkPixel(m_viewer, Qt::blue, point1); + checkPixel(m_viewer, Qt::red, point2); + + QMouseEvent e3(QEvent::MouseButtonPress, point2, Qt::LeftButton, Qt::LeftButton, + Qt::NoModifier); + m_viewer->presentation()->mousePressEvent(&e3); + + checkPixel(m_viewer, Qt::blue, point1); + checkPixel(m_viewer, Qt::blue, point2); + + QMouseEvent e4(QEvent::MouseButtonRelease, point2, Qt::LeftButton, Qt::LeftButton, + Qt::NoModifier); + m_viewer->presentation()->mouseReleaseEvent(&e4); + + checkPixel(m_viewer, Qt::blue, point1); + checkPixel(m_viewer, Qt::red, point2); + + // Note: No way yet to hook mouse move into anything in the presentation +} + +void tst_Q3DSSurfaceViewer::testDataInput_data() +{ + testBasics_data(); +} + +void tst_Q3DSSurfaceViewer::testDataInput() +{ + QFETCH(bool, isWindow); + + if (isWindow) + createWindowAndViewer(m_viewer, DATAINPUT); + else + createOffscreenAndViewer(m_viewer, DATAINPUT); + + m_viewer->settings()->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QPoint point1(m_viewer->size().width() / 4, m_viewer->size().height() / 4); + + const QString animationName = QStringLiteral("animationInput"); + const QString slideName = QStringLiteral("slideInput"); + + checkPixel(m_viewer, Qt::red, point1); + m_viewer->presentation()->setDataInputValue(animationName, 90); + checkPixel(m_viewer, Qt::blue, point1); + m_viewer->presentation()->setDataInputValue(animationName, 10); + checkPixel(m_viewer, Qt::red, point1); + + Q3DSDataInput *animationInput = new Q3DSDataInput(); + animationInput->setName(animationName); + + m_viewer->presentation()->registerDataInput(animationInput); + QVERIFY(m_viewer->presentation()->registeredDataInput(animationInput->name())); + + Q3DSDataInput *slideInput = new Q3DSDataInput(m_viewer->presentation(), slideName); + QVERIFY(m_viewer->presentation()->registeredDataInput(slideInput->name())); + + animationInput->setValue(90); + checkPixel(m_viewer, Qt::blue, point1); + animationInput->setValue(10); + checkPixel(m_viewer, Qt::red, point1); + + slideInput->setValue(QStringLiteral("Slide2")); + checkPixel(m_viewer, Qt::green, point1); + slideInput->setValue(QStringLiteral("Slide1")); + checkPixel(m_viewer, Qt::red, point1); + + m_viewer->presentation()->unregisterDataInput(animationInput); + m_viewer->presentation()->unregisterDataInput(slideInput); + QVERIFY(!m_viewer->presentation()->registeredDataInput(animationInput->name())); + QVERIFY(!m_viewer->presentation()->registeredDataInput(slideInput->name())); + delete animationInput; + delete slideInput; +} + + +QTEST_MAIN(tst_Q3DSSurfaceViewer) + +#include "tst_q3dssurfaceviewer.moc" diff --git a/tests/auto/studio3d/shared/presentation/animation.uip b/tests/auto/studio3d/shared/presentation/animation.uip new file mode 100644 index 0000000..bd78b51 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/animation.uip @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Cube" > + <Material id="Material" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="29690" /> + <Set ref="#Camera" endtime="29690" /> + <Set ref="#Light" endtime="29690" /> + <Add ref="#Cube" name="Cube" endtime="29690" position="5.7735 -14.4338 0" sourcepath="#Cube" > + <AnimationTrack property="position.x" type="EaseInOut" >0 -457.55 100 100 4.832 -8.66028 100 100 11.174 440.23 100 100 20.037 -64.9519 100 100 29.69 -401.258 100 100</AnimationTrack> + <AnimationTrack property="position.y" type="EaseInOut" >0 -1.52588e-05 100 100 4.832 -220.837 100 100 11.174 -18.7639 100 100 20.037 225.167 100 100 29.69 -14.4337 100 100</AnimationTrack> + <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 4.832 0 100 100 11.174 0 100 100 20.037 0 100 100 29.69 0 100 100</AnimationTrack> + </Add> + <Add ref="#Material" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/blue.uip b/tests/auto/studio3d/shared/presentation/blue.uip new file mode 100644 index 0000000..a6eefa7 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/blue.uip @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle" > + <Material id="Material" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle" name="Rectangle" endtime="8000" position="0 -15.8771 0" scale="13.3333 9.5252 1" sourcepath="#Rectangle" /> + <Add ref="#Material" diffuse="0 0 1" emissivecolor="1 1 1" emissivepower="1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/datainput.uia b/tests/auto/studio3d/shared/presentation/datainput.uia new file mode 100644 index 0000000..fbfa55b --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/datainput.uia @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<application> + <assets initial="datainput"> + <dataInput name="animationInput" type="Ranged Number" min="0" max="100"/> + <dataInput name="slideInput" type="String" /> + <presentation id="datainput" src="datainput.uip"/> + <presentation id="subpres" src="datainput_sub.uip"/> + </assets> + <statemachine ref="#logic"> + <visual-states> + <state ref="Initial"> + <enter> + <goto-slide element="main:Scene" rel="next"/> + </enter> + </state> + </visual-states> + </statemachine> +</application> diff --git a/tests/auto/studio3d/shared/presentation/datainput.uip b/tests/auto/studio3d/shared/presentation/datainput.uip new file mode 100644 index 0000000..3807cec --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/datainput.uip @@ -0,0 +1,63 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="600" maintainAspect="False" > + <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + </ProjectSettings> + <Graph > + <Scene id="Scene" backgroundcolor="0 1 0" controlledproperty="$animationInput @timeline $slideInput @slide" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Component id="Component" > + <Text id="Text" /> + </Component> + <Model id="Rectangle" > + <Material id="Default" name="Default" > + <Image id="Default_diffusemap" /> + </Material> + </Model> + <Text id="Text_001" /> + <Model id="Rectangle2" > + <Material id="Default_001" name="Default" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" background="Transparent" sourcepath="" /> + <Add ref="#Camera" /> + <Add ref="#Light" /> + <Add ref="#Rectangle" name="Rectangle" sourcepath="#Rectangle" > + <AnimationTrack property="position.x" type="EaseInOut" >0 -327.165 100 100 10 351.542 100 100</AnimationTrack> + <AnimationTrack property="position.y" type="EaseInOut" >0 -6.41502 100 100 10 -17.962 100 100</AnimationTrack> + <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 10 0 100 100</AnimationTrack> + </Add> + <Add ref="#Default" diffusemap="#Default_diffusemap" /> + <Add ref="#Default_diffusemap" sourcepath="maps/QT-symbol.png" subpresentation="subpres" /> + <State id="Scene-Slide1" name="Slide1" initialplaystate="Pause" > + <Add ref="#Component" name="Component" controlledproperty="$animationInput @timeline" /> + <Add ref="#Rectangle2" name="Rectangle2" position="0 0 100" scale="9999 9999 99999" sourcepath="#Rectangle" /> + <Add ref="#Default_001" > + <AnimationTrack property="diffuse.x" type="EaseInOut" >0 1 100 100 4.487 1 100 100 5.5 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="diffuse.y" type="EaseInOut" >0 0 100 100 4.487 0 100 100 5.5 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="diffuse.z" type="EaseInOut" >0 0 100 100 4.487 0 100 100 5.5 1 100 100 10 1 100 100</AnimationTrack> + </Add> + </State> + <State id="Scene-Slide2" name="Slide2" initialplaystate="Play" playmode="Stop at end" playthroughto="Previous" > + <Add ref="#Text_001" name="Text" font="TitilliumWeb-Regular" position="-442.635 -193.733 0" textstring="Second slide" /> + </State> + </State> + <State name="Master Slide" component="#Component" > + <State id="Component-Slide1" name="Slide1" initialplaystate="Pause" > + <Add ref="#Text" name="Text" controlledproperty="$animationInput textstring" font="TitilliumWeb-Regular" position="-5.132 137.281 0" > + <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 100 100 10 -360 100 100</AnimationTrack> + </Add> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/datainput_sub.uip b/tests/auto/studio3d/shared/presentation/datainput_sub.uip new file mode 100644 index 0000000..c007eab --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/datainput_sub.uip @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="400" presentationHeight="200" maintainAspect="False" > + <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + </ProjectSettings> + <Graph > + <Scene id="Scene" controlledproperty="$animationInput @timeline" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Text id="Text" controlledproperty="$slideInput textstring" /> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" /> + <State id="Scene-Slide1" name="Slide1" initialplaystate="Pause" > + <Add ref="#Text" name="Text" font="TitilliumWeb-Regular" opacity="99" size="96" > + <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 100 100 10 -360 100 100</AnimationTrack> + </Add> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/fonts/TitilliumWeb-Regular.ttf b/tests/auto/studio3d/shared/presentation/fonts/TitilliumWeb-Regular.ttf Binary files differnew file mode 100644 index 0000000..6da8219 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/fonts/TitilliumWeb-Regular.ttf