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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "render/Qt3DSRenderAttribLayout.h"
+#include "render/Qt3DSRenderContext.h"
+
+namespace qt3ds {
+namespace render {
+
+ ///< constructor
+ NVRenderAttribLayout::NVRenderAttribLayout(NVRenderContextImpl &context,
+ NVConstDataRef<NVRenderVertexBufferEntry> attribs)
+ : m_Context(context)
+ , m_Foundation(context.GetFoundation())
+ , mRefCount(0)
+ , m_Backend(context.GetBackend())
+ {
+ m_AttribLayoutHandle = m_Backend->CreateAttribLayout(attribs);
+ QT3DS_ASSERT(m_AttribLayoutHandle);
+ }
+
+ ///< destructor
+ NVRenderAttribLayout::~NVRenderAttribLayout()
+ {
+ if (m_AttribLayoutHandle) {
+ m_Backend->ReleaseAttribLayout(m_AttribLayoutHandle);
+ }
+ }
+}
+}