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Diffstat (limited to 'src/render/Examples/Qt3DSRenderExampleTools.h')
-rw-r--r-- | src/render/Examples/Qt3DSRenderExampleTools.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/render/Examples/Qt3DSRenderExampleTools.h b/src/render/Examples/Qt3DSRenderExampleTools.h new file mode 100644 index 0000000..5b40286 --- /dev/null +++ b/src/render/Examples/Qt3DSRenderExampleTools.h @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_EXAMPLE_TOOLS_H +#define QT3DS_RENDER_EXAMPLE_TOOLS_H +#include "Qt3DSRenderExample.h" + +namespace qt3ds { +namespace render { + + class NVRenderExampleTools + { + public: + static const char *getSimpleVertShader() + { + return "uniform mat4 mat_mvp;\n" + "attribute vec3 attr_pos; // Vertex pos\n" + "attribute vec3 attr_norm; // Vertex pos\n" + "attribute vec2 attr_uv; // UV coords\n" + "varying vec4 color_to_add;\n" + "varying vec2 uv_coords;\n" + "void main()\n" + "{\n" + "gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n" + "color_to_add.xyz = attr_norm * attr_norm;\n" + "color_to_add.a = 1.0;\n" + "uv_coords = attr_uv;\n" + "}\n"; + } + + static const char *getSimpleFragShader() + { + return "precision mediump sampler2D;\n" + "precision mediump float;\n" + "varying vec4 color_to_add;\n" + "void main()\n" + "{\n" + "gl_FragColor=color_to_add;\n" + "}\n"; + } + + static const char *getSimpleFragShaderTex() + { + return "precision mediump sampler2D;\n" + "precision mediump float;\n" + "uniform sampler2D image0;\n" + "varying vec2 uv_coords;\n" + "void main()\n" + "{\n" + "gl_FragColor=vec4(texture2D( image0, uv_coords ).xyz, 1.0 );\n" + "}\n"; + } + + static void createBox(NVRenderContext &context, NVRenderVertexBuffer *&outVertexBuffer, + NVRenderIndexBuffer *&outIndexBuffer, bool releaseMemory = true); + static NVRenderVertFragShader *createSimpleShader(NVRenderContext &context); + static NVRenderVertFragShader *createSimpleShaderTex(NVRenderContext &context); + }; +} +} + +#endif
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