diff --git a/tests/auto/studio3d/shared/presentation/mixed.uip b/tests/auto/studio3d/shared/presentation/mixed.uip new file mode 100644 index 0000000..16fea00 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/mixed.uip @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle" > + <Material id="Material" /> + </Model> + <Model id="Rectangle2" > + <Material id="Material_001" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle" name="Rectangle" endtime="8000" position="401.651 25 0" scale="8 16 1" sourcepath="#Rectangle" /> + <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" /> + <Add ref="#Rectangle2" name="Rectangle2" endtime="8000" position="-378.164 25 0" scale="8 16 1" sourcepath="#Rectangle" /> + <Add ref="#Material_001" diffuse="0 0 1" emissivecolor="1 1 1" emissivepower="1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/mixed_vertical.uip b/tests/auto/studio3d/shared/presentation/mixed_vertical.uip new file mode 100644 index 0000000..7914b11 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/mixed_vertical.uip @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle" > + <Material id="Material" /> + </Model> + <Model id="Rectangle2" > + <Material id="Material_001" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle" name="Rectangle" endtime="8000" position="0 -400 0" scale="16 8 1" sourcepath="#Rectangle" /> + <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" /> + <Add ref="#Rectangle2" name="Rectangle2" endtime="8000" position="0 400 0" scale="16 8 1" sourcepath="#Rectangle" /> + <Add ref="#Material_001" diffuse="0 0 1" emissivecolor="1 1 1" emissivepower="1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/mouse.uip b/tests/auto/studio3d/shared/presentation/mouse.uip new file mode 100644 index 0000000..edd9f95 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/mouse.uip @@ -0,0 +1,54 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle" > + <Material id="Material" /> + </Model> + <Model id="Rectangle2" > + <Material id="Material_001" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle" name="Rectangle" endtime="8000" position="668.283 7.21691 0" scale="13.3333 9.5252 1" sourcepath="#Rectangle" > + <Action id="Rectangle-Action" eyeball="True" triggerObject="#Rectangle" event="onPressureDown" targetObject="#Material" handler="Set Property" > + <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" /> + <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="0 0 1" /> + </Action> + <Action id="Rectangle-Action_001" eyeball="True" triggerObject="#Rectangle" event="onPressureUp" targetObject="#Material" handler="Set Property" > + <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" /> + <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="1 0 0" /> + </Action> + </Add> + <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" /> + <Add ref="#Rectangle2" name="Rectangle2" endtime="8000" position="-528.276 -19.6247 0" scale="10.6053 8.67004 1" sourcepath="#Rectangle" > + <Action id="Rectangle2-Action" eyeball="True" triggerObject="#Rectangle2" event="onPressureDown" targetObject="#Material_001" handler="Set Property" > + <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" /> + <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="0 1 0" /> + </Action> + <Action id="Rectangle2-Action_001" eyeball="True" triggerObject="#Rectangle2" event="onPressureUp" targetObject="#Material_001" handler="Set Property" > + <HandlerArgument name="Property Name" type="String" argtype="Property" value="diffuse" /> + <HandlerArgument name="Property Value" type="Float3" argtype="Dependent" value="0 0 1" /> + </Action> + </Add> + <Add ref="#Material_001" diffuse="0 0 1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/multislide.uip b/tests/auto/studio3d/shared/presentation/multislide.uip new file mode 100644 index 0000000..e17db1d --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/multislide.uip @@ -0,0 +1,99 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" backgroundcolor="1 1 0" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle1" > + <Material id="Material" /> + </Model> + <Model id="Rectangle2" > + <Material id="Material_001" /> + </Model> + <Model id="Rectangle2_003" > + <Material id="Material_006" /> + </Model> + <Component id="Component" > + <Model id="Rectangle" > + <Material id="Material_002" /> + </Model> + <Model id="Rectangle2_001" > + <Material id="Material_003" /> + </Model> + </Component> + <Component id="Component2" > + <Model id="Rectangle_001" > + <Material id="Material_004" /> + </Model> + <Model id="Rectangle2_002" > + <Material id="Material_005" /> + </Model> + </Component> + <Text id="Text" /> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-S1" name="S1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle1" name="Rect" position="0 0 0" scale="13.3333 5 1" sourcepath="#Rectangle" /> + <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" opacity="100" /> + <Add ref="#Component" name="Component1" endtime="8000" position="400 0 -1" scale="4 3 1" /> + <Add ref="#Component2" name="Component2" endtime="8000" position="461.548 -5.72538 -5" /> + <Add ref="#Text" name="Text" endtime="8000" font="TitilliumWeb-Regular" position="-304.552 -193.631 0" size="36" /> + </State> + <State id="Scene-S2" name="S2" initialplaystate="Pause" playmode="Looping" playthroughto="Previous" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle2" name="Rectangle2" position="0 -15.8771 0" scale="13.3333 9.5252 1" sourcepath="#Rectangle" > + <AnimationTrack property="scale.x" type="EaseInOut" >0 11.6 100 100 8 1 100 100</AnimationTrack> + <AnimationTrack property="scale.y" type="EaseInOut" >0 9.5252 100 100 8 1 100 100</AnimationTrack> + <AnimationTrack property="scale.z" type="EaseInOut" >0 1 100 100 8 1 100 100</AnimationTrack> + </Add> + <Add ref="#Material_001" diffuse="0 0 1" emissivecolor="1 1 1" emissivepower="1" /> + </State> + <State id="Scene-S3" name="S3" initialplaystate="Pause" playmode="Looping" playthroughto="Previous" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle2_003" name="Rectangle3" position="0 -15.8771 0" scale="13.3333 9.5252 1" sourcepath="#Rectangle" > + <AnimationTrack property="scale.x" type="EaseInOut" >0 11.6 100 100 8 1 100 100</AnimationTrack> + <AnimationTrack property="scale.y" type="EaseInOut" >0 9.5252 100 100 8 1 100 100</AnimationTrack> + <AnimationTrack property="scale.z" type="EaseInOut" >0 1 100 100 8 1 100 100</AnimationTrack> + </Add> + <Add ref="#Material_006" diffuse="0 1 0" emissivecolor="1 1 1" emissivepower="1" /> + </State> + </State> + <State name="Master Slide" component="#Component" > + <State id="Component1-C1S1" name="C1S1" > + <Add ref="#Rectangle" name="Rectangle4" position="0 0 -1" scale="2 3 1" sourcepath="#Rectangle" /> + <Add ref="#Material_002" diffuse="0 1 0" /> + </State> + <State id="Component1-C1S2" name="C1S2" playthroughto="Previous" > + <Add ref="#Rectangle2_001" name="Rectangle5" position="0 0 -1" scale="2 3 1" sourcepath="#Rectangle" /> + <Add ref="#Material_003" diffuse="0 1 1" /> + </State> + </State> + <State name="Master Slide" component="#Component2" > + <State id="Component2-C2S1" name="C2S1" > + <Add ref="#Rectangle_001" name="Rectangle6" scale="3.5 7 3.03591" sourcepath="#Rectangle" /> + <Add ref="#Material_004" diffuse="1 1 0" /> + </State> + <State id="Component2-C2S2" name="C2S2" playthroughto="Previous" > + <Add ref="#Rectangle2_002" name="Rectangle7" scale="3.5 7 3.03591" sourcepath="#Rectangle" /> + <Add ref="#Material_005" diffuse="1 0 1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/red.uip b/tests/auto/studio3d/shared/presentation/red.uip new file mode 100644 index 0000000..a04d2f8 --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/red.uip @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" /> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle" > + <Material id="Material" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle" name="Rectangle" endtime="8000" position="0 -15.8771 0" scale="13.3333 9.5252 1" sourcepath="#Rectangle" /> + <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/presentation/settings.uip b/tests/auto/studio3d/shared/presentation/settings.uip new file mode 100644 index 0000000..acd580a --- /dev/null +++ b/tests/auto/studio3d/shared/presentation/settings.uip @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="3" > + <Project > + <ProjectSettings author="" company="" presentationWidth="300" presentationHeight="200" maintainAspect="False" /> + <Graph > + <Scene id="Scene" backgroundcolor="0 0 1" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Rectangle" > + <Material id="Material" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" lighttype="Directional" position="0 0 -500" rotation="0 0 0" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Layer" endtime="8000" /> + <Set ref="#Camera" endtime="8000" /> + <Set ref="#Light" endtime="8000" /> + <Add ref="#Rectangle" name="Rectangle" edgetess="1" endtime="8000" innertess="1" position="0 -15.8771 0" scale="11 2.375 1" sourcepath="#Rectangle" tessellation="Linear" /> + <Add ref="#Material" diffuse="1 