diff options
Diffstat (limited to 'Studio/Content/Material Library/carpaint_blue_standard.shader')
-rw-r--r-- | Studio/Content/Material Library/carpaint_blue_standard.shader | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Studio/Content/Material Library/carpaint_blue_standard.shader b/Studio/Content/Material Library/carpaint_blue_standard.shader index b28a814..87f5642 100644 --- a/Studio/Content/Material Library/carpaint_blue_standard.shader +++ b/Studio/Content/Material Library/carpaint_blue_standard.shader @@ -110,7 +110,7 @@ void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, #if QT3DS_ENABLE_CG_LIGHTING layers[0].layer += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, 0.000000, 0.000000, scatter_reflect ); - layers[1].base += tmpShadowTerm * directionalFactor( normal, viewDir, normal_base_color.rgb, grazing_base_color.rgb, 5.000000, diffuseReflectionBSDF( normal, lightDir, viewDir, lightDiffuse, 0.000000 ) ); + layers[1].base += tmpShadowTerm * directionalFactor( normal, viewDir, normal_base_color.rgb, grazing_base_color.rgb, 5.000000, diffuseReflectionBSDF( normal, lightDir, lightDiffuse ) ); layers[1].layer += tmpShadowTerm * microfacetBSDF( layers[1].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, 0.200000, 0.200000, scatter_reflect ); #endif @@ -136,10 +136,10 @@ void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFact layers[1].layer += tmpShadowTerm * microfacetSampledBSDF( layers[1].tanFrame, viewDir, 0.200000, 0.200000, scatter_reflect ); #else - layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, 0.000000, 0.000000 ); + layers[0].layer += tmpShadowTerm * sampleGlossy( layers[0].tanFrame, viewDir, 0.000000 ); layers[1].base += tmpShadowTerm * directionalFactor( normal, viewDir, normal_base_color.rgb, grazing_base_color.rgb, 5.000000, sampleDiffuse( layers[1].tanFrame ) * aoFactor ); - layers[1].layer += tmpShadowTerm * sampleGlossyAniso( layers[1].tanFrame, viewDir, 0.200000, 0.200000 ); + layers[1].layer += tmpShadowTerm * sampleGlossy( layers[1].tanFrame, viewDir, 0.200000 ); #endif } |