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authorAntti Määttä <antti.maatta@qt.io>2019-12-12 14:40:21 +0200
committerAntti Määttä <antti.maatta@qt.io>2019-12-27 11:21:24 +0200
commitc4ed0d6acfc2cb444a5260cbd509a427208f7ac5 (patch)
tree6ceba81778153e8a28f0fa4ef918c2498cb40b51 /examples
parent71190e5a059eba4c911abcfdd599c2a98d674ed0 (diff)
Optimize and cleanup shaders
Change-Id: Ia27680e20f73ffe645d5a336fad7024e67a8389b Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'examples')
-rw-r--r--examples/studio3d/dynamicelement/presentation/materials/copper.shader2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/studio3d/dynamicelement/presentation/materials/copper.shader b/examples/studio3d/dynamicelement/presentation/materials/copper.shader
index cf9e1ad..a2ebe8b 100644
--- a/examples/studio3d/dynamicelement/presentation/materials/copper.shader
+++ b/examples/studio3d/dynamicelement/presentation/materials/copper.shader
@@ -93,7 +93,7 @@ void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFact
#else
layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, roughness, roughness );
+ layers[0].layer += tmpShadowTerm * sampleGlossy( layers[0].tanFrame, viewDir, roughness);
#endif
}