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-rw-r--r--src/foundation/windows/Qt3DSWindowsMutex.cpp149
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diff --git a/src/foundation/windows/Qt3DSWindowsMutex.cpp b/src/foundation/windows/Qt3DSWindowsMutex.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/windows/Qt3DSWindowsInclude.h"
+#include "foundation/Qt3DSMutex.h"
+#include "foundation/Qt3DSAssert.h"
+
+namespace qt3ds {
+namespace foundation {
+
+ namespace {
+ CRITICAL_SECTION *getMutex(MutexImpl *impl)
+ {
+ return reinterpret_cast<CRITICAL_SECTION *>(impl);
+ }
+ }
+
+ MutexImpl::MutexImpl() { InitializeCriticalSection(getMutex(this)); }
+
+ MutexImpl::~MutexImpl() { DeleteCriticalSection(getMutex(this)); }
+
+ bool MutexImpl::lock()
+ {
+ EnterCriticalSection(getMutex(this));
+ return true;
+ }
+
+ bool MutexImpl::trylock() { return TryEnterCriticalSection(getMutex(this)) != 0; }
+
+ bool MutexImpl::unlock()
+ {
+ LeaveCriticalSection(getMutex(this));
+ return true;
+ }
+
+ const QT3DSU32 MutexImpl::size = sizeof(CRITICAL_SECTION);
+
+ class ReadWriteLockImpl
+ {
+ public:
+ ReadWriteLockImpl(NVAllocatorCallback &alloc)
+ : mAllocator(alloc)
+ {
+ }
+ NVAllocatorCallback &mAllocator;
+ HANDLE hReaderEvent;
+ HANDLE hMutex;
+ CRITICAL_SECTION writerMutex;
+ LONG counter; // count the number of readers in the lock.
+ LONG recursionCounter; // handle recursive writer locking
+ };
+
+ ReadWriteLock::ReadWriteLock(NVAllocatorCallback &alloc)
+ {
+ mImpl = QT3DS_NEW(alloc, ReadWriteLockImpl)(alloc);
+
+ mImpl->hReaderEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
+ QT3DS_ASSERT(mImpl->hReaderEvent != NULL);
+
+ mImpl->hMutex = CreateEvent(NULL, FALSE, TRUE, NULL);
+ QT3DS_ASSERT(mImpl->hMutex != NULL);
+
+ InitializeCriticalSection(&mImpl->writerMutex);
+ mImpl->counter = -1;
+ mImpl->recursionCounter = 0;
+ }
+
+ ReadWriteLock::~ReadWriteLock()
+ {
+ if (mImpl->hReaderEvent != NULL) {
+ CloseHandle(mImpl->hReaderEvent);
+ }
+
+ if (mImpl->hMutex != NULL) {
+ CloseHandle(mImpl->hMutex);
+ }
+
+ DeleteCriticalSection(&mImpl->writerMutex);
+
+ QT3DS_FREE(mImpl->mAllocator, mImpl);
+ }
+
+ void ReadWriteLock::lockReader()
+ {
+ if (InterlockedIncrement(&mImpl->counter) == 0) {
+ WaitForSingleObject(mImpl->hMutex, INFINITE);
+ SetEvent(mImpl->hReaderEvent);
+ }
+
+ WaitForSingleObject(mImpl->hReaderEvent, INFINITE);
+ }
+
+ void ReadWriteLock::lockWriter()
+ {
+ EnterCriticalSection(&mImpl->writerMutex);
+
+ // we may already have the global mutex(really an event so we have to handle recursion
+ // ourselves)
+ if (++mImpl->recursionCounter == 1) {
+ WaitForSingleObject(mImpl->hMutex, INFINITE);
+ }
+ }
+
+ void ReadWriteLock::unlockReader()
+ {
+ if (InterlockedDecrement(&mImpl->counter) < 0) {
+ ResetEvent(mImpl->hReaderEvent);
+ SetEvent(mImpl->hMutex);
+ }
+ }
+
+ void ReadWriteLock::unlockWriter()
+ {
+ if (--mImpl->recursionCounter == 0) {
+ SetEvent(mImpl->hMutex);
+ }
+
+ LeaveCriticalSection(&mImpl->writerMutex);
+ }
+
+} // namespace foundation
+} // namespace qt3ds