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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef STUDIOFULLSYSTEMH
+#define STUDIOFULLSYSTEMH
+#include "Qt3DSDMTransactions.h"
+#include "Qt3DSDMHandles.h"
+#include "Qt3DSDMSignals.h"
+#include "Qt3DSDMDataTypes.h"
+
+namespace qt3dsdm {
+class IPropertySystem;
+class ISlideSystem;
+class IStudioAnimationSystem;
+class CStudioCoreSystem;
+class IInstancePropertyCore;
+class INotificationEngine;
+class IAnimationCore;
+class IActionCore;
+class ISlideCore;
+class IActionSystem;
+class ISignalConnection;
+
+class IStudioFullSystemSerializeHelper
+{
+public:
+ virtual ~IStudioFullSystemSerializeHelper() {}
+ /**
+ * Given an instance, set the name if possible. Called for parents of existing instances
+ * so we can find instances by name later. There is an implicit assumption for partial
+ * serialization that none of the instances that are serialized out are base instances
+ * for other serialized instances. There is another implicit assumption that the system
+ * can name any instances used a base.
+ */
+ virtual bool GetInstanceName(Qt3DSDMInstanceHandle inInstance, TCharStr &outName) = 0;
+};
+
+typedef std::shared_ptr<IStudioFullSystemSerializeHelper> TStudioFullSystemSerializeHelperPtr;
+
+// The full studio system needs extra information in the deserialize stage. This information
+// requires knowledge of the larger studio universe in order to work and thus clients need to
+// pass in an interface.
+class IStudioFullSystemDeserializeHelper
+{
+public:
+ virtual ~IStudioFullSystemDeserializeHelper() {}
+ /**
+ * Return an instance by name. Whatever method was used above to name instances
+ * should be used to find a given instance by name.
+ */
+ virtual Qt3DSDMInstanceHandle FindInstanceByName(const TCharStr &inName) = 0;
+ /**
+ * Translate a given guid. For pass 1, you should only translate ids and just return identity
+ * for anything that isn't an id.
+ */
+ virtual void TranslateGuidPass1(Qt3DSDMPropertyHandle inProperty, SLong4 inValue) = 0;
+ /**
+ * Now translate guids that are used as data variables. These are links to other objects and
+ *the GUID
+ * information should come from what was created in pass 1.
+ */
+ virtual SLong4 TranslateGuidPass2(Qt3DSDMInstanceHandle inInstance,
+ Qt3DSDMPropertyHandle inProperty, SLong4 inValue) = 0;
+};
+
+typedef std::shared_ptr<IStudioFullSystemDeserializeHelper> TStudioFullSystemDeserializeHelperPtr;
+
+class CStudioFullSystem : public ITransactionProducer
+{
+ Q_DISABLE_COPY(CStudioFullSystem)
+
+ // Base that the other types are built upon
+ std::shared_ptr<CStudioCoreSystem> m_CoreSystem;
+
+ // The data model exposed to studio
+ std::shared_ptr<IPropertySystem> m_PropertySystem;
+ std::shared_ptr<ISlideSystem> m_SlideSystem;
+ std::shared_ptr<IStudioAnimationSystem> m_AnimationSystem;
+ std::shared_ptr<IActionSystem> m_ActionSystem;
+
+ std::vector<std::shared_ptr<ISignalConnection>> m_Connections;
+
+ TTransactionConsumerPtr m_Consumer;
+ TSignalItemPtr m_Signaller;
+ bool m_AggregateOperation;
+
+public:
+ CStudioFullSystem(std::shared_ptr<CStudioCoreSystem> inCoreSystem,
+ Qt3DSDMInstanceHandle inSlideInstance,
+ Qt3DSDMPropertyHandle inComponentGuidProperty,
+ Qt3DSDMInstanceHandle inActionInstance, Qt3DSDMPropertyHandle inActionEyeball);
+ virtual ~CStudioFullSystem();
+
+ void BeginAggregateOperation() { m_AggregateOperation = true; }
+ void EndAggregateOperation() { m_AggregateOperation = false; }
+
+ std::shared_ptr<IPropertySystem> GetPropertySystem();
+ std::shared_ptr<ISlideSystem> GetSlideSystem();
+ std::shared_ptr<ISlideCore> GetSlideCore();
+ std::shared_ptr<IAnimationCore> GetAnimationCore();
+ std::shared_ptr<IStudioAnimationSystem> GetAnimationSystem();
+ std::shared_ptr<IActionCore> GetActionCore();
+ std::shared_ptr<IActionSystem> GetActionSystem();
+
+ std::shared_ptr<IPropertySystem> GetPropertySystem() const;
+ std::shared_ptr<ISlideSystem> GetSlideSystem() const;
+ std::shared_ptr<ISlideCore> GetSlideCore() const;
+ std::shared_ptr<IAnimationCore> GetAnimationCore() const;
+ std::shared_ptr<IStudioAnimationSystem> GetAnimationSystem() const;
+ std::shared_ptr<IActionCore> GetActionCore() const;
+ std::shared_ptr<IActionSystem> GetActionSystem() const;
+
+ // Don't use this unless you are a test harness or some other more-knowledgeable-than-ordinary
+ // entity.
+ std::shared_ptr<CStudioCoreSystem> GetCoreSystem();
+
+ // Ignoring animation and the currently active slide, get the canonical instance property value
+ // for this instance.
+ bool GetCanonicalInstancePropertyValue(Qt3DSDMInstanceHandle inInstance,
+ Qt3DSDMPropertyHandle inProperty, SValue &outValue) const;
+ Qt3DSDMInstanceHandle FindInstanceByName(Qt3DSDMPropertyHandle inNameProperty,
+ const TCharStr &inName) const;
+
+ void SetConsumer(TTransactionConsumerPtr inConsumer) override;
+ TTransactionConsumerPtr GetConsumer() { return m_Consumer; }
+
+ // This signal provider sends signals during undo/redo and during
+ // animation runs.
+ IStudioFullSystemSignalProvider *GetSignalProvider();
+
+ // Return the signal sender so that we can activate/deactivate signals
+ IStudioFullSystemSignalSender *GetSignalSender();
+};
+
+typedef std::shared_ptr<CStudioFullSystem> TStudioFullSystemPtr;
+}
+
+#endif