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authorMiikka Heikkinen <miikka.heikkinen@qt.io>2019-11-01 10:59:33 +0200
committerMiikka Heikkinen <miikka.heikkinen@qt.io>2019-11-01 11:02:41 +0200
commit92e34b4a3f0448026da7934938e67aa8f759e601 (patch)
tree246ca82bb56692b74e48d2ed6d1f86dc59d55f93 /res
parent63a5c17ba13eebc4fd91ba785a48dc783c437c01 (diff)
parent25236c672d81a73ee8754dbd764eb8a2a26d866e (diff)
Merge remote-tracking branch 'origin/2.5'
Diffstat (limited to 'res')
-rw-r--r--res/DataModelMetadata/en-us/MetaData.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/res/DataModelMetadata/en-us/MetaData.xml b/res/DataModelMetadata/en-us/MetaData.xml
index c3e0d6f..e249d22 100644
--- a/res/DataModelMetadata/en-us/MetaData.xml
+++ b/res/DataModelMetadata/en-us/MetaData.xml
@@ -153,6 +153,7 @@
<Material>
<Property name="shaderlighting" formalName="Lighting" default="Pixel" category="Material" description="Light model" list="Pixel:None" />
<Property name="blendmode" formalName="Blending Mode" default="Normal" category="Material" description="How this material blends with content\nbehind it. Modes marked with * are\navailable only with HW supporting\nadvanced blending modes." list="Normal:Screen:Multiply:*Overlay:*ColorBurn:*ColorDodge" />
+ <Property name="transparencymode" formalName="Transparency Mode" default="Default" category="Material" description="Material can be forced to be treated as transparent or opaque. Default behavior depends on the texture transparencies." list="Default:Force Transparent:Force Opaque" animatable="False" />
<Property name="vertexcolors" formalName="Enable Vertex Colors" type="Boolean" default="False" category="Material" description="Use vertex colors from the mesh" animatable="False" />
<Property name="diffuse" formalName="Diffuse Color" type="Color" default="1 1 1 1" category="Material" description="Color when lit from any direction" />
<Property name="diffusemap" formalName="Diffuse Map" type="Image" category="Material" description="Image to multiply with diffuse color" />
@@ -172,7 +173,6 @@
<Property name="bumpamount" formalName="Bump Amount" type="float" default=".5" category="Material" description="Strength of bump/normal map effect" />
<Property name="displacementmap" formalName="Displacement Map" type="Image" category="Material" description="Grayscale image used to offset vertices\nof the geometry" />
<Property name="displaceamount" formalName="Displacement Amount" type="float" default="20" category="Material" description="Distance to offset vertices" />
- <Property name="transparencymode" formalName="Transparency Mode" default="Default" category="Material" description="Material can be forced to be treated as transparent or opaque. Default behavior depends on the texture transparencies." list="Default:Force Transparent:Force Opaque" animatable="False" />
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" category="Material" description="Visibility of the geometry for this material." />
<Property name="opacitymap" formalName="Opacity Map" type="Image" category="Material" description="Image to vary the opacity across the material" />
<Property name="emissivecolor" formalName="Emissive Color" type="Color" default="1 1 1 1" category="Material" description="Color of self-illumination for this material" />
@@ -396,7 +396,7 @@
<Property name="shdwfactor" formalName="Shadow Darkness" description="Factor used to darken shadows" default="10.0" min="1.0" max="100.0" category="Shadow" />
<Property name="shdwfilter" formalName="Shadow Softness" description="Width of the blur filter on the shadow map" min="1" max="100" default="35" category="Shadow" />
<Property name="shdwmapres" formalName="Shadow Resolution" description="Resolution of shadow map\n(powers of two)" type="ShadowMapResolution" default="9" animatable="False" category="Shadow" />
- <Property name="shdwbias" formalName="Shadow Depth Bias" description="Slight offset to avoid self-shadowing\nartifacts" default="0" min="-1.0" max="1.0" category="Shadow" />
+ <Property name="shdwbias" formalName="Shadow Depth Bias" description="Slight offset to avoid self-shadowing\nartifacts" default="0" min="-0.1" max="0.1" decimals="3" category="Shadow" />
<Property name="shdwmapfar" formalName="Shadow Far Clip" description="Affects the maximum distance for the shadow\ndepth map" default="5000" category="Shadow" />
<Property name="shdwmapfov" formalName="Shadow Field of View" description="Affects the field of view of the shadow\ncamera" default="90" min="1" max="179" hidden="True" category="Shadow" />