diff options
Diffstat (limited to 'src/api/studio3d/q3dselement.cpp')
-rw-r--r-- | src/api/studio3d/q3dselement.cpp | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/src/api/studio3d/q3dselement.cpp b/src/api/studio3d/q3dselement.cpp new file mode 100644 index 0000000..16ae110 --- /dev/null +++ b/src/api/studio3d/q3dselement.cpp @@ -0,0 +1,284 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "q3dselement_p.h" +#include "q3dspresentation_p.h" +#include "q3dscommandqueue_p.h" + +#include <QtCore/qdebug.h> +#include <QtCore/qsettings.h> +#include <QtCore/qcoreapplication.h> + +QT_BEGIN_NAMESPACE + +/*! + \qmltype Element + \instantiates Q3DSElement + \inqmlmodule Qt3DStudio + \ingroup OpenGLRuntime + \brief Control type for elements in a Qt 3D Studio presentation. + + This class is provided for backwards compatibility. We recommend using + DataInput and DataOutput APIs for contractual and clean API between + the design and the code. + + \sa DataInput, DataOutput + + This type is a convenience for controlling the properties of a scene object + (such as, model, material, camera, layer) in a Qt 3D Studio presentation. + + \note The functionality of Element is equivalent to + Presentation::setAttribute() and Presentation::fireEvent(). + + \sa Studio3D, SceneElement, Presentation, DataInput, DataOutput +*/ + +/*! + \class Q3DSElement + \inmodule OpenGLRuntime + \since Qt 3D Studio 2.0 + + \brief Controls a scene object (node) in a Qt 3D Studio presentation. + + This class is provided for backwards compatibility. We recommend using + DataInput and DataOutput APIs for contractual and clean API between + the design and the code. + + This class is a convenience class for controlling the properties of a scene + object (such as, model, material, camera, layer) in a Qt 3D Studio + presentation. + + \sa Q3DSWidget, Q3DSSurfaceViewer, Q3DSSceneElement + */ + +/*! + \internal + */ +Q3DSElement::Q3DSElement(QObject *parent) + : QObject(parent) + , d_ptr(new Q3DSElementPrivate(this)) +{ +} + +/*! + \internal + */ +Q3DSElement::Q3DSElement(const QString &elementPath, QObject *parent) + : QObject(parent) + , d_ptr(new Q3DSElementPrivate(this)) +{ + d_ptr->m_elementPath = elementPath; +} + +/*! + Constructs a Q3DSElement instance controlling the scene object specified by + \a elementPath. An optional \a parent object can be specified. The + constructed instance is automatically associated with the specified \a + presentation. An optional \a parent object can be specified. + */ +Q3DSElement::Q3DSElement(Q3DSPresentation *presentation, const QString &elementPath, + QObject *parent) + : QObject(parent) + , d_ptr(new Q3DSElementPrivate(this)) +{ + d_ptr->m_elementPath = elementPath; + if (presentation) + presentation->registerElement(this); +} + +/*! + \internal + */ +Q3DSElement::Q3DSElement(Q3DSElementPrivate *d, Q3DSPresentation *presentation, + const QString &elementPath, QObject *parent) + : QObject(parent) + , d_ptr(d) +{ + d_ptr->m_elementPath = elementPath; + if (presentation) + presentation->registerElement(this); +} + +/*! + Destructor. + */ +Q3DSElement::~Q3DSElement() +{ + // Private class isn't QObject, so we need to delete it explicitly + delete d_ptr; +} + +/*! + \qmlproperty string Element::elementPath + + Holds the element path of the presentation element. + + An element path refers to an object in the scene by name, for example, + \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if + the scene contains other layers with the default camera names (for instance + \c{Scene.Layer2.Camera}). + + To reference an object stored in a property of another object, the dot + syntax can be used. The most typical example of this is changing the source + of a texture map by changing the \c sourcepath property on the object + selected by \c{SomeMaterial.diffusemap}. + + To access an object in a sub-presentation, prepend the name