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Diffstat (limited to 'src/platformspecific/macos/assets/font.vert')
-rw-r--r-- | src/platformspecific/macos/assets/font.vert | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/platformspecific/macos/assets/font.vert b/src/platformspecific/macos/assets/font.vert new file mode 100644 index 0000000..9f307a2 --- /dev/null +++ b/src/platformspecific/macos/assets/font.vert @@ -0,0 +1,49 @@ +/**************************************************************************** +** +** Copyright (C) 2007-2008 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +// this is set from higher level. think of it as the upper model matrix +uniform mat4 pixelToClipMat; + +uniform vec4 col_uni; + +attribute vec2 pos_attr; +attribute vec2 tex_attr; +attribute vec4 col_attr; + +varying vec4 col_var; +varying vec2 tex_var; + +void main() +{ + // account for translation and rotation of the primitive into [-1,1] spatial default. + gl_Position = pixelToClipMat * vec4(pos_attr.x, pos_attr.y, 0, 1); + + col_var = col_attr * col_uni; + tex_var = tex_attr; +} |