0 0" emissivecolor="1 1 1" emissivepower="1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/auto/studio3d/shared/shared_presentations.h b/tests/auto/studio3d/shared/shared_presentations.h new file mode 100644 index 0000000..6d38273 --- /dev/null +++ b/tests/auto/studio3d/shared/shared_presentations.h @@ -0,0 +1,39 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtCore/qurl.h> + +const QUrl RED = QUrl(QStringLiteral("qrc:/red.uip")); +const QUrl BLUE = QUrl(QStringLiteral("qrc:/blue.uip")); +const QUrl MIXED = QUrl(QStringLiteral("qrc:/mixed.uip")); +const QUrl MIXED_VERTICAL = QUrl(QStringLiteral("qrc:/mixed_vertical.uip")); +const QUrl ANIMATION = QUrl(QStringLiteral("qrc:/animation.uip")); +const QUrl SETTINGS = QUrl(QStringLiteral("qrc:/settings.uip")); +const QUrl MULTISLIDE = QUrl(QStringLiteral("qrc:/multislide.uip")); +const QUrl MOUSE = QUrl(QStringLiteral("qrc:/mouse.uip")); +const QUrl DATAINPUT = QUrl(QStringLiteral("qrc:/datainput.uia")); diff --git a/tests/auto/studio3d/shared/shared_presentations.qrc b/tests/auto/studio3d/shared/shared_presentations.qrc new file mode 100644 index 0000000..d4bb668 --- /dev/null +++ b/tests/auto/studio3d/shared/shared_presentations.qrc @@ -0,0 +1,15 @@ +<RCC> + <qresource prefix="/"> + <file alias="blue.uip">presentation/blue.uip</file> + <file alias="red.uip">presentation/red.uip</file> + <file alias="mixed.uip">presentation/mixed.uip</file> + <file alias="animation.uip">presentation/animation.uip</file> + <file alias="mixed_vertical.uip">presentation/mixed_vertical.uip</file> + <file alias="settings.uip">presentation/settings.uip</file> + <file alias="multislide.uip">presentation/multislide.uip</file> + <file alias="mouse.uip">presentation/mouse.uip</file> + <file alias="datainput.uip">presentation/datainput.uip</file> + <file alias="datainput.uia">presentation/datainput.uia</file> + <file alias="datainput_sub.uip">presentation/datainput_sub.uip</file> + </qresource> +</RCC> diff --git a/tests/auto/studio3d/studio3d.pro b/tests/auto/studio3d/studio3d.pro new file mode 100644 index 0000000..e92019f --- /dev/null +++ b/tests/auto/studio3d/studio3d.pro @@ -0,0 +1,4 @@ +TEMPLATE = subdirs + +SUBDIRS += \ + q3dssurfaceviewer diff --git a/tests/auto/viewer/tst_qt3dsviewer.cpp b/tests/auto/viewer/tst_qt3dsviewer.cpp new file mode 100644 index 0000000..c9787fd --- /dev/null +++ b/tests/auto/viewer/tst_qt3dsviewer.cpp @@ -0,0 +1,762 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "tst_qt3dsviewer.h" + +#include <QtQuick/QQuickItem> +#include <QtGui/QSurfaceFormat> +#include <QtStudio3D/Q3DSPresentation> +#include <QtStudio3D/Q3DSElement> +#include <QtStudio3D/Q3DSViewerSettings> +#include <QtStudio3D/Q3DSGeometry> +#include <QtCore/QRandomGenerator> +#include <QtCore/QFile> +#include <QtCore/QTextStream> +#include <QtCore/QRegularExpression> + +void messageOutput(QtMsgType type, const QMessageLogContext &context, + const QString &msg) +{ + Q_UNUSED(context); + switch (type) { + case QtDebugMsg: + case QtInfoMsg: + case QtWarningMsg: + case QtCriticalMsg: + break; // swallow + case QtFatalMsg: + QFAIL(msg.toLocal8Bit().constData()); + } +} + +void tst_qt3dsviewer::initTestCase() +{ + qInstallMessageHandler(messageOutput); +} + +void tst_qt3dsviewer::cleanupTestCase() +{ +} + +void tst_qt3dsviewer::init() +{ +#if defined(Q_OS_ANDROID) + QSurfaceFormat format; + format.setDepthBufferSize(32); + format.setVersion(3, 2); + format.setProfile(QSurfaceFormat::CompatibilityProfile); + format.setRenderableType(QSurfaceFormat::OpenGLES); +#else + QSurfaceFormat format; + format.setDepthBufferSize(32); + format.setVersion(4, 3); + format.setProfile(QSurfaceFormat::CoreProfile); + QSurfaceFormat::setDefaultFormat(format); +#endif + + m_viewer = new QQuickView; + m_viewer->setTitle(QStringLiteral("tst_qt3dsviewer")); + m_viewer->setSource(QUrl("qrc:/tst_qt3dsviewer.qml")); + m_studio3DItem = m_viewer->rootObject(); + m_presentation = nullptr; + m_settings = nullptr; + m_ignoreError = false; + + QVERIFY(m_studio3DItem); + + const auto children = m_studio3DItem->children(); + for (auto &child : children) { + if (!m_presentation) + m_presentation = qobject_cast<Q3DSPresentation *>(child); + if (!m_settings) + m_settings = qobject_cast<Q3DSViewerSettings *>(child); + } + + QVERIFY(m_presentation); + QVERIFY(m_settings); +} + +void tst_qt3dsviewer::cleanup() +{ + deleteCreated(); + if (!m_ignoreError) + QCOMPARE(m_studio3DItem->property("error").toString(), {}); + m_studio3DItem = nullptr; + m_viewer->hide(); + m_viewer->deleteLater(); + m_viewer = nullptr; +} + +void tst_qt3dsviewer::testEmpty() +{ + m_presentation->setProperty("source", QUrl()); + m_viewer->show(); + QTest::qWait(1000); + QCOMPARE(m_studio3DItem->property("running").toBool(), false); + QVERIFY(!m_studio3DItem->property("error").toString().isEmpty()); + m_ignoreError = true; // To avoid triggering cleanup() fail as we are expecting an error +} + +void tst_qt3dsviewer::testLoading() +{ + QCOMPARE(m_studio3DItem->property("running").toBool(), false); + m_viewer->show(); + QTest::qWait(1000); + QCOMPARE(m_studio3DItem->property("running").toBool(), true); +} + + +void tst_qt3dsviewer::testSlides() +{ + QSignalSpy spyEntered(m_presentation, + SIGNAL(slideEntered(const QString &, unsigned int, const QString &))); + QSignalSpy spyExited(m_presentation, + SIGNAL(slideExited(const QString &, unsigned int, const QString &))); + QCOMPARE(spyEntered.count(), 0); + QCOMPARE(spyExited.count(), 0); + + m_viewer->show(); + QTest::qWait(1000); + + QCOMPARE(spyEntered.count(), 1); + QCOMPARE(spyExited.count(), 0); + + QVERIFY(spyExited.wait(12000)); + QCOMPARE(spyEntered.count(), 2); + QCOMPARE(spyExited.count(), 1); +} + +void tst_qt3dsviewer::testFrameUpdates() +{ + QSignalSpy spyFrames(m_studio3DItem, SIGNAL(frameUpdate())); + QSignalSpy spyExited(m_presentation, + SIGNAL(slideExited(const QString &, unsigned int, const QString &))); + m_viewer->show(); + QVERIFY(spyExited.wait(12000)); + // Just ensure we get some frames, exact count will vary a lot due to external factors + QVERIFY(spyFrames.count() > 10); +} + +void tst_qt3dsviewer::testSettings() +{ + m_viewer->show(); + m_settings->setMatteColor(QColor("#0000ff")); + QVERIFY(m_settings->matteColor() == QColor("#0000ff")); + + // Save and change matte color + m_settings->save("", "tst_qt3dsviewer", "tst_qt3dsviewer"); + m_settings->setMatteColor(QColor("#00ff00")); + QVERIFY(m_settings->matteColor() == QColor("#00ff00")); + // Load and previous matte color should be back + m_settings->load("", "tst_qt3dsviewer", "tst_qt3dsviewer"); + QVERIFY(m_settings->matteColor() == QColor("#0000ff")); +} + +void tst_qt3dsviewer::testCreateElement() +{ + m_viewer->show(); + + m_settings->setShowRenderStats(true); + m_settings->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QSignalSpy spyExited(m_presentation, + SIGNAL(slideExited(const QString &, unsigned int, const QString &))); + QSignalSpy spyElemCreated(m_presentation, SIGNAL(elementsCreated(const QStringList &, + const QString &))); + + QObject::connect(m_presentation, &Q3DSPresentation::elementsCreated, + [this](const QStringList &elementNames, const QString &error) { + QCOMPARE(error, QString()); + for (const auto &elementName : elementNames) + QVERIFY(m_createdElements.contains(elementName)); + }); + + auto loadMatDefFile = [&](const QString &fileName) -> QString { + QFile matDefFile(fileName); + if (!matDefFile.open(QIODevice::ReadOnly | QIODevice::Text)) + return {}; + + QTextStream in(&matDefFile); + return in.readAll(); + }; + + int animValue = 0; + + QString md = loadMatDefFile(QStringLiteral( + ":/scenes/simple_cube_animation/materials/Basic Red.materialdef")); + m_presentation->createMaterial(md); + m_createdMaterials << QStringLiteral("materials/Basic Red"); + md = loadMatDefFile(QStringLiteral( + ":/scenes/simple_cube_animation/materials/Basic Green.materialdef")); + m_presentation->createMaterial(md); + m_createdMaterials << QStringLiteral("materials/Basic Green"); + + + QHash<QString, QVariant> data; + data.insert(QStringLiteral("name"), QStringLiteral("New Cylinder")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cylinder")); + data.insert(QStringLiteral("material"), QString()); + data.insert(QStringLiteral("starttime"), 0); + data.insert(QStringLiteral("endtime"), 4500); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(200, 300, 200))); + data.insert(QStringLiteral("opacity"), 20.0); + data.insert(QStringLiteral("controlledproperty"), QStringLiteral("@newDataInput opacity")); + + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + + // Elements can be registered before they are created + Q3DSElement newCylinder(m_presentation, QStringLiteral("Scene.Layer.New Cylinder")); + Q3DSElement newCylinder2(m_presentation, + QStringLiteral("Scene.Layer.New Cylinder.New Cylinder 2")); + Q3DSElement newGroup(m_presentation, QStringLiteral("Scene.Layer.New Group")); + Q3DSElement newSphere(m_presentation, QStringLiteral("Scene.Layer.Cube2.New Sphere")); + + QTimer animationTimer; + animationTimer.setInterval(10); + int animDir = 