of the + sub-presentation followed by a colon, for example, + \c{SubPresentationOne:Scene.Layer.Camera}. + */ + +/*! + \property Q3DSElement::elementPath + + Holds the element path of the presentation element. + + An element path refers to an object in the scene by name, for example, + \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if + the scene contains other layers with the default camera names (for instance + \c{Scene.Layer2.Camera}). + + To reference an object stored in a property of another object, the dot + syntax can be used. The most typical example of this is changing the source + of a texture map by changing the \c sourcepath property on the object + selected by \c{SomeMaterial.diffusemap}. + + To access an object in a sub-presentation, prepend the name of the + sub-presentation followed by a colon, for example, + \c{SubPresentationOne:Scene.Layer.Camera}. + */ +QString Q3DSElement::elementPath() const +{ + return d_ptr->m_elementPath; +} + +void Q3DSElement::setElementPath(const QString &elementPath) +{ + if (d_ptr->m_elementPath != elementPath) { + d_ptr->setElementPath(elementPath); + Q_EMIT elementPathChanged(d_ptr->m_elementPath); + } +} + +/*! + \qmlmethod void Element::setAttribute(string attributeName, variant value) + + Sets the \a value of an attribute (property) of the scene object specified + by this Element instance. The \a attributeName is the \l{Attribute + Names}{scripting name} of the attribute. +*/ + +/*! + Sets the \a value of an attribute (property) of the scene object + specified by elementPath. + + The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute. + */ +void Q3DSElement::setAttribute(const QString &attributeName, const QVariant &value) +{ + if (d_ptr->m_presentation) + d_ptr->m_presentation->q_ptr->setAttribute(d_ptr->m_elementPath, attributeName, value); + else + qWarning() << __FUNCTION__ << "Element is not registered to any presentation!"; +} + +/*! + \qmlmethod void Element::fireEvent(string eventName) + + Dispatches an event with \a eventName on the scene object + specified by elementPath. + + Appropriate actions created in Qt 3D Studio or callbacks registered using + the registerForEvent() method in attached \c{behavior scripts} will be + executed in response to the event. +*/ + +/*! + Dispatches an event with \a eventName on the scene object + specified by elementPath. + + Appropriate actions created in Qt 3D Studio or callbacks registered using + the registerForEvent() method in attached (behavior) scripts will be + executed in response to the event. + */ +void Q3DSElement::fireEvent(const QString &eventName) +{ + if (d_ptr->m_presentation) + d_ptr->m_presentation->q_ptr->fireEvent(d_ptr->m_elementPath, eventName); + else + qWarning() << __FUNCTION__ << "Element is not registered to any presentation!"; +} + +Q3DSElementPrivate::Q3DSElementPrivate(Q3DSElement *parent) + : q_ptr(parent) + , m_viewerApp(nullptr) + , m_commandQueue(nullptr) + , m_presentation(nullptr) +{ +} + +Q3DSElementPrivate::~Q3DSElementPrivate() +{ + if (m_presentation) + m_presentation->unregisterElement(q_ptr); +} + +void Q3DSElementPrivate::setElementPath(const QString &elementPath) +{ + m_elementPath = elementPath; + + if (m_presentation) + m_presentation->registerElement(q_ptr); +} + +void Q3DSElementPrivate::setViewerApp(Q3DSViewer::Q3DSViewerApp *app) +{ + m_viewerApp = app; +} + +void Q3DSElementPrivate::setCommandQueue(CommandQueue *queue) +{ + m_commandQueue = queue; +} + +void Q3DSElementPrivate::setPresentation(Q3DSPresentationPrivate *presentation) +{ + m_presentation = presentation; +} + +void Q3DSElementPrivate::requestResponseHandler(CommandType commandType, void *requestData) +{ + Q_UNUSED(commandType) + Q_UNUSED(requestData) + + // Base element doesn't handle any request command types yet + qWarning() << __FUNCTION__ << "Unknown command type."; +} + +QT_END_NAMESPACE |