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Diffstat (limited to 'res/effectlib/textureCoordinateInfo.glsllib')
-rw-r--r-- | res/effectlib/textureCoordinateInfo.glsllib | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/res/effectlib/textureCoordinateInfo.glsllib b/res/effectlib/textureCoordinateInfo.glsllib new file mode 100644 index 0000000..a90ffbe --- /dev/null +++ b/res/effectlib/textureCoordinateInfo.glsllib @@ -0,0 +1,54 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef TEXTURE_COORDINATE_INFO_GLSLLIB +#define TEXTURE_COORDINATE_INFO_GLSLLIB + +#ifdef QT3DS_DEFINE_API + +struct texture_coordinate_info +{ + vec3 position; + vec3 tangent_u; + vec3 tangent_v; +}; + +#endif + +texture_coordinate_info textureCoordinateInfo( in vec3 pos, in vec3 tangentU, in vec3 tangentV ) +{ + texture_coordinate_info tci; + tci.position = pos; + tci.tangent_u = normalize( tangentU ); + tci.tangent_v = normalize( tangentV ); + return( tci ); +} + +#endif
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