1; + QObject::connect(&animationTimer, &QTimer::timeout, [&]() { + if (qAbs(animValue) > 100) + animDir = -animDir; + animValue += animDir; + newCylinder.setAttribute(QStringLiteral("rotation.x"), animValue * 4); + newCylinder2.setAttribute(QStringLiteral("position.y"), animValue * 3); + newSphere.setAttribute(QStringLiteral("position.x"), 50 + animValue * 2); + newGroup.setAttribute(QStringLiteral("opacity"), qAbs(animValue)); + m_presentation->setDataInputValue(QStringLiteral("newDataInput"), qAbs(animValue / 2)); + }); + + // Create objects to slides 1 & 2 while slide 1 is executing + QTimer::singleShot(1000, [&]() { + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("New Cylinder 2")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cylinder")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Red")); + data.insert(QStringLiteral("starttime"), 500); + data.insert(QStringLiteral("endtime"), 5000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(50, animValue, 50))); + + createElement(QStringLiteral("Scene.Layer.New Cylinder"), + QStringLiteral("Slide1"), data); + + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("New Sphere")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Sphere")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Green")); + data.insert(QStringLiteral("starttime"), 1000); + data.insert(QStringLiteral("endtime"), 4000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(animValue, 75, 0))); + + createElement(QStringLiteral("Scene.Layer.Cube2"), QStringLiteral("Slide2"), data); + + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("Sphere To Delete")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Sphere")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Red")); + data.insert(QStringLiteral("starttime"), 0); + data.insert(QStringLiteral("endtime"), 10000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(-100, -100, 0))); + + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide2"), data); + + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("New Group")); + data.insert(QStringLiteral("type"), QStringLiteral("group")); + data.insert(QStringLiteral("starttime"), 0); + data.insert(QStringLiteral("endtime"), 10000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(50, -100, 0))); + + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + + QVector<QHash<QString, QVariant>> groupElemProps; + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("Child 1 of Group")); + data.insert(QStringLiteral("type"), QStringLiteral("model")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cylinder")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Green")); + data.insert(QStringLiteral("starttime"), 1000); + data.insert(QStringLiteral("endtime"), 4000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(0, 0, 0))); + groupElemProps << data; + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("Child 2 of Group")); + data.insert(QStringLiteral("type"), QStringLiteral("model")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cylinder")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Green")); + data.insert(QStringLiteral("starttime"), 2000); + data.insert(QStringLiteral("endtime"), 4000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(100, 0, 0))); + groupElemProps << data; + + m_createdElements << QStringLiteral("Scene.Layer.New Group.Child 1 of Group") + << QStringLiteral("Scene.Layer.New Group.Child 2 of Group"); + + m_presentation->createElements(QStringLiteral("Scene.Layer.New Group"), + QStringLiteral("Slide1"), groupElemProps); + + animationTimer.start(); + }); + + // Switch to slide 2 + QVERIFY(spyExited.wait(20000)); + + // Remove dynamically added object + QTimer::singleShot(3000, [&]() { + m_presentation->deleteElement(QStringLiteral("Scene.Layer.Sphere To Delete")); + m_createdElements.removeOne(QStringLiteral("Scene.Layer.Sphere To Delete")); + }); + + // Create objects to slides 1 and 2 while slide 2 is executing + QTimer::singleShot(2000, [&]() { + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("New Cylinder 3")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cylinder")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Green")); + data.insert(QStringLiteral("starttime"), 0); + data.insert(QStringLiteral("endtime"), 3000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(-100, -100, 0))); + + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + + data.clear(); + data.insert(QStringLiteral("name"), QStringLiteral("New Sphere 2")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Sphere")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Green")); + data.insert(QStringLiteral("starttime"), 0); + data.insert(QStringLiteral("endtime"), 5000); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(-100, 100, 0))); + + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide2"), data); + }); + + // Switch to slide 1 + QVERIFY(spyExited.wait(20000)); + + QRandomGenerator rnd; + QVector<QHash<QString, QVariant>> massProps; + for (int i = 0; i < 1000; ++i) { + data.clear(); + QString elementName = QStringLiteral("MassElement_%1").arg(i); + data.insert(QStringLiteral("name"), elementName); + data.insert(QStringLiteral("sourcepath"), + i % 2 ? QStringLiteral("#Cube") : QStringLiteral("#Cone")); + data.insert(QStringLiteral("material"), + i % 2 ? QStringLiteral("Basic Green") : QStringLiteral("Basic Red")); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(rnd.bounded(-600, 600), + rnd.bounded(-600, 600), + rnd.bounded(800, 1200)))); + massProps << data; + m_createdElements << QStringLiteral("Scene.Layer.") + elementName; + } + m_presentation->createElements(QStringLiteral("Scene.Layer"), QStringLiteral("Slide2"), + massProps); + + // Switch to slide 2 + QVERIFY(spyExited.wait(20000)); + + QTest::qWait(500); + QCOMPARE(spyElemCreated.count(), 9); + const QStringList createdElements = m_presentation->createdElements(); + QCOMPARE(createdElements.size(), m_createdElements.size()); + for (const auto &elementName : createdElements) + QVERIFY(m_createdElements.contains(elementName)); + deleteCreated(); + + // Switch to slide 1 + QVERIFY(spyExited.wait(20000)); + QTest::qWait(1000); +} + +void tst_qt3dsviewer::testCreateMaterial() +{ + m_viewer->show(); + + m_settings->setShowRenderStats(true); + m_settings->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QSignalSpy spyExited(m_presentation, + SIGNAL(slideExited(const QString &, unsigned int, const QString &))); + QSignalSpy spyMatCreated(m_presentation, SIGNAL(materialsCreated(const QStringList &, + const QString &))); + QSignalSpy spyElemCreated(m_presentation, SIGNAL(elementsCreated(const QStringList &, + const QString &))); + + QStringList materialDefinitions; + // Create material via .materialdef file in resources + materialDefinitions + << QStringLiteral(":/scenes/simple_cube_animation/materials/Basic Blue.materialdef") + << QStringLiteral(":/scenes/simple_cube_animation/materials/Basic Texture.materialdef"); + + // Create material directly from materialdef content + auto loadMatDefFile = [&](const QString &fileName) -> QString { + QFile matDefFile(fileName); + if (!matDefFile.open(QIODevice::ReadOnly | QIODevice::Text)) + return {}; + + QTextStream in(&matDefFile); + return in.readAll(); + }; + QString matDef = loadMatDefFile( + QStringLiteral(":/scenes/simple_cube_animation/materials/Copper.materialdef")); + QVERIFY(!matDef.isEmpty()); + materialDefinitions << matDef; + + m_presentation->createMaterials(materialDefinitions); + m_createdMaterials << QStringLiteral("materials/Basic Blue") + << QStringLiteral("materials/Basic Texture") + << QStringLiteral("materials/Copper"); + + QObject::connect(m_presentation, &Q3DSPresentation::materialsCreated, + [this](const QStringList &materialNames, const QString &error) { + QCOMPARE(error, QString()); + for (auto &name : materialNames) { + QVERIFY(m_createdMaterials.contains(name)); + QHash<QString, QVariant> data; + if (name == QLatin1String("materials/Basic Blue")) { + data.insert(QStringLiteral("name"), QStringLiteral("Blue Cylinder")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cylinder")); + data.insert(QStringLiteral("material"), name); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(200, 300, 200))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + } else if (name == QLatin1String("materials/Basic Texture")) { + data.insert(QStringLiteral("name"), QStringLiteral("Textured Cone")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cone")); + data.insert(QStringLiteral("material"), name); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(-200, -300, 200))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + } else if (name == QLatin1String("materials/Copper")) { + data.insert(QStringLiteral("name"), QStringLiteral("Copper Sphere")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Sphere")); + data.insert(QStringLiteral("material"), name); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(-200, 300, 200))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + } else if (name == QLatin1String("materials/Just Yellow")) { + QHash<QString, QVariant> data; + data.insert(QStringLiteral("name"), QStringLiteral("Yellow Cube")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cube")); + data.insert(QStringLiteral("material"), name); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(200, -300, 200))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + } else { + QVERIFY(false); + } + } + }); + + // Create material after start + QTimer::singleShot(1000, [&]() { + QString md = loadMatDefFile(QStringLiteral( + ":/scenes/simple_cube_animation/materials/Basic Blue.materialdef")); + // Modify the diffuse color and material name so that we can be sure it is a new one + md.replace(QStringLiteral("Basic Blue"), QStringLiteral("Just Yellow")); + md.replace(QRegularExpression(QStringLiteral("\"diffuse\">.