summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--res/DataModelMetadata/en-us/MetaData.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/res/DataModelMetadata/en-us/MetaData.xml b/res/DataModelMetadata/en-us/MetaData.xml
index 24ebe3a..283574d 100644
--- a/res/DataModelMetadata/en-us/MetaData.xml
+++ b/res/DataModelMetadata/en-us/MetaData.xml
@@ -153,6 +153,7 @@
<Material>
<Property name="shaderlighting" formalName="Lighting" default="Pixel" category="Material" description="Light model" list="Pixel:None" />
<Property name="blendmode" formalName="Blending Mode" default="Normal" category="Material" description="How this material blends with content\nbehind it. Modes marked with * are\navailable only with HW supporting\nadvanced blending modes." list="Normal:Screen:Multiply:*Overlay:*ColorBurn:*ColorDodge" />
+ <Property name="transparencymode" formalName="Transparency Mode" default="Default" category="Material" description="Material can be forced to be treated as transparent or opaque. Default behavior depends on the texture transparencies." list="Default:Force Transparent:Force Opaque" animatable="False" />
<Property name="vertexcolors" formalName="Enable Vertex Colors" type="Boolean" default="False" category="Material" description="Use vertex colors from the mesh" animatable="False" />
<Property name="diffuse" formalName="Diffuse Color" type="Color" default="1 1 1 1" category="Material" description="Color when lit from any direction" />
<Property name="diffusemap" formalName="Diffuse Map" type="Image" category="Material" description="Image to multiply with diffuse color" />
@@ -172,7 +173,6 @@
<Property name="bumpamount" formalName="Bump Amount" type="float" default=".5" category="Material" description="Strength of bump/normal map effect" />
<Property name="displacementmap" formalName="Displacement Map" type="Image" category="Material" description="Grayscale image used to offset vertices\nof the geometry" />
<Property name="displaceamount" formalName="Displacement Amount" type="float" default="20" category="Material" description="Distance to offset vertices" />
- <Property name="transparencymode" formalName="Transparency Mode" default="Default" category="Material" description="Material can be forced to be treated as transparent or opaque. Default behavior depends on the texture transparencies." list="Default:Force Transparent:Force Opaque" animatable="False" />
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" category="Material" description="Visibility of the geometry for this material." />
<Property name="opacitymap" formalName="Opacity Map" type="Image" category="Material" description="Image to vary the opacity across the material" />
<Property name="emissivecolor" formalName="Emissive Color" type="Color" default="1 1 1 1" category="Material" description="Color of self-illumination for this material" />