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Diffstat (limited to 'src/hdr/GLComputeMipMap.h')
-rw-r--r-- | src/hdr/GLComputeMipMap.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/hdr/GLComputeMipMap.h b/src/hdr/GLComputeMipMap.h new file mode 100644 index 0000000..a1a7ce5 --- /dev/null +++ b/src/hdr/GLComputeMipMap.h @@ -0,0 +1,74 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef GLCOMPUTE_BSDF_MIMAP_H +#define GLCOMPUTE_BSDF_MIMAP_H + +#include "render/Qt3DSRenderBaseTypes.h" +#include "render/backends/Qt3DSRenderBackend.h" +#include "MipmapBSDF.h" + +#include "Qt3DSRenderLoadedTexture.h" +#include "Qt3DSTypes.h" + +using namespace qt3ds::render; + +class qt3ds::render::NVRenderContext; +class qt3ds::render::NVRenderShaderProgram; +class qt3ds::render::NVRenderTexture2D; + +class GLComputeMipMap : public BSDFMipMap +{ +public: + GLComputeMipMap(NVRenderContext *inNVRenderContext, int inWidth, int inHeight, + NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat, + qt3ds::NVFoundationBase &inFnd); + ~GLComputeMipMap(); + void Build(void *inTextureData, int inTextureDataSize, + NVRenderBackend::NVRenderBackendTextureObject inTextureHandle, + NVRenderTextureFormats::Enum inFormat); + QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation); + +private: + void CreateLevel0Tex(void *inTextureData, int inTextureDataSize, + NVRenderTextureFormats::Enum inFormat); + + NVScopedRefCounted<NVRenderShaderProgram> m_BSDFProgram; + NVScopedRefCounted<NVRenderShaderProgram> m_UploadProgram_RGBA8; + NVScopedRefCounted<NVRenderShaderProgram> m_UploadProgram_RGB8; + NVScopedRefCounted<NVRenderTexture2D> m_Level0Tex; + bool m_TextureCreated; + + void createComputeProgram(NVRenderContext *context); + NVRenderShaderProgram *getOrCreateUploadComputeProgram(NVRenderContext *context, + NVRenderTextureFormats::Enum inFormat); +}; + +#endif |