summaryrefslogtreecommitdiffstats
path: root/res/DataModelMetadata/en-us/MetaData.xml
diff options
context:
space:
mode:
Diffstat (limited to 'res/DataModelMetadata/en-us/MetaData.xml')
-rw-r--r--res/DataModelMetadata/en-us/MetaData.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/res/DataModelMetadata/en-us/MetaData.xml b/res/DataModelMetadata/en-us/MetaData.xml
index 6cb3893..99a5254 100644
--- a/res/DataModelMetadata/en-us/MetaData.xml
+++ b/res/DataModelMetadata/en-us/MetaData.xml
@@ -154,6 +154,7 @@
<Property name="shaderlighting" formalName="Lighting" default="Pixel" category="Material" description="Light model" list="Pixel:None" />
<Property name="blendmode" formalName="Blending Mode" default="Normal" category="Material" description="How this material blends with content\nbehind it. Modes marked with * are\navailable only with HW supporting\nadvanced blending modes." list="Normal:Screen:Multiply:*Overlay:*ColorBurn:*ColorDodge" />
<Property name="transparencymode" formalName="Transparency Mode" default="Default" category="Material" description="Material can be forced to be treated as transparent or opaque. Default behavior depends on the texture transparencies." list="Default:Force Transparent:Force Opaque" animatable="False" />
+ <Property name="cullmode" formalName="Culling Mode" default="Back" category="Material" description="Disable drawing of polygons facing certain direction." list="Back:Front:All:None" />
<Property name="vertexcolors" formalName="Enable Vertex Colors" type="Boolean" default="False" category="Material" description="Use vertex colors from the mesh" animatable="False" />
<Property name="diffuse" formalName="Diffuse Color" type="Color" default="1 1 1 1" category="Material" description="Color when lit from any direction" />
<Property name="diffusemap" formalName="Diffuse Map" type="Image" category="Material" description="Image to multiply with diffuse color" />