*<")), + QStringLiteral("\"diffuse\">1 1 0 1<")); + m_presentation->createMaterial(md); + m_createdMaterials << QStringLiteral("materials/Just Yellow"); + }); + + // Delete material + QTimer::singleShot(2500, [&]() { + m_presentation->deleteElement(QStringLiteral("Scene.Layer.Textured Cone")); + m_presentation->deleteMaterial("materials/Basic Texture"); + m_createdMaterials.removeOne(QStringLiteral("materials/Basic Texture")); + + // Try to use the deleted material - should find a fallback material + QHash<QString, QVariant> data; + data.insert(QStringLiteral("name"), QStringLiteral("Textured Cone 2")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("#Cone")); + data.insert(QStringLiteral("material"), QStringLiteral("materials/Basic Texture")); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(-100, -300, 200))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + }); + + QVERIFY(spyExited.wait(20000)); + QCOMPARE(spyMatCreated.count(), 2); + QCOMPARE(spyElemCreated.count(), 5); + const QStringList createdMaterials = m_presentation->createdMaterials(); + QCOMPARE(createdMaterials.size(), m_createdMaterials.size()); + for (const auto &name : createdMaterials) + QVERIFY(m_createdMaterials.contains(name)); + deleteCreated(); + QTest::qWait(200); // Extra wait to verify slide change visually +} + +void tst_qt3dsviewer::testCreateMesh() +{ + m_viewer->show(); + + m_settings->setShowRenderStats(true); + m_settings->setScaleMode(Q3DSViewerSettings::ScaleModeFill); + + QSignalSpy spyExited(m_presentation, + SIGNAL(slideExited(const QString &, unsigned int, const QString &))); + QSignalSpy spyMeshCreated(m_presentation, SIGNAL(meshesCreated(const QStringList &, + const QString &))); + QSignalSpy spyElemCreated(m_presentation, SIGNAL(elementsCreated(const QStringList &, + const QString &))); + Q3DSGeometry pyramid; + Q3DSGeometry star; + createGeometries(pyramid, star); + + Q3DSElement pyramidElem(m_presentation, QStringLiteral("Scene.Layer.Pyramid")); + Q3DSElement starElem(m_presentation, QStringLiteral("Scene.Layer.Star")); + + int animValue = 0; + QTimer animationTimer; + animationTimer.setInterval(10); + QObject::connect(&animationTimer, &QTimer::timeout, [&]() { + animValue++; + pyramidElem.setAttribute(QStringLiteral("rotation.x"), animValue * 2); + pyramidElem.setAttribute(QStringLiteral("rotation.y"), animValue); + starElem.setAttribute(QStringLiteral("rotation.x"), -animValue * 2); + starElem.setAttribute(QStringLiteral("rotation.y"), -animValue); + }); + + m_presentation->createMaterial( + QStringLiteral(":/scenes/simple_cube_animation/materials/Basic Texture.materialdef")); + m_createdMaterials << QStringLiteral("materials/Basic Texture"); + m_presentation->createMesh(QStringLiteral("Pyramid"), pyramid); + m_createdMeshes << QStringLiteral("Pyramid"); + + QObject::connect(m_presentation, &Q3DSPresentation::meshesCreated, + [&](const QStringList &meshNames, const QString &error) { + QCOMPARE(error, QString()); + for (auto &name : meshNames) { + QVERIFY(m_createdMeshes.contains(name)); + QHash<QString, QVariant> data; + if (name == QLatin1String("Pyramid")) { + data.insert(QStringLiteral("name"), QStringLiteral("Pyramid")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("Pyramid")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Texture")); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(100, 150, 500))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + animationTimer.start(); + } else if (name == QLatin1String("Star")) { + data.insert(QStringLiteral("name"), QStringLiteral("Star")); + data.insert(QStringLiteral("sourcepath"), QStringLiteral("Star")); + data.insert(QStringLiteral("material"), QStringLiteral("Basic Texture")); + data.insert(QStringLiteral("position"), + QVariant::fromValue<QVector3D>(QVector3D(100, -150, 500))); + createElement(QStringLiteral("Scene.Layer"), QStringLiteral("Slide1"), data); + } else { + QVERIFY(false); + } + } + }); + + // Create mesh after start + QTimer::singleShot(1000, [&]() { + m_presentation->createMesh(QStringLiteral("Star"), star); + m_createdMeshes << QStringLiteral("Star"); + }); + + QTimer::singleShot(3000, [&]() { + m_presentation->deleteElement(QStringLiteral("Scene.Layer.Star")); + m_presentation->deleteMesh(QStringLiteral("Star")); + m_createdMeshes.removeOne(QStringLiteral("Star")); + }); + + QVERIFY(spyExited.wait(20000)); + QCOMPARE(spyMeshCreated.count(), 2); + QCOMPARE(spyElemCreated.count(), 2); + const QStringList createdMeshes = m_presentation->createdMeshes(); + QCOMPARE(createdMeshes.size(), m_createdMeshes.size()); + for (const auto &name : createdMeshes) + QVERIFY(m_createdMeshes.contains(name)); + deleteCreated(); + QTest::qWait(200); // Extra wait to verify slide change visually +} + +void tst_qt3dsviewer::testMouseEvents() +{ + m_viewer->show(); + QTest::qWait(1000); + + QSignalSpy spyEvents(m_studio3DItem, + SIGNAL(ignoredEventsChanged())); + QSignalSpy spyExited(m_presentation, + SIGNAL(slideExited(const QString &, unsigned int, const QString &))); + + QCOMPARE(spyEvents.count(), 0); + QCOMPARE(spyExited.count(), 0); + + // Ignore mouse, so slide doesn't change + m_studio3DItem->setProperty("ignoredEvents", 1); + QTest::mousePress(m_viewer, Qt::LeftButton); + QTest::qWait(1000); + QTest::mouseRelease(m_viewer, Qt::LeftButton); + QCOMPARE(spyEvents.count(), 1); + QCOMPARE(spyExited.count(), 0); + + // Enable mouse, clicking switches slide + m_studio3DItem->setProperty("ignoredEvents", 0); + QTest::mousePress(m_viewer, Qt::LeftButton); + QTest::qWait(1000); + QTest::mouseRelease(m_viewer, Qt::LeftButton); + QCOMPARE(spyEvents.count(), 2); + QCOMPARE(spyExited.count(), 1); +} + +void tst_qt3dsviewer::deleteCreated() +{ + m_presentation->deleteElements(m_createdElements); + m_presentation->deleteMaterials(m_createdMaterials); + m_presentation->deleteMeshes(m_createdMeshes); + m_createdElements.clear(); + m_createdMaterials.clear(); + m_createdMeshes.clear(); + QVERIFY(m_presentation->createdElements().size() == 0); + QVERIFY(m_presentation->createdMaterials().size() == 0); + QVERIFY(m_presentation->createdMeshes().size() == 0); +} + +void tst_qt3dsviewer::createElement(const QString &parentElementPath, const QString &slideName, + const QHash<QString, QVariant> &properties) +{ + m_createdElements << parentElementPath + QLatin1Char('.') + + properties[QStringLiteral("name")].toString(); + m_presentation->createElement(parentElementPath, slideName, properties); +} + +void tst_qt3dsviewer::createGeometries(Q3DSGeometry &pyramid, Q3DSGeometry &star) +{ + struct Vertex { + QVector3D position; + QVector3D normal; + QVector2D uv; + }; + + QVector<Vertex> vertices; + + auto createVertex = [&](const QVector3D &xyz, const QVector3D &n, const QVector2D &uv) { + Vertex newVertex; + newVertex.position = xyz; + if (n.isNull()) + newVertex.normal = xyz; // This is almost never the correct normal + else + newVertex.normal = n.normalized(); + newVertex.uv = uv; + vertices.append(newVertex); + }; + + auto createTriangle = [&](const QVector3D &xyz1, const QVector2D &uv1, + const QVector3D &xyz2, const QVector2D &uv2, + const QVector3D &xyz3, const QVector2D &uv3) { + QVector3D n; + n = QVector3D::crossProduct(xyz2 - xyz1, xyz3 - xyz1).normalized(); + + createVertex(xyz1, n, uv1); + createVertex(xyz2, n, uv2); + createVertex(xyz3, n, uv3); + }; + + // Pyramid (no index buffer) + { + QVector3D xyz[5] = {{0, 0, 50}, {50, 50, -50}, {50, -50, -50}, {-50, -50, -50}, + {-50, 50, -50}}; + QVector2D uv[4] = {{1, 1}, {1, 0}, {0, 0}, {0, 1}}; + createTriangle(xyz[0], uv[0], xyz[1], uv[1], xyz[2], uv[2]); + createTriangle(xyz[0], uv[0], xyz[2], uv[1], xyz[3], uv[2]); + createTriangle(xyz[0], uv[0], xyz[3], uv[1], xyz[4], uv[2]); + createTriangle(xyz[0], uv[0], xyz[4], uv[1], xyz[1], uv[2]); + createTriangle(xyz[1], uv[0], xyz[4], uv[2], xyz[3], uv[1]); + createTriangle(xyz[1], uv[0], xyz[3], uv[3], xyz[2], uv[2]); + + QByteArray vertexBuffer(reinterpret_cast<const char *>(vertices.constData()), + vertices.size() * int(sizeof(Vertex))); + + pyramid.clear(); + pyramid.setVertexData(vertexBuffer); + pyramid.addAttribute(Q3DSGeometry::Attribute::PositionSemantic); + pyramid.addAttribute(Q3DSGeometry::Attribute::NormalSemantic); + pyramid.addAttribute(Q3DSGeometry::Attribute::TexCoordSemantic); + } + + vertices.clear(); + + // Star (using index buffer) + { + // Note: Since faces share vertices, the normals on the vertices