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+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>jgiles</author>
+ <authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool>
+ <comments>SSKK Patch3
+ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
+curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
+exportLights=1;exportCameras=1;exportJointsAndSkin=1;
+exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;
+exportNormals=1;exportTexCoords=1;
+exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
+exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
+dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
+ <source_data>file:///C:/Jason/RESOURCES/UI%20Composer%20RAW%20sample%20assets/models/primitives/planes/Plane-SingleSided-8X8.mb</source_data>
+ </contributor>
+ <created>2008-09-19T17:35:19Z</created>
+ <modified>2008-09-19T17:35:19Z</modified>
+ <unit meter="0.01" name="centimeter"/>
+ <up_axis>Y_UP</up_axis>
+ </asset>
+ <library_physics_scenes>
+ <physics_scene id="MayaNativePhysicsScene">
+ <technique_common>
+ <gravity>0 -980 0</gravity>
+ <time_step>0.083</time_step>
+ </technique_common>
+ </physics_scene>
+ </library_physics_scenes>
+ <library_materials>
+ <material id="lambert2" name="lambert2">
+ <instance_effect url="#lambert2-fx"/>
+ </material>
+ </library_materials>
+ <library_effects>
+ <effect id="lambert2-fx">
+ <profile_COMMON>
+ <technique sid="common">
+ <lambert>
+ <emission>
+ <color>0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color>0 0 0 1</color>
+ </ambient>
+ <diffuse>
+ <color>1 1 1 1</color>
+ </diffuse>
+ <transparent opaque="RGB_ZERO">
+ <color>0 0 0 1</color>
+ </transparent>
+ <transparency>
+ <float>1</float>
+ </transparency>
+ </lambert>
+ <extra>
+ <technique profile="FCOLLADA"/>
+ </extra>
+ </technique>
+ </profile_COMMON>
+ </effect>
+ </library_effects>
+ <library_geometries>
+ <geometry id="Plane8X8" name="Plane8X8">
+ <mesh>
+ <source id="Plane8X8-positions" name="position">
+ <float_array id="Plane8X8-positions-array" count="243">50 -50 0 -50 -50 0 50 50 0 -50 50 0 0 50 0 -50 0 0 0 -50 0 50 0 0 0 0 0 25 50 0 0 25 0 25 0 0 50 25 0 25 25 0 -50 25 0 -25 0 0 -25 50 0 -25 25 0 -25 -50 0 0 -25 0 -50 -25 0 -25 -25 0 50 -25 0 25 -50 0 25 -25 0 37.5 50 0 25 37.5 0 37.5 25 0 50 37.5 0 37.5 37.5 0 0 37.5 0 12.5 25 0 12.5 50 0 12.5 37.5 0 12.5 0 0 25 12.5 0 0 12.5 0 12.5 12.5 0 50 12.5 0 37.5 0 0 37.5 12.5 0 -50 37.5 0 -37.5 25 0 -25 37.5 0 -37.5 50 0 -37.5 37.5 0 -37.5 0 0 -25 12.5 0 -50 12.5 0 -37.5 12.5 0 -12.5 25 0 -12.5 0 0 -12.5 12.5 0 -12.5 50 0 -12.5 37.5 0 -37.5 -50 0 -25 -37.5 0 -37.5 -25 0 -50 -37.5 0 -37.5 -37.5 0 0 -37.5 0 -12.5 -25 0 -12.5 -50 0 -12.5 -37.5 0 -25 -12.5 0 0 -12.5 0 -12.5 -12.5 0 -50 -12.5 0 -37.5 -12.5 0 50 -37.5 0 37.5 -25 0 25 -37.5 0 37.5 -50 0 37.5 -37.5 0 25 -12.5 0 50 -12.5 0 37.5 -12.5 0 12.5 -25 0 12.5 -12.5 0 12.5 -50 0 12.5 -37.5 0</float_array>
+ <technique_common>
+ <accessor source="#Plane8X8-positions-array" count="81" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Plane8X8-normals" name="normal">
+ <float_array id="Plane8X8-normals-array" count="243">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Plane8X8-normals-array" count="81" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Plane8X8-Rectangle-UV" name="Rectangle-UV">
+ <float_array id="Plane8X8-Rectangle-UV-array" count="162">0.75 1 0.75 0.875 0.875 1 0.875 0.875 1 0.75 1 0.875 0.875 0.75 0.5 0.75 0.625 0.75 0.5 0.875 0.625 0.875 0.625 1 0.75 0.5 0.75 0.625 0.625 0.5 0.625 0.625 0.5 0.625 1 0.625 0.875 0.625 0.875 0.5 0 0.75 0.125 0.75 0 0.875 0.125 0.875 0.25 1 0.125 1 0.25 0.875 0.25 0.5 0.25 0.625 0.125 0.5 0.125 0.625 0 0.625 0.375 0.75 0.375 0.625 0.375 0.5 0.375 1 0.375 0.875 0.25 0 0.25 0.125 0.125 0 0.125 0.125 0 0.25 0 0.125 0.125 0.25 0.5 0.25 0.375 0.25 0.5 0.125 0.375 0.125 0.375 0 0.25 0.375 0.375 0.375 0.5 0.375 0 0.375 0.125 0.375 1 0.25 0.875 0.25 1 0.125 0.875 0.125 0.75 0 0.875 0 0.75 0.125 0.75 0.375 0.875 0.375 1 0.375 0.625 0.25 0.625 0.375 0.625 0 0.625 0.125 1 1 0.75 0.75 0.5 1 0.5 0.5 1 0.5 0 1 0.25 0.75 0 0.5 0 0 0.25 0.25 0.5 0 1 0 0.75 0.25</float_array>
