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Diffstat (limited to 'src/render/Qt3DSRenderComputeShader.cpp')
-rw-r--r-- | src/render/Qt3DSRenderComputeShader.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderComputeShader.cpp b/src/render/Qt3DSRenderComputeShader.cpp new file mode 100644 index 0000000..01aef47 --- /dev/null +++ b/src/render/Qt3DSRenderComputeShader.cpp @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/Qt3DSAllocator.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "render/Qt3DSRenderComputeShader.h" + +namespace qt3ds { +namespace render { + + NVRenderComputeShader::NVRenderComputeShader(NVRenderContextImpl &context, + NVFoundationBase &fnd, NVConstDataRef<QT3DSI8> source, + bool binaryProgram) + : NVRenderShader(context, fnd, source, binaryProgram) + , m_ShaderHandle(NULL) + { + m_ShaderHandle = m_Backend->CreateComputeShader(source, m_ErrorMessage, binaryProgram); + } + + NVRenderComputeShader::~NVRenderComputeShader() + { + if (m_ShaderHandle) { + m_Backend->ReleaseComputeShader(m_ShaderHandle); + } + } +} +} |