are not correct + // for any face, leading to weird lighting behavior + createVertex({0, 150, 0}, {}, {0.5f, 1}); + createVertex({50, 50, -50}, {}, {0.66f, 0.66f}); + createVertex({150, 0, 0}, {}, {1, 0.5f}); + createVertex({50, -50, -50}, {}, {0.66f, 0.33f}); + createVertex({0, -150, 0}, {}, {0.5f, 0}); + createVertex({-50, -50, -50}, {}, {0.33f, 0.33f}); + createVertex({-150, 0, 0}, {}, {0, 0.5f}); + createVertex({-50, 50, -50}, {}, {0.33f, 0.66f}); + createVertex({50, 50, 50}, {}, {0.66f, 0.66f}); + createVertex({50, -50, 50}, {}, {0.66f, 0.33f}); + createVertex({-50, -50, 50}, {}, {0.33f, 0.33f}); + createVertex({-50, 50, 50}, {}, {0.33f, 0.66f}); + + QVector<quint16> indices = { + 0, 1, 8, 0, 7, 1, 0, 11, 7, 0, 8, 11, // Top pyramid + 2, 1, 3, 2, 3, 9, 2, 9, 8, 2, 8, 1, // Right pyramid + 4, 3, 5, 4, 5, 10, 4, 10, 9, 4, 9, 3, // Bottom pyramid + 6, 5, 7, 6, 7, 11, 6, 11, 10, 6, 10, 5, // Left pyramid + 1, 7, 5, 1, 5, 3, // Front center rect + 8, 10, 11, 8, 9, 10 // Back center rect + }; + + QByteArray vertexBuffer(reinterpret_cast<const char *>(vertices.constData()), + vertices.size() * int(sizeof(Vertex))); + QByteArray indexBuffer(reinterpret_cast<const char *>(indices.constData()), + indices.size() * int(sizeof(quint16))); + + Q3DSGeometry::Attribute indexAtt; + indexAtt.semantic = Q3DSGeometry::Attribute::IndexSemantic; + indexAtt.componentType = Q3DSGeometry::Attribute::ComponentType::U16Type; + + star.clear(); + star.setVertexData(vertexBuffer); + star.setIndexData(indexBuffer); + star.addAttribute(Q3DSGeometry::Attribute::PositionSemantic); + star.addAttribute(Q3DSGeometry::Attribute::NormalSemantic); + star.addAttribute(Q3DSGeometry::Attribute::TexCoordSemantic); + star.addAttribute(indexAtt); + } +} + +QTEST_MAIN(tst_qt3dsviewer) diff --git a/tests/auto/viewer/tst_qt3dsviewer.h b/tests/auto/viewer/tst_qt3dsviewer.h new file mode 100644 index 0000000..3d1f947 --- /dev/null +++ b/tests/auto/viewer/tst_qt3dsviewer.h @@ -0,0 +1,80 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef TST_QT3DSVIEWER +#define TST_QT3DSVIEWER + +#include <QtTest/QtTest> +#include <QtTest/QSignalSpy> +#include <QtQuick/QQuickView> +#include <QtStudio3D/q3dspresentation.h> +#include <QtStudio3D/q3dsviewersettings.h> + +class tst_qt3dsviewer : public QObject +{ + Q_OBJECT +public: + tst_qt3dsviewer() + { + } + +private Q_SLOTS: + void initTestCase(); + void cleanupTestCase(); + void init(); + void cleanup(); + + void testEmpty(); + void testLoading(); + void testSlides(); + void testFrameUpdates(); + void testSettings(); + void testCreateElement(); + void testCreateMaterial(); + void testCreateMesh(); + void testMouseEvents(); + +private: + void deleteCreated(); + void createElement(const QString &parentElementPath, const QString &slideName, + const QHash<QString, QVariant> &properties); + void createGeometries(Q3DSGeometry &pyramid, Q3DSGeometry &star); + + QQuickView *m_viewer = nullptr; + QObject *m_studio3DItem = nullptr; + Q3DSPresentation *m_presentation = nullptr; + Q3DSViewerSettings *m_settings = nullptr; + QStringList m_createdElements; + QStringList m_createdMaterials; + QStringList m_createdMeshes; + bool m_ignoreError = false; + +}; + +#endif // TST_QT3DSVIEWER diff --git a/tests/auto/viewer/tst_qt3dsviewer.qml b/tests/auto/viewer/tst_qt3dsviewer.qml new file mode 100644 index 0000000..e65a49d --- /dev/null +++ b/tests/auto/viewer/tst_qt3dsviewer.qml @@ -0,0 +1,62 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtStudio3D.OpenGL 2.4 + +Studio3D { + id: studio3D + width: 800 + height: 800 + Presentation { + source: "qrc:/scenes/simple_cube_animation/simple_cube_animation.uia" + } + ViewerSettings { + } +} diff --git a/tests/auto/viewer/viewer.pro b/tests/auto/viewer/viewer.pro new file mode 100644 index 0000000..9a8da77 --- /dev/null +++ b/tests/auto/viewer/viewer.pro @@ -0,0 +1,21 @@ +TEMPLATE = app +CONFIG += testcase +include($$PWD/../../../commoninclude.pri) + +TARGET = tst_qt3dsviewer +QT += testlib gui quick studio3d +RESOURCES += viewer.qrc + +HEADERS += \ + tst_qt3dsviewer.h + +SOURCES += \ + tst_qt3dsviewer.cpp + +LIBS += \ + -lqt3dsopengl$$qtPlatformTargetSuffix() \ + -lqt3dsqmlstreamer$$qtPlatformTargetSuffix() + +ANDROID_EXTRA_LIBS = \ + libqt3dsopengl.so \ + libqt3dsqmlstreamer.so diff --git a/tests/auto/viewer/viewer.qrc b/tests/auto/viewer/viewer.qrc new file mode 100644 index 0000000..dcdddbe --- /dev/null +++ b/tests/auto/viewer/viewer.qrc @@ -0,0 +1,16 @@ +<RCC> + <qresource prefix="/"> + <file>../../scenes/simple_cube_animation/simple_cube_animation.uia</file> + <file>../../scenes/simple_cube_animation/presentations/simple_cube_animation.uip</file> + <file>../../scenes/simple_cube_animation/materials/Basic Green.materialdef</file> + <file>../../scenes/simple_cube_animation/materials/Basic Red.materialdef</file> + <file>../../scenes/simple_cube_animation/materials/Basic Blue.materialdef</file> + <file>../../scenes/simple_cube_animation/materials/Basic Texture.materialdef</file> + <file>../../scenes/simple_cube_animation/materials/Copper.materialdef</file> + <file>../../scenes/simple_cube_animation/materials/copper.shader</file> + <file>../../scenes/simple_cube_animation/maps/materials/shadow.png</file> + <file>../../scenes/simple_cube_animation/maps/materials/spherical_checker.png</file> + <file>../../scenes/simple_cube_animation/maps/QT-symbol.png</file> + <file>tst_qt3dsviewer.qml</file> + </qresource> +</RCC> diff --git a/tests/scenes/customvertex/customvertex.uia b/tests/scenes/customvertex/customvertex.uia new file mode 100644 index 0000000..8448810 --- /dev/null +++ b/tests/scenes/customvertex/customvertex.uia @@ -0,0 +1,15 @@ +<?xml version='1.0' encoding='utf-8'?> +<application xmlns="http://qt.io/qt3dstudio/uia"> + <assets initial="customvertex"> + <presentation id="customvertex" src="presentations/customvertex.uip"/> + </assets> + <statemachine ref="#logic"> + <visual-states> + <state ref="Initial"> + <enter> + <goto-slide rel="next" element="main:Scene"/> + </enter> + </state> + </visual-states> + </statemachine> +</application> diff --git a/tests/scenes/customvertex/materials/simple.shader b/tests/scenes/customvertex/materials/simple.shader new file mode 100644 index 0000000..bdbd21e --- /dev/null +++ b/tests/scenes/customvertex/materials/simple.shader @@ -0,0 +1,29 @@ +<Material name="simple" version="1.0"> + <MetaData> + <Property formalName="Scale" name="scale" type="Vector" default="1 1 1" stage="vertex" category="Material" /> + <Property formalName="Color" name="color" type="Color" default="1 1 1" stage="fragment" category="Material" /> + </MetaData> + <Shaders type="GLSL" version="330"> + <Shader> + <VertexShader> + attribute vec3 attr_pos; + uniform mat4 modelViewProjection; + + void main() { + gl_Position = modelViewProjection * vec4(attr_pos * scale, 1.0); + } + </VertexShader> + <FragmentShader> + out vec4 fragColor; + void main() { + fragColor = vec4(color.rgb, 1.0); + } + </FragmentShader> + </Shader> + </Shaders> +<Passes> + <Pass> + </Pass> +</Passes> +</Material> + diff --git a/tests/scenes/customvertex/presentations/customvertex.uip b/tests/scenes/customvertex/presentations/customvertex.uip new file mode 100644 index 0000000..eba06da --- /dev/null +++ b/tests/scenes/customvertex/presentations/customvertex.uip @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="5" > + <Project > + <ProjectSettings author="" company="" presentationWidth="1920" presentationHeight="1080" maintainAspect="False" preferKtx="False" > + <CustomColors count="16" >#7391ff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + </ProjectSettings> + <Classes > + <CustomMaterial id="simple" name="simple" sourcepath="../materials/simple.shader" /> + </Classes> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" variants="" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Sphere" > + <CustomMaterial id="simple_001" class="#simple" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" disabledepthprepass="True" /> + <Add ref="#Camera" /> + <Add ref="#Light" /> + <State id="Scene-Slide1" name="Slide1" > + <Add ref="#Sphere" name="Sphere" position="0 0 0" sourcepath="#Sphere" /> + <Add ref="#simple_001" name="Material" color="0.333333 0.666667 0" scale="1 2 1" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/scenes/simple_cube_animation/maps/QT-symbol.png b/tests/scenes/simple_cube_animation/maps/QT-symbol.png Binary files differnew file mode 100644 index 0000000..752a2e2 --- /dev/null +++ b/tests/scenes/simple_cube_animation/maps/QT-symbol.png diff --git a/tests/scenes/simple_cube_animation/maps/materials/shadow.png b/tests/scenes/simple_cube_animation/maps/materials/shadow.png Binary files differnew file mode 100644 index 0000000..599b1cc --- /dev/null +++ b/tests/scenes/simple_cube_animation/maps/materials/shadow.png diff --git a/tests/scenes/simple_cube_animation/maps/materials/spherical_checker.png b/tests/scenes/simple_cube_animation/maps/materials/spherical_checker.png Binary files differnew file mode 100644 index 0000000..e42394d --- /dev/null +++ b/tests/scenes/simple_cube_animation/maps/materials/spherical_checker.png diff --git a/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef new file mode 100644 index 0000000..c35d47b --- /dev/null +++ b/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef @@ -0,0 +1,25 @@ +<MaterialData version="1.0"> + <Property name="shaderlighting">Pixel</Property> + <Property name="blendmode">Normal</Property> + <Property name="diffuse">0 0.482353 1 1</Property> + <Property name="specularamount">0</Property> + <Property name="specularroughness">0</Property> + <Property name="opacity">100</Property> + <Property name="emissivecolor">1 1 1 1</Property> + <Property name="emissivepower">0</Property> + <Property name="bumpamount">0.5</Property> + <Property name="displaceamount">20</Property> + <Property name="translucentfalloff">1</Property> + <Property name="diffuselightwrap">0</Property> + <Property name="specularmodel">Default</Property> + <Property name="speculartint">1 1 1 1</Property> + <Property name="ior">1.5</Property> + <Property name="fresnelPower">0</Property> + <Property name="vertexcolors">False</Property> + <Property name="sourcepath"></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">Material</Property> + <Property name="name"><![CDATA[materials/Basic Blue]]></Property> + <Property name="path"><![CDATA[C:/dev/q3dstudio/qt3dstudio/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef]]></Property> +</MaterialData>
