summaryrefslogtreecommitdiffstats
path: root/res/effectlib/defaultMaterialFileBumpTexture.glsllib
diff options
context:
space:
mode:
Diffstat (limited to 'res/effectlib/defaultMaterialFileBumpTexture.glsllib')
-rw-r--r--res/effectlib/defaultMaterialFileBumpTexture.glsllib40
1 files changed, 40 insertions, 0 deletions
diff --git a/res/effectlib/defaultMaterialFileBumpTexture.glsllib b/res/effectlib/defaultMaterialFileBumpTexture.glsllib
new file mode 100644
index 0000000..6901ace
--- /dev/null
+++ b/res/effectlib/defaultMaterialFileBumpTexture.glsllib
@@ -0,0 +1,40 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DS_DEFAULT_MATERIAL_FILE_BUMP_TEXTURE_GLSLLIB
+#define QT3DS_DEFAULT_MATERIAL_FILE_BUMP_TEXTURE_GLSLLIB
+
+#ifndef QT3DS_DEFINE_API
+#define QT3DS_DEFINE_API
+#endif
+
+#include "fileBumpTexture.glsllib"
+
+#endif \ No newline at end of file