diff options
author | Kaj Grönholm <kaj.gronholm@qt.io> | 2019-11-28 10:05:04 +0200 |
---|---|---|
committer | Kaj Grönholm <kaj.gronholm@qt.io> | 2019-11-28 12:52:18 +0200 |
commit | 2977dfd540f6c2d65053a7da11a49363d7a38184 (patch) | |
tree | 7fbc3de8895cacfd892aab86c62efbcc88a4e1da /tests | |
parent | 115151c68893ac02e6d4228d18894f4a8fc7217c (diff) |
Fix building & running runtime autotests
Building shouldn't change on mingw while enabling
QT3DS_AUTOTEST_EXPORT on other platforms like before a06fe05660.
Task-number: QT3DS-4014
Change-Id: Ic0f8ba487c3e8843312fa79f3f21d7c519ce71ce
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp | 3 | ||||
-rw-r--r-- | tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp index 1e2c07e..145907c 100644 --- a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestDefaultMaterialGenerator.cpp @@ -546,7 +546,8 @@ bool Qt3DSRenderTestDefaultMaterialGenerator::run(NVRenderContext *context, NVRenderShaderProgram *program = qt3dsRenderer()->GenerateShader(params->renderable, toConstDataRef(params->features.data(), - (QT3DSU32)params->features.size())); + (QT3DSU32)params->features.size()), + false); if (!program) { success = false; } else { diff --git a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp index 48346e6..b54178b 100644 --- a/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp +++ b/tests/auto/runtime/shadergenerator/Qt3DSRenderTestEffectGenerator.cpp @@ -98,10 +98,12 @@ bool GenShader(IQt3DSRenderContext &qt3dsContext, SEffect &effect, qt3dsdm::SMet dynamic::SCommand &command = *metaEffect->m_EffectCommands[i]; if (command.m_Type == dynamic::CommandTypes::Enum::BindShader) { dynamic::SBindShader *bindShader = static_cast<dynamic::SBindShader *>(&command); + QString error; NVRenderShaderProgram *theProgram = qt3dsContext.GetDynamicObjectSystem() .GetShaderProgram(bindShader->m_ShaderPath, bindShader->m_ShaderDefine, - TShaderFeatureSet(), dynamic::SDynamicShaderProgramFlags()) + TShaderFeatureSet(), dynamic::SDynamicShaderProgramFlags(), + error) .first; if (!theProgram) success = false; |