diff options
-rw-r--r-- | res/DataModelMetadata/en-us/MetaData.xml | 2 | ||||
-rw-r--r-- | src/dm/systems/Qt3DSDMComposerTypeDefinitions.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/res/DataModelMetadata/en-us/MetaData.xml b/res/DataModelMetadata/en-us/MetaData.xml index 951a2fb..30db5b3 100644 --- a/res/DataModelMetadata/en-us/MetaData.xml +++ b/res/DataModelMetadata/en-us/MetaData.xml @@ -347,7 +347,7 @@ <!-- Advanced --> <Property name="disabledepthtest" formalName="Disable Depth Test" type="Boolean" animatable="False" category="Advanced" description="Optimize render speed for layers with\nmostly transparent objects?" /> - <Property name="disabledepthprepass" formalName="Disable Depth Prepass" type="Boolean" animatable="False" category="Advanced" description="Optimize render speed for layers\nwith low depth complexity" /> + <Property name="disabledepthprepass" formalName="Disable Depth Prepass" type="Boolean" animatable="False" default="True" category="Advanced" description="Optimize render speed for layers\nwith low depth complexity" /> <!-- Hidden props --> <Property name="position" formalName="Position" type="Vector" category="Basic Properties" hidden="True" description="Location in local space" /> diff --git a/src/dm/systems/Qt3DSDMComposerTypeDefinitions.h b/src/dm/systems/Qt3DSDMComposerTypeDefinitions.h index 1a07940..9a075ae 100644 --- a/src/dm/systems/Qt3DSDMComposerTypeDefinitions.h +++ b/src/dm/systems/Qt3DSDMComposerTypeDefinitions.h @@ -200,7 +200,7 @@ class IPropertySystem; HANDLE_COMPOSER_PROPERTY(multisampleaa, m_MultisampleAA, TDataStrPtr, L"None") \ HANDLE_COMPOSER_PROPERTY(temporalaa, m_TemporalAA, bool, false) \ HANDLE_COMPOSER_PROPERTY(disabledepthtest, m_DisableDepthTest, bool, false) \ - HANDLE_COMPOSER_PROPERTY(disabledepthprepass, m_DisableDepthPrepass, bool, false) \ + HANDLE_COMPOSER_PROPERTY(disabledepthprepass, m_DisableDepthPrepass, bool, true) \ HANDLE_COMPOSER_PROPERTY(background, m_Background, TDataStrPtr, L"Transparent") \ HANDLE_COMPOSER_PROPERTY_DUPLICATE(backgroundcolor, m_BackgroundColor, SFloat4, \ SFloat4(0, 0, 0, 1)) \ |