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author | Andy Nichols <andy.nichols@qt.io> | 2019-08-27 09:30:11 +0200 |
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committer | Andy Nichols <andy.nichols@qt.io> | 2019-08-29 07:51:29 +0200 |
commit | 0cce5a54b0f9971021fc0bd0c11198fbe7845ee8 (patch) | |
tree | 05855d386170abdb899bbe241126330e3b8098a2 /src/runtime/Qt3DSAttributeHashes.txt | |
parent | fed1d0a5073041107e0aaf2779e685f1674079e5 (diff) |
Disable Depth Pre-pass by default
This is an anti-optimization on tiled renderers and doesn't provide much
performance benefit on even desktop hardware.
This patch makes the depth pre-pass opt-in instead of opt-out.
Change-Id: I73cdc0aac5e5c07977085eefd1fad7ba890d0fdb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'src/runtime/Qt3DSAttributeHashes.txt')
0 files changed, 0 insertions, 0 deletions