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diff --git a/src/api/studio3d/doc/src/module.qdoc b/src/api/studio3d/doc/src/module.qdoc new file mode 100644 index 0000000..98b134e --- /dev/null +++ b/src/api/studio3d/doc/src/module.qdoc @@ -0,0 +1,111 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \module OpenGLRuntime + \title \RUNTIME C++ Classes + \ingroup modules + + \brief The \RUNTIME provides a number of C++ classes to + integrate and control Qt 3D Studio presentations in Qt applications. + + To include the definitions of the module's classes, use the following directive: + + \code + #include <QtStudio3D> + \endcode + + To link against the module, add this line to your \l qmake \c .pro file: + + \badcode + QT += studio3d + \endcode + + \section1 Integrating + + The main class is \l Q3DSSurfaceViewer. Q3DSSurfaceViewer allows targeting a QWindow or an + offscreen render target (an OpenGL texture). + + \note Qt applications based on QML and Qt Quick will rather want to use the + \l Studio3D type from \l {\RUNTIME QML Types}. + + \section1 Controlling + + Each \l Q3DSSurfaceViewer instance exposes a \l + Q3DSPresentation. This, possibly in combination with \l Q3DSDataInput or + \l Q3DSElement objects, allows: + + \list + + \li changing scene object properties (for example, the transform of a + model, colors and other settings of a material, etc.), + + \li changing slides (thus starting the relevant animations and applying the + scene object property changes associated with the new slide), + + \li and controlling the timeline (the current playback position for the + key-frame based animations) both on the main scene and on individual + Component nodes. + + \endlist + + \section1 Classes +*/ + +/*! + \qmlmodule QtStudio3D.OpenGL \QtVer + \title \RUNTIME QML Types + \ingroup qmlmodules + + \brief QML Types for the \RUNTIME module. + + The \RUNTIME provides a number of QML types to integrate and + control Qt 3D Studio presentations in Qt Quick applications. These types + can be imported into your application using the following import statement + in your \c{.qml} file: + + \qml \QtVer + import QtStudio3D.OpenGL \1 + \endqml + + The main type for embedding a Qt 3D Studio presentations into a Qt Quick + scene is \l Studio3D. Many of the other types correspond to a C++ class in + the API offered to non-QML based applications, providing the same level of + control described in \l{\RUNTIME C++ Classes}{the C++ reference}. + + There are also QML types that offer functionality not available via the C++ + classes. The \l SubPresentationSettings type allows defining \c{QML + sub-presentations} (live Qt Quick scenes composed into the 3D scene either + as Qt 3D Studio layers or as texture maps) in-line, inside a Studio3D + element, without having to deploy them as separate \c .qml files. + + \note the \l Behavior type is to be used by \c{behavior scripts} (\c .qml + snippets associated with scene objects during the design phase in Qt 3D + Studio) and is not available in the main application code. + + \section1 QML Types +*/ |