\ No newline at end of file diff --git a/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef new file mode 100644 index 0000000..273a348 --- /dev/null +++ b/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef @@ -0,0 +1,25 @@ +<MaterialData version="1.0"> + <Property name="shaderlighting">Pixel</Property> + <Property name="blendmode">Normal</Property> + <Property name="diffuse">0.180392 1 0 1</Property> + <Property name="specularamount">0</Property> + <Property name="specularroughness">0</Property> + <Property name="opacity">100</Property> + <Property name="emissivecolor">1 1 1 1</Property> + <Property name="emissivepower">0</Property> + <Property name="bumpamount">0.5</Property> + <Property name="displaceamount">20</Property> + <Property name="translucentfalloff">1</Property> + <Property name="diffuselightwrap">0</Property> + <Property name="specularmodel">Default</Property> + <Property name="speculartint">1 1 1 1</Property> + <Property name="ior">1.5</Property> + <Property name="fresnelPower">0</Property> + <Property name="vertexcolors">False</Property> + <Property name="sourcepath"></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">Material</Property> + <Property name="name"><![CDATA[materials/Basic Green]]></Property> + <Property name="path"><![CDATA[C:/dev/q3dstudio/qt3dstudio/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef]]></Property> +</MaterialData>
\ No newline at end of file diff --git a/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef new file mode 100644 index 0000000..38b8eb7 --- /dev/null +++ b/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef @@ -0,0 +1,25 @@ +<MaterialData version="1.0"> + <Property name="shaderlighting">Pixel</Property> + <Property name="blendmode">Normal</Property> + <Property name="diffuse">1 0 0.0156863 1</Property> + <Property name="specularamount">0</Property> + <Property name="specularroughness">0</Property> + <Property name="opacity">100</Property> + <Property name="emissivecolor">1 1 1 1</Property> + <Property name="emissivepower">0</Property> + <Property name="bumpamount">0.5</Property> + <Property name="displaceamount">20</Property> + <Property name="translucentfalloff">1</Property> + <Property name="diffuselightwrap">0</Property> + <Property name="specularmodel">Default</Property> + <Property name="speculartint">1 1 1 1</Property> + <Property name="ior">1.5</Property> + <Property name="fresnelPower">0</Property> + <Property name="vertexcolors">False</Property> + <Property name="sourcepath"></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">Material</Property> + <Property name="name"><![CDATA[materials/Basic Red]]></Property> + <Property name="path"><![CDATA[C:/dev/q3dstudio/qt3dstudio/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef]]></Property> +</MaterialData>
\ No newline at end of file diff --git a/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef new file mode 100644 index 0000000..4defa98 --- /dev/null +++ b/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef @@ -0,0 +1,63 @@ +<MaterialData version="1.0"> + <Property name="shaderlighting">Pixel</Property> + <Property name="blendmode">Normal</Property> + <Property name="diffuse">0.752941 0.756863 1 1</Property> + <Property name="diffusemap"><![CDATA[./maps/materials/spherical_checker.png]]></Property> + <Property name="diffusemap2"><![CDATA[./maps/QT-symbol.png]]></Property> + <Property name="specularamount">0</Property> + <Property name="specularroughness">0</Property> + <Property name="opacity">100</Property> + <Property name="emissivecolor">1 1 1 1</Property> + <Property name="emissivepower">0</Property> + <Property name="bumpamount">0.5</Property> + <Property name="displaceamount">20</Property> + <Property name="translucentfalloff">1</Property> + <Property name="diffuselightwrap">0</Property> + <Property name="specularmodel">Default</Property> + <Property name="speculartint">1 1 1 1</Property> + <Property name="ior">1.5</Property> + <Property name="fresnelPower">0</Property> + <Property name="vertexcolors">False</Property> + <Property name="sourcepath"></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">Material</Property> + <Property name="name"><![CDATA[materials/Basic Texture]]></Property> + <Property name="path"><![CDATA[C:/dev/qt/NDD/qt3ds2/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef]]></Property> + <TextureData name="diffusemap"> + <Property name="scaleu">1</Property> + <Property name="scalev">1</Property> + <Property name="mappingmode">UV Mapping</Property> + <Property name="tilingmodehorz">Tiled</Property> + <Property name="tilingmodevert">Tiled</Property> + <Property name="rotationuv">0</Property> + <Property name="positionu">0</Property> + <Property name="positionv">0</Property> + <Property name="pivotu">0</Property> + <Property name="pivotv">0</Property> + <Property name="subpresentation"></Property> + <Property name="sourcepath"><![CDATA[./maps/materials/spherical_checker.png]]></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">Image</Property> + <Property name="name"><![CDATA[Image]]></Property> + </TextureData> + <TextureData name="diffusemap2"> + <Property name="scaleu">2</Property> + <Property name="scalev">3</Property> + <Property name="mappingmode">UV Mapping</Property> + <Property name="tilingmodehorz">Tiled</Property> + <Property name="tilingmodevert">Tiled</Property> + <Property name="rotationuv">0</Property> + <Property name="positionu">0</Property> + <Property name="positionv">0</Property> + <Property name="pivotu">0</Property> + <Property name="pivotv">0</Property> + <Property name="subpresentation"></Property> + <Property name="sourcepath"><![CDATA[./maps/QT-symbol.png]]></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">Image</Property> + <Property name="name"><![CDATA[Image]]></Property> + </TextureData> +</MaterialData>
\ No newline at end of file diff --git a/tests/scenes/simple_cube_animation/materials/Copper.materialdef b/tests/scenes/simple_cube_animation/materials/Copper.materialdef new file mode 100644 index 0000000..7688098 --- /dev/null +++ b/tests/scenes/simple_cube_animation/materials/Copper.materialdef @@ -0,0 +1,14 @@ +<MaterialData version="1.0"> + <Property name="uEnvironmentTexture" type="Texture"><![CDATA[./maps/materials/spherical_checker.png]]></Property> + <Property name="uEnvironmentMappingEnabled">True</Property> + <Property name="uBakedShadowTexture" type="Texture"><![CDATA[./maps/materials/shadow.png]]></Property> + <Property name="uShadowMappingEnabled">False</Property> + <Property name="roughness">0</Property> + <Property name="metal_color">0.807843 0.45098 0.211765 1</Property> + <Property name="sourcepath"><![CDATA[./materials/copper.shader]]></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="type">CustomMaterial</Property> + <Property name="name"><![CDATA[materials/Copper]]></Property> + <Property name="path"><![CDATA[C:/dev/qt/NDD/qt3ds2/tests/scenes/simple_cube_animation/materials/Copper.materialdef]]></Property> +</MaterialData>
