summaryrefslogtreecommitdiffstats
path: root/src/hdr/GLComputeMipMap.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/hdr/GLComputeMipMap.h')
-rw-r--r--src/hdr/GLComputeMipMap.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/hdr/GLComputeMipMap.h b/src/hdr/GLComputeMipMap.h
new file mode 100644
index 0000000..a1a7ce5
--- /dev/null
+++ b/src/hdr/GLComputeMipMap.h
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLCOMPUTE_BSDF_MIMAP_H
+#define GLCOMPUTE_BSDF_MIMAP_H
+
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "render/backends/Qt3DSRenderBackend.h"
+#include "MipmapBSDF.h"
+
+#include "Qt3DSRenderLoadedTexture.h"
+#include "Qt3DSTypes.h"
+
+using namespace qt3ds::render;
+
+class qt3ds::render::NVRenderContext;
+class qt3ds::render::NVRenderShaderProgram;
+class qt3ds::render::NVRenderTexture2D;
+
+class GLComputeMipMap : public BSDFMipMap
+{
+public:
+ GLComputeMipMap(NVRenderContext *inNVRenderContext, int inWidth, int inHeight,
+ NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat,
+ qt3ds::NVFoundationBase &inFnd);
+ ~GLComputeMipMap();
+ void Build(void *inTextureData, int inTextureDataSize,
+ NVRenderBackend::NVRenderBackendTextureObject inTextureHandle,
+ NVRenderTextureFormats::Enum inFormat);
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation);
+
+private:
+ void CreateLevel0Tex(void *inTextureData, int inTextureDataSize,
+ NVRenderTextureFormats::Enum inFormat);
+
+ NVScopedRefCounted<NVRenderShaderProgram> m_BSDFProgram;
+ NVScopedRefCounted<NVRenderShaderProgram> m_UploadProgram_RGBA8;
+ NVScopedRefCounted<NVRenderShaderProgram> m_UploadProgram_RGB8;
+ NVScopedRefCounted<NVRenderTexture2D> m_Level0Tex;
+ bool m_TextureCreated;
+
+ void createComputeProgram(NVRenderContext *context);
+ NVRenderShaderProgram *getOrCreateUploadComputeProgram(NVRenderContext *context,
+ NVRenderTextureFormats::Enum inFormat);
+};
+
+#endif