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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DS_FOUNDATION_QT3DS_BROADCASTING_ALLOCATOR_H
+#define QT3DS_FOUNDATION_QT3DS_BROADCASTING_ALLOCATOR_H
+
+#include "foundation/Qt3DSAllocatorCallback.h"
+
+/** \addtogroup foundation
+ @{
+*/
+#ifndef QT3DS_DOXYGEN
+namespace qt3ds {
+#endif
+
+/**
+\brief Abstract listener class that listens to allocation and deallocation events from the
+ foundation memory system.
+
+<b>Threading:</b> All methods of this class should be thread safe as it can be called from the user
+thread
+or the physics processing thread(s).
+*/
+class NVAllocationListener
+{
+protected:
+ virtual ~NVAllocationListener() {}
+
+public:
+ /**
+ \brief callback when memory is allocated.
+ \param size Size of the allocation in bytes.
+ \param typeName Type this data is being allocated for.
+ \param filename File the allocation came from.
+ \param line the allocation came from.
+ \param allocatedMemory memory that will be returned from the allocation.
+ */
+ virtual void onAllocation(size_t size, const char *typeName, const char *filename, int line,
+ void *allocatedMemory) = 0;
+
+ /**
+ /brief callback when memory is deallocated.
+ /param allocatedMemory memory just before allocation.
+ */
+ virtual void onDeallocation(void *allocatedMemory) = 0;
+};
+
+/**
+\brief Abstract base class for an application defined memory allocator that allows an external
+listener
+to audit the memory allocations.
+
+<b>Threading:</b> Register/deregister are *not* threadsafe!!!
+You need to be sure multiple threads are using this allocator when you are adding
+new listeners.
+*/
+class NVBroadcastingAllocator : public NVAllocatorCallback
+{
+protected:
+ virtual ~NVBroadcastingAllocator() {}
+
+public:
+ /**
+ \brief Register an allocation listener. This object will be notified whenever an
+ allocation happens.
+
+ <b>Threading:</b>Not threadsafe if you are allocating and deallocating in another
+ thread using this allocator.
+ */
+ virtual void registerAllocationListener(NVAllocationListener &inListener) = 0;
+ /**
+ \brief Deregister an allocation listener. This object will no longer receive
+ notifications upon allocation.
+
+ <b>Threading:</b>Not threadsafe if you are allocating and deallocating in another
+ thread using this allocator.
+ */
+ virtual void deregisterAllocationListener(NVAllocationListener &inListener) = 0;
+};
+
+#ifndef QT3DS_DOXYGEN
+} // namespace qt3ds
+#endif
+
+/** @} */
+#endif // QT3DS_FOUNDATION_QT3DS_BROADCASTING_ALLOCATOR_H