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authorPasi Keränen <pasi.keranen@qt.io>2019-06-06 16:22:02 +0300
committerPasi Keränen <pasi.keranen@qt.io>2019-06-07 13:52:44 +0300
commitb4954701093739e7a4e54a0669f306922d0d4605 (patch)
tree73d71319a921234f6b507c9098fdc842f7fe06dc /res.qrc
parent8548a5f5579e3eee7e5ae6b1f6901dcc8bfee19e (diff)
Long live the slayer!
Initial commit of OpenGL Runtime to repository. Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e of qt3dstudio repository. Task-number: QT3DS-3600 Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832 Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Diffstat (limited to 'res.qrc')
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1 files changed, 117 insertions, 0 deletions
diff --git a/res.qrc b/res.qrc
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+<RCC>
+ <qresource prefix="/">
+ <file>res/DataModelMetadata/en-us/MetaData.xml</file>
+ <file>res/effectlib/abbeNumberIOR.glsllib</file>
+ <file>res/effectlib/anisotropyConversion.glsllib</file>
+ <file>res/effectlib/average.glsllib</file>
+ <file>res/effectlib/blendColorLayers.glsllib</file>
+ <file>res/effectlib/blur.glsllib</file>
+ <file>res/effectlib/calculateRoughness.glsllib</file>
+ <file>res/effectlib/coordinateSource.glsllib</file>
+ <file>res/effectlib/cube.glsllib</file>
+ <file>res/effectlib/customCurveLayer.glsllib</file>
+ <file>res/effectlib/customMaterial.glsllib</file>
+ <file>res/effectlib/customMaterialFragBody.glsllib</file>
+ <file>res/effectlib/customMaterialFragBodyAO.glsllib</file>
+ <file>res/effectlib/defaultMaterialFresnel.glsllib</file>
+ <file>res/effectlib/funcdiffuseReflectionWrapBSDF.glsllib</file>
+ <file>res/effectlib/funcsampleAreaGlossyDefault.glsllib</file>
+ <file>res/effectlib/funccomputeMicroHit.glsllib</file>
+ <file>res/effectlib/funcgetTransformedUVCoords.glsllib</file>
+ <file>res/effectlib/funcareaLightVars.glsllib</file>
+ <file>res/effectlib/funcspecularBSDF.glsllib</file>
+ <file>res/effectlib/funccalculateDiffuseAreaOld.glsllib</file>
+ <file>res/effectlib/funccalculatePointLightAttenuation.glsllib</file>
+ <file>res/effectlib/defaultMaterialLighting.glsllib</file>
+ <file>res/effectlib/defaultMaterialPhysGlossyBSDF.glsllib</file>
+ <file>res/effectlib/depthpass.glsllib</file>
+ <file>res/effectlib/dfTint.glsllib</file>
+ <file>res/effectlib/funcdiffuseReflectionBSDF.glsllib</file>
+ <file>res/effectlib/diffuseReflectionBSDF.glsllib</file>
+ <file>res/effectlib/diffuseTransmissionBSDF.glsllib</file>
+ <file>res/effectlib/directionalFactor.glsllib</file>
+ <file>res/effectlib/effect.glsllib</file>
+ <file>res/effectlib/evalBakedShadowMap.glsllib</file>
+ <file>res/effectlib/evalEnvironmentMap.glsllib</file>
+ <file>res/effectlib/evalLightmaps.glsllib</file>
+ <file>res/effectlib/fileBumpTexture.glsllib</file>
+ <file>res/effectlib/fileDisplacementTexture.glsllib</file>
+ <file>res/effectlib/fileTexture.glsllib</file>
+ <file>res/effectlib/flakeNoiseBumpTexture.glsllib</file>
+ <file>res/effectlib/flakeNoiseTexture.glsllib</file>
+ <file>res/effectlib/fresnelLayer.glsllib</file>
+ <file>res/effectlib/Fxaa3_11.glsllib</file>
+ <file>res/effectlib/Fxaa3_8.glsllib</file>
+ <file>res/effectlib/gradient3Recolor.glsllib</file>
+ <file>res/effectlib/gradient3Texture.glsllib</file>
+ <file>res/effectlib/gradientGetPosition.glsllib</file>
+ <file>res/effectlib/luminance.glsllib</file>
+ <file>res/effectlib/microfacetBSDF.glsllib</file>
+ <file>res/effectlib/miNoise.glsllib</file>
+ <file>res/effectlib/monoChannel.glsllib</file>
