diff options
author | Antti Määttä <antti.maatta@qt.io> | 2020-02-10 09:23:06 +0200 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2020-02-10 14:02:18 +0200 |
commit | 90dd0bdcf1c9e3a1eddee8abcf4307c06e82e37b (patch) | |
tree | b1ce8503f64cad147a9f70086088345c5b0f6176 /src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp | |
parent | 1c68b3f7e000fbb3e04e5183781b96f8a6223370 (diff) |
Add projectionMatrix uniform
Also rename missnamed uniforms.
Task-number: QT3DS-4048
Change-Id: I5cfd6cfb3c1f6ef2794ffe5571806f4a7ff59605
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp')
-rw-r--r-- | src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp index 6c3f0c1..496d783 100644 --- a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp +++ b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp @@ -687,11 +687,12 @@ struct SCustomMaterialShader { NVScopedRefCounted<NVRenderShaderProgram> m_Shader; NVRenderCachedShaderProperty<QT3DSMat44> m_ModelMatrix; - NVRenderCachedShaderProperty<QT3DSMat44> m_ViewProjMatrix; + NVRenderCachedShaderProperty<QT3DSMat44> m_ModelViewProjMatrix; NVRenderCachedShaderProperty<QT3DSMat44> m_ViewMatrix; NVRenderCachedShaderProperty<QT3DSMat33> m_NormalMatrix; NVRenderCachedShaderProperty<QT3DSVec3> m_CameraPos; NVRenderCachedShaderProperty<QT3DSMat44> m_ProjMatrix; + NVRenderCachedShaderProperty<QT3DSMat44> m_ViewProjMatrix; NVRenderCachedShaderProperty<QT3DSMat44> m_ViewportMatrix; NVRenderCachedShaderProperty<QT3DSVec2> m_CamProperties; NVRenderCachedShaderProperty<NVRenderTexture2D *> m_DepthTexture; @@ -712,11 +713,12 @@ struct SCustomMaterialShader SCustomMaterialShader(NVRenderShaderProgram &inShader, SDynamicShaderProgramFlags inFlags) : m_Shader(inShader) , m_ModelMatrix("model_matrix", inShader) - , m_ViewProjMatrix("model_view_projection", inShader) + , m_ModelViewProjMatrix("model_view_projection", inShader) , m_ViewMatrix("view_matrix", inShader) , m_NormalMatrix("normal_matrix", inShader) , m_CameraPos("camera_position", inShader) - , m_ProjMatrix("view_projection_matrix", inShader) + , m_ProjMatrix("projection_matrix", inShader) + , m_ViewProjMatrix("view_projection_matrix", inShader) , m_ViewportMatrix("viewport_matrix", inShader) , m_CamProperties("camera_properties", inShader) , m_DepthTexture("depth_sampler", inShader) |