diff options
Diffstat (limited to 'src/platformspecific/macos/libs/nv_math/nv_math.h')
-rw-r--r-- | src/platformspecific/macos/libs/nv_math/nv_math.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/platformspecific/macos/libs/nv_math/nv_math.h b/src/platformspecific/macos/libs/nv_math/nv_math.h new file mode 100644 index 0000000..e777e40 --- /dev/null +++ b/src/platformspecific/macos/libs/nv_math/nv_math.h @@ -0,0 +1,45 @@ +/**************************************************************************** +** +** Copyright (C) 2009-2011 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef _QT3DS_MATH_H +#define _QT3DS_MATH_H + +#include <OpenGL/gl.h> + +GLfloat NvRandf(); + +/* These are the recommended "safer" ways to use GLfloat for time */ + +/* Returns the seconds between the two given times */ +GLfloat NvClockDiffInSecs(long long int newTime, long long int oldTime); + +#define QT3DS_MILISECS_TO_UST(ms) ((long long int)(ms)*1000000) + +#endif |