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+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef ROTATION_TRANSLATION_SCALE_GLSLLIB
+#define ROTATION_TRANSLATION_SCALE_GLSLLIB
+
+mat4 rotationTranslationScale( in vec3 rotation, in vec3 translation, in vec3 scaling )
+{
+ mat4 st = mat4( scaling.x, 0.0, 0.0, 0.0
+ , 0.0, scaling.y, 0.0, 0.0
+ , 0.0, 0.0, scaling.z, 0.0
+ , translation.x - 0.5, translation.y - 0.5, translation.z - 0.5, 1.0 );
+ vec3 s = sin( rotation );
+ vec3 c = cos( rotation );
+ mat4 r = mat4( c.y * c.z, -c.x * s.z + s.x * s.y * c.z, s.x * s.z + c.x * s.y * c.z, 0.0
+ , c.y * s.z, c.x * c.z + s.x * s.y * s.z, -s.x * c.z + c.x * s.y * s.z, 0.0
+ , -s.y , s.x * c.y , c.x * c.y , 0.0
+ , 0.5 , 0.5 , 0.5 , 1.0 );
+ return( st * r );
+}
+
+
+#endif