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Diffstat (limited to 'src/engine/Qt3DSTegraInputEngine.cpp')
-rw-r--r-- | src/engine/Qt3DSTegraInputEngine.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/engine/Qt3DSTegraInputEngine.cpp b/src/engine/Qt3DSTegraInputEngine.cpp new file mode 100644 index 0000000..bb9a7f9 --- /dev/null +++ b/src/engine/Qt3DSTegraInputEngine.cpp @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "EnginePrefix.h" +#include "Qt3DSTegraInputEngine.h" + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +/** + * XXX + */ +CTegraInputEngine::CTegraInputEngine() +{ +} + +//============================================================================== +/** + * XXX + */ +CTegraInputEngine::~CTegraInputEngine() +{ +} + +//============================================================================== +/** + * Returns the structure that contains the input information for the current frame. + */ +SInputFrame &CTegraInputEngine::GetInputFrame() +{ + return m_InputFrame; +} + +//============================================================================== +/** + * Handles the input message. + */ +void CTegraInputEngine::HandleMessage(const QEvent *inEvent, + ITegraApplicationRenderEngine &inRenderEngine, + CPresentation *inPresentation) +{ + static bool s_PointerWasDown = false; + + if (NULL == inPresentation) + return; + + switch (inEvent->type()) { + + case QEvent::MouseButtonPress: + case QEvent::MouseButtonRelease: + { + const QMouseEvent *event = static_cast<const QMouseEvent *>(inEvent); + + QPointF pos = event->localPos(); + FLOAT x = pos.x(); + FLOAT y = pos.y(); + + const bool pressed = inEvent->type() == QEvent::MouseButtonPress; + + if (inRenderEngine.IsPickValid(x, y, *inPresentation)) { + // printf( "INPUT x %ld y %ld\n", (int)x, (int)y ); + SetPickInput(x, y, (pressed || s_PointerWasDown) ? true : false); + + if (pressed) { + if (s_PointerWasDown) + SetPickFlags(LMOUSE_DOWN); + else + SetPickFlags(LMOUSE_PRESSED); + + s_PointerWasDown = true; + } else { + if (s_PointerWasDown) + SetPickFlags(LMOUSE_RELEASED); + else + SetPickFlags(LMOUSE_UP); + + s_PointerWasDown = false; + } + } else { + if (s_PointerWasDown) + SetPickFlags(LMOUSE_RELEASED); + else + SetPickFlags(LMOUSE_UP); + + s_PointerWasDown = false; + } + } + break; + default: + break; + } +} + +} // namespace Q3DStudio |