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authorMiikka Heikkinen <miikka.heikkinen@qt.io>2020-02-20 17:03:03 +0200
committerMiikka Heikkinen <miikka.heikkinen@qt.io>2020-02-25 09:45:24 +0200
commit3f1cbceae33d346f939b76a18b91c45abe038051 (patch)
treec1567118b8dd779470d9774c270bf364cfdd3f33 /src/api/studio3d/q3dspresentation.h
parent9db175350be8223f947a2c0436f59586a86e921b (diff)
Shader caching improvements
Added shader cache load error generation to some cases where it was missing. Properly pass the error to surface viewer. If there was a cache load error, allow exporting the generated cache. Added overloads to generate shader cache with specified compression level. Change-Id: I06d56114918ada23d46474e9466f6031ad8037e2 Fixes: QT3DS-4071 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'src/api/studio3d/q3dspresentation.h')
-rw-r--r--src/api/studio3d/q3dspresentation.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/api/studio3d/q3dspresentation.h b/src/api/studio3d/q3dspresentation.h
index 44bcad5..6d25a74 100644
--- a/src/api/studio3d/q3dspresentation.h
+++ b/src/api/studio3d/q3dspresentation.h
@@ -97,6 +97,10 @@ public:
bool binaryShaders);
Q_REVISION(1) Q_INVOKABLE void exportShaderCache(bool binaryShaders);
void exportShaderCache(QByteArray &cacheData, bool binaryShaders);
+ Q_REVISION(2) Q_INVOKABLE void exportShaderCache(const QUrl &shaderCacheFile,
+ bool binaryShaders, int compressionLevel);
+ Q_REVISION(2) Q_INVOKABLE void exportShaderCache(bool binaryShaders, int compressionLevel);
+ void exportShaderCache(QByteArray &cacheData, bool binaryShaders, int compressionLevel);
void setShaderCacheData(const QByteArray &shaderCache);
QUrl shaderCacheFile() const;