+ <technique_common>
+ <accessor source="#Plane8X8-Rectangle-UV-array" count="81" stride="2">
+ <param name="S" type="float"/>
+ <param name="T" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="Plane8X8-vertices">
+ <input semantic="POSITION" source="#Plane8X8-positions"/>
+ <input semantic="NORMAL" source="#Plane8X8-normals"/>
+ </vertices>
+ <triangles material="lambert2SG" count="128">
+ <input semantic="VERTEX" source="#Plane8X8-vertices" offset="0"/>
+ <input semantic="TEXCOORD" source="#Plane8X8-Rectangle-UV" offset="1" set="1"/>
+ <p>9 0 26 1 25 2 29 3 25 2 26 1 12 4 28 5 27 6 29 3 27 6 28 5 10 7 31 8 30 9 33 10 30 9 31 8 9 0 32 11 26 1 33 10 26 1 32 11 11 12 35 13 34 14 37 15 34 14 35 13 10 7 36 16 31 8 37 15 31 8 36 16 12 4 27 6 38 17 40 18 38 17 27 6 11 12 39 19 35 13 40 18 35 13 39 19 14 20 42 21 41 22 45 23 41 22 42 21 16 24 44 25 43 26 45 23 43 26 44 25 15 27 47 28 46 29 49 30 46 29 47 28 14 20 48 31 42 21 49 30 42 21 48 31 10 7 50 32 36 16 52 33 36 16 50 32 15 27 51 34 47 28 52 33 47 28 51 34 16 24 43 26 53 35 54 36 53 35 43 26 10 7 30 9 50 32 54 36 50 32 30 9 18 37 56 38 55 39 59 40 55 39 56 38 20 41 58 42 57 43 59 40 57 43 58 42 19 44 61 45 60 46 63 47 60 46 61 45 18 37 62 48 56 38 63 47 56 38 62 48 15 27 64 49 51 34 66 50 51 34 64 49 19 44 65 51 61 45 66 50 61 45 65 51 20 41 57 43 67 52 68 53 67 52 57 43 15 27 46 29 64 49 68 53 64 49 46 29 22 54 70 55 69 56 73 57 69 56 70 55 23 58 72 59 71 60 73 57 71 60 72 59 11 12 74 61 39 19 76 62 39 19 74 61 22 54 75 63 70 55 76 62 70 55 75 63 19 44 77 64 65 51 78 65 65 51 77 64 11 12 34 14 74 61 78 65 74 61 34 14 23 58 71 60 79 66 80 67 79 66 71 60 19 44 60 46 77 64 80 67 77 64 60 46 2 68 25 2 28 5 29 3 28 5 25 2 13 69 27 6 26 1 29 3 26 1 27 6 4 70 30 9 32 11 33 10 32 11 30 9 13 69 26 1 31 8 33 10 31 8 26 1 8 71 34 14 36 16 37 15 36 16 34 14 13 69 31 8 35 13 37 15 35 13 31 8 7 72 38 17 39 19 40 18 39 19 38 17 13 69 35 13 27 6 40 18 27 6 35 13 3 73 41 22 44 25 45 23 44 25 41 22 17 74 43 26 42 21 45 23 42 21 43 26 5 75 46 29 48 31 49 30 48 31 46 29 17 74 42 21 47 28 49 30 47 28 42 21 8 71 36 16 51 34 52 33 51 34 36 16 17 74 47 28 50 32 52 33 50 32 47 28 4 70 53 35 30 9 54 36 30 9 53 35 17 74 50 32 43 26 54 36 43 26 50 32 1 76 55 39 58 42 59 40 58 42 55 39 21 77 57 43 56 38 59 40 56 38 57 43 6 78 60 46 62 48 63 47 62 48 60 46 21 77 56 38 61 45 63 47 61 45 56 38 8 71 51 34 65 51 66 50 65 51 51 34 21 77 61 45 64 49 66 50 64 49 61 45 5 75 67 52 46 29 68 53 46 29 67 52 21 77 64 49 57 43 68 53 57 43 64 49 0 79 69 56 72 59 73 57 72 59 69 56 24 80 71 60 70 55 73 57 70 55 71 60 7 72 39 19 75 63 76 62 75 63 39 19 24 80 70 55 74 61 76 62 74 61 70 55 8 71 65 51 34 14 78 65 34 14 65 51 24 80 74 61 77 64 78 65 77 64 74 61 6 78 79 66 60 46 80 67 60 46 79 66 24 80 77 64 71 60 80 67 71 60 77 64</p>
+ </triangles>
+ </mesh>
+ <extra>
+ <technique profile="MAYA">
+ <double_sided>1</double_sided>
+ </technique>
+ </extra>
+ </geometry>
+ </library_geometries>
+ <library_visual_scenes>
+ <visual_scene id="VisualSceneNode" name="Plane-SingleSided-8X8">
+ <node id="Plane" name="Plane" type="NODE">
+ <rotate sid="rotateY">0 1 0 0</rotate>
+ <rotate sid="rotateX">1 0 0 0</rotate>
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <instance_geometry url="#Plane8X8">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="lambert2SG" target="#lambert2"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <extra>
+ <technique profile="FCOLLADA">
+ <start_time>0.041666</start_time>
+ <end_time>2</end_time>
+ </technique>
+ </extra>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_physics_scene url="#MayaNativePhysicsScene"/>
+ <instance_visual_scene url="#VisualSceneNode"/>
+ </scene>
+</COLLADA>