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diff --git a/src/api/studio3d/q3dsimagesequencegenerator.cpp b/src/api/studio3d/q3dsimagesequencegenerator.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3dsimagesequencegenerator_p.h"
+#include "q3dsimagesequencegeneratorthread_p.h"
+
+#ifndef Q_OS_ANDROID
+bool Q3DSImageSequenceGenerator::generateImageSequence(
+ const QString &presentation, qreal start, qreal end, qreal fps, qreal frameInterval,
+ int width, int height, const QString &outPath, const QString &outFile)
+{
+ Q3DSImageSequenceGeneratorThread *thread = new Q3DSImageSequenceGeneratorThread;
+
+ connect(thread, &Q3DSImageSequenceGeneratorThread::generationFinished,
+ this, &Q3DSImageSequenceGenerator::finished);
+
+ bool success = thread->initialize(presentation, start, end, fps, frameInterval, width, height,
+ outPath, outFile);
+
+ if (success) {
+ connect(thread, &Q3DSImageSequenceGeneratorThread::progress,
+ this, &Q3DSImageSequenceGenerator::progress);
+ thread->start();
+ } else {
+ delete thread;
+ }
+
+ return success;
+}
+#endif