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diff --git a/examples/studio3d/dynamicloading/presentation/effects/FullScreenTextureOverlay.effect b/examples/studio3d/dynamicloading/presentation/effects/FullScreenTextureOverlay.effect
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+++ b/examples/studio3d/dynamicloading/presentation/effects/FullScreenTextureOverlay.effect
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+<?xml version="1.0" encoding="UTF-8" ?>
+<Effect>
+ <MetaData>
+ <Property name="Overlay" formalName="Overlay Texture" description="Overlay texture" type="Texture" clamp="repeat" />
+ <Property name="overlay_repeat" formalName="Repeat" min="0" max="50" default="1" description="Times to repeat the image over screen."/>
+ <Property name="alpha" formalName="Alpha" min="0" max="1" default="0.5" description="Overlay blend factor"/>
+ </MetaData>
+ <Shaders>
+ <Shared></Shared>
+ <FragmentShaderShared></FragmentShaderShared>
+ <Shader name="main">
+ <VertexShader></VertexShader>
+ <FragmentShader><![CDATA[
+void frag()
+{
+ vec4 origColor = texture2D_0(TexCoord);
+ vec4 smp = texture(Overlay, TexCoord.xy * overlay_repeat);
+ gl_FragColor = alpha * smp + origColor;
+}
+ ]]></FragmentShader>
+ </Shader>
+ </Shaders>
+ <Passes>
+ <Pass shader="main" input="[source]" output="[dest]"/>
+ </Passes>
+</Effect>
+
+