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+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>jgiles</author>
+ <authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool>
+ <comments>SSKK Patch3
+ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
+curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
+exportLights=1;exportCameras=1;exportJointsAndSkin=1;
+exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;
+exportNormals=1;exportTexCoords=1;
+exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
+exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
+dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
+ <source_data>file:///C:/Jason/RESOURCES/UI%20Composer%20RAW%20sample%20assets/models/primitives/spheres/Sphere-low-inverted.mb</source_data>
+ </contributor>
+ <created>2008-09-19T21:52:39Z</created>
+ <modified>2008-09-19T21:52:39Z</modified>
+ <unit meter="0.01" name="centimeter"/>
+ <up_axis>Y_UP</up_axis>
+ </asset>
+ <library_physics_scenes>
+ <physics_scene id="MayaNativePhysicsScene">
+ <technique_common>
+ <gravity>0 -980 0</gravity>
+ <time_step>0.083</time_step>
+ </technique_common>
+ </physics_scene>
+ </library_physics_scenes>
+ <library_materials>
+ <material id="lambert1" name="lambert1">
+ <instance_effect url="#lambert1-fx"/>
+ </material>
+ </library_materials>
+ <library_effects>
+ <effect id="lambert1-fx">
+ <profile_COMMON>
+ <technique sid="common">
+ <lambert>
+ <emission>
+ <color>0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color>0 0 0 1</color>
+ </ambient>
+ <diffuse>
+ <color>1 1 1 1</color>
+ </diffuse>
+ <transparent opaque="RGB_ZERO">
+ <color>0 0 0 1</color>
+ </transparent>
+ <transparency>
+ <float>1</float>
+ </transparency>
+ </lambert>
+ <extra>
+ <technique profile="FCOLLADA"/>
+ </extra>
+ </technique>
+ </profile_COMMON>
+ </effect>
+ </library_effects>
+ <library_geometries>
+ <geometry id="Sphere" name="Sphere">
+ <mesh>
+ <source id="Sphere-positions" name="position">
+ <float_array id="Sphere-positions-array" count="126">0 50 0 25 42.5325 8.12299 0 42.5325 26.2866 42.5325 22.3607 13.8197 25 26.2866 34.4095 0 22.3607 44.7214 15.4509 42.5325 -21.2663 26.2866 22.3607 -36.1803 40.4509 26.2866 -13.1433 -15.4509 42.5325 -21.2663 -26.2866 22.3607 -36.1803 0 26.2866 -42.5325 -25 42.5325 8.12299 -42.5325 22.3607 13.8197 -40.4509 26.2866 -13.1433 -25 26.2866 34.4095 0 -50 0 15.4509 -42.5325 21.2663 25 -42.5325 -8.12299 26.2866 -22.3607 36.1803 40.4509 -26.2866 13.1433 42.5325 -22.3607 -13.8197 0 -42.5325 -26.2866 25 -26.2866 -34.4095 0 -22.3607 -44.7214 -25 -42.5325 -8.12299 -25 -26.2866 -34.4095 -42.5325 -22.3607 -13.8197 -15.4509 -42.5325 21.2663 -40.4509 -26.2866 13.1433 -26.2866 -22.3607 36.1803 0 -26.2866 42.5325 15.4509 0 47.5528 40.4509 0 29.3893 50 0 0 40.4509 0 -29.3893 15.4509 0 -47.5528 -15.4509 0 -47.5528 -40.4509 0 -29.3893 -50 0 0 -40.4509 0 29.3893 -15.4509 0 47.5528</float_array>
+ <technique_common>
+ <accessor source="#Sphere-positions-array" count="42" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Sphere-normals" name="normal">
+ <float_array id="Sphere-normals-array" count="126">0 -1 0 -0.5 -0.850651 -0.16246 0 -0.850651 -0.525731 -0.850651 -0.447214 -0.276393 -0.5 -0.525731 -0.688191 0 -0.447214 -0.894427 -0.309017 -0.850651 0.425325 -0.525731 -0.447214 0.723607 -0.809017 -0.525731 0.262866 0.309017 -0.850651 0.425325 0.525731 -0.447214 0.723607 0 -0.525731 0.850651 0.5 -0.850651 -0.16246 0.850651 -0.447214 -0.276393 0.809017 -0.525731 0.262866 0.5 -0.525731 -0.688191 0 1 0 -0.309017 0.850651 -0.425325 -0.5 0.850651 0.16246 -0.525731 0.447214 -0.723607 -0.809017 0.525731 -0.262866 -0.850651 0.447214 0.276393 0 0.850651 0.525731 -0.5 0.525731 0.688191 0 0.447214 0.894427 0.5 0.850651 0.16246 0.5 0.525731 0.688191 0.850651 0.447214 0.276393 0.309017 0.850651 -0.425325 0.809017 0.525731 -0.262866 0.525731 0.447214 -0.723607 0 0.525731 -0.850651 -0.309017 0 -0.951057 -0.809017 0 -0.587785 -1 0 0 -0.809017 0 0.587785 -0.309017 0 0.951057 0.309017 0 0.951057 0.809017 0 0.587785 1 0 0 0.809017 0 -0.587785 0.309017 0 -0.951057</float_array>
+ <technique_common>
+ <accessor source="#Sphere-normals-array" count="42" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Sphere-Texture" name="Texture">