+ <file>res/effectlib/normalizedMix.glsllib</file>
+ <file>res/effectlib/perlinNoise.glsllib</file>
+ <file>res/effectlib/perlinNoiseBumpTexture.glsllib</file>
+ <file>res/effectlib/perlinNoiseTexture.glsllib</file>
+ <file>res/effectlib/physGlossyBSDF.glsllib</file>
+ <file>res/effectlib/random255.glsllib</file>
+ <file>res/effectlib/refraction.glsllib</file>
+ <file>res/effectlib/rotationTranslationScale.glsllib</file>
+ <file>res/effectlib/sampleArea.glsllib</file>
+ <file>res/effectlib/funcsampleLightVars.glsllib</file>
+ <file>res/effectlib/sampleLight.glsllib</file>
+ <file>res/effectlib/sampleProbe.glsllib</file>
+ <file>res/effectlib/screenSpaceAO.glsllib</file>
+ <file>res/effectlib/screenSpaceDO.glsllib</file>
+ <file>res/effectlib/shadowMapping.glsllib</file>
+ <file>res/effectlib/shadowMappingFragment.glsllib</file>
+ <file>res/effectlib/simpleGlossyBSDF.glsllib</file>
+ <file>res/effectlib/SMAA.glsllib</file>
+ <file>res/effectlib/specularBSDF.glsllib</file>
+ <file>res/effectlib/spotEdf.glsllib</file>
+ <file>res/effectlib/square.glsllib</file>
+ <file>res/effectlib/SSAOCustomMaterial.glsllib</file>
+ <file>res/effectlib/tangentSpaceNormalTexture.glsllib</file>
+ <file>res/effectlib/tessellationLinear.glsllib</file>
+ <file>res/effectlib/tessellationLinearCM.glsllib</file>
+ <file>res/effectlib/tessellationNPatch.glsllib</file>
+ <file>res/effectlib/tessellationNPatchCM.glsllib</file>
+ <file>res/effectlib/tessellationPath.glsllib</file>
+ <file>res/effectlib/tessellationPhong.glsllib</file>
+ <file>res/effectlib/tessellationPhongCM.glsllib</file>
+ <file>res/effectlib/textureCoordinateInfo.glsllib</file>
+ <file>res/effectlib/transformCoordinate.glsllib</file>
+ <file>res/effectlib/defaultMaterialFileBumpTexture.glsllib</file>
+ <file>res/effectlib/defaultMaterialBumpNoLod.glsllib</file>
+ <file>res/effectlib/defaultMaterialFileDisplacementTexture.glsllib</file>
+ <file>res/effectlib/defaultMaterialFileNormalTexture.glsllib</file>
+ <file>res/effectlib/vertexFragmentBase.glsllib</file>
+ <file>res/effectlib/viewProperties.glsllib</file>
+ <file>res/effectlib/weightedLayer.glsllib</file>
+ <file>res/effectlib/wireframeCM.glsllib</file>
+ <file>res/effectlib/gles2/funcsampleLightVars.glsllib</file>
+ <file>res/effectlib/gles2/sampleProbe.glsllib</file>
+ <file>res/effectlib/gles2/SSAOCustomMaterial.glsllib</file>
+ <file>res/effectlib/gles2/funcareaLightVars.glsllib</file>
+ <file>res/effectlib/gles2/monoChannel.glsllib</file>
+ <file>res/effectlib/gles2/shadowMapping.glsllib</file>
+ <file>res/effectlib/gles2/tangentSpaceNormalTexture.glsllib</file>
+ <file>res/effectlib/gles2/defaultMaterialBumpNoLod.glsllib</file>
+ <file>res/effectlib/gles2/evalEnvironmentMap.glsllib</file>
+ <file>res/effectlib/gles2/microfacetBSDF.glsllib</file>
+ <file>res/primitives/Cone.mesh</file>
+ <file>res/primitives/Cube.mesh</file>
+ <file>res/primitives/Cylinder.mesh</file>
+ <file>res/primitives/Rectangle.mesh</file>
+ <file>res/primitives/Sphere.mesh</file>
+ <file>res/Font/TitilliumWeb-Regular.ttf</file>
+ <file>res/effectlib/distancefieldtext.frag</file>
+ <file>res/effectlib/distancefieldtext.vert</file>
+ <file>res/effectlib/distancefieldtext_core.frag</file>
+ <file>res/effectlib/distancefieldtext_core.vert</file>
+ <file>res/effectlib/distancefieldtext_dropshadow.frag</file>
+ <file>res/effectlib/distancefieldtext_dropshadow.vert</file>
+ <file>res/effectlib/distancefieldtext_dropshadow_core.frag</file>
+ <file>res/effectlib/distancefieldtext_dropshadow_core.vert</file>
+ </qresource>
+</RCC>