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author | Antti Määttä <antti.maatta@qt.io> | 2019-06-25 12:47:00 +0300 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2019-06-28 09:31:06 +0300 |
commit | 3a014b324f1948192cb973c62c40150464ce5aa2 (patch) | |
tree | d39fc14754d878313d94d256f0f1f79d9209f650 /src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h | |
parent | a0eef0c702b06e442db90a3b6ef1b488e67b63f5 (diff) |
Fix progressive antialiasing
There were two problems with the antialiasing. The default materials
inside container were never cleared dirty. The subpresentation rendering
didn't correctly set the dirty flags when the same subpresentation is
rendered multiple times.
Task-number: QT3DS-1796
Change-Id: Ice1942ec4b919df009c59aa3ffdfc8efd430db1e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Diffstat (limited to 'src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h')
-rw-r--r-- | src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h index 5b8d6e1..4a4415f 100644 --- a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h +++ b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h @@ -313,12 +313,12 @@ namespace render { SDefaultMaterialPreparationResult PrepareDefaultMaterialForRender(SDefaultMaterial &inMaterial, - SRenderableObjectFlags &inExistingFlags, QT3DSF32 inOpacity, - bool inClearMaterialFlags); + SRenderableObjectFlags &inExistingFlags, QT3DSF32 inOpacity); SDefaultMaterialPreparationResult PrepareCustomMaterialForRender(SCustomMaterial &inMaterial, - SRenderableObjectFlags &inExistingFlags, QT3DSF32 inOpacity); + SRenderableObjectFlags &inExistingFlags, QT3DSF32 inOpacity, + bool alreadyDirty); bool PrepareModelForRender(SModel &inModel, const QT3DSMat44 &inViewProjection, const Option<SClippingFrustum> &inClipFrustum, |