+ <float_array id="Sphere-Texture-array" count="176">0.136364 0.833333 0.045454 0.833333 0.090909 1 0.181818 0.666667 0.090909 0.666667 0 0.666667 0.318182 0.833333 0.227273 0.833333 0.272727 1 0.363636 0.666667 0.272727 0.666667 0.227273 0.833333 0.227273 0.833333 0.5 0.833333 0.409091 0.833333 0.454545 1 0.545455 0.666667 0.454545 0.666667 0.409091 0.833333 0.409091 0.833333 0.681818 0.833333 0.590909 0.833333 0.636364 1 0.727273 0.666667 0.636364 0.666667 0.590909 0.833333 0.590909 0.833333 0.863636 0.833333 0.772727 0.833333 0.818182 1 0.909091 0.666667 0.818182 0.666667 0.863636 0.833333 0.772727 0.833333 0.772727 0.833333 0.863636 0.833333 0.136364 0.166667 0.227273 0.166667 0.181818 0 0.090909 0.333333 0.181818 0.333333 0.272727 0.333333 0.318182 0.166667 0.409091 0.166667 0.363636 0 0.363636 0.333333 0.318182 0.166667 0.454545 0.333333 0.318182 0.166667 0.5 0.166667 0.590909 0.166667 0.545455 0 0.545455 0.333333 0.5 0.166667 0.636364 0.333333 0.5 0.166667 0.681818 0.166667 0.772727 0.166667 0.727273 0 0.727273 0.333333 0.681818 0.166667 0.818182 0.333333 0.681818 0.166667 0.863636 0.166667 0.954545 0.166667 0.909091 0 0.909091 0.333333 0.863636 0.166667 1 0.333333 0.954545 0.166667 0.954545 0.166667 0.863636 0.166667 0.045454 0.5 0.136364 0.5 0.227273 0.5 0.318182 0.5 0.409091 0.5 0.5 0.5 0.590909 0.5 0.681818 0.5 0.772727 0.5 0.909091 0.666667 0.863636 0.5 0.954545 0.5 1 0.333333 0.909091 0.666667 0.954545 0.5 0.954545 0.5</float_array>
+ <technique_common>
+ <accessor source="#Sphere-Texture-array" count="88" stride="2">
+ <param name="S" type="float"/>
+ <param name="T" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="Sphere-vertices">
+ <input semantic="POSITION" source="#Sphere-positions"/>
+ <input semantic="NORMAL" source="#Sphere-normals"/>
+ </vertices>
+ <triangles material="initialShadingGroup" count="80">
+ <input semantic="VERTEX" source="#Sphere-vertices" offset="0"/>
+ <input semantic="TEXCOORD" source="#Sphere-Texture" offset="1" set="1"/>
+ <p>1 0 2 1 0 2 3 3 4 4 1 0 4 4 5 5 2 1 2 1 1 0 4 4 6 6 1 7 0 8 7 9 8 10 6 6 8 10 3 3 1 11 1 12 6 6 8 10 9 13 6 14 0 15 10 16 11 17 9 13 11 17 7 9 6 18 6 19 9 13 11 17 12 20 9 21 0 22 13 23 14 24 12 20 14 24 10 16 9 25 9 26 12 20 14 24 2 27 12 28 0 29 5 30 15 31 2 32 15 31 13 23 12 33 12 34 2 35 15 31 17 36 18 37 16 38 19 39 20 40 17 36 20 40 21 41 18 37 18 37 17 36 20 40 18 42 22 43 16 44 21 41 23 45 18 46 23 45 24 47 22 43 22 43 18 48 23 45 22 49 25 50 16 51 24 47 26 52 22 53 26 52 27 54 25 50 25 50 22 55 26 52 25 56 28 57 16 58 27 54 29 59 25 60 29 59 30 61 28 57 28 57 25 62 29 59 28 63 17 64 16 65 30 61 31 66 28 67 31 66 19 68 17 69 17 70 28 71 31 66 4 4 32 72 5 5 3 3 33 73 4 4 33 73 19 39 32 72 32 72 4 4 33 73 8 10 34 74 3 3 7 9 35 75 8 10 35 75 21 41 34 74 34 74 8 10 35 75 11 17 36 76 7 9 10 16 37 77 11 17 37 77 24 47 36 76 36 76 11 17 37 77 14 24 38 78 10 16 13 23 39 79 14 24 39 79 27 54 38 78 38 78 14 24 39 79 15 31 40 80 13 23 5 81 41 82 15 31 41 82 30 61 40 80 40 80 15 31 41 82 20 40 34 74 21 41 19 39 33 73 20 40 33 73 3 3 34 74 34 74 20 40 33 73 23 45 36 76 24 47 21 41 35 75 23 45 35 75 7 9 36 76 36 76 23 45 35 75 26 52 38 78 27 54 24 47 37 77 26 52 37 77 10 16 38 78 38 78 26 52 37 77 29 59 40 80 30 61 27 54 39 79 29 59 39 79 13 23 40 80 40 80 29 59 39 79 31 66 32 83 19 84 30 61 41 82 31 66 41 82 5 85 32 86 32 87 31 66 41 82</p>
+ </triangles>
+ </mesh>
+ <extra>
+ <technique profile="MAYA">
+ <double_sided>1</double_sided>
+ </technique>
+ </extra>
+ </geometry>
+ </library_geometries>
+ <library_visual_scenes>
+ <visual_scene id="VisualSceneNode" name="Sphere-low-inverted">
+ <node id="_Sphere" name="Sphere" type="NODE">
+ <rotate sid="rotateY">0 1 0 0</rotate>
+ <rotate sid="rotateX">1 0 0 0</rotate>
+ <rotate sid="rotateZ">0 0 1 0</rotate>
+ <instance_geometry url="#Sphere">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="initialShadingGroup" target="#lambert1"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <extra>
+ <technique profile="FCOLLADA">
+ <start_time>0</start_time>
+ <end_time>2</end_time>
+ </technique>
+ </extra>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_physics_scene url="#MayaNativePhysicsScene"/>
+ <instance_visual_scene url="#VisualSceneNode"/>
+ </scene>
+</COLLADA>