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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_FOUNDATION_FILE_TOOLS_H
+#define QT3DS_FOUNDATION_FILE_TOOLS_H
+
+#include "EASTL/string.h"
+#include "EASTL/vector.h"
+#include "foundation/Qt3DSAllocator.h"
+#include "foundation/StringTable.h"
+#include "foundation/IOStreams.h"
+#include <QtGlobal>
+
+QT_FORWARD_DECLARE_CLASS(QIODevice)
+
+namespace qt3ds {
+namespace foundation {
+
+ typedef eastl::basic_string<char8_t, ForwardingAllocator> TStr;
+
+ class CFileTools
+ {
+ public:
+ // Normalizes all slashes to be windows-like
+ static void NormalizePath(TStr &ioPath);
+ static void NormalizePath(eastl::string &ioPath);
+
+ // This is kind of the opposite of the 'NormalizePath' methods above in
+ // that it forces usage of unix style directory separators rather than
+ // windows separators. In addition, the path here can be a file path or
+ // a qrc URL string. This function will eventually be refactored away
+ // when we've converted to using Qt's file system abstraction throughout
+ // the code base and use QUrl's throughout instead of raw strings to
+ // represent resources.
+ static QString NormalizePathForQtUsage(const QString &path);
+
+ static void CombineBaseAndRelative(const char8_t *inBase, const char8_t *inRelative,
+ TStr &outString);
+ static void CombineBaseAndRelative(const char8_t *inBase, const char8_t *inRelative,
+ eastl::string &outString);
+
+ // inBase and inRelative will get normalized
+ // This algorithm changes based on the platform. On windows it is not case sensitive, on
+ // not-windows it is.
+ static void GetRelativeFromBase(TStr &inBase, TStr &inRelative, TStr &outString);
+ static void GetRelativeFromBase(eastl::string &inBase, eastl::string &inRelative,
+ eastl::string &outString);
+
+ // A remapped path is a file path that starts with a '.' or a '/'. GetRelativeFromBase
+ // *always*
+ // places a '.' or a '/' at the front of the path, so if you *know* the path came from
+ // GetRelativeFromBase then you also know this function returns true of GetRelativeFromBase
+ // actually generated a path that needs CombineBaseAndRelative.
+ static bool RequiresCombineBaseAndRelative(const char8_t *inPath);
+
+ // Search/replace so that all slashes are unix-like but only on non-windows platforms
+ // Assumes the incoming path has been normalized
+ static void ToPlatformPath(TStr &ioPath);
+ static void ToPlatformPath(eastl::string &ioPath);
+
+ static CRegisteredString RemapPathToBinaryFormat(TStr &inPath, TStr &inPresentationDir,
+ TStr &ioWorkspaceStr,
+ IStringTable &inStringTable);
+ static CRegisteredString RemapPathFromBinaryFormat(CRegisteredString inPath,
+ const char8_t *inPresDir,
+ TStr &ioWorkspaceStr,
+ const CStrTableOrDataRef &inRef,
+ IStringTable &inStringTable);
+ // I
+ static void GetDirectory(eastl::string &ioPath);
+ static bool DirectoryExists(const char8_t *inPath);
+ static void GetExtension(const char8_t *inPath, eastl::string &outExt);
+ static void Split(const char8_t *inPath, eastl::string &outDir, eastl::string &outFileStem,
+ eastl::string &outExtension);
+
+ // Only implemented for windows. Does not return '.' and '..' special entries
+ // inPath is mangled in a platform specific way
+ static void GetDirectoryEntries(const eastl::string &inPath,
+ eastl::vector<eastl::string> &outFiles);
+
+ static bool CreateDir(const eastl::string &inPath, bool inRecurse = true);
+
+ // Given a/b.txt, we will end up with a/dirName/b.txt
+ static void AppendDirectoryInPathToFile(eastl::string &ioPath, const char8_t *dirName);
+ static void RemoveLastDirectoryInPathToFile(eastl::string &ioPath);
+
+ static void SetExtension(eastl::string &ioPath, const char8_t *inExt);
+
+ static bool FileExists(const char8_t *inPath);
+ static eastl::string GetFileOrAssetPath(const char8_t *inPath);
+ static void SetStreamPosition(QIODevice& device, qint64 inOffset,
+ qt3ds::foundation::SeekPosition::Enum inEnum);
+ };
+}
+}
+
+#endif