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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H
+#define Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtStudio3D API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtStudio3D/qstudio3dglobal.h>
+#include <QtCore/qthread.h>
+#include <QtCore/qurl.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOffscreenSurface;
+class QOpenGLContext;
+
+class Q3DSImageSequenceGeneratorThread : public QThread
+{
+ Q_OBJECT
+public:
+ Q3DSImageSequenceGeneratorThread();
+ virtual ~Q3DSImageSequenceGeneratorThread();
+
+ bool initialize(const QString &presentation, qreal start, qreal end,
+ qreal fps, qreal frameInterval, int width, int height,
+ const QString &outPath, const QString &outFile);
+
+Q_SIGNALS:
+ void progress(int totalFrames, int frameNumber);
+ void generationFinished(bool success, const QString &details);
+
+protected:
+ void run() override;
+
+private:
+ void cleanup();
+
+ QUrl m_sourceUrl;
+ qreal m_start;
+ qreal m_end;
+ qreal m_fps;
+ qreal m_frameInterval;
+ int m_width;
+ int m_height;
+ QString m_outputFileName;
+
+ QOffscreenSurface *m_surface;
+ QOpenGLContext *m_context;
+ QThread *m_mainThread;
+};
+
+QT_END_NAMESPACE
+
+#endif // Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H