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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DSDM_SIGNAL_SYSTEM_H
+#define QT3DSDM_SIGNAL_SYSTEM_H
+#include <functional>
+#include "Qt3DSDMSignals.h"
+
+namespace qt3dsdm {
+typedef std::function<void(void *, const char *, const char *, size_t)> TGenericSignalHandlerFunc;
+
+class ISignalSystem
+{
+protected:
+ virtual ~ISignalSystem() {}
+public:
+ virtual shared_ptr<ISignalConnection> AddListener(void *inSender, const char *inName,
+ TGenericSignalHandlerFunc inFunc) = 0;
+ virtual void Signal(void *inSender, const char *inName, const char *inData,
+ size_t inDataSize) = 0;
+
+ static shared_ptr<ISignalSystem> CreateSignalSystem(shared_ptr<IStringTable> inStrTable);
+};
+}
+
+#endif