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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_FOUNDATION_QT3DS_SIMPLE_TYPES_H
+#define QT3DS_FOUNDATION_QT3DS_SIMPLE_TYPES_H
+
+/** \addtogroup foundation
+ @{
+*/
+
+// Platform specific types:
+// Design note: Its OK to use int for general loop variables and temps.
+
+#include <QtCore/qglobal.h>
+#include "foundation/Qt3DS.h"
+#include "foundation/Qt3DSPreprocessor.h"
+#include "EABase/eabase.h"
+#ifndef QT3DS_DOXYGEN
+namespace qt3ds {
+#endif //#ifndef QT3DS_DOXYGEN
+
+typedef quint8 QT3DSU8;
+typedef qint8 QT3DSI8;
+typedef quint16 QT3DSU16;
+typedef qint16 QT3DSI16;
+typedef quint32 QT3DSU32;
+typedef qint32 QT3DSI32;
+
+// Android's definition of GLuint64 as unsigned long (64-bits) requires this workaround
+#if Q_PROCESSOR_WORDSIZE == 8 && (defined(Q_OS_ANDROID) || defined(Q_OS_INTEGRITY))
+typedef unsigned long QT3DSU64;
+#else
+typedef quint64 QT3DSU64;
+#endif
+
+typedef qint64 QT3DSI64;
+typedef float QT3DSF32;
+typedef double QT3DSF64;
+typedef QT3DSI32 IntBool;
+
+struct QT3DSF16
+{
+ QT3DSU16 mData;
+};
+
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSI8) == 1);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSU8) == 1);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSI16) == 2);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSU16) == 2);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSI32) == 4);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSU32) == 4);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSI64) == 8);
+QT3DS_COMPILE_TIME_ASSERT(sizeof(QT3DSU64) == 8);
+
+// Type ranges
+#define QT3DS_MAX_I8 127 // maximum possible sbyte value, 0x7f
+#define QT3DS_MIN_I8 (-128) // minimum possible sbyte value, 0x80
+#define QT3DS_MAX_U8 255U // maximum possible ubyte value, 0xff
+#define QT3DS_MIN_U8 0 // minimum possible ubyte value, 0x00
+#define QT3DS_MAX_I16 32767 // maximum possible sword value, 0x7fff
+#define QT3DS_MIN_I16 (-32768) // minimum possible sword value, 0x8000
+#define QT3DS_MAX_U16 65535U // maximum possible uword value, 0xffff
+#define QT3DS_MIN_U16 0 // minimum possible uword value, 0x0000
+#define QT3DS_MAX_I32 2147483647 // maximum possible sdword value, 0x7fffffff
+#define QT3DS_MIN_I32 (-2147483647 - 1) // minimum possible sdword value, 0x80000000
+#define QT3DS_MAX_U32 4294967295U // maximum possible udword value, 0xffffffff
+#define QT3DS_MIN_U32 0 // minimum possible udword value, 0x00000000
+#define QT3DS_MAX_F32 3.4028234663852885981170418348452e+38F
+// maximum possible float value
+#define QT3DS_MAX_F64 DBL_MAX // maximum possible double value
+
+#define QT3DS_ENV_F32 FLT_EPSILON // maximum relative error of float rounding
+#define QT3DS_ENV_F64 DBL_EPSILON // maximum relative error of double rounding
+
+#ifndef QT3DS_FOUNDATION_USE_F64
+
+typedef QT3DSF32 NVReal;
+
+#define QT3DS_MAX_REAL QT3DS_MAX_F32
+#define QT3DS_ENV_REAL QT3DS_ENV_F32
+#define QT3DS_NORMALIZATION_EPSILON NVReal(1e-20f)
+
+#else
+
+typedef QT3DSF64 NVReal;
+
+#define QT3DS_MAX_REAL QT3DS_MAX_F64
+#define QT3DS_ENV_REAL QT3DS_ENV_F64
+#define QT3DS_NORMALIZATION_EPSILON NVReal(1e-180)
+
+#endif
+
+#ifndef QT3DS_DOXYGEN
+} // namespace qt3ds
+#endif
+
+/** @} */
+#endif // QT3DS_FOUNDATION_QT3DS_SIMPLE_TYPES_H