summaryrefslogtreecommitdiffstats
path: root/src/platformspecific/macos/assets/font.vert
diff options
context:
space:
mode:
Diffstat (limited to 'src/platformspecific/macos/assets/font.vert')
-rw-r--r--src/platformspecific/macos/assets/font.vert49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/platformspecific/macos/assets/font.vert b/src/platformspecific/macos/assets/font.vert
new file mode 100644
index 0000000..9f307a2
--- /dev/null
+++ b/src/platformspecific/macos/assets/font.vert
@@ -0,0 +1,49 @@
+/****************************************************************************
+**
+** Copyright (C) 2007-2008 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+// this is set from higher level. think of it as the upper model matrix
+uniform mat4 pixelToClipMat;
+
+uniform vec4 col_uni;
+
+attribute vec2 pos_attr;
+attribute vec2 tex_attr;
+attribute vec4 col_attr;
+
+varying vec4 col_var;
+varying vec2 tex_var;
+
+void main()
+{
+ // account for translation and rotation of the primitive into [-1,1] spatial default.
+ gl_Position = pixelToClipMat * vec4(pos_attr.x, pos_attr.y, 0, 1);
+
+ col_var = col_attr * col_uni;
+ tex_var = tex_attr;
+}