diff options
Diffstat (limited to 'Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-4X4.dae')
-rw-r--r-- | Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-4X4.dae | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-4X4.dae b/Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-4X4.dae new file mode 100644 index 0000000..0b47e3b --- /dev/null +++ b/Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-4X4.dae @@ -0,0 +1,139 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor> + <author>jgiles</author> + <authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool> + <comments>SSKK Patch3 +ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0; +curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0; +exportLights=1;exportCameras=1;exportJointsAndSkin=1; +exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0; +exportNormals=1;exportTexCoords=1; +exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0; +exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1; +dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments> + <source_data>file:///C:/Jason/RESOURCES/UI%20Composer%20RAW%20sample%20assets/models/primitives/planes/Plane-SingleSided-4X4.mb</source_data> + </contributor> + <created>2008-09-19T17:34:40Z</created> + <modified>2008-09-19T17:34:40Z</modified> + <unit meter="0.01" name="centimeter"/> + <up_axis>Y_UP</up_axis> + </asset> + <library_physics_scenes> + <physics_scene id="MayaNativePhysicsScene"> + <technique_common> + <gravity>0 -980 0</gravity> + <time_step>0.083</time_step> + </technique_common> + </physics_scene> + </library_physics_scenes> + <library_materials> + <material id="lambert2" name="lambert2"> + <instance_effect url="#lambert2-fx"/> + </material> + </library_materials> + <library_effects> + <effect id="lambert2-fx"> + <profile_COMMON> + <technique sid="common"> + <lambert> + <emission> + <color>0 0 0 1</color> + </emission> + <ambient> + <color>0 0 0 1</color> + </ambient> + <diffuse> + <color>1 1 1 1</color> + </diffuse> + <transparent opaque="RGB_ZERO"> + <color>0 0 0 1</color> + </transparent> + <transparency> + <float>1</float> + </transparency> + </lambert> + <extra> + <technique profile="FCOLLADA"/> + </extra> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_geometries> + <geometry id="Plane4X4" name="Plane4X4"> + <mesh> + <source id="Plane4X4-positions" name="position"> + <float_array id="Plane4X4-positions-array" count="75">50 -50 0 -50 -50 0 50 50 0 -50 50 0 0 50 0 -50 0 0 0 -50 0 50 0 0 0 0 0 25 50 0 0 25 0 25 0 0 50 25 0 25 25 0 -50 25 0 -25 0 0 -25 50 0 -25 25 0 -25 -50 0 0 -25 0 -50 -25 0 -25 -25 0 50 -25 0 25 -50 0 25 -25 0</float_array> + <technique_common> + <accessor source="#Plane4X4-positions-array" count="25" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="Plane4X4-normals" name="normal"> + <float_array id="Plane4X4-normals-array" count="75">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array> + <technique_common> + <accessor source="#Plane4X4-normals-array" count="25" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="Plane4X4-Rectangle-UV" name="Rectangle-UV"> + <float_array id="Plane4X4-Rectangle-UV-array" count="50">0.5 1 0.5 0.75 0.75 1 0.75 0.75 1 0.5 1 0.75 0.75 0.5 0 0.5 0.25 0.5 0 0.75 0.25 0.75 0.25 1 0.5 0 0.5 0.25 0.25 0 0.25 0.25 0 0.25 1 0.25 0.75 0.25 0.75 0 1 1 0.5 0.5 0 1 0 0 1 0</float_array> + <technique_common> + <accessor source="#Plane4X4-Rectangle-UV-array" count="25" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="Plane4X4-vertices"> + <input semantic="POSITION" source="#Plane4X4-positions"/> + <input semantic="NORMAL" source="#Plane4X4-normals"/> + </vertices> + <triangles material="lambert2SG" count="32"> + <input semantic="VERTEX" source="#Plane4X4-vertices" offset="0"/> + <input semantic="TEXCOORD" source="#Plane4X4-Rectangle-UV" offset="1" set="1"/> + <p>4 0 10 1 9 2 13 3 9 2 10 1 7 4 12 5 11 6 13 3 11 6 12 5 5 7 15 8 14 9 17 10 14 9 15 8 4 0 16 11 10 1 17 10 10 1 16 11 6 12 19 13 18 14 21 15 18 14 19 13 5 7 20 16 15 8 21 15 15 8 20 16 7 4 11 6 22 17 24 18 22 17 11 6 6 12 23 19 19 13 24 18 19 13 23 19 2 20 9 2 12 5 13 3 12 5 9 2 8 21 11 6 10 1 13 3 10 1 11 6 3 22 14 9 16 11 17 10 16 11 14 9 8 21 10 1 15 8 17 10 15 8 10 1 1 23 18 14 20 16 21 15 20 16 18 14 8 21 15 8 19 13 21 15 19 13 15 8 0 24 22 17 23 19 24 18 23 19 22 17 8 21 19 13 11 6 24 18 11 6 19 13</p> + </triangles> + </mesh> + <extra> + <technique profile="MAYA"> + <double_sided>1</double_sided> + </technique> + </extra> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="VisualSceneNode" name="Plane-SingleSided-4X4"> + <node id="Plane" name="Plane" type="NODE"> + <rotate sid="rotateY">0 1 0 0</rotate> + <rotate sid="rotateX">1 0 0 0</rotate> + <rotate sid="rotateZ">0 0 1 0</rotate> + <instance_geometry url="#Plane4X4"> + <bind_material> + <technique_common> + <instance_material symbol="lambert2SG" target="#lambert2"/> + </technique_common> + </bind_material> + </instance_geometry> + </node> + <extra> + <technique profile="FCOLLADA"> + <start_time>0.041666</start_time> + <end_time>2</end_time> + </technique> + </extra> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_physics_scene url="#MayaNativePhysicsScene"/> + <instance_visual_scene url="#VisualSceneNode"/> + </scene> +</COLLADA> |