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Diffstat (limited to 'src/dm/systems/StudioAnimationSystem.h')
-rw-r--r-- | src/dm/systems/StudioAnimationSystem.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/dm/systems/StudioAnimationSystem.h b/src/dm/systems/StudioAnimationSystem.h new file mode 100644 index 0000000..e6fdf75 --- /dev/null +++ b/src/dm/systems/StudioAnimationSystem.h @@ -0,0 +1,134 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef STUDIOANIMATIONSYSTEMIMPLH +#define STUDIOANIMATIONSYSTEMIMPLH + +#include "Qt3DSDMAnimation.h" +#include "Qt3DSDMSlides.h" +#include "Qt3DSDMSlideCore.h" +#include "Qt3DSDMSlideGraphCore.h" +#include "Qt3DSDMTransactions.h" +#include "Qt3DSDMDataCore.h" +#include "Qt3DSDMSignals.h" + +namespace qt3dsdm { + +typedef std::pair<Qt3DSDMAnimationHandle, float> TAnimationFloatPair; +typedef std::vector<TAnimationFloatPair> TAnimationFloatPairList; + +class CStudioAnimationSystem : public IStudioAnimationSystem, + public ITransactionProducer +{ + Q_DISABLE_COPY(CStudioAnimationSystem) + + TPropertySystemPtr m_PropertySystem; + TSlideSystemPtr m_SlideSystem; + TSlideCorePtr m_SlideCore; + TSlideGraphCorePtr m_SlideGraphCore; + TAnimationCorePtr m_AnimationCore; + TRefreshCallbackFunc m_refreshCallback = nullptr; + + bool m_AutoKeyframe; + // When a property has an animation associated with it, then writes + // do not go all the way down to the db. They stay on this object. + TAnimationFloatPairList m_AnimationFloatPairs; + bool m_SmoothInterpolation; + + TAnimationKeyframesPairList m_DeletedAnimationData; // list to store deanimated animation & + // keyframe data. This will be use if user + // wants to animate the same property again + + TTransactionConsumerPtr m_Consumer; + + std::vector<std::shared_ptr<ISignalConnection>> m_Connections; + +public: + CStudioAnimationSystem(TPropertySystemPtr inPropertySystem, TSlideSystemPtr inSlideSystem, + TSlideCorePtr inSlideCore, TSlideGraphCorePtr inSlideGraphCore, + TAnimationCorePtr inAnimationCore); + + void ClearTemporaryAnimationValues(); + void ClearTemporaryAnimationValues(Qt3DSDMAnimationHandle inAnimation); + + void SetPropertySystem(TPropertySystemPtr inPropertySystem) + { + m_PropertySystem = inPropertySystem; + } // HACK: TODO: We should really consider having all the subsytem know everyone else without + // passing in so many things in the constructor + + //==================================================================== + // IStudioAnimationSystem implementation + //==================================================================== + void SetAutoKeyframe(bool inAutoKeyframe) override; + bool GetAutoKeyframe() const override; + void Animate(Qt3DSDMInstanceHandle inInstance, Qt3DSDMPropertyHandle inProperty) override; + void Deanimate(Qt3DSDMInstanceHandle inInstance, Qt3DSDMPropertyHandle inProperty) override; + void KeyframeProperty(Qt3DSDMInstanceHandle inInstance, Qt3DSDMPropertyHandle inProperty, + bool inDoDiffValue) override; + void SetOrCreateKeyframe(Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty, float inTimeInSeconds, + SGetOrSetKeyframeInfo *inKeyframeInfo, size_t inNumInfos) override; + Qt3DSDMAnimationHandle GetControllingAnimation(Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty, + size_t inIndex) const override; + bool IsPropertyAnimatable(Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty) const override; + bool IsPropertyAnimated(Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty) const override; + void SetInterpolation(bool inSmooth) override { m_SmoothInterpolation = inSmooth; } + + bool GetAnimatedInstancePropertyValue(Qt3DSDMSlideHandle inSlide, + Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty, + SValue &outValue) const override; + bool SetAnimatedInstancePropertyValue(Qt3DSDMSlideHandle inSlide, + Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty, + const SValue &inValue) override; + //==================================================================== + + void SetConsumer(TTransactionConsumerPtr inConsumer) override; + + void setRefreshCallback(TRefreshCallbackFunc func) override; + +private: + void OnAnimationDeleted(Qt3DSDMAnimationHandle inAnimation); + + Qt3DSDMSlideHandle GetApplicableGraphAndSlide(Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty, + const SValue &inValue); + + void OverrideChannelIfAnimated(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inInstance, + Qt3DSDMPropertyHandle inProperty, size_t inIndex, float inSeconds, + bool &ioAnimated, SValue &outValue) const; +}; +} + +#endif |