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authorAntti Määttä <antti.maatta@qt.io>2020-05-05 11:01:30 +0300
committerAntti Määttä <antti.maatta@qt.io>2020-05-07 08:35:00 +0300
commitfa819899abd4d405da782b34abde8a23cbc2da5a (patch)
treefc0f51b9300763414f7ff8128a5512c13b694bf6 /src/runtimerender/Qt3DSRenderContextCore.h
parentfcfe2c787a6429323afe974ee8d9abcf8f2747ee (diff)
Fix studio viewport rendering when scene camera is visible
The runtime contains unused viewport parameters. Remove those and fix the editor by reading the scissor rect from render list instead of render context, which contains wrong scissor rect. Task-number: QT3DS-4103 Change-Id: I8b443c3a5e8d7ac84eb211633cea2afeed6da30b Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/runtimerender/Qt3DSRenderContextCore.h')
-rw-r--r--src/runtimerender/Qt3DSRenderContextCore.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/runtimerender/Qt3DSRenderContextCore.h b/src/runtimerender/Qt3DSRenderContextCore.h
index 64e91c0..c239d78 100644
--- a/src/runtimerender/Qt3DSRenderContextCore.h
+++ b/src/runtimerender/Qt3DSRenderContextCore.h
@@ -184,11 +184,6 @@ namespace render {
virtual void SetWindowDimensions(const QSize &inWindowDimensions) = 0;
virtual QSize GetWindowDimensions() = 0;
- // In addition to the window dimensions which really have to be set, you can optionally
- // set the viewport which will force the entire viewer to render specifically to this
- // viewport.
- virtual void SetViewport(Option<NVRenderRect> inViewport) = 0;
- virtual Option<NVRenderRect> GetViewport() const = 0;
virtual NVRenderRect GetContextViewport() const = 0;
// Only valid between calls to Begin,End.
virtual NVRenderRect GetPresentationViewport() const = 0;