diff options
Diffstat (limited to 'Studio/Content/Material Library/leather_smoothed_black.shader')
-rw-r--r-- | Studio/Content/Material Library/leather_smoothed_black.shader | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Studio/Content/Material Library/leather_smoothed_black.shader b/Studio/Content/Material Library/leather_smoothed_black.shader index 8d45669..05036e4 100644 --- a/Studio/Content/Material Library/leather_smoothed_black.shader +++ b/Studio/Content/Material Library/leather_smoothed_black.shader @@ -115,7 +115,7 @@ void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, layers[0].layer += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, roughness, roughness, scatter_reflect ); layers[1].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); - layers[1].layer += tmpShadowTerm * diffuseReflectionBSDF( tmp5, lightDir, viewDir, lightDiffuse, 0.000000 ); + layers[1].layer += tmpShadowTerm * diffuseReflectionBSDF( tmp5, lightDir, lightDiffuse ); #endif } @@ -140,7 +140,7 @@ void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFact layers[1].layer += tmpShadowTerm * diffuseReflectionBSDFEnvironment( tmp5, 0.000000 ) * aoFactor; #else - layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, roughness, roughness ); + layers[0].layer += tmpShadowTerm * sampleGlossy( layers[0].tanFrame, viewDir, roughness ); layers[1].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); layers[1].layer += tmpShadowTerm * sampleDiffuse( layers[1].tanFrame ) * aoFactor; |