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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*
+VersionNumbers: The combination of these
+numbers uniquely identifies the API, and should
+be incremented when the SDK API changes. This may
+include changes to file formats.
+
+This header is included in the main SDK header files
+so that the entire SDK and everything that builds on it
+is completely rebuilt when this file changes. Thus,
+this file is not to include a frequently changing
+build number. See BuildNumber.h for that.
+
+Each of these three values should stay below 255 because
+sometimes they are stored in a byte.
+*/
+/** \addtogroup foundation
+ @{
+*/
+#ifndef QT3DS_FOUNDATION_QT3DS_VERSION_NUMBER_H
+#define QT3DS_FOUNDATION_QT3DS_VERSION_NUMBER_H
+
+#define QT3DS_FOUNDATION_VERSION_MAJOR 3
+#define QT3DS_FOUNDATION_VERSION_MINOR 3
+#define QT3DS_FOUNDATION_VERSION_BUGFIX 0
+
+/**
+The constant QT3DS_FOUNDATION_VERSION is used when creating certain PhysX module objects.
+This is to ensure that the application is using the same header version as the library was built
+with.
+*/
+#define QT3DS_FOUNDATION_VERSION \
+ ((QT3DS_FOUNDATION_VERSION_MAJOR << 24) + (QT3DS_FOUNDATION_VERSION_MINOR << 16) \
+ + (QT3DS_FOUNDATION_VERSION_BUGFIX << 8) + 0)
+
+#endif // QT3DS_FOUNDATION_QT3DS_VERSION_NUMBER_H
+
+/** @} */