\ No newline at end of file diff --git a/tests/scenes/simple_cube_animation/materials/copper.shader b/tests/scenes/simple_cube_animation/materials/copper.shader new file mode 100644 index 0000000..cf9e1ad --- /dev/null +++ b/tests/scenes/simple_cube_animation/materials/copper.shader @@ -0,0 +1,178 @@ +<Material name="copper" version="1.0"> + <MetaData > + <Property formalName="Environment Map" name="uEnvironmentTexture" description="Environment texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="environment" default="./maps/materials/spherical_checker.png" category="Material"/> + <Property formalName="Enable Environment" name="uEnvironmentMappingEnabled" description="Enable environment mapping" type="Boolean" default="True" category="Material"/> + <Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/> + <Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/> + <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.000000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/> + <Property formalName="Metal Color" name="metal_color" type="Color" default="0.805 0.395 0.305" description="Color of the material" category="Material"/> + </MetaData> + <Shaders type="GLSL" version="330"> + <Shader> + <Shared> </Shared> +<VertexShader> + </VertexShader> + <FragmentShader> + +// add enum defines +#define scatter_reflect 0 +#define scatter_transmit 1 +#define scatter_reflect_transmit 2 + +#define QT3DS_ENABLE_UV0 1 +#define QT3DS_ENABLE_WORLD_POSITION 1 +#define QT3DS_ENABLE_TEXTAN 1 +#define QT3DS_ENABLE_BINORMAL 0 + +#include "vertexFragmentBase.glsllib" + +// set shader output +out vec4 fragColor; + +// add structure defines +struct layer_result +{ + vec4 base; + vec4 layer; + mat3 tanFrame; +}; + + +// temporary declarations + vec4 tmpShadowTerm; + +layer_result layers[1]; + +#include "SSAOCustomMaterial.glsllib" +#include "sampleLight.glsllib" +#include "sampleProbe.glsllib" +#include "sampleArea.glsllib" +#include "square.glsllib" +#include "calculateRoughness.glsllib" +#include "evalBakedShadowMap.glsllib" +#include "evalEnvironmentMap.glsllib" +#include "luminance.glsllib" +#include "microfacetBSDF.glsllib" +#include "physGlossyBSDF.glsllib" +#include "simpleGlossyBSDF.glsllib" +#include "fresnelLayer.glsllib" + +bool evalTwoSided() +{ + return( false ); +} + +vec3 computeFrontMaterialEmissive() +{ + return( vec3( 0, 0, 0 ) ); +} + +void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, roughness, roughness, scatter_reflect ); + +#endif +} + +void computeFrontAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * lightSpecular * sampleAreaGlossy( layers[0].tanFrame, varWorldPos, lightIdx, viewDir, roughness, roughness ); + +#endif +} + +void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) +{ +#if !QT3DS_ENABLE_LIGHT_PROBE + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * microfacetSampledBSDF( layers[0].tanFrame, viewDir, roughness, roughness, scatter_reflect ); + +#else + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, roughness, roughness ); + +#endif +} + +vec3 computeBackMaterialEmissive() +{ + return( vec3(0, 0, 0) ); +} + +void computeBackLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +void computeBackAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +void computeBackLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) +{ +#if !QT3DS_ENABLE_LIGHT_PROBE + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#else + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +float computeIOR() +{ + return( false ? 1.0 : luminance( vec3( 1, 1, 1 ) ) ); +} + +float evalCutout() +{ + return( 1.000000 ); +} + +vec3 computeNormal() +{ + return( normal ); +} + +void computeTemporaries() +{ + tmpShadowTerm = evalBakedShadowMap( texCoord0 ); +} + +vec4 computeLayerWeights( in float alpha ) +{ + vec4 color; + color = fresnelLayer( normal, vec3( 25.65, 25.65, 25.65 ), 1.000000, metal_color.rgb, layers[0].layer, layers[0].base, alpha ); + return color; +} + + +void initializeLayerVariables(void) +{ + // clear layers + layers[0].base = vec4(0.0, 0.0, 0.0, 1.0); + layers[0].layer = vec4(0.0, 0.0, 0.0, 1.0); + layers[0].tanFrame = orthoNormalize( mat3( tangent, cross(normal, tangent), normal ) ); +} + + </FragmentShader> + </Shader> + </Shaders> +<Passes > + <ShaderKey value="4"/> + <LayerKey count="1"/> + <Pass > + </Pass> +</Passes> +</Material> diff --git a/tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip b/tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip new file mode 100644 index 0000000..f8fae90 --- /dev/null +++ b/tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip @@ -0,0 +1,62 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="6" > + <Project > + <ProjectSettings author="" company="" presentationWidth="600" presentationHeight="600" maintainAspect="False" preferKtx="False" > + <CustomColors count="16" >#7391ff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + </ProjectSettings> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" variants="" > + <Camera id="Camera" /> + <Light id="Light" > + <Model id="Sphere" variants="" > + <Material id="Default_animatable" /> + </Model> + </Light> + <Model id="Cube" variants="" > + <Material id="Basic Green_animatable" /> + </Model> + <Model id="Cube2" variants="" > + <Material id="Basic Red_animatable" /> + </Model> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" background="SolidColor" backgroundcolor="0.584314 0.0941176 0.34902 1" /> + <Add ref="#Camera" /> + <Add ref="#Light" brightness="400" lighttype="Point" > + <AnimationTrack property="position.x" type="EaseInOut" >0 -341.785 100 100 5 269.972 100 100</AnimationTrack> + <AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 5 0 100 100</AnimationTrack> + <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 5 0 100 100</AnimationTrack> + </Add> + <State id="Scene-Slide1" name="Slide1" playmode="Play Through To..." > + <Set ref="#Layer" endtime="5000" > + <Action id="Layer-Action" eyeball="True" triggerObject="#Scene" event="onPressureDown" targetObject="#Scene" handler="Next Slide" /> + </Set> + <Set ref="#Camera" endtime="5000" /> + <Set ref="#Light" endtime="5000" /> + <Add ref="#Sphere" name="Sphere" endtime="5000" scale="0.1 0.1 0.1" sourcepath="#Sphere" /> + <Add ref="#Default_animatable" name="Default_animatable" blendmode="Normal" bumpamount="0.5" diffuse="1 1 0 1" diffuselightwrap="0" displaceamount="20" emissivecolor="1 1 1 1" emissivepower="0" fresnelPower="0" importfile="" importid="" ior="1.5" opacity="100" shaderlighting="None" sourcepath="" specularamount="0" specularmodel="Default" specularroughness="0" speculartint="1 1 1 1" translucentfalloff="1" type="Material" vertexcolors="False" /> + <Add ref="#Cube" name="Cube" endtime="5000" position="-458.877 -70.3589 600" sourcepath="#Cube" > + <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 100 100 1 0 100 100 4 0 100 100 5 90 100 100 7 90 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 1 0 100 100 4 90 100 100 5 0 100 100 7 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 100 100 1 -90 100 100 4 -90 100 100 5 -90 100 100 7 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="scale.x" type="EaseInOut" >0 1 100 100 2 1.5 100 100 3 1.5 100 100 6 2 100 100 7 1 100 100 8 1 100 100 9 1 100 100</AnimationTrack> + <AnimationTrack property="scale.y" type="EaseInOut" >0 1 100 100 2 1.5 100 100 3 1.5 100 100 6 2 100 100 7 2 100 100 8 1 100 100 9 1 100 100</AnimationTrack> + <AnimationTrack property="scale.z" type="EaseInOut" >0 1 100 100 2 1 100 100 3 1.5 100 100 6 2 100 100 7 2 100 100 8 2 100 100 9 1 100 100</AnimationTrack> + </Add> + <Add ref="#Basic Green_animatable" name="Basic Green_animatable" blendmode="Normal" bumpamount="0.5" diffuse="0.180392 1 0 1" diffuselightwrap="0" displaceamount="20" emissivecolor="1 1 1 1" emissivepower="0" fresnelPower="0" importfile="" importid="" ior="1.5" opacity="100" shaderlighting="Pixel" sourcepath="" specularamount="0" specularmodel="Default" specularroughness="0" speculartint="1 1 1 1" translucentfalloff="1" type="Material" vertexcolors="False" /> + </State> + <State id="Scene-Slide2" name="Slide2" playmode="Play Through To..." playthroughto="Previous" > + <Set ref="#Layer" endtime="5000" /> + <Set ref="#Camera" endtime="5000" /> + <Set ref="#Light" endtime="5000" /> + <Add ref="#Cube2" name="Cube2" endtime="5000" position="-401.836 -18.4752 600" scale="3 3 3" sourcepath="#Cube" /> + <Add ref="#Basic Red_animatable" name="Basic Red_animatable" blendmode="Normal" bumpamount="0.5" diffuse="1 0 0.0156863 1" diffuselightwrap="0" displaceamount="20" emissivecolor="1 1 1 1" emissivepower="0" fresnelPower="0" importfile="" importid="" ior="1.5" opacity="100" shaderlighting="Pixel" sourcepath="" specularamount="0" specularmodel="Default" specularroughness="0" speculartint="1 1 1 1" translucentfalloff="1" type="Material" vertexcolors="False" /> + </State> + </State> + </Logic> + </Project> +</UIP> diff --git a/tests/scenes/simple_cube_animation/simple_cube_animation.uia b/tests/scenes/simple_cube_animation/simple_cube_animation.uia new file mode 100644 index 0000000..ca2d770 --- /dev/null +++ b/tests/scenes/simple_cube_animation/simple_cube_animation.uia @@ -0,0 +1,16 @@ +<?xml version='1.0' encoding='utf-8'?> +<application xmlns="http://qt.io/qt3dstudio/uia"> + <assets initial="simple_cube_animation"> + <presentation id="simple_cube_animation" src="presentations/simple_cube_animation.uip"/> + <dataInput metadata="" name="newDataInput" type="Float"/> + </assets> + <statemachine ref="#logic"> + <visual-states> + <state ref="Initial"> + <enter> + <goto-slide rel="next" element="main:Scene"/> + </enter> + </state> + </visual-states> + </statemachine> +</application> diff --git a/tests/tests.pro b/tests/tests.pro index 9671085..c458bbb 100644 --- a/tests/tests.pro +++ b/tests/tests.pro @@ -1 +1,4 @@ TEMPLATE = subdirs + +!package: SUBDIRS += \ + auto |