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authorAndy Nichols <andy.nichols@qt.io>2019-08-26 13:39:45 +0200
committerAndy Nichols <andy.nichols@qt.io>2019-08-29 07:51:48 +0200
commit9ea345e6372433217915a45b73acb81a81627bde (patch)
tree74e67716130df22dd9ecd7dad5722c272cdaf146 /src/runtime/Qt3DSAttributeHashes.h
parent0cce5a54b0f9971021fc0bd0c11198fbe7845ee8 (diff)
Add property to Camera to enable frustum culling when needed
By default frustum culling is disabled because for most scenes all items are always visible. There is a not insignificant cost to doing frustum culling, so it shouldn't be the default behavior. Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5 Reviewed-by: Antti Määttä <antti.maatta@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/runtime/Qt3DSAttributeHashes.h')
-rw-r--r--src/runtime/Qt3DSAttributeHashes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/runtime/Qt3DSAttributeHashes.h b/src/runtime/Qt3DSAttributeHashes.h
index 1f712a8..a1cd41f 100644
--- a/src/runtime/Qt3DSAttributeHashes.h
+++ b/src/runtime/Qt3DSAttributeHashes.h
@@ -72,6 +72,7 @@ enum EAttribute {
ATTRIBUTE_EDGETESS = 0x023933D2, // edgetess
ATTRIBUTE_INNERTESS = 0x01529259, // innertess
ATTRIBUTE_ORTHOGRAPHIC = 0x0244BB70, // orthographic
+ ATTRIBUTE_ENABLEFRUSTUMCULLING = 0x01F3E88F, // enablefrustumculling
ATTRIBUTE_CLIPNEAR = 0x0068FF28, // clipnear
ATTRIBUTE_CLIPFAR = 0x037EF699, // clipfar
ATTRIBUTE_FOV = 0x00D60213, // fov