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authorAntti Määttä <antti.maatta@qt.io>2019-12-12 14:40:21 +0200
committerAntti Määttä <antti.maatta@qt.io>2019-12-27 11:21:24 +0200
commitc4ed0d6acfc2cb444a5260cbd509a427208f7ac5 (patch)
tree6ceba81778153e8a28f0fa4ef918c2498cb40b51 /Studio/Content/Material Library/carpaint_color_peel_2_layer.shader
parent71190e5a059eba4c911abcfdd599c2a98d674ed0 (diff)
Optimize and cleanup shaders
Change-Id: Ia27680e20f73ffe645d5a336fad7024e67a8389b Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'Studio/Content/Material Library/carpaint_color_peel_2_layer.shader')
-rw-r--r--Studio/Content/Material Library/carpaint_color_peel_2_layer.shader8
1 files changed, 4 insertions, 4 deletions
diff --git a/Studio/Content/Material Library/carpaint_color_peel_2_layer.shader b/Studio/Content/Material Library/carpaint_color_peel_2_layer.shader
index c435306..7bc5818 100644
--- a/Studio/Content/Material Library/carpaint_color_peel_2_layer.shader
+++ b/Studio/Content/Material Library/carpaint_color_peel_2_layer.shader
@@ -122,7 +122,7 @@ void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir,
layers[1].layer += tmpShadowTerm * microfacetBSDF( layers[1].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, flake_roughness, flake_roughness, scatter_reflect );
- layers[2].base += tmpShadowTerm * diffuseReflectionBSDF( normal, lightDir, viewDir, lightDiffuse, 0.000000 );
+ layers[2].base += tmpShadowTerm * diffuseReflectionBSDF( normal, lightDir, lightDiffuse );
layers[2].layer += tmpShadowTerm * microfacetBSDF( layers[2].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, 0.300000, 0.300000, scatter_reflect );
#endif
@@ -152,12 +152,12 @@ void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFact
layers[2].layer += tmpShadowTerm * microfacetSampledBSDF( layers[2].tanFrame, viewDir, 0.300000, 0.300000, scatter_reflect );
#else
- layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, coat_roughness, coat_roughness );
+ layers[0].layer += tmpShadowTerm * sampleGlossy( layers[0].tanFrame, viewDir, coat_roughness );
- layers[1].layer += tmpShadowTerm * sampleGlossyAniso( layers[1].tanFrame, viewDir, flake_roughness, flake_roughness );
+ layers[1].layer += tmpShadowTerm * sampleGlossy( layers[1].tanFrame, viewDir, flake_roughness );
layers[2].base += tmpShadowTerm * sampleDiffuse( layers[2].tanFrame ) * aoFactor;
- layers[2].layer += tmpShadowTerm * sampleGlossyAniso( layers[2].tanFrame, viewDir, 0.300000, 0.300000 );
+ layers[2].layer += tmpShadowTerm * sampleGlossy( layers[2].tanFrame, viewDir, 0.